Part I: The Kamona Doctrine: A Philosophy of Survival and Profit 🧠💰
Chapter 1: Introduction – Beyond the Trigger Pull 🎯
Defining the Arena
Welcome, Operator! 👋 You’ve just landed in Kamona, a war-torn region where you can get rich or get wrecked with a single trigger pull. This is the world of Arena Breakout: Infinite, a super intense tactical shooter where every choice you make really matters. The idea is simple: hop into a raid zone, fight other players and AI baddies, grab all the good stuff 💎, and get out before the timer hits zero or you catch a bullet.
The whole game is a loop: “Fight, loot, and extract—or lose it all.” Every single piece of gear you bring in—your gun, your armor, your ammo, your meds—it’s all a bet. If you die, you lose that bet. 💀 If you make it out, you keep your stuff and get to claim all the awesome loot you found, making you richer and more powerful. This basic risk vs. reward dynamic is what the whole game is built on. Every raid is a gamble, a calculated risk where the chance for glory is measured against the risk of losing absolutely everything. 😬
The Tarkov Connection and the ABI Difference
To really get the strategy of Arena Breakout: Infinite (ABI), you’ve gotta know where it comes from. The game takes a ton of inspiration from Escape from Tarkov, the game that basically wrote the rulebook for extraction shooters. The whole “lose your gear when you die” thing, the complex health system, and the deep weapon modding are all things it learned from its predecessor. 🛠️
But don’t make the mistake of calling ABI just a clone! The developers at MoreFun Studios have their own philosophy they call “hyper-realistic, effortless mastery.” This makes the game feel way different from its hardcore inspiration.
You’ll see this in all the nice quality-of-life features they’ve added to make the game easier to get into without making it shallow. You get an in-game map that shows your position, your teammates, and the exits. 🗺️ Squads don’t have friendly fire, which is a HUGE plus because you can’t accidentally shoot your friends (we’ve all been there 😂). This lets your team be more aggressive and coordinated. Features like one-tap loadouts help you get geared up and into the action faster. ⚡
This mix of hardcore mechanics and accessible design is the game’s identity. It creates a tactical world where you have more info and teamwork is less punishing, which completely changes how fights and map control work.
But this accessibility hides a lot of depth. While the game rolls out the “red carpet for newcomers,” it also has the “depth military fans crave.” You’ll see the community talk about the game’s “high learning curve,” and that’s because of all the detailed systems hiding just under the surface. The real key to mastering ABI isn’t just learning the basics—the game makes that easy on purpose. It’s about mastering the deep, tough systems that casual players might overlook. This guide is your key to unlocking that next level. 🔑
Introducing “The Tactician”
Just a heads up, this guide isn’t for everyone. It’s not a list of the “best” guns to just copy and paste. It’s written for a certain type of player: The Tactician. 🧐
The Tactician is a smart, analytical player who gets a simple truth about Kamona: a 500,000 Koen kit is completely worthless if you make one foolish decision. They know that being good at aiming and shooting is just the entry ticket. Real dominance comes from understanding the whole game as a system. The Tactician wants to learn about how bullets work, how the player-driven economy flows, and how to win the war for information. They don’t want to be told what to do; they want to understand why it’s the best choice. This guide is their playbook for taking apart Arena Breakout: Infinite’s systems to build a real, long-lasting advantage.
The Three Pillars of Mastery ✨
To get this level of understanding, our whole strategy is built on three main pillars. Everything in this guide—every tactic, every tip, every piece of data—will support one or more of these core ideas:
- Information Supremacy 📡: The player who knows more than their opponent has a massive advantage. This is more than just seeing an enemy first. It’s about understanding every sound, predicting where players will go based on their spawns, and using every tool you have to get a full intelligence picture of the battlefield before a single shot is fired. Victory belongs to the informed.
- Economic Dominance 💸: Your stash, measured in the game’s currency called Koen, is your lifeblood. It’s the engine that lets you go to war. Every raid is an investment, every bullet is an expense, and every piece of loot you extract is a profit. The goal isn’t just to survive, it’s to profit. A Tactician manages their money like a pro, making sure their wealth grows steadily so they can afford better gear and bounce back from losses.
- Calculated Violence ⚔️: Fighting is the most obvious part of Arena Breakout: Infinite, but it isn’t the main goal. Violence is a tool—a way to get things done. It’s how you get loot, take out threats, or secure an objective. The Tactician doesn’t pick fights just for fun. They fight when the situation is in their favor and the potential reward is worth the risk. Every fight is a conscious decision, not just a reaction.
By mastering these three pillars, you’ll go beyond the simple loop of “shoot, loot, die, repeat.” You’ll learn to see the complex systems that run Kamona, and you’ll start playing not just as a fighter, but as a master strategist. 👑
Chapter 2: The Unbreakable Mindset: The Psychology of a Professional Operator 🧘
Before we even look at a single weapon mod or map, we need to talk about the most important part of your arsenal: your mind. The mental pressure of a high-stakes extraction shooter is intense. Fear, greed, frustration, and overconfidence are the invisible enemies that will get you killed more than any bullet. A pro operator develops a mindset of disciplined thinking and emotional control. This chapter is all about building that mindset.
Deconstructing Gear Fear
“Gear fear“—that awful, paralyzing feeling you get when you’re afraid of losing your good stuff—is the biggest thing holding players back in this genre. It’s a normal reaction to a punishing game, but you have to crush it if you want to get better. Gear fear makes you play scared, make bad decisions, and basically guarantees you’ll fail. Players who are afraid to lose their gear will avoid fights, take bad routes, and never get the combat experience they need to actually win. 😨
To beat it, you have to completely change how you think about loss. Your gear isn’t a collection of precious treasures; it’s a consumable resource. Your T5 armor and fully-modded rifle are no different than the ammo in your mags or the bandages in your medkit. They are tools meant to be used to achieve a goal: getting out with a profit. 💰
Think of it like this: every death is tuition you pay to the school of Kamona. That 200,000 Koen kit you just lost? That was the price of a valuable lesson. So what was the lesson? Did you get caught sprinting in the open? Did you try to fight a sniper with a shotgun? Did you forget to check a corner? The gear is gone, but the knowledge isn’t. If you learn from it, that “loss” is actually a win for your most valuable asset: your experience. Your gear is replaceable; your experience is permanent. Treat your equipment like an investment in your own education. 🎓
The Autopsy: Learning from Every Death
The absolute best training tool the devs gave you is the killcam. 🎥 So many players, in a moment of frustration, will just skip it and jump into the next raid. This is a huge mistake. The killcam is your personal after-action report, a data-rich recording of your failure. A Tactician doesn’t get mad at the killcam; they study it with the cold, detached focus of a detective.
Create a system for analyzing every death. Ask yourself a series of questions, and be honest with your answers. The mantra is simple: “Stop making excuses.” 🙅♂️ Nine times out of ten, you didn’t die because of “bad luck” or “cheaters.” You died because of a mistake in your process.
- Was it a Positioning Error? 🤔 Did you die out in the open with no cover? Did you peek from the left side of a wall when you could’ve peeked from the right? Did you peek the same angle again after an enemy already saw you there?
- Was it a Failure of Information? 🎧 Did you not hear the enemy coming? Did you misunderstand a sound cue? Did you push into a building without using grenades or peeking to get info first?
- Was it a Poor Economic Choice? 📉 Did you bring T3 ammo into a Lockdown raid where everyone is running T4 or T5? Did you try to shoot an armored player in the chest with ammo that’s only good for flesh damage?
- Was it a Mechanical Mistake? 🖱️ Did you just miss your shots? Was your crosshair placement bad, forcing you to make a big, slow adjustment to aim? Was your gun on the wrong fire mode for the fight?
Humble yourself and analyze your mistakes. Record your gameplay if you can. Every death is a piece of data. By collecting and analyzing this data, you’ll find patterns in your mistakes and can start working to fix them. This process of tough self-critique is what separates the amateurs from the pros.
Risk Management as a Core Principle
Every single thing you do in Arena Breakout: Infinite is a risk calculation. Bringing a 400k Koen loadout vs. a 40k budget kit is a risk calculation. Looting a busy area like Motel vs. sticking to the quiet parts of Farm is a risk calculation. Deciding to fight that duo you hear coming is a risk calculation. A master operator is, at their core, a master of risk management. 🎲
Start thinking in terms of “Expected Value” (EV). You can’t calculate it perfectly, but you should always be estimating it. The EV of a raid is the potential value of the loot you might get, multiplied by your chance of survival, minus the cost of your gear.
$EV = (Potential Loot Value \times Survival Probability) – Gear Cost$
Your goal isn’t to have a 100% survival rate. That’s impossible. Your goal is to consistently take on high-EV raids. Sometimes that means running a cheap kit on a dangerous map, where your low gear cost makes up for your lower chance of survival. Other times, it means running an expensive kit on a map you know really well, where your high gear cost is justified because you have a great chance of surviving and getting top-tier loot. ✨
This mindset shifts your focus from the result of one raid to your performance over a whole session. A single death with a fancy kit feels terrible. But if that death came after five successful raids that made you a net profit of 2 million Koen, the session was a massive success. You’re not a soldier fighting one battle; you’re a portfolio manager managing your assets over a whole campaign. Play the long game. 📈
Flipping the Squad Mentality
For a solo player, the sound of multiple footsteps can trigger instant dread. That’s the mindset of prey. The Tactician has to adopt the mindset of a predator. 🦈 As one advanced guide says, when you hear a four-person squad, don’t think “I’m screwed.” Think, “They’re screwed.”
This isn’t just about being brave; it’s smart tactics. A squad, especially a random one, is often a disorganized mess. Their communication is probably cluttered and bad. Their movements are loud and uncoordinated. They get a false sense of security, which makes them sloppy—a mistake a solo player can’t afford to make. A skilled solo player moving quietly and with a plan is a hundred times more dangerous than a messy four-person team.
Your strategy as a solo player is to take advantage of this disorganization. You’re a shark circling a school of fish. Your goal is to isolate one of them, strike fast, and disappear before the others can react. When one squad member dies, it usually causes panic and confusion. They freeze, they hold predictable angles, they talk over each other. This is the chaos you’ve created, and it’s your window to strike again, turning a 1v4 into a series of 1v1s that you can win. See every enemy squad not as a threat, but as a walking loot box waiting to be opened. 🎁
Part II: The Operator’s Arsenal: Mastering the Tools of War 🔫🔧
An operator is only as good as their tools. In Kamona, your tools are your guns, your armor, and the ammo that makes them work. This section goes beyond just talking about “meta” gear to give you a deep, data-driven look at your arsenal. We’ll break down the Gunsmith system, demystify the science of bullets, and explore the balance between protection and mobility. The goal isn’t to tell you what to use, but to give you the knowledge to pick the right tool for any job.
Chapter 3: The Gunsmith’s Art: Building for Purpose, Not for Meta 🛠️
At the heart of getting ready for a raid is the Gunsmith, a system with incredible depth. With over 900 weapon mods and more than 20 attachment slots on some guns, the possibilities are almost endless. A new player sees this and tries to build the “best” gun. The Tactician knows there’s no such thing. The Gunsmith isn’t about creating one perfect weapon; it’s about building a specialized tool for a specific purpose. A rifle built for silent, long-range fights on Northridge is a liability in the tight hallways of TV Station. An SMG built for a high fire rate and hip-fire accuracy is useless in the open fields of Valley. The philosophy of the Gunsmith is purpose-driven design.
Deconstructing Weapon Stats
To build a great weapon, you first need to understand the language of the Gunsmith. Every attachment changes a set of core weapon stats. Understanding how they work together is key.
- Vertical Recoil 👇: This stat controls the upward “kick” of a gun when you’re firing. A lower number is better. Vertical recoil is pretty predictable and easy to manage. With practice, you can learn to pull your mouse down to control the spray. Attachments like muzzle brakes and some foregrips are great for reducing it.
- Horizontal Recoil 👈👉: This is the side-to-side “shake” of a gun during sustained fire. Like vertical recoil, a lower number is better. However, horizontal recoil is way more dangerous because it’s unpredictable. You can consistently pull down to fight vertical kick, but you can’t reliably guess if your gun will jump left or right. This makes horizontal recoil the main reason you’ll miss shots in a long firefight. That’s why attachments that specifically reduce horizontal recoil, like angled foregrips, are so valuable for automatic weapons.
- Ergonomics 💪: This stat is all about how well the weapon handles. A higher number is better. Ergonomics affects your Aim Down Sights (ADS) speed, how fast your arm stamina drains while aiming, and how much noise you make when you ADS. It’s a super important stat for aggressive players. A high-ergo weapon lets you aim faster after sprinting, giving you a crucial advantage. On the flip side, a low-ergo weapon, like a big suppressed sniper rifle, is slow and clumsy, which is fine for its job as a long-range weapon.
- Accuracy 🎯: This is a measure of the gun’s precision, shown in Minutes of Angle (MOA). A lower MOA value means your shots will group together more tightly. This stat is most important for long-range fights. For CQC weapons like SMGs and shotguns, it’s not a big deal. For DMRs and sniper rifles, it’s everything.
- Effective Range 📏: This stat tells you the distance where your bullets start to lose significant damage and penetration. It’s affected by barrel length and the type of ammo you use. Matching your weapon’s effective range to the distances you plan to fight at is a key part of building for a purpose.
The Art of the Budget Build 🤑
Economic dominance is one of our core pillars, and that applies to the Gunsmith too. The most expensive attachments aren’t always the best value. Often, a mix of mid-tier attachments can give you 90% of the performance of a meta-build for 50% of the cost. The market is full of players who just copy streamer builds, which drives up the price of “meta” attachments. The Tactician takes advantage of this.
A great example is building an M4 using parts from an M16. Many stocks, handguards, and barrels can be swapped between them. By using cheaper M16 parts, you can build a very effective assault rifle for way less than a “meta” M4. This takes deep knowledge of the available parts and a willingness to experiment.
Spend time in the Gunsmith when you’re not in a raid. Use the firing range’s infinite ammo to test different builds. 🧪 Learn which attachments give you the best bang for your buck. Can you get similar recoil reduction with a 5,000 Koen muzzle device as a 25,000 Koen one? Is that expensive foregrip’s tiny ergonomic bonus really worth its price over a cheaper one? This cost-benefit analysis is central to how a Tactician thinks. Building for a purpose also means building for your budget. A 50,000 Koen rifle that you can afford to lose and replace is a much better tool than a 300,000 Koen museum piece that gives you gear fear and makes you play scared.
Chapter 4: The Science of Ballistics: The Bullet is the Weapon, the Gun is Just the Delivery System 🔬💥
This is the most important chapter in this whole section. It contains the single most important rule for winning fights in Arena Breakout: Infinite: the ammunition you choose is more important than the weapon you fire it from. A player with a cheap, common rifle loaded with top-tier ammo is a much bigger threat than a player with a fully modded “meta” gun firing bad rounds. The weapon is just the platform; the bullet is what decides who wins the fight. Understanding the detailed ballistics model is not optional for a Tactician.
The Golden Rule: Ammo Over Everything
Before every raid, you’re making a choice about how much your life and your opponents’ lives are worth. That choice is made when you pick the ammo to load into your mags. Low-tier ammo will just bounce off the armor of good players, and you’ll die. High-tier ammo is a big investment, and every missed shot is Koen disappearing. 💸
This creates a tension that every player has to deal with. The answer isn’t to just buy the most expensive ammo for every raid. The answer is to understand the system so you can use the right tool for the job. Every trigger pull is a financial transaction. Shooting thousands of Koen worth of top-tier ammo into an unarmored AI scav is a bad business move. On the other hand, trying to fight a heavily armored player in a Lockdown Zone with low-pen rounds is basically suicide. Mastering ballistics is mastering this economic balancing act.
Penetration vs. Damage: The Fundamental Trade-Off
Every type of ammo in the game has a bunch of stats, but two are way more important than the others: Penetration and Base Damage. How these two values interact is the core of the ballistics system.
- Penetration Level and Penetration Value 🛡️: A bullet’s ability to defeat armor is its most important combat stat. This is shown by its Penetration Level (a tier from 0 to 6) and its specific Penetration Value. The level is a quick guide, but the value is what the game actually uses in its calculations. A simple but effective rule of thumb is the “Rule of 10“: for a bullet to reliably beat a certain tier of armor, its penetration value should be about ten times the armor’s tier number. For example, to beat Tier 4 armor, you should use ammo with a penetration value of 40 or higher. Ammo with a value much lower than that will probably get stopped by the armor, doing almost no damage to the player.
- Base Damage and Armor Damage ❤️🩹: These are two different stats that decide what happens when a bullet hits something.
- Base Damage: Often called “flesh damage,” this is how much health a bullet takes from a player’s limb or torso if it hits an unarmored spot, or after it has gone through armor. Ammo with high base damage and low penetration (like hollow-point or “DumDum” rounds) is devastating against unarmored targets. This is the idea behind the “leg meta” strategy: shooting the unarmored legs of a heavily geared player to do massive health damage that spreads to their whole body.
- Armor Damage: This stat determines how much durability a bullet removes from a piece of armor when it hits. This is a super important but often overlooked mechanic. Even if a bullet doesn’t penetrate, it will still damage the armor it hits, making it weaker against the next shots. High-velocity rifle rounds usually have high armor damage, letting them “shred” an opponent’s protection with a few quick hits.
The RNG Factor and Durability
It’s super important to understand that penetration isn’t a simple yes-or-no thing. The game uses a probability model. A bullet’s chance to penetrate is a complex calculation based on its penetration value vs. the armor’s tier and its current durability. A brand-new, 100% durability Tier 4 vest has a very high chance of stopping a Tier 3 bullet. But, after that same vest has taken a few hits and its durability is down to 40%, the chance for that same Tier 3 bullet to go through increases a lot.
This has huge tactical implications. The first few shots of a fight are often the most important, not because they’re likely to kill, but because they’re weakening the enemy’s main defense. This is why a high rate of fire can be so effective; it quickly lowers armor durability, increasing the penetration chance of every bullet that follows. It also means that even if your ammo is one tier below your opponent’s armor, sustained fire can still work. You’re not just trying to get one lucky shot through; you’re actively destroying their protection to guarantee that later shots will be lethal. This also shows why high armor damage stats on ammo are so valuable, as those rounds will soften up the target faster for the kill shot.
Every firefight is basically an economic exchange. When you shoot, you’re spending Koen (your ammo) to destroy your opponent’s asset (their armor). If you can destroy their asset’s effectiveness before they destroy yours, you win. This perspective changes combat from a simple reflex test into a dynamic battle of resource management. This understanding allows for advanced strategies like “Ammo Zoning,” where you carry mags with different types of ammo—cheaper rounds for AI and unarmored targets, and expensive, high-pen rounds saved just for armored players. Another pro move is “top-loading” magazines: filling the first 5-10 rounds of a mag with your best ammo, and the rest with a cheaper but still decent alternative. The idea is that the first, most expensive rounds will break or seriously damage the enemy’s armor, letting the cheaper rounds finish the job. This is the ultimate expression of economic combat—getting maximum lethality for the minimum cost. 💡
Chapter 5: The Layered Defense: Armor, Mobility, and Survival 🛡️🏃💨
How well you survive in Kamona is all about your defensive layers. This starts with your body armor and helmet, but it also includes something that’s arguably even more important: your mobility. A new player often makes the mistake of just putting on the highest-tier armor they have, thinking more protection is always better. The Tactician understands that every piece of armor has a cost, not just in Koen, but in weight and mobility penalties that can get you killed. This chapter is about finding the perfect balance between protection, movement, and your wallet.
Armor Tier vs. Material
The most obvious thing about any armor is its Tier, from 1 to 6. Generally, an armor’s tier tells you what level of ammo it’s designed to stop. Tier 4 armor is meant to stop Tier 3 and some Tier 4 rounds, Tier 5 armor stops Tier 4 and some Tier 5 rounds, and so on. But within each tier, there’s a bunch of different armors made from different materials, and that’s where the real strategic choice is. An armor plate’s material determines three super important things: how much durability it loses per hit, how well it repairs, and how much it weighs.
- Material Properties and Their Strategic Implications:
- Ceramic 🏺: Ceramic plates often have high initial durability for their weight. But they’re brittle. They lose a ton of durability with each hit and repair very poorly, meaning a lot of their max durability is gone forever after each repair.
- Strategic Use: Ceramic is a “one-time use” investment. It’s a great choice for a high-stakes raid where you need max protection for one crucial fight and are okay with tossing the armor afterward. It’s a bad economic choice if you’re trying to build a sustainable kit.
- Hardened Steel 🔩: This is the heaviest and clumsiest material, giving you big penalties to movement speed and ergonomics. Its advantage is high durability and decent repairability. It can soak up a lot of hits before it breaks.
- Strategic Use: Steel is for the “juggernaut” playstyle. It’s best for holding a static position, locking down hallways in CQC places like Armory, or when you expect to take a lot of fire. Its weight makes it a bad choice for mobile, flanking strategies.
- Aramid & Polyethylene 💪: These are lightweight composite materials. They usually have less durability than steel or ceramic of the same tier, but they lose durability slower and, most importantly, have excellent repair efficiency. A polyethylene vest can be repaired many times while losing very little of its max durability.
- Strategic Use: These materials are the go-to for savvy operators. Their light weight keeps you mobile, and their awesome repairability makes them the most cost-effective choice in the long run. They’re perfect for a mobile, aggressive playstyle and for building up your wealth.
- Aluminum, Titanium, Composite ⚖️: These materials are a middle ground, offering a balance between the extremes. They’re a hybrid approach for players who need a mix of mobility, protection, and repairability.
- Ceramic 🏺: Ceramic plates often have high initial durability for their weight. But they’re brittle. They lose a ton of durability with each hit and repair very poorly, meaning a lot of their max durability is gone forever after each repair.
The Hidden Killers: Mobility and Ergonomics Debuffs
Every piece of armor and every helmet comes with penalties to your movement speed and ergonomics. These aren’t small things; they are critical combat problems. A heavy armor set might slow you down by 15-20% or more. This means you’re slower to rotate, slower to get to cover, and slower to push an advantage. In a game where 30 seconds to reposition can mean life or death, this penalty is massive. 🐌
The ergonomic debuff is just as bad. It slows down your ADS speed, making you less reactive in surprise fights, and drains your stamina faster when you’re aiming, forcing you to lower your weapon sooner. A common saying among veteran players proves this point: “If you move like a fridge, you die like a fridge.” A bullet that never hits you because you were fast enough to get to cover is infinitely better than a bullet that’s stopped by your armor. The Tactician must always weigh the protection of an armor against the tactical disadvantages of its debuffs. For a highly mobile, flanking playstyle, a lighter Tier 4 vest might be a smarter choice than a heavy Tier 5 or 6 vest.
The Helmet Dilemma: Ricochet Over Protection
The role of helmets is one of the most misunderstood parts of the game’s defense systems. New players put on helmets expecting them to stop headshots. Against a good player with the right ammo, this will almost never happen. A Tier 4 bullet will reliably go through a Tier 4 helmet, and you’ll die. 💀
So, what’s the point of a helmet? The answer is a different mechanic: ricochet chance. Every helmet has a hidden stat that determines its probability of deflecting a bullet. This chance is affected by the angle of the hit and the shape of the helmet. A lucky ricochet can save your life, no matter the bullet’s penetration value. A top-tier M61 round that would normally kill you instantly can be deflected, leaving you with a concussion but still alive to fight.
Therefore, the advanced strategy for picking a helmet is to prioritize high ricochet chance over raw armor level, especially on a budget. A cheap Tier 3 helmet with a “High” ricochet chance is often a better buy than an expensive Tier 4 helmet with a “Low” chance. You’re not buying protection; you’re buying a lottery ticket. 🎟️ In the highest tiers of play, like on the Armory map where players only use Tier 5 and 6 ammo, many expert players will skip a helmet altogether, deciding the cost isn’t worth the slim chance of a ricochet. They instead invest that 200k-400k Koen into better ammunition, sticking to the principle that the best defense is a superior offense.
Table 2.1: Armor Material Properties and Strategic Role 📊
Material | Durability Loss | Repair Efficiency | Weight/Mobility Penalty | Strategic Role |
Ceramic 🏺 | High | Very Poor | Low-Medium | Single-Use Defense: Best for “all-in” raids where you need max initial protection and don’t care about cost. Bad long-term investment. |
Hardened Steel 🔩 | Low | Good | Very High | Juggernaut: Perfect for static defense, holding angles, and soaking up damage. Severely limits mobility and aggressive pushes. |
Aramid 💪 | Medium | Excellent | Very Low | Skirmisher: The most cost-effective and versatile material. Great for mobile playstyles due to minimal penalties and awesome repairability. |
Polyethylene ✅ | Low-Medium | Excellent | Low | Balanced Operator: Similar to Aramid, offers a fantastic balance of protection, mobility, and economic value. A top-tier choice for general use. |
Aluminum ⚖️ | Medium | Medium | Medium-High | Mid-Range Brawler: A jack-of-all-trades material that offers a compromise between the weight of steel and the fragility of composites. |
Titanium 🚀 | Low | Good | High | Heavy Skirmisher: A more durable but heavier alternative to composites. Good for players who want more staying power without fully committing to steel. |
Composite 🧩 | Medium | Good | Low-Medium | Hybrid Fighter: Offers a good mix of properties, often used in higher-tier armors to balance protection and mobility. |
You’ve got the foundations down! Keep this info in mind as you gear up for your next raid. In the next part, we’ll dive into how to apply this knowledge on the battlefield. Good luck out there! ✨
Disclaimer: This is an unofficial fan work, all trademarks and copyrights for Arena Breakout: Infinite belong to the developer Morefun Studios.
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