Home ยป CloverPit Strategy Guide: From 0๏ธโƒฃ to Hero – Charms & Builds ๐Ÿ’ฐ

CloverPit Strategy Guide: From 0๏ธโƒฃ to Hero – Charms & Builds ๐Ÿ’ฐ

Part 1: Gettin’ Started ๐Ÿš€ – Nailing Your First Deadlines

Welcome to the Pit: A Guide to Your New Home ๐Ÿ 

You wake up in a gross, rusty cell ๐Ÿคข. It stinks. Below you? A scary grate over a bottomless pit. ๐Ÿ˜ฑ In front? A big, mean-looking slot machine ๐ŸŽฐ. There’s also an ATM ๐Ÿง and a vending machine ๐Ÿ›’.

This is your new home in CloverPit. Yep, you’ve been kidnapped, and your only way out is to feed that machine, pay your debt, and hope you live to see tomorrow. ๐Ÿ˜…

This guide has one big secret: you’re not a gambler. ๐Ÿ™…โ€โ™€๏ธ You’re a system-breaker. Some folks think this game is all random luck (RNG ๐ŸŽฒ), but we know better. That slot machine isn’t just chance; it’s a puzzle ๐Ÿงฉ. Your goal is to stop being a victim and start being the boss. The game calls it a “sinister tale of addiction and escape,” and you’re gonna master the very thing trying to trap you. ๐Ÿง 

This “hellish escape room” vibe isn’t just for looks. Everything in your cell is a tool. ๐Ÿ› ๏ธ

  • The Slot Machine ๐ŸŽฐ: This is the big one. Your ticket to freedom ๐ŸŽŸ๏ธ or your fast-track to ruin ๐Ÿ“‰. It’s a 5×3 reel where you make patterns. But really, it’s where your strategy (your Lucky Charms) gets put to the test.
  • The ATM ๐Ÿง: This isn’t just for payments. It’s your BFF for long-term winning. It tracks your scary debt ๐Ÿงพ but also holds your banked coins, gathering interest between rounds. Deposit early and often! ๐Ÿ‘ It’s the most important habit to learn.
  • The Lucky Charm Shop ๐Ÿ›’: This vending machine is where you spend your Clover Tickets ๐Ÿ€. The charms inside are your ‘Jokers’ or ‘Relics.’ The shop restocks between deadlines, so buying and rerolling is a key skill. ๐Ÿ’ก
  • The Drawers ๐Ÿ—„๏ธ: These four slots are your key to meta-progression and the game’s true endings. They let you carry a few charms between runs. Super important for setting up big plays and finding those mysterious “corpse pieces.” ๐Ÿ’€
  • The Telephone โ˜Ž๏ธ: This old-timey phone rings between rounds and offers you one of three powerful upgrades. These calls can totally change your run, boost your money ๐Ÿ’ธ, or give you cool new powers. Big choices!

By understanding these parts aren’t separate, but all connected, you’ll go from just pulling a lever to pulling all the strings. puppeteer


The Invisible Rules: What’s Really Goin’ On? ๐Ÿ•ต๏ธโ€โ™€๏ธ

Success in CloverPit requires you gotta understand the secret rules that control every spin. These thingsโ€”Debt, Luck, and the scary 666โ€”aren’t random. You can totally predict and use them.

Debt, Deadlines, and the Awesome Power of Interest ๐Ÿค‘

The whole game is about Debt. ๐Ÿ˜ซ At the end of each “deadline” (a few rounds), you must pay up. Fail? The grate opens. Bye-bye. ๐Ÿ‘‹

The debt scales up fast… it’s an exponential curve designed to crush simple strategies.

The first nine deadlines are fixed, from 75 coins up to 33,333 and more. After deadline 9, the debt formula gets wild:

$$\text{OverLimit} = \text{Current Deadline} – 9$$

$$\text{Base Debt} = 10^6 \times ((6 \times 2^{\text{OverLimit} – 1})^{\text{OverLimit}}) \times (\text{OverLimit}^{\max(0, (\text{OverLimit} – 3))})$$

This formula is a check. A build that just adds a little extra cash won’t survive. ๐Ÿ’€ This forces you to find strategies that scale exponentially.

And the #1 way to do that? Interest. ๐Ÿค‘

Banking coins in the ATM ๐Ÿง between rounds is the most important habit. That passive income is your foundation. It lets you reroll the shop ๐Ÿ›๏ธ to find the charms you really need for a powerful, endgame build. Mastering your money flow is step one.

Deconstructing Luck: How to Predict and Control the Reels ๐Ÿ“Š

In CloverPit, “Luck” is a real stat ๐Ÿ“ˆ, not just a feeling. Each point of Luck forces one symbol on the machine to change.

  • With 7 Luck, at least 7 symbols will match.
  • With 15+ Luck, you get a guaranteed 15-symbol jackpot ์žญํŒŸ (unless a 666 hits ๐Ÿ˜ˆ).

But here’s the secret: a lot of your best luck comes from “Spontaneous Luck,” which is on a schedule you can predict! ๐Ÿ—“๏ธ

  • Initial Luck Spins (ILS): During the first deadline, these Luck boosts are super frequent and predictable.
  • Occasional Luck Spins (OLS): After that, it’s still predictable! The first OLS is random (first 5 spins). After that:$$\text{Next OLS} = (\text{Current Spin #}) + 4 + (\# \text{ of Completed Deadlines}) + (50\% \text{ chance to add } 1)$$
  • Pity Spins: If you miss 4 times in a row, the game gives you +5 Luck. Each extra miss adds +1 more. Nice! ๐Ÿ‘

This changes everything! You can track your spins and know when a big Luck spin is coming. ๐Ÿง ๐Ÿ’ก

An expert player waits for a big OLS, uses an Ancient Coin (+7 Luck) ๐Ÿช™, and a Rotated Hamsa (+7 Luck on last spin) all at once. Boom! ๐Ÿ’ฅ Jackpot manufactured. You’re not hoping for luck; you’re making it.

The 666 Conundrum: Turning a Threat into a Tool ๐Ÿ˜ˆ

The “666” ๐Ÿ˜ˆ… it’s the ultimate risk. When it hits, it wipes out all the coins you earned that round (if you haven’t deposited them yet). For most runs, you want to avoid this. The Holy Bible โœ๏ธ charm can block one 666.

But… you need the 666 to find “corpse pieces” ๐Ÿ’€ and get the “red text” phone calls โ˜Ž๏ธ for the true ending. It can’t happen before deadline 3, so you have a little time to get set up.

For advanced players, the goal is to control the 666. The best time to trigger it? The very first spin of a round. You lose $0, but you get the secret trigger you wanted! ๐Ÿฅณ

How? Build up a HUGE bank account, way more than you need. ๐Ÿ’ฐ๐Ÿ’ฐ๐Ÿ’ฐ If the deadline is 12,500, try to bank 50,000. With that buffer, you can safely use charms with the Devious modifier (more 666 chance) or the Heartbreak Memory Card (guarantees a 666). When it hits, the loss is tiny. You pay your debt, end the deadline, and you got what you needed. Smart. ๐Ÿ˜Ž


Your First Win: The “Keep it Steady” Strategy ๐Ÿ‘

For new players, those first deadlines are tough. The key isn’t to chase huge jackpots. It’s to build a reliable, steady income. The best way? The “Golden Fruit” ๐Ÿ“๐Ÿ‹ approach.

The plan: make a super common, low-value symbol (like Cherries ๐Ÿ’ or Lemons ๐Ÿ‹) pay out consistently.

  1. The Restart ๐Ÿ”„: Start a run. If your first shop doesn’t have a Golden Cherry or Golden Lemon charm, just restart. A good start is key.
  2. The Core Combo ๐Ÿค: By the end of deadline 2 (200 coins), you want two charms:
    • The Golden Fruit ๐ŸŒŸ: Golden Cherry or Golden Lemon. It makes that symbol “Golden” more often, which pays more.
    • The Picture ๐Ÿ–ผ๏ธ: The matching Cherry Picture or Lemon Picture. This is a usable charm that makes that symbol show up way more for the whole deadline.
  3. Build the Engine ๐Ÿš‚: Now you have steady income! ๐Ÿ˜Œ You can stop stressing about each spin and start planning.
  4. Invest the Profits ๐Ÿ’น:
    • Banking: Put everything you don’t need for spins into the ATM to get interest ๐Ÿ“ˆ.
    • Rerolling: Use your cash to reroll the shop ๐Ÿ›๏ธ, hunting for the powerful charms you’ll need for the mid and late game.

This teaches you the big lesson of CloverPit: the early game isn’t about getting rich. It’s about building the foundation to get rich later. ๐Ÿงฑ



Part 2: Your Box of Toys ๐Ÿงธ – A Full Charmpedia!

To master CloverPit, you gotta know your tools. The Lucky Charms are your building blocks. With over 150 items, it can be a lot! ๐Ÿ˜ต This part will break ’em all down.

How to Read a Charm: Modifiers, Rarities & More ๐Ÿค“

A charm’s value is more than just its text. You gotta look at its rarity and any special modifiers it has.

Rarities just mean how often it shows up in the shop. Rarer isn’t always better! ๐Ÿคทโ€โ™€๏ธ

  • UNCOMMON: 15% less likely than COMMON.
  • RARE: 35% less likely.
  • EPIC: 50% less likely.
  • ULTRA RARE: 60% less likely.
  • LEGENDARY: 75% less likely.

Symbol Modifiers are special powers on the symbols themselves: ๐Ÿ’ซ

  • Golden ๐Ÿช™: Pays more coins. Great for early game.
  • Token ๐Ÿฆ: Gives you money based on your interest. This is a late-game powerhouse!
  • Ticket ๐ŸŽŸ๏ธ: Gives you Clover Tickets. The heart of the “Merchant” build.
  • Repetition ๐Ÿ”„: Makes the pattern trigger again. A sweet bonus!
  • Battery ๐Ÿ”‹: Recharges one energy on your “Red Button” usable charms.
  • Chain โ›“๏ธ: Links symbols together for bigger patterns.

Charm Modifiers are special prefixes that can randomly show up on charms (after you’ve played a bit). These are awesome! ๐Ÿ”ฅ

  • Avid โž•: Permanent +1 to your Symbols Multiplier.
  • Ambitious โœจ: Permanent +1 to your Patterns Multiplier.
  • Speculative ๐Ÿ’น: Permanent +3% to your interest rate. Oh yeah!
  • Devious ๐Ÿ˜ˆ: Permanent +0.6% chance of a 666. (Good for true ending runs!)
  • Gambler ๐ŸŽฒ: 1 free shop restock at the start of every deadline.

A COMMON Stonks charm with a Speculative modifier is way better than a RARE charm that doesn’t fit your build.


The CloverPit Charmpedia ๐Ÿ“–

Here’s a breakdown of the most important charms and what they do.

The Economic Engine (Interest & Token Scaling ๐Ÿค‘)

These charms make you RICH! They use the ATM’s interest to create exponential growth.

  • Lucky Cat ๐Ÿฑ: (1 Ticket) When 3+ patterns hit, get money = your interest. A+ late-game charm. Once your bank is huge, this thing prints millions.
    • Synergies: Cat Food, Fake Coin, Horseshoe.
  • Stonks ๐Ÿ“ˆ: (2 Tickets) +5% interest. Yes, please! Always buy this.
    • Synergies: Lucky Cat, Grandma’s Purse, any Token charms.
  • Grandma’s Purse ๐Ÿ‘œ: (3 Tickets) +15% interest, but it fades. Good for a quick boost to build your bank.
    • Synergies: Ankh (gives you more rounds), Lucky Cat.
  • Wood ๐Ÿชต / Bricks ๐Ÿงฑ: (Varies) +35% chance for any Cherry / Lemon to have the Token Modifier. Essential for Token builds.
    • Synergies: Lucky Cat, Stonks, Naughty Dealer.

The Ticket Mill (Infinite Reroll Enablers ๐ŸŽŸ๏ธ)

This group is all about farming Clover Tickets. Late game, tickets are better than coins ’cause they let you reroll the shop forever.

  • Shoe ๐Ÿ‘Ÿ / Wheelbarrow ๐Ÿ›’: (Varies) +20% chance for any Cherry / Lemon to get the Ticket modifier. This is your main ticket farm.
    • Synergies: Golden Cherry/Lemon, Cloverpot.
  • Cloverpot ๐Ÿ€: (2 Tickets) Get free tickets every deadline based on how many you have. This is how you sustain your ticket supply.
    • Synergies: Shoe/Wheelbarrow (to build the stash), Cigarettes.
  • Cigarettes ๐Ÿšฌ: (Varies) Reroll the shop with tickets instead of coins. This is it. The big one. The key to infinite rerolls! โ™พ๏ธ
    • Synergies: Cloverpot, Crowbar.
  • Crowbar ๐Ÿ”จ: (Varies) +3 free shop restocks. Nice! Saves you tickets/money.
    • Synergies: Cigarettes.

Raw Power (Value & Multiplier Scaling ๐Ÿ’ต)

These charms just make your spins worth more cash. Good for the mid-game, but interest builds are stronger late.

  • Pentacle โœก๏ธ: (3 Tickets) +1 Symbols multiplier, and it stacks! Great mid-game power.
    • Synergies: Charms that make more patterns (Number 1, Number 2).
  • Stain ๐Ÿ’ง: (1 Ticket) When 3+ patterns hit, increase pattern values for the round.
    • Synergies: Shrooms.
  • Shrooms ๐Ÿ„: (2 Tickets) When 3+ patterns hit, double symbol values for the round.
    • Synergies: Stain. (Using both is a nice one-two punch!)

Luck & RNG Mitigation (Controlling Chaos ๐Ÿ˜Œ)

Charms to smooth out the randomness and make luck work for you.

  • Horseshoe horseshoe: (3 Tickets) “Triggers Randomly” effects happen twice as often. This makes good charms amazing.
    • Synergies: Fake Coin, Green/Red Pepper.
  • Fake Coin ๐Ÿช™: (2 Tickets) 10% chance: +1 extra spin, +4 Luck. With Horseshoe, it’s 20%! So good. More spins = more money, more procs.
    • Synergies: Horseshoe, Cat Food, Lucky Cat.
  • Hamsa โœ‹ / Rotated Hamsa ๐Ÿ”„: (3 Tickets) +7 Luck on the first / last spin. Use these to plan your jackpots with the OLS/ILS schedule!
    • Synergies: Ancient Coin, Red Shiny Rock.

Utility & Special Mechanics (Game-Breakers ๐Ÿง‘โ€๐Ÿ”ฌ)

These charms have unique effects that enable whole strategies.

  • Lost Briefcase ๐Ÿ’ผ: (2 Tickets) Takes no space. Get 30% of the debtinstantly. This is the win condition for Merchant builds.
    • Synergies: Cigarettes (to find it).
  • Cat Food ๐Ÿฅซ: (4 Tickets) +2 spins per round. More spins = more everything. Always good.
    • Synergies: Lucky Cat, Fake Coin, basically everything.
  • Nuclear Button โ˜ข๏ธ: (3 Tickets) All Red Button charms trigger one more time. (Costs 1 charm space). Core of the “Red Button” combo.
    • Synergies: All Picture charms, Number 1 / 2, Car Battery.
  • Megaphone ๐Ÿ“ฃ: (7 Tickets) All red telephone โ˜Ž๏ธ abilities trigger twice. (Costs 1 charm space). Super powerful, can lead to huge boosts.
    • Synergies: Barathrum (lets you re-trigger phone abilities).

Synergy Spotlight: How to Make Awesome Combos ๐Ÿ’ฅ

  • Combo 1: The Infinite Reroll Machine ๐Ÿ›๏ธโ™พ๏ธThis is the “Merchant” build. You use Shoe/Wheelbarrow ๐Ÿ‘Ÿ to get tickets, then Cloverpot ๐Ÿ€ to make it sustainable. Then, you find Cigarettes ๐Ÿšฌ. Now you have infinite rerolls! You can shop for any charm you want.
  • Combo 2: The Red Button Apocalypse ๐Ÿ’ฅThis build maximizes your first spin. The core is the Nuclear Button โ˜ข๏ธ. Combine it with tons of Picture charms ๐Ÿ–ผ๏ธ and Number 1/2 charms 1๏ธโƒฃ2๏ธโƒฃ. Activate them all at once. The Nuke Button makes ’em all trigger twice. It’s a GIGANTIC first spin.
  • Combo 3: The Interest Cascade ๐ŸŒŠThis build makes the Lucky Cat ๐Ÿฑ go wild. Get Cat Food ๐Ÿฅซ and Fake Coin ๐Ÿช™ (with a Horseshoe horseshoe!). This gives you tons of spins. More spins = more chances to hit 3+ patterns, which procs the Lucky Cat. With high interest, one proc can be millions of coins. ๐ŸŠโ€โ™‚๏ธ๐Ÿ’ฐ

Table 1: Charmpedia Quick Guide

Charm NameCost (Tickets)RarityEffectStrategic FunctionKey SynergiesTier Ranking
Lucky Cat ๐Ÿฑ1CommonWhen 3+ patterns trigger, earn money = your interest.Late Game Scaling (Interest)Cat Food, Fake Coin, Horseshoe, StonksS ๐Ÿ†
Stonks ๐Ÿ“ˆ2UncommonIncreases interest by 5%.Late Game Scaling (Interest)Lucky Cat, Grandma’s PurseS ๐Ÿ†
Shoe ๐Ÿ‘ŸVariesCommon+20% chance for any Cherry to have the Ticket Modifier.Resource Generation (Tickets)Golden Cherry, Cloverpot, CigarettesA ๐Ÿ‘ (S in build)
Cigarettes ๐ŸšฌVariesRareReroll the shop using tickets instead of coins.Utility (Shop Manipulation)Cloverpot, Crowbar, Lost BriefcaseS ๐Ÿ† (Build-defining)
Lost Briefcase ๐Ÿ’ผ2RareTakes no space. Instantly earn 30% of the debt.Late Game Scaling (Debt)CigarettesS ๐Ÿ† (Win condition)
Nuclear Button โ˜ข๏ธ3EpicAll Red Button charms trigger 1 more time. (Costs 1 space)Mid Game BurstPicture Charms, Number 1/2, Car BatteryA ๐Ÿ‘ (Build-around)
Pentacle โœก๏ธ3RareSymbols multiplier +1. Stacks when 5+ patterns trigger.Mid Game Scaling (Value)Number 1/2, HamsaB ๐Ÿ™‚
Fake Coin ๐Ÿช™2Common10% chance: +1 extra spin, +4 Luck.Utility (RNG Mitigation)Horseshoe, Cat Food, Lucky CatA ๐Ÿ‘ (S with horseshoe)
Holy Bible โœ๏ธ1UncommonNegates one 666, then breaks.Utility (Risk Mitigation)N/AB ๐Ÿ™‚ (Situational)
Ankh โšฐ๏ธVariesEpicIf you fail a deadline, get 2 extra rounds.Utility (Risk Mitigation)Grandma’s Purse, Gambler buildsA ๐Ÿ‘ (Great safety net)


Part 3: Going Infinite ๐Ÿš€ – Advanced Builds & Endgame

Okay, you’ve mastered the basics. Now you want to get those E50+ scores. ๐Ÿคฏ This is how you create a build so strong it can beat the game’s exponential debt forever.

The Mid-Game Wall (Deadlines 5-9) ๐Ÿงฑ

Your simple Golden Fruit ๐Ÿ“ build won’t last. The debt gets huge around deadline 5 (12,500) and 6 (33,333). This is “The Great Pivot.”

You need to stop buying just “good” charms and start hunting ๐Ÿ”Ž for the specific pieces of an infinite build. This means you gotta spend that capital aggressively on shop rerolls! ๐Ÿ’ธ You’re in a race to build your endgame engine before your early-game money stream dries up.


Infinite Build 1: The Merchant ๐Ÿง‘โ€๐Ÿ’ผ (The Safe Bet ๐Ÿ’–)

This build is the ultimate expression of control. It makes the slot machine almost pointless. ๐Ÿ˜… It’s the safer, more consistent way to go infinite. People have hit E76+ with this!

It’s a three-phase plan:

  1. Phase 1 (Setup – Deadlines 2-5): Start just like the “Golden Fruit” build, but only go for Shoe ๐Ÿ‘Ÿ (Cherries) or Wheelbarrow ๐Ÿ›’ (Lemons). Your goal is to farm a stockpile of ~500 Clover Tickets ๐ŸŽŸ๏ธ.
  2. Phase 2 (Engine Online – Deadlines 6-10): With your ticket stash, you now hunt for two charms: Cloverpot ๐Ÿ€ and Cigarettes ๐Ÿšฌ. Cloverpot makes your ticket income self-sustaining. Cigarettes is the key: it lets you reroll the shop with tickets. You now have infinite rerolls. โ™พ๏ธ (You can sell your Shoe/Wheelbarrow now).
  3. Phase 3 (Execution – Deadline 10+): This is the easy part. With infinite rerolls, just keep spinning the shop until you find Lost Briefcase ๐Ÿ’ผ charms. Each one gives you 30% of the debt instantly.
    • Buy four of them. ๐Ÿ’ผ๐Ÿ’ผ๐Ÿ’ผ๐Ÿ’ผ
    • You automatically pay the deadline.
    • Repeat forever. Easy peasy. ๐Ÿ˜Ž

This build is for players who love to break the system and make luck totally irrelevant.


Infinite Build 2: The True Gambler ๐ŸŽฒ (High-Risk, High-Reward ๐Ÿ”ฅ)

Where the Merchant ignores the slot machine, the True Gambler masters it. This build is all about making so many good things happen that you can’t not win. It’s more explosive and, for many, more fun! ๐Ÿฅณ

  1. Phase 1 (Foundation – Deadlines 1-7): Your only goal is to bank a ton of money ๐Ÿฆ. Hundreds of thousands, even millions. Get that interest rate as high as you can!
  2. Phase 2 (Core Items – Deadlines 8-12): Now you hunt for the combo pieces:
    • Token Generators: Wood ๐Ÿชต, Bricks ๐Ÿงฑ, or especially Naughty Dealer ๐Ÿ˜ˆ (Token chance on any symbol).
    • Interest Boosters: Stonks ๐Ÿ“ˆ and Grandma’s Purse ๐Ÿ‘œ.
    • Round Extenders: Cat Food ๐Ÿฅซ and, most importantly, the Ankh โšฐ๏ธ. The Ankh gives you two extra rounds if you fail a deadline, which is your safety net.
  3. Phase 3 (Execution – Deadline 13+): Now you spin like there’s no tomorrow! ๐ŸŒ€ The Ankh gives you extra rounds. Your Token ๐Ÿฆ procs will give you billions based on your super-high interest. You re-deposit that money, which makes your interest even higher, which makes your next Token proc even bigger! It’s an amazing feedback loop. ๐Ÿค‘

The 5D Chess Move: The Hybrid Build ๐Ÿง 

The real high-level play? Combine them.

Your main plan should be The Merchant. It’s just more reliable.

But… at the same time, use your four drawers ๐Ÿ—„๏ธ to save the key parts of the True Gambler build as a backup plan.

  • Drawer 1: Ankh โšฐ๏ธ
  • Drawer 2: Lucky Cat ๐Ÿฑ
  • Drawer 3: Naughty Dealer ๐Ÿ˜ˆ (or another Token charm)
  • Drawer 4: Stonks ๐Ÿ“ˆ

This is your safety net. If you get really unlucky and just can’t find your Lost Briefcases ๐Ÿ’ผ before the deadline, you’re not doomed. You can pull out your “Gambler Package” from the drawers and spin your way to victory! ๐Ÿ˜ฑโžก๏ธ๐Ÿ˜„

A final note: these infinite builds are for high scores. You don’t need all this just to beat the game and see the endings. A good, normal build can get you there. These are for when you want to truly break the machine. ๐Ÿ’ฅ



Part 4: How to ACTUALLY Escape ๐Ÿ—๏ธ – Secrets & Endings

Beyond just getting high scores, there’s a story and a way to win. This part explains how to get the endings, spoiler-free. We’re focused on the how, not the what.

The Standard Escape (The Skeleton Key ๐Ÿ’€)

This is the first ending you’ll probably get. You have to build a full skeleton.

Mechanical Steps:

  1. Unlock the Four Drawers ๐Ÿ—„๏ธ: You unlock one drawer per run by hitting a certain (golden) money goal. A key will appear by the ATM. This takes a few runs.
  2. Create the Corpse Pieces ๐Ÿฆด: Once all 4 drawers are unlocked, buy any four charms and put one in each drawer. Then, fail or restart your run. When you start the next run, those charms will have turned into four “corpse pieces.”
  3. Equip the Body: Open the drawers and equip all four pieces. (They don’t take up charm slots ๐Ÿ‘).
  4. Acquire the Skull ๐Ÿ’€: The last piece, the Skull, is sold in the charm shop for 4 tickets. If you don’t see it, you gotta survive and keep rerolling ’til it shows up.
  5. Meet the Score Requirement ๐Ÿ’ฐ: Once you have all 5 pieces, a lockbox ๐Ÿ“ฆ with a skeleton key will appear. You’ll see a score requirement (like 250,000 coins). You just have to meet that deadline’s debt while having that much banked.
  6. Escape! ๐ŸŽ‰: Grab the key, unlock the door, and you’re out!

The True Ending (The Spooky One ๐Ÿคซ)

This one is more complex. You have to mess with the 666 mechanic.

Mechanical Steps:

  1. Assemble the Skeleton ๐Ÿ’€: Follow steps 1-4 from the Standard Escape. You need the full body.
  2. Manage the Phone Calls โ˜Ž๏ธ: This is the key. Between rounds, the phone will ring. Sometimes, you’ll see a dialogue option in red text.
  3. You must IGNORE the red text. Always pick the other option.
  4. Force the Third Call: You’ll usually only get two red-text calls naturally. To force the third one, you must trigger a 666 ๐Ÿ˜ˆ pattern on the slots. This guarantees the next call will be a red-text one.
  5. Trigger the 666 Reliably: The best way is to use a Memory Card. The Heartbreak ๐Ÿ’” card guarantees a 666 in the final round of every deadline (after the 3rd).
  6. Complete the Eighth Deadline: You need to successfully ignore three red-text calls and then beat deadline 8 with all 5 skeleton parts equipped.
  7. The Final Quota: At the start of deadline 9, the phone will turn white ๐Ÿค. You’ll have one last, huge debt to pay. Beat it, and the White Skull Key will appear. Escape again… but this time, it’s… different. ๐Ÿค”

Memory Cards Explained: Challenge Runs! ๐Ÿƒโ€โ™‚๏ธ๐Ÿ’จ

After you’ve played a while, you’ll unlock Memory Cards ๐Ÿ’พ. These are special modifiers (like Ascensions in Slay the Spire or Covenants in Monster Train) that change the rules. They make the game harder but also add new challenges! ๐Ÿง

Table 3: Memory Card Quick Reference

Card NamePositive EffectNegative EffectRecommended Strategy
Heartbreak ๐Ÿ’”Guaranteed 666 (needed for True Ending)A 666 is guaranteed, which can kill your run.The Pre-emptive Strike: This is for True Ending runs. Build an engine strong enough to meet the deadline before the final round. End the deadline early, and you never have to deal with the 666!
Recovery Attempt ๐Ÿš‘Doubles 666 rate (good for True Ending)Doubles 666 rate (risky!)Controlled Chaos: A less intense version of Heartbreak. Use this when you need a 666 but want more control. Make sure you have a big money buffer to absorb the hit.
Delusions of Grandeur ๐Ÿ˜ตโ€๐Ÿ’ซ???Doubles the final debt requirement. ๐Ÿ˜ฑInfinite Or Nothing: This is HARD mode. Don’t even try this unless you are 100% confident you can build an infinite build (like The Merchant). It will crush normal strategies.
Old Wounds ๐Ÿฉน??????Data is limited. Be careful with this one, it’s a big modifier!

The Long Game: Getting Stronger Over Time ๐Ÿ’ช

CloverPit is a rogue-lite. Even if you fail, you’re making progress. You unlock stuff permanently! ๐Ÿ’–

  • Charm Unlocks ๐Ÿ”“: Most of the 150+ charms are locked at the start. You unlock them by doing achievements (check the computer! ๐Ÿ’ป). This encourages you to try new things!
  • Drawer Unlocks ๐Ÿ—„๏ธ: You unlock these over multiple runs, as mentioned before.
  • Memory Card Unlocks ๐Ÿ’พ: You get these after you make good progress, probably after your first escape.
  • Seeded Runs ๐ŸŒฑ: You can type in a specific code to get the exact same run (same shops, same calls) as a friend. This is great for practice or for competing! ๐Ÿ†

A failed run is never a waste. You’re always working toward unlocking something new that will help you next time.



Part 5: What Does It All Mean? ๐Ÿค” (Themes & Final Thoughts)

Under all the math and strategy, CloverPit has a dark, cool theme. It’s more than just a game; it’s a “sinister tale of addiction and escape.”

More Than a Game: What’s CloverPit Really About? ๐Ÿคซ

The devs wove the story right into the gameplay. It’s smart!

  • Capitalism ๐Ÿ’ผ: The game is a big metaphor for being trapped in a system you can’t escape. You’re in a cycle of “never-ending debt” ๐Ÿงพ. Fail to pay? You’re literally dropped into an abyss ๐Ÿ•ณ๏ธ. Sound familiar? ๐Ÿ˜… The only way to win is to use the system’s own logic (exponential interest ๐Ÿ“ˆ) to beat it, which is a pretty cool fantasy.
  • Addiction ๐ŸŽฐ: The game feels like a real slot machine. Those sounds ๐Ÿ””, the jingles ๐ŸŽถ… it’s all designed to give you that “one more spin” feeling. The game knows it’s “incredibly addicting” and kinda winks at you about it. It’s using the tools of a trap to tell a story about escaping a trap. A little spooky! ๐Ÿ˜ณ
  • Escape ๐Ÿšช: Is escape even possible? You get out… and you’re back at the main menu, ready for another run. The “standard” ending requires you to build a corpse ๐Ÿ’€… kinda dark, right? It suggests the prison is a cycle ๐ŸŒ€, maybe one that’s in your own head.

Conclusion: Having Fun in the Pit ๐Ÿฅณ

Yeah, the world is bleak, but the game is a blast! ๐Ÿคฉ

The fun isn’t in hoping for luck; it’s in making your own luck. It’s a puzzle game in disguise. The fun is in figuring out the hidden systems, like the Luck schedule or the debt formula.

The true joy of CloverPit comes from that ‘Aha!’ ๐Ÿ’ก moment when you go from being a victim of the machine to its master. It’s the thrill of planning a perfect jackpot, building an engine that makes infinite money โ™พ๏ธ, and turning the scariest thing in the game (the 666 ๐Ÿ˜ˆ) into just another tool.

This guide is your map ๐Ÿ—บ๏ธ. It gives you the layout and the tools. Now go build your own awesome combos, experiment, break the machine, and find your own way to win.

Good luck! ๐Ÿ€



Appendices ๐Ÿ“š

Appendix A: The Complete Debt Scaling Table ๐Ÿ’ธ

This table shows the debt for the first 20 deadlines (with no modifiers). Look at how fast it jumps after Deadline 9. This is why you need an infinite build!

DeadlineRequired Debt (Coins)
175
2200
3666
42,333
512,500
633,333
7125,000
8300,000
91,000,000
10$6.00 \times 10^6$
11$1.44 \times 10^8$
12$1.11 \times 10^{10}$
13$2.42 \times 10^{12}$
14$1.36 \times 10^{15}$
15$1.91 \times 10^{18}$
16$6.87 \times 10^{21}$
17$6.21 \times 10^{25}$
18$1.40 \times 10^{30}$
19$7.78 \times 10^{34}$
20$1.07 \times 10^{40}$

Appendix B: Glossary of Terms ๐Ÿ—ฃ๏ธ

  • Deadline โฐ: A set number of rounds. You gotta pay your debt at the end.
  • Devious ๐Ÿ˜ˆ: A charm modifier that makes the 666 show up more.
  • ILS (Initial Luck Spin) ๐Ÿ“ˆ: Predictable Luck boost during deadline 1.
  • OLS (Occasional Luck Spin) ๐Ÿ“Š: Predictable Luck boost after deadline 1.
  • RNG ๐ŸŽฒ: Random Number Generation. The “luck” part of the game.
  • Token Modifier ๐Ÿฆ: A symbol modifier. Gives you money based on your interest.
  • Ticket Modifier ๐ŸŽŸ๏ธ: A symbol modifier. Gives you Clover Tickets.

Appendix C: Community Resources ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ฆ

Want to learn more or hang out with other players? Check these places out!

  • Official Panik Arcade Discord Server ๐Ÿ’ฌ: This is the main hub! You can talk to the devs and other pro players.
  • CloverPit Steam Community Hub ๐Ÿ’ป: A great place for discussions, finding guides, and sharing your runs.
  • Relevant Subreddits ๐Ÿค–: Communities like r/roguelites often have awesome chats and high-level strategy for games just like CloverPit.

Disclaimer: This is an unofficial fan work, all trademarks and copyrights for CloverPit belong to the developer Panik Arcade & publisher Future Friends Games.

Find the game here! Panik Arcade

Table of Contents

Index