Home » Clair Obscur: Expedition 33 – The Ultimate Master Strategy Guide

Clair Obscur: Expedition 33 – The Ultimate Master Strategy Guide


I. Introduction: Your Final Mission Begins 🚀

Welcome, Expeditioner! You’re about to start your final, desperate journey in the world of Clair Obscur: Expedition 33. In the land of Lumière, life is beautiful but super short. 😭 Every year, this mysterious lady called the Paintress shows up and paints a number on a giant rock. That number, the Gommage, erases everyone who’s that age. The number keeps dropping, and now… it’s “33.” You’ve got one year left. 😱

This guide is your ultimate field manual for the mission ahead. Clair Obscur: Expedition 33 is a sick new single-player turn-based RPG that makes a classic genre feel brand new. Made by Sandfall Interactive with the jaw-droppingly gorgeous Unreal Engine 5, the game drops you into a dark fantasy world inspired by Belle Époque France. 🎨 It’s a place of stunning beauty full of surreal monsters and a constant feeling of “we’re all gonna die.” 😅

The gameplay is a perfect mix of deep JRPG strategy and intense, real-time action. Every choice, every fight, and every perfectly timed parry feels super important because, you know, impending doom. The one-year time limit isn’t just for the story; it’s baked into the gameplay. One mistake in combat can be devastating, especially on harder difficulties. So, mastering these mechanics isn’t just about winning—it’s about feeling the Expedition’s struggle against a totally overwhelming fate. 💪

This master guide will hold your hand the whole way. We’ll start with essential prep and secret mechanics, then break down the awesome combat system, give you the full scoop on every character and their best builds, and finally, drop some pro strategies and farming routes. Your final mission starts NOW! ✨


II. Before You Depart: Essential Preparations 🎒

Winning in Clair Obscur: Expedition 33 isn’t just about being good at fighting; you gotta prep and understand the game’s deeper systems. This section covers the critical info—some of which the game doesn’t even tell you—that’ll give you a huge head start. 💡

Things the Game Doesn’t Tell You 🤫

Some core mechanics aren’t obvious but are totally key for getting stronger and, well, not dying.

The Pictos & Lumina Loop 🔄

The game tells you Pictos are items you can equip for stat boosts and a special passive perk. But their real power is a two-step system. After a character wins four battles with a Pictos equipped, it becomes “mastered.” This unlocks its passive benefit, now called a Lumina, for your whole party. 🎉

Here’s the catch: this unlocked Lumina isn’t active right away. You have to go to the Pictos menu, then open a separate Lumina menu. From there, you can equip any Lumina you’ve unlocked on any character, as long as you have enough Lumina Points (LP). This system is amazing because you can get tons of passive effects without having to equip the Pictos themselves. If you miss this step, your party will be way weaker than it should be! 😬

The Importance of Camp 🏕️

Early on, after the Flying Waters area, you’ll unlock the ability to set up camp on the world map. Camp isn’t just for napping; it’s your main upgrade hub. You’ll find the Curator there, a super important NPC who can upgrade your weapons with Chroma Catalysts and make your consumable Tints better with rare materials. You should visit the Curator all the time to keep your team in fighting shape. 🛠️

Resting Respawns Enemies ☠️

Expedition Flags are your checkpoints. You can rest there to fully heal your party and get all your consumable items back, like Healing Tints. But there’s a big trade-off: resting at a flag respawns almost all the non-boss enemies in the area. You can use this to your advantage to farm XP and materials, but it can also be a nasty surprise if you’re just trying to heal up before a big fight. Be careful! 👀

Choosing Your Challenge 🤔

Clair Obscur: Expedition 33 has three difficulty settings you can change anytime you’re not in a fight.

  • Story 📖: For players who just want to enjoy the amazing story. Enemies are weaker, and the timing windows for dodging and parrying are way easier.
  • Expeditioner 💪: The way the game is meant to be played. It’s a balanced challenge where mastering defense is helpful but not totally necessary.
  • Expert 👹: For RPG pros looking for a real test. Enemies hit like a truck, and you basically can’t survive without mastering parries and dodges.

Optimizing Your View for Combat 🎮

The game’s “Quality Mode” looks incredible, but you should really switch to Performance Mode in the graphics settings. This makes the game run at a higher, more stable framerate. In a game where your defense depends on split-second timing, a smoother performance is a tactical advantage. Trust us, it makes dodging and parrying way more consistent and easier to pull off. 👍


III. The Art of War: Mastering the Combat System ⚔️

The combat in this game is a sick mix of old-school turn-based strategy and nail-biting real-time action. If you wanna crush the surreal monsters waiting for you, you gotta understand how it all works together.

Foundations of Battle 📜

At its heart, combat is turn-based. Turn order is based on everyone’s Agility stat. On your turn, you pick an action from the Battle Wheel. The basic loop is simple: use normal melee attacks to build up Ability Points (AP). Then, you spend that AP on your more powerful abilities, called Skills. Good AP management is everything—knowing when to save up and when to unleash a huge attack is key. 🧠

The Defensive Dance: A Guide to Dodging, Parrying, and Jumping 💃

You’re never just sitting around waiting for your turn. The game demands you stay on your toes with its real-time defense moves.

  • Dodging 🤸: This is your most reliable defensive move. The timing is pretty forgiving, making it perfect for learning a new enemy’s attack patterns.
  • Parrying 🛡️: This is high-risk, high-reward. The timing is way tighter than a dodge. A successful parry cancels all damage AND gives you +1 AP. If you parry every hit in an enemy’s combo, your character will do an awesome automatic counterattack! 💥
  • Jumping ⏫: This is only for specific attacks. You’ll see a yellow symbol flash when an enemy is about to do an attack you can jump over. Don’t try to jump over anything else, or you’ll get smacked.

To master these, you need to learn enemy tells. Watch their animations and listen for audio cues. A lot of attacks have a specific “swish” or “thwomp” sound right before they hit. 🎧

Unleashing Your Arsenal: Attacks, Skills, and Free Aim 🎯

Your offense is just as cool as your defense. While Skills do the big damage, the Free Aim system adds a whole other layer of strategy. By holding a button, you can aim your character’s gun in third-person and shoot specific enemy parts. This is super useful for a few reasons:

  • Targeting Weak Points: Lots of enemies have glowing spots. Shooting them does a ton of damage and fills up their Break meter super fast. ✨
  • Interrupting Attacks: Some enemies will charge up big attacks, usually telegraphed by a glowing part. A quick shot can stop them in their tracks. ✋
  • Grounding Flying Enemies: Some baddies fly or float around, making them hard to hit with melee attacks. Free Aim shots are your best bet to bring ’em down. 🏹

Advanced Combat Tactics 🤯

Once you’ve got the basics down, there are some advanced systems that let you control the fight and set up awesome combos.

The Break System Explained 💔

Breaking an enemy is how you beat the toughest bosses. It’s a two-step process that turns your defense into a strong offense.

  1. Fill the Meter: Every enemy has a yellow Break meter. Dealing damage fills it up. The best ways to fill it are by landing perfect parry combos and shooting their glowing weak points.
  2. Trigger the Break: Once the meter is full, a star icon 🌟 will appear. Now, you have to hit the enemy with a Skill that has the “Break” property. This shatters the meter, deals massive damage, and leaves the enemy Stunned for a whole turn. A Stunned enemy can’t do anything and takes way more damage from everything.

This whole system creates a powerful loop: good parrying gets you the AP and Break meter you need to stun an enemy, which then lets you absolutely wail on them. It’s awesome. 😎

Shattering Shields 🛡️➡️💥

Some enemies have shields, shown by icons over their health bar. They won’t take any health damage until you get rid of all the shield icons. Here’s how to do it:

  • Free Aim Shots: Each bullet you fire removes one shield icon. Easy peasy.
  • Multi-Hit Skills: Skills that hit a bunch of times can shred through shields.
  • Burn Status: An enemy with Burn takes damage at the start of its turn. If it has a shield, the damage is blocked, but it removes a shield icon instead. 🔥

Gradient Attacks & Counters 🌈

As you fight, you’ll build a Gradient meter by spending AP. Once it’s full, you can unleash super-powerful ultimate moves called Gradient Attacks. Later in the game, enemies will use their own Gradient Attacks, and the screen will go dark. You can’t dodge or parry these normally; you have to use a Gradient Counter, which is a high-stakes reaction that has a pretty generous timing window.


IV. Meet Expedition 33: Character Overviews & Builds 👨‍👩‍👧‍👦

Your party is your only hope against the Paintress. The game has six unique playable characters, each with their own cool mechanics and skills. Mastering them and making awesome builds is the name of the game.

A character’s build is pretty much defined by their weapon. Weapons don’t just add elemental damage; they also have powerful passive abilities that unlock at levels 4, 10, and 20. A weapon’s stat scaling is actually more important for damage later in the game than your base stats. So, these builds are all based around key weapons. ⚔️

Gustave 🔧

Profile & Unique Mechanic: Charge

Gustave is an engineer and the leader of Expedition 33. In battle, he’s a solid damage dealer.

  • Unique Mechanic: Charge. Gustave builds Charges by doing pretty much anything—attacking, dodging, parrying. When he gets 10 Charges, he can use his ultimate skill, Overcharge, a massive single-target attack that does awesome damage and will probably Break an enemy. His whole gameplay is about building up for that one huge hit.
  • Note: Gustave is only playable in Act 1. 😢

Optimized Skill Progression & Builds

Build: The Overcharge Breaker 💥

This build is all about Gustave’s core mechanic: building and spending Charges to break enemies.

  • Key Skills:
    • Lumière Assault: A multi-hit attack that’s great for building Charges fast.
    • Overcharge: The main event. Save it for when an enemy’s Break meter is full.
    • Shatter: A great AoE (Area of Effect) Break skill. Stun a whole group!
    • Powerful: A vital buff that boosts the whole party’s damage for three turns.
    • Marking Shot: A cheap skill that applies the Mark debuff, making the target take more damage from the next hit.
  • Attribute Priority: Focus on Luck early on to get more crits and Charges. Then add to Agility and Vitality.
  • Best-in-Slot Equipment:
    • Weapon: Early on, just use whatever has the highest damage. The Cruleram (Ice) and Lanceram (Physical) are good finds.
    • Pictos/Lumina: Use Pictos that boost crit chance and AP generation. Burning Shots and Marking Shots are great Luminas.
  • Team Synergies: Gustave is a great all-rounder. His Powerful buff helps everyone, and his Marking Shot can set up big hits for allies like Maelle or Lune.

Lune 🧙‍♀️

Profile & Unique Mechanic: Elemental Stains 🎨

Lune is a brilliant researcher and the party’s mage. She’s got a ton of elemental spells for damage, support, and healing.

  • Unique Mechanic: Elemental Stains. Lune’s gameplay is about generating and using five types of Elemental Stains: 🔥, ❄️, ⚡, 🌍, and ✨. Using a skill usually generates a Stain of that element. Her best skills are powered up by consuming Stains, giving them extra damage, more hits, or a lower AP cost.

Optimized Skill Progression & Builds

Build 1: The Mayhem Breaker (Mid-Game) 🌀

This is a reliable build that focuses on consistent damage and utility, with the Mayhem skill at its center.

  • Key Skills:
    • Mayhem: Uses any available Stains to deal damage. If it uses 4 Stains, it can also Break an enemy. Super versatile!
    • Electrify: A cheap, multi-hit Lightning skill. Crits give it an extra hit.
    • Immolation/Wildfire: Your go-to skills for applying the Burn status.
    • Rockslide: A solid single-target Earth skill that can Break.
    • Rebirth: A must-have skill that revives a fallen ally. 🙏
  • Attribute Priority: Luck and Vitality. Luck helps with crits, and Vitality boosts survivability.
  • Best-in-Slot Equipment:
    • Weapon: Trebuchim. This awesome Lightning weapon scales with Vitality and Luck. Its passives are great, too!
    • Pictos/Lumina: Critical Burn is a must-have (25% more crit chance against burning enemies!). Burning Shots is also great.

Build 2: The Elemental Genesis Nuke (Endgame) 🌌

This advanced build is all about setting up and unleashing one of the most destructive skills in the game.

  • Key Skills:
    • Elemental Genesis: Consumes one of each of the four main elemental Stains to unleash a super-powerful, multi-hit attack on all enemies.
    • Elemental Trick: Deals low damage but hits with all four elements. A crit generates the matching Stain. With 100% crit chance, this skill instantly sets up Elemental Genesis. 🤯
    • Revitalization: A powerful party-wide heal.
    • Terraquake: An AoE Earth skill that makes enemies take more Break damage.
  • Attribute Priority: Max out Luck (to 99), then Agility (to 99). You want 100% crit chance.
  • Best-in-Slot Equipment:
    • Weapon: Kralim or Scaverim. Both are amazing top-tier weapons that help with her Stain mechanics.
    • Pictos/Lumina: Stack everything you can that boosts Critical Hit Chance. Energising Turn is vital for AP.
  • Team Synergies: Lune is the ultimate elemental master. She can apply Burn for Maelle, and her healing skills pair well with risky characters like Sciel.

Maelle 🤺

Profile & Unique Mechanic: Stances 💃

Maelle is a young fencer who’s a total pro. She’s a technical and versatile damage dealer who’s amazing at parrying.

  • Unique Mechanic: Stances. Maelle can switch between three combat Stances. Switching itself gives you +1 AP.
    • Offensive Stance: More damage dealt, but more damage taken.
    • Defensive Stance: Less damage taken, and you get AP for good dodges/parries.
    • Virtuose Stance: A super-powered state with a massive damage boost and no downside. Getting into this stance is your main goal.

Optimized Skill Progression & Builds

Build 1: The Virtuoso Fencer (Mid-Game)

This build is all about getting into and staying in the powerful Virtuose Stance.

  • Key Skills:
    • Swift Stride: Lets Maelle switch to Virtuose Stance if the target is Burning. This is the easiest way in when paired with Lune. 🔥
    • Fleuret Fury: A multi-hit skill that can Break. It also locks Maelle into Virtuose Stance as long as you can afford it.
    • Sword Ballet: Probably her highest single-target damage skill. A devastating nuke against bosses.
    • Offensive Switch / Guard Down: Applies the awesome Defenseless debuff (target takes 25% more damage).
  • Attribute Priority: Luck and Agility. Luck is for damage, and Agility is for more turns.
  • Best-in-Slot Equipment:
    • Weapon: Medalum. This is THE weapon for this build. Its passive lets Maelle start every battle already in Virtuose Stance, which is just broken. 😮 You get it by beating Sciel in the Gestral tournament.
    • Pictos/Lumina: Critical Burn and Burn Affinity are mandatory if using Swift Stride. AP-generating Pictos are also great.

Build 2: The Unstoppable Tank (Endgame) 🛡️

This build turns Maelle into a nearly invincible tank who protects the party.

  • Key Skills:
    • Égide: Redirects single-target attacks aimed at her allies to herself. The core of her tanking.
    • Guard Up: Applies a party-wide defensive buff.
    • Payback: A damage skill that gets cheaper the more you parry.
    • Last Chance: A Virtuose Stance skill that drops Maelle to 1 HP but fully restores her AP for a desperate counterattack.
  • Attribute Priority: Max out Defense (to 99) and Vitality (to 99).
  • Best-in-Slot Equipment:
    • Weapon: Yeverum. This weapon is built for tanking. Its passives double all shields when she enters Virtuose Stance.
    • Pictos/Lumina: Equip damage reduction Pictos. Healing Parry is amazing, restoring health on a successful parry.
  • Team Synergies: Maelle + Lune = ❤️. Her ability to apply Defenseless helps everyone. As a tank, she lets squishy damage dealers like Sciel and Verso go wild.

Sciel 🃏

Profile & Unique Mechanic: Foretell & Twilight ☀️🌙

Sciel is a mysterious and super-powerful fighter. She’s a high-risk, high-reward glass cannon who deals absolutely huge damage.

  • Unique Mechanic: Foretell & Twilight. Sciel’s gameplay is a two-part cycle.
    • Sun Skills ☀️ apply stacks of Foretell to enemies.
    • Moon Skills 🌙 consume Foretell stacks for extra effects.
    • When she uses both a Sun and a Moon skill, she enters Twilight. In this state, her damage is massively boosted, and she applies Foretell stacks twice as fast.

Optimized Skill Progression & Builds

Build: The Twilight Assassin 🔪

This is Sciel’s best build, focusing on entering and staying in Twilight to completely delete single targets.

  • Key Skills:
    • Marking Card (Sun): Applies the Mark debuff. A cheap way to start your cycle.
    • Bad Omen (Sun): A cheap AoE skill, perfect for applying Foretell to groups.
    • Sealed Fate (Moon): Incredibly strong with high Luck. On a critical hit, it doesn’t consume Foretell stacks, letting you do sustained high damage. 💯
    • Twilight Dance (Moon): Her ultimate skill. It does extreme damage and, if used in Twilight, extends Twilight’s duration by one turn. You can keep it going forever!
    • Our Sacrifice: A huge nuke that also damages your own party. Use it as a finisher.
  • Attribute Priority: Max out Luck (to 99) and Agility (to 99). You need 100% crit chance for Sealed Fate to pop off.
  • Best-in-Slot Equipment:
    • Weapon: Charnon. This weapon is practically made for her. Its level 10 passive gives you 100% crit chance while in Twilight. So good.
    • Pictos/Lumina: Stack crit chance and crit damage. Energising Parry is amazing for her, giving her the AP to spam Twilight Dance.
  • Team Synergies: Sciel is a “glass cannon,” so she needs a healer like Lune or a tank like Maelle to keep her alive. She loves anyone who can give her extra AP.

Monoco 🐾

Profile & Unique Mechanic: Bestial Wheel 🎡

Monoco is a creature called a Gestral who just loves to fight. He’s the most unique character, basically a “Blue Mage” or Beastmaster.

  • Unique Mechanic: Bestial Wheel. Monoco doesn’t learn skills by leveling up. He learns them by being in the party when you defeat specific enemies. His skills are tied to five masks on his Bestial Wheel. Using a skill rotates the wheel, and skills are stronger if their matching mask is active.

Optimized Skill Progression & Builds

Build: The Almighty Beastmaster 👑

This build focuses on spinning the wheel to land on the Almighty Mask, which powers up his best skills.

  • Key Skills (Learned from Enemies):
    • Braseleur Smash: A cheap, high-value skill that applies lots of Burn and moves the wheel toward Almighty.
    • Sakapatate Fire: An incredibly powerful AoE Fire attack. Costs a lot of AP but does huge damage. 🔥
    • Duallist Storm: One of his best single-target damage skills, and it can Break.
    • Chevalière Piercing: An essential utility skill that ignores enemy shields.
    • Portier Crash: A powerful AoE Break skill.
    • Potier Energy: A support skill that gives a ton of AP to the whole party. Makes him an “AP battery”! 🔋
  • Attribute Priority: Monoco is flexible. A balanced spread of Might, Agility, and Luck works great.
  • Best-in-Slot Equipment:
    • Weapon: Joyaro or Grandaro. Joyaro boosts his Almighty Mask skills. Grandaro is a great defensive choice for Expert mode.
    • Pictos/Lumina: Energising Turn helps pay for his expensive skills.
  • Team Synergies: Monoco can fit into any team. He can be a damage dealer, a Breaker, or an AP battery. He can learn so many skills that he can fill any gap in your party.

Verso 🕺

Profile & Unique Mechanic: Perfection

Verso is a mysterious dude who joins in Act 2. He’s a versatile physical attacker with a very high skill ceiling.

  • Unique Mechanic: Perfection. Verso’s gameplay is all about being a flawless fighter. He gains “Perfection” by dealing damage and not getting hit. As his Perfection goes up, he goes up in Ranks (from D to S). Each Rank gives him a massive, stacking damage multiplier. But if he takes a single hit, he loses a Rank. 😬

Optimized Skill Progression & Builds

Build: The Perfect Duelist 💯

This is the quintessential Verso playstyle: flawlessly avoid all damage to build up to S-Rank and deal max damage.

  • Key Skills:
    • Strike Storm: A multi-hit skill that generates a lot of Perfection on crits. A fast way to rank up.
    • Ascending Assault: A skill that gets stronger every time you use it in a row.
    • Phantom Stars: An efficient S-Rank skill that does high AoE damage and can Break. One of his best.
    • End Bringer: Deals extreme damage to Stunned enemies. The perfect finisher.
    • Powerful: Just like Gustave, he has this excellent party-wide damage buff.
  • Attribute Priority: Max out Agility (to 99) and Luck (to 99). More turns and more crits help him rank up faster.
  • Best-in-Slot Equipment:
    • Weapon: Dualiso or Simoso. Dualiso is a game-changer. Its passive lets Verso play again after a basic attack. 🤯 This means he can build Perfection and then unleash a skill in the same turn. Simoso is the ultimate endgame weapon, adding an extra ethereal sword strike to all his skills.
    • Pictos/Lumina: Energising Parry and Dodger are critical for rewarding the perfect defense he needs to stay at S-Rank.
  • Team Synergies: Verso is a beast on his own, but he loves having a tank or healer around to make it easier for him to avoid damage.

V. The Expedition’s Economy: Resources, Upgrades, and Farming 💰

A good expedition isn’t just about fighting; you gotta manage your stuff. Upgrading your gear is super important for taking on the tougher challenges.

Managing Your Chroma 💎

Chroma is the main currency in the game. You get it from beating enemies. While you can buy new weapons, it’s usually better to save your Chroma. You often find better weapons in chests or from bosses. A better use of Chroma is buying unique Pictos, cool outfits, and, most importantly, Lumina Point upgrades from the Curator. These are permanent buffs for your whole party!

The Curator’s Workshop: A Guide to Upgrading 🛠️

The Curator at your camp is the key to unlocking your party’s full potential.

  • Weapon Upgrades: Upgrading a weapon makes it stronger, improves its stat scaling, and unlocks powerful passive abilities at levels 4, 10, and 20. You’ll need different tiers of Chroma Catalysts to do this.
  • Consumable Upgrades: The Curator can also upgrade your items like Healing Tints. This needs special materials, which you often find by solving environmental puzzles like Paint Cages. 🎨

Master Farming Routes 🗺️

Efficiently gathering Chroma, XP, and Catalysts is super important for the endgame. Here are some of the best farming spots.

Catalyst TierUpgrades Weapon LevelsBest Farming LocationAccess RequirementFarming Strategy
Polished Chroma Catalyst4-9SireneReach Act 2The “Dancer” enemies here drop Polished catalysts. You can beat ’em fast with Free Aim shots.
Resplendent Chroma Catalyst10-19Visages – Joy ValeReach Act 3From the first flag, go right to higher ground. The “Contorsionniste” enemy has a 100% drop rate for this catalyst. Rest at the flag to respawn it. ✅
Grandiose Chroma Catalyst20-32The ReacherUnlock Flight with Esquie (Late Act 3)The “Lamp carrying” enemies here can drop 1-3 Grandiose catalysts per fight. Use anti-Blight Pictos to make it easier.
All Tiers (XP, Chroma, Lumina)N/ARenoir’s DraftsUnlock Underwater Diving (Late Act 3)A repeatable merchant fight here is the best farm in the game. A good team can win in under a minute for millions of XP and thousands of Chroma. 🤑

VI. Advanced Strategies & Hidden Secrets 🤫

For those who’ve mastered the basics, the game has deeper strategies and a world full of secrets.

The Soloist’s Path: Mastering Single-Character Play 🚶

The game is designed for a party, but there are special Pictos that let you play solo, and it’s totally viable and super powerful. This is a high-risk, high-reward playstyle built around the “Last Stand” series of Pictos.

After you reach Gestral Village, you can fight in the Hidden Gestral Arena. Winning here gets you the “Last Stand” Pictos. These give you huge bonuses—like 100% crit chance and massive damage boosts—that only work when a character is fighting alone. This isn’t a bug; it’s a feature! 😎

Example Solo Build: The Reserve Finisher

A great strategy is to build your fourth (reserve) party member as a solo monster. If your main party dies, this character comes in with all their Last Stand Pictos active, ready to clean up.

  • Character: Sciel or Lune
  • Pictos: Equip all the “Last Stand” Pictos from the arena and the Solo Fighter Pictos.
  • Strategy: Build for 100% crit chance. A solo Sciel with her Sealed Fate skill can do huge, non-stop damage. A solo Lune can loop Elemental Trick into Elemental Genesis and wipe the floor with any remaining enemies.

Uncovering Lumière’s Secrets ✨

The world is full of secrets and Easter eggs for players who explore.

  • The Trash-Can Man: In the Prologue, in the Flower Market, interact with a specific trash can near the Grand Café four times. A man hiding from the Gommage will pop out and give you an early Chroma Catalyst. 🗑️
  • The Manor’s Secret Switches: In the main hall of The Manor, there are four hidden switches on the walls. Hit them all to open a secret passage to a room with a collectible music record. 🎶
  • Monoco’s Secret Room: In The Manor’s foyer, one of the paintings on the upper left landing is a little lower than the others. Jump into it to find a hidden room dedicated to Monoco, the developers’ dog! 🐶 It has a valuable upgrade material inside.

Beyond the Story: Endgame & New Game+ 🏆

Beating the main story isn’t the end!

  • Optional Superbosses: There are tons of hidden, super-hard bosses that drop some of the best gear in the game, including the mega-tough superboss Simon.
  • The Endless Tower: An optional dungeon with increasingly hard fights that give you rare items.
  • New Game+: After you finish, you can start a New Game+ run. You keep all your levels and gear and get to fight tougher enemies. It’s the perfect way to test your ultimate builds.

VII. Appendix: Essential Reference Data 📊

Here are some super useful data tables for all you theory-crafters out there! 🤓

Table 1: Complete Enemy Weakness & Resistance Chart ✅

Knowing elemental affinities is key. “Weakness” = 50% more damage. “Resistance” = 50% less damage.

EnemyWeaknessResistanceNullifyAbsorb
AbbestIcePhysical
AberrationDark
BalletIce, DarkEarth, Light
BénisseurIce, DarkEarth, Light
BoucheclierFire, DarkIce
BourgeonLightning
BraseleurIceFire
BrulerLightning
Catapult SakapatateFireLightning
Ceramic ChevalièreFire, Ice, Lightning, Earth, Dark, Light
ChalierLightDark
ChapelierFire, DarkIce
ChoraleIce, DarkEarth, Light
ClairDarkLight
ContorsionnisteFire, DarkIce
CréationLight
CrulerLightning
DanseuseIceFire
DémineurLightning
DuallisteLightFire, Dark
Dualsword CultistDarkLight
ÉchassierFire
ÉvêqueIceEarth
Flame ÉvêqueIcePhysical, Lightning, Earth, Dark, LightFire
Frost ÉvêqueLightningPhysical, Fire, Earth, Dark, LightIce
GargantFireIce
GaultFireIce, LightningEarth
GlaiseFire, IceLightningEarth
GlissandoIce, DarkEarth, Light
GobluLightningIce
Gold ChevalièreLight, DarkFire, Ice
Greatsword CultistDarkLight
Grosse TêteIce, DarkFire, Light
Grown BourgeonLightning
HexgaIceFire
JarFire, Ice, Earth, LightningPhysical
LampmasterLight
LancelierIce
LusterLightning
Mage CultistDarkLight
MoissonneuseFire, DarkIce
NoireLightDark
ObscurLightDark
OrphelinEarth
PèlerinFireIce
PortierIce
RamasseurLightDark
Ranger SakapatateFireLightning
Reaper CultistDarkLight
Robust SakapatateFireLightning
RocherIceFire
SaplingLightFire, Ice, Earth, LightningDark
ScavengerLightFire, Ice, Lightning, EarthDark
SerpenphareLightningFire, Ice
SirèneIce, DarkEarth, Light
StalactIceFire
Steel ChevalièrePhysical
Thunder ÉvêqueEarthPhysical, Fire, Ice, Dark, LightLightning
TisseurLight, FireIce, Earth, Dark
TroubadourLightDark
VeilleurLightning, LightDark
VisagesFire, DarkIce
VolesterIce

Table 2: Full Weapon Compendium (Selected Examples) ⚔️

Here’s the scoop on some of the best weapons in the game.

CharacterWeapon NameElementStat ScalingLocation/How to ObtainPassives
LuneTrebuchimLightningVitality (A), Luck (B)Defeat Catapult Sakapatate in Ancient SanctuaryLv.4: Generate a random Stain on Free Aim shot. Lv.10: +1 AP when Stains are consumed. Lv.20: Base Attack generates 2 random Stains.
LuneScaverimDarkVitality (A), Agility (S)Defeat Scavenger enemy in Falling LeavesLv.4: 50% chance to generate a Dark Stain when consuming Stains. Lv.10: Deal 50% more damage with skills for each active Dark Stain. Lv.20: With 4 active Dark Stains, any skill can consume them for 300% more damage.
MaelleMedalumPhysicalDefense (B), Agility (C)Defeat Sciel in the Gestral tournamentLv.4: Start combat in Virtuose Stance. Lv.10: In Virtuose Stance, every Burn applied is doubled. Lv.20: In Virtuose Stance, Burn deals double damage.
MaelleBrulerumFireAgility (C), Luck (B)Found in Flying WatersLv.4: Base Attack can Burn on Critical hits. Lv.10: In Offensive Stance, 50% increased Critical Chance. Lv.20: Switch to Virtuose Stance on Critical hit.
ScielCharnonDarkAgility (S), Luck (A)Defeat the Chromatic Creation superbossLv.4: On Twilight Start, apply 5 Foretell to all enemies. Lv.10: 100% Critical Chance during Twilight. Lv.20: During Twilight, hitting a Marked enemy doesn’t remove Mark.
VersoDualisoLightningVitality (B), Defense (C)Defeat the Dualliste story bossLv.4: Play again after a Base Attack. Lv.10: 50% increased Base Attack damage. Lv.20: Base Attack gives 4 Perfection.
VersoSimosoLightAgility (A), Vitality (S)Defeat Simon superbossLv.4: An ethereal Sword deals Light damage on any damage dealt with Skills. Lv.10: 20% chance to apply Burn on dealing Light damage. Lv.20: Can’t die if at least Rank A.
MonocoJoyaroLightAgility (S), Luck (A)Reward from the Endless TowerLv.4: Almighty Mask skills cost 2 less AP. Lv.10: 50% increased damage with Almighty Mask skills. Lv.20: Start battle in Almighty Mask.

Table 3: Master Skill List & Damage Multipliers (Selected Examples) 💥

The in-game damage descriptions can be vague. Here are the real base damage multipliers for key skills.

CharacterSkill NameAP CostElementBase Damage MultiplierNotes
LuneElectrify1Lightning20% x 3 hits (Total 60%)Critical hits trigger an additional hit.
LuneLightning Dance7Lightning60% x 6 hits (Total 360%)Consuming Stains can increase this to 300% x 6 hits (Total 1800%).
LuneElemental Genesis10Multi300% x 8 hits (Total 2400%)Requires 4 specific Stains to cast.
MaelleFleuret Fury5Physical120% x 3 hits (Total 360%)Can Break. Locks Maelle in Virtuose Stance.
MaelleSword Ballet7Physical150% x 3 hits (Total 450%)Has a higher critical damage multiplier (x2 instead of x1.5).
ScielCard Weaver4Physical200% x 1 hitGrants an extra turn.
ScielTwilight Dance8Dark100% x 5 hits (Total 500%)Extends Twilight duration by 1 turn if used during Twilight.
GustaveLumière Assault3Physical75% x 5 hits (Total 375%)Excellent for building Charge.
GustaveOvercharge4Lightning450% x 1 hitRequires 10 Charges. Perfect QTE increases multiplier to 787.5%.
VersoStrike Storm6Weapon100% x 4 hits (Total 400%)Creates more Perfection on Critical Hits.
VersoEnd Bringer7Physical600% x 1 hitDamage multiplier is tripled (1800%) against Stunned enemies.

Disclaimer: This is an unofficial fan work, all trademarks and copyrights for Clair Obscur: Expedition 33 belong to the developer Sandfall Studio.

Find the game here! Clair Obscur | Expedition 33

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