Introduction: Beyond the Power Level – A New Strategic Battlefield 🤩
Dragon Ball Gekishin Squadra presents a whole new type of competitive game, and it’s not your typical MOBA. It’s way better classified as a fast-paced, top-down Action Real-Time Strategy (Action RTS) hybrid! ⚡ Think more Pokémon Unite or Heroes of the Storm, and way less League of Legends or Dota 2. This difference is fundamental to winning.
Matches are super brief, usually wrapping up in just five to six minutes ⏱️. The game prioritizes constant, objective-driven action over the slow, passive laning and farming you see in other MOBAs. 🚫😴
This guide is for the “Aspiring Master”—that’s you! 🧑🎓 You don’t just want to copy-paste strategies; you want to understand the why behind every single move. Getting this deeper understanding is how you’ll adapt to anything a match throws at you, way better than just memorizing builds.
The guide is broken into four parts:
- Part I: Big-picture macro-strategy (map control, resources, how to win).
- Part II: Small-scale micro-mechanics (combat, character builds, using objectives).
- Part III: Deep dives on every single hero! 🦸
- Part IV: Long-term mastery (leveling up your account and reading the meta).
Part I: The Gekishin Philosophy – The Macro-Strategy of Squadra 🧠
This part is all about the high-level, game-defining decisions that control the flow of a match. We’re moving beyond the chaos of 1v1 fights to look at the whole strategic chessboard. 🗺️
Chapter 1: The Unseen Battlefield: Map, Objectives, and the Flow of Power
The arena in Dragon Ball Gekishin Squadra is a structured, two-lane battlefield designed to funnel conflict and create epic brawls. 💥 Understanding its layout is step one.
You’ve got a top lane and a bottom lane, each defended by objectives called Gods of Destruction (GoDs). 🏛️ Between these lanes is the “jungle” 🌳, which is full of neutral mob camps and super-powerful, game-altering boss objectives. While lanes guide the game, controlling this central jungle is often the deciding factor.
The jungle’s real value comes from its unique boss mobs: Jaco, Ribrianne, Nappa, and Android 16. These aren’t optional side-quests; they’re critical, time-sensitive objectives that give your whole team awesome buffs when you beat ’em. 📈 An Aspiring Master must learn the rhythm of these spawns and plan team moves around them.
Objective Name | Spawn Timers/Conditions | Location | Buff Granted | Strategic Importance |
Nappa 🧑🦲 | Spawns at 2:00 | Jungle (Side) | Team-wide Rush Attack Damage Boost 💥 | Crucial for early fights, especially for melee heroes. Grabbing this can flip your lane. |
Android 16 🤖 | Spawns at 2:00 | Jungle (Side) | Team-wide Movement Speed Boost 👟 | Gives you a huge advantage in rotating, chasing, and escaping. Zoom! 💨 |
Jaco 👽 | Spawns at 4:00 | Jungle (Center) | Team-wide Skill Damage Boost ☄️ | A powerful mid-game buff. Makes your team’s burst potential massive. Great for shredding GoDs. |
Ribrianne ❤️ | Spawns at 4:00 | Jungle (Center) | Team-wide Health Regeneration 🔋 | Boosts your team’s sustainability. You can stay on the map longer, keep farming, and apply pressure. |
The main engine for pushing is the Zeno mechanic. Two Zeno 🔵 entities travel the map, targeting the GoDs. You can only damage a GoD when a Zeno is actively targeting it (you’ll see a colored circle ⭕ and a solid bar on the mini-map). This creates clear offensive (“blue side” ⚔️) and defensive (“red side” 🛡️) phases for each lane. When Zeno is on their side, you attack. When Zeno is on your side, you defend. It’s that simple!
Chapter 2: The Currency of Power: Mastering the EXP Economy 📈
Okay, listen up! 📢 The single most critical strategic element in Dragon Ball Gekishin Squadra is managing the Experience (EXP) economy.
The game purposefully omits an in-game item shop. 🚫💰 You can’t buy items with gold. Consequently, leveling up by getting EXP is the only method of increasing your character’s power during a match. This makes EXP management the central pillar of all strategy.
In a game with an item shop, a player who falls behind can just farm gold. No such comeback mechanic exists here. A level deficit is a direct, unmitigated power deficit. It means lower health, weaker attacks, and less effective abilities. It’s bad. 📉
Here’s how to master the EXP economy:
- Prioritize High-Value Mobs: 🌟 Not all mobs are equal. Some camps, like the “Kai mob,” grant way more EXP. Always prioritize these.
- Last-Hitting: 🎯 Ensuring you get the final blow on a mob is crucial for maximizing your EXP gain. Practice your timing!
- EXP Denial (Starving the Opponent): 😈 This is the 5-head play. Actively stop the enemy from farming. Push their lane, force them back, or (even better) invade their jungle and steal their camps. A team that successfully “starves” its opponent will create an unbeatable level gap.
This focus on EXP leads directly to the “snowball effect.” 🌨️ An early EXP lead turns into a level advantage. This level advantage lets you win skirmishes easily. Winning skirmishes grants you more EXP and control over the map’s resources (like those bosses! 🐲). This cycle repeats, amplifying your lead until it’s overwhelming.
This is also why player deaths are exceptionally punishing. 💀 A death not only gives a chunk of EXP to the enemy team but also takes you off the map, stopping you from farming and making that EXP gap even wider. Don’t feed!
Chapter 3: The Path to Victory: From First Blood to Final Capture 🏁
The ultimate objective in Dragon Ball Gekishin Squadra is to capture the opposing team’s Dragon Ball 🟠, which is sitting deep in their base. The path to victory is a clear, step-by-step process:
- Early Game (EXP Accumulation): 📈 Defeat lane mobs and neutral camps. Get that EXP and level lead!
- Mid Game (Objective Pressure): 💪 Use your level advantage to win team fights. This control lets you secure jungle bosses and start attacking the Gods of Destruction when Zeno gives you an opening.
- Late Game (Breaching the Base): 💥 After destroying the enemy’s GoDs in at least one lane, the shield protecting their Dragon Ball is disabled.
- Endgame (Final Capture): 🏆 Break the final “Dragon Shell” and just interact with the Dragon Ball to win the match.
Jungle control is totally linked to this win path. While boss buffs are great, the ultimate prize is getting a “Triple Boss KO.” 💥💥💥 When your team defeats three major jungle bosses, both Zeno entities will converge to support your team, creating a “Double Zeno Push” on the enemy’s defenses. This overwhelming pressure is often a game-ending event. Defending against two empowered Zenos is next to impossible. This proves that jungle control isn’t a side-quest; it’s a direct tool for winning.
The final phase, breaking the Dragon Shell, is super-fast and intense. 🏃💨 The Shell is actually pretty fragile, making the endgame a frantic race, not a long siege. Once the shell breaks, capturing the Dragon Ball is almost instant. This design encourages decisive, all-in pushes and even allows for “backdoor” strategies where one speedy hero sneaks past a distracted team to win.
Chapter 4: The Trinity of Aggression: A New Philosophy of Roles
Dragon Ball Gekishin Squadra uses a familiar trinity of roles: Damage, Tank, and Technical. 👊🛡️🔧
HOWEVER, the game totally redefines these roles. A critical difference from other MOBAs is that all roles, including Tanks and Technicals, are designed to be significant damage threats. 💥 There are no passive, heal-bot supports or pure damage-sponges. Every player is an active fighter expected to get KOs and contest objectives. We call this the “Trinity of Aggression.”
- Damage: 💥 The most straightforward role. You specialize in aggression and high-powered moves to break enemy lines and delete key targets.
- Tank: 🛡️ Your job isn’t just to soak damage; it’s to be a frontline controller. Your high health lets you start fights, create space for your team, and contest objectives. You work by being a big, scary threat that can’t be ignored.
- Technical: 🔧 You’re a “force multiplier.” You support your team not with boring heals, but with active disruption. Your kit is full of buffs for allies, nasty debuffs for enemies, and abilities that control the whole fight.
Part II: The Art of Combat – Mastering Micro-Level Mechanics 🎮
This section shifts from big-picture strategy to the nitty-gritty, moment-to-moment button presses. We’re dissecting the core mechanics of fighting, adapting mid-match, and using the tools to win.
Chapter 5: The Flow of Battle: Combat Fundamentals
Mastering combat here is more than just mashing buttons. It’s about knowing your character type, managing your abilities, and perfect positioning.
Characters are either Strike (melee 👊) or Energy (ranged ✨). This dictates your perfect fighting distance. Ranged fighters must keep their distance, while melee fighters must find a way in. Effective use of your evasion skill (your dash 💨) is critical for everyone. Use it to escape bad fights, dodge big abilities, and reposition for a counter-attack.
PRO-TIP: SET YOUR SKILLS TO “MANUAL”
A huge part of getting better is leveling your skills mid-match. It’s highly recommended that you go into the game options and set your skill-leveling and Divine Combo Card settings to “MANUAL.” ⚙️ The default “auto” settings don’t let you adapt. Manual control lets you prioritize skills based on what you need. For example, you might level your mobility skill first to contest an early objective, or max your farming tool to get EXP faster. 🧠
Oh, and the game loves cooperative play. When two allies team up to defeat an enemy, you might see a special “finisher” animation. 🎬 It doesn’t do anything extra, but it’s a cool visual reminder that teamwork makes the dream work! 🤝
Chapter 6: The Objective-Taker’s Arsenal: The Gekishin Burst & Zeno Symbiosis
The Gekishin Burst is a special combat mechanic used only for destroying the Gods of Destruction. 🏛️
When you’re inside the designated circle ⭕ of a GoD that Zeno is targeting, your normal skills are replaced by Gekishin Burst abilities. These are charged attacks that deal massive damage to the objective.
Now, let’s talk about “chip damage.” You might notice that even if you get interrupted, your Gekishin Burst still does a little bit of damage. This is 100% intentional, not a bug! 💡 If interrupted bursts did zero damage, a single defender could stop a whole team just by tapping them. The chip damage mechanic forces a real defensive response: defenders can’t just interrupt you; they have to actually defeat you to stop the damage. This keeps the game aggressive and fast-paced. ⏩
There’s also a powerful feedback loop: winning fights buffs Zeno! 📈 If your team gets a “team wipe” (KO-ing all four enemies ☠️☠️☠️☠️), both Zenos will immediately start attacking the enemy lanes. And as we mentioned, getting a “Triple Boss KO” 🐲🐲🐲 makes both Zenos converge for a super-push. Winning fights isn’t just about EXP; it’s about weaponizing Zeno to tear down the enemy base.
Chapter 7: The Divine Draw: Adapting to Chaos 🌀
The Divine Draw system is what makes every single match feel different. At the start of each game, two special rules 📜 are randomly picked, totally changing the strategy for that match. This stops the game from getting stale and forces you to adapt on the fly. An Aspiring Master learns what each Draw does and how to pivot to take advantage of it.
Divine Draw | Effect Description | Strategic Pivot & Recommendation |
Golden Cell Jr. 🌟 | Special, high-value Cell Jr. mobs spawn, giving a ton of EXP. | Pivot: Forget the lanes, this match is all about jungle control! 🌳 Heroes with good mobility and clear speed are top-tier. The team that controls the Cell Jrs will get a massive, often game-winning, EXP lead. |
Super Start 🚀 | Players begin the match at a higher level (e.g., Level 3) with one skill fully maxed out! | Pivot: Pick heroes with a really strong maxed-out skill (like SSJ Goku’s Kamehameha 🌊 or SSJ3 Goku’s sniper shot). The game becomes a hyper-aggressive brawl from the very first second. 🥊 |
Wall Buns / Major Metallic 🍖 | Destroyable walls on the map will spawn healing items (meat buns!) when broken. | Pivot: Fight near these walls! 🧱 Heroes who can break terrain easily get a bonus. These healing sources can turn a long fight or sustain a push. |
Enemy Bomb / Exploding Enemies 💣 | Defeated neutral mobs and enemy players create a damaging explosion 💥 when they die. | Pivot: Melee heroes, be careful! 😬 You need to disengage right after a last-hit. Ranged heroes get a slight safety advantage. You can even use this to hurt enemies who are clumped up. |
Skill 1 Boost ☝️ | The first skill on every hero’s kit (your “Q” or “R1” button) deals increased damage all match. | Pivot: Pick heroes whose first skill is their main damage or poke tool. Level up to reduce its cooldown. 🔄 Cards that reduce cooldowns also become extra valuable. |
Clouds / Bushes ☁️ | Additional stealth-granting clouds or bushes appear on the map. | Pivot: Gank city! 🥷 This increases the potential for ambushes. Burst damage heroes are amazing here. Map awareness and vision become even more critical. |
Chapter 8: The Divine Combo Cards: Forging Your Build 🃏
The Divine Combo Card system is Dragon Ball Gekishin Squadra’s version of an item shop. It lets you customize your hero’s passive abilities as you level up. You’ll unlock three card slots during a match and pick one card for each.
A common misunderstanding is that you need to create “combos” by matching card colors (Red 🟥, Blue 🟦, Green 🟩). The truth is simpler: each color just gives a simple, flat stat boost once you have three cards (e.g., three Reds 🟥🟥🟥 give you a flat ~15% damage bonus).
The real strategic depth is in picking individual cards whose powerful, unique passive effects work with your hero’s kit and the match you’re in. The in-game descriptions can be a bit vague, so here are the hard numbers you need for real theory-crafting. 🧐
Card Name | Color | Tier | Effect Description & Numerical Values | Strategic Analysis |
Super Snowball | 🟥 | 1 | Get a stack on kill/assist (max 4). Each stack = 5.5% damage (total ~25%!). Also gives a flat +75 damage. | High-risk, high-reward. 📈 Best for heroes who can safely get early KOs and not die. Great on assassins. |
Lightning Swift | 🟥 | 1 | Your next skill after a Vanishing Step (dash) deals flat bonus damage (~800-1000). Doesn’t scale. | Super strong in the early game. ⚡ Amazing on mobile heroes. Falls off a bit late-game compared to % cards. |
Wicked Warrior | 🟥 | 1 | Increases Rush Attack (basic attack) damage by 28%. | Niche, but very strong on heroes who rely on basic attacks (like Super Uub or Kale). 💪 |
Giant Slayer | 🟥 | 2 | Deal 20% increased damage to enemies with a higher current HP % than you. | A super consistent damage boost for brawlers and tanks who are always starting fights at full health. 👍 |
Prepare to Die | 🟥 | 2 | Deal 15% increased damage to enemies below 50% HP. Jumps to 25% if you attack them for 2 seconds. | The #1 “execute” card. ☠️ Essential for assassins and burst heroes who finish off low-health targets. |
Pursuer | 🟥 | 3 | After hitting an enemy with two skills, your next attack deals bonus damage. (7.5s Cooldown). | It’s like having an extra damage ability. 💥 Best for heroes with low-cooldown skills who can trigger it often. |
Art of Decoy | 🟦 | 1 | When attacked, gain a big movement speed boost 👟 and reduce your dash cooldown. | An amazing escape tool for squishy, immobile heroes. Lets you reposition fast after getting caught. |
Gekishin Impact | 🟦 | 2 | Reduces cooldowns after using a Gekishin Burst (e.g., cuts ~13s from skills, ~22s from Frieza’s ult). | Situational, but great for “rat” strategies (sneaking objectives). Lets you use skills on a GoD, then have ’em back for a fight. 🏛️ |
Backstab | 🟦 | 3 | Reduces cooldowns after attacking an enemy from behind. | Designed for stealth heroes like Hit. 🥷 Rewards a specific playstyle and can lead to crazy-fast cooldowns. |
Build Up | 🟩 | 1 | Gain a stack of damage reduction (up to ~14.4%) when dealing or taking damage. | A scaling defensive card for tanks/bruisers. The longer the fight, the tankier you get. 🛡️ |
Solid Barrier | 🟩 | 2 | When out of combat for 10s, gain a shield that reduces the next hit’s damage by 75%. | Arguably one of the best cards in the game. 🌟 It lets you win almost any initial trade by ignoring their first big ability. |
Steel Skin | 🟩 | 2 | Reduces damage from each instance of a Rush Attack by a flat amount (20). (Also described as 40-58% general reduction). | Super effective against heroes who use rapid, multi-hit basic attacks. 🥊 Less useful against big, single-hit abilities. |
Limit Break Jump | 🟩 | 3 | Gain an additional charge of your Vanishing Step (dash). 💨 | Universally powerful. This card is amazing. It dramatically increases your survivability and your kill potential. |
Defense Step | 🟩 | 3 | For 2s after your dash, gain damage reduction (starts at ~25% and decays). | A high-skill card. 🧐 Rewards perfect timing. Using your dash just before taking damage is like a “parry.” |
Part III: The Z-Warriors – Character Mastery Guides 🦸♀️🦸♂️
This section is a complete breakdown of each playable hero in Dragon Ball Gekishin Squadra. We’re deconstructing their abilities, strategic purpose, and best builds to help you master them!
Super Saiyan Son Goku (Damage) 悟空
- Strategic Identity & Role Philosophy Goku is a versatile, all-rounder Damage hero. He’s great at diving into enemy lines and keeping up the pressure. 👊 His whole identity revolves around the strategic use of his Kaioken ability to temporarily empower his entire kit, creating windows of immense burst damage and mobility. His job is to be a primary frontline attacker.
- Ability Deep Dive
- Passive: Violent Rage: If a nearby ally is KO’d, the enemy who did it becomes a “Target of Anger.” 😠 This reveals them and makes Goku deal more damage to them. It encourages you to avenge your friends!
- Rush Attack: Standard melee attack.
- Skill 1: Kamehameha: 🌊 Fires an energy beam. With Kaioken active, the beam is bigger, lasts longer, and slows enemies. This is your main poke and finisher.
- Skill 2: Meteor Hammer: ☄️ Goku leaps and smashes down at a target. With Kaioken active, the impact also Staggers enemies. This is your main engagement tool.
- Skill 3: Kaioken: 🔥 Gives a huge buff to Strike Attack, All Defense, and Movement Speed. It also enhances his other skills. This is the core of his kit!
- Super Attack: Spirit Bomb: 💣 Unleashes a giant energy orb. Its damage scales based on how many allies are alive. With Kaioken active, it triggers a second explosion! Best used in big team fights.
- Transformation: Super Saiyan: At Level 7, Goku transforms, getting a general stat boost and enhancing his passive.
- Optimal Builds & In-Match Progression
- Skill Leveling Priority: A safe and strong path is to prioritize maxing Kamehameha (Skill 1) first. Its long-range lets you farm safely, poke enemies under their GoD, and even steal jungle camps from a distance. 🔭
- Recommended Divine Combo Cards:
- Standard Burst Build 💥:
Lightning Swift
/Giant Slayer
/Limit Break Jump
. This build maximizes your all-in potential.Lightning Swift
adds huge burst to your Kaioken -> Meteor Hammer engage, andLimit Break Jump
gives you the extra dash to get in or out. - Sustained Brawler Build 💪:
Build Up
/Solid Barrier
/Defense Step
. This trades some burst for a ton of durability, letting you stay in the frontline and brawl.
- Standard Burst Build 💥:
- Combat Philosophy & Synergies Playing Goku is all about managing your Kaioken cooldown. ⏰ The flow is: poke with Kamehameha from far away. When you see an opening, pop Kaioken 🔥, and immediately engage with Meteor Hammer ☄️. Save your Spirit Bomb 💣 for decisive team fights when everyone is grouped up.
Super Saiyan Vegeta (Tank) 👑
- Strategic Identity & Role Philosophy Vegeta is a frontline Tank whose identity is defined by generating “armor” 🛡️ (that blue bar over his health) by using his abilities. This makes him progressively harder to kill in long fights. His job is to be a disruptive brawler and area controller. He starts fights, soaks up attention, and uses his AoE skills to protect his team.
- Ability Deep Dive
- Passive: Saiyan Pride (Assumed): Reduces his cooldowns when his HP gets low. This lets him use his armor-generating skills more when he’s in danger!
- Skill 1: Rapid Ki Blast: 💥 A volley of Ki blasts that gives Vegeta armor for each hit that lands.
- Skill 2: Photon Bomber: 🌀 Creates a persistent vortex that pulls enemies in and destroys incoming Ki-blast projectiles. This is his signature control ability.
- Skill 3: Explosive Wave: 🛡️ An AoE explosion that pushes enemies away and gives him armor based on how many enemies he hits.
- Super Attack: Big Bang Attack: 💥 A massive AoE explosion that restores a huge amount of armor for each enemy hit. This is his ultimate survival tool.
- Transformation: Super Saiyan: At Level 7, Vegeta transforms, gaining stats and better armor generation.
- Optimal Builds & In-Match Progression
- Skill Leveling Priority: Don’t make the common mistake of maxing Photon Bomber first! The optimal strategy is to prioritize Explosive Wave (Skill 3). 🌟 Its utility, armor generation, and lower cooldown are more valuable early on. Go: Max Skill 3 -> Max Skill 2 -> Max Skill 1.
- Recommended Divine Combo Cards:
- Ultimate Survivor Build 🛡️:
Build Up
/Solid Barrier
/Limit Break Jump
. This build makes Vegeta exceptionally tough.Solid Barrier
negates the enemy’s opening burst, giving you time to build your armor.
- Ultimate Survivor Build 🛡️:
- Combat Philosophy & Synergies The key to playing Vegeta is knowing his skills are his lifeblood. His armor does not regen on its own; he must hit enemies with abilities to get it. 👊 You want to stagger your abilities to keep your armor high. A great combo is to trap enemies in Photon Bomber 🌀, then use Explosive Wave 🛡️ if they get too close, all while poking with Rapid Ki Blast. Use your Big Bang Attack mid-fight when everyone is grouped to become nearly unkillable.
Krillin (Technical) 🧑🦲
- Strategic Identity & Role Philosophy Krillin is a Technical hero who functions as a strategic trapper and debuffer. 💣 He controls the battlefield by placing his Energy Mines and using his Solar Flare. His job isn’t to 1v1; it’s to create zones of danger that weaken and disrupt the enemy, setting them up for your allies to KO.
- Ability Deep Dive
- Passive: Marked for Cooldowns (Assumed): Applying “Marked” status 🎯 to enemies reduces the cooldowns of his skills and Super!
- Rush Attack: His third-straight Rush Attack deals more damage and extends the “Marked” status.
- Skill 1: Energy Mine: 💣 Places a Ki sphere that turns invisible. When an enemy walks near, it explodes, dealing damage, applying “Marked,” and reducing their vision! 😵 This is his core ability.
- Skill 2: Solar Flare: 😎 A fast AoE blind that also applies “Marked” and an Attack Down debuff. A powerful tool for fights and self-defense.
- Skill 3: Scattering Energy Wave: Fires a controllable energy blast. If the target is “Marked” 🎯, the shots will home in on them.
- Super Attack: Destructo-Disc: 🥏 Fires a piercing disc that goes through walls. It will track a “Marked” target and deals bonus damage to enemies with multiple debuffs.
- Optimal Builds & In-Match Progression
- Skill Leveling Priority: This is not a debate. MAX. YOUR. ENERGY MINE. (Skill 1). FIRST. 👏 The damage, utility, and control from your mines are everything. After that, max Solar Flare.
- Recommended Divine Combo Cards:
- Full Offense Trapper Build 💥:
Super Snowball
/Prepare to Die
/Pursuer
. This build leans into Krillin’s surprisingly high damage.Super Snowball
is easy to stack with assists from your mines.
- Full Offense Trapper Build 💥:
- Recommended Helper: 🙋 The Farmer with a Shotgun 👨🌾 or Shu are excellent choices. Their Defense Down debuff stacks with Krillin’s other effects, making his Destructo-Disc hit even harder!
- Combat Philosophy & Synergies Playing Krillin is a mind game. 🧠 You should rarely be on the front line. Instead, you should be setting up minefields 💣💣💣 in high-traffic areas, like the bushes near lane entrances or around jungle objectives. The combo is to use Solar Flare 😎 to blind an enemy, causing them to stumble right into your mines. Once they’re “Marked,” chase ’em down with your other skills.
Piccolo (Damage) 💚
- Strategic Identity & Role Philosophy Piccolo is a tactical Damage hero who controls the battlefield with a unique mix of long-range poke, trapping, and high mobility. 🦾 He’s a “Zoner” and “Artillery Mage.” He uses his elastic Demon Whip to instantly reposition and his powerful energy blasts to control the fight from a distance. His goal is to find the perfect angle to hit an enemy with a devastating, fully-charged Special Beam Cannon.
- Ability Deep Dive
- Passive: Opening Move Toward Victory: Hitting enemies with a Rush Attack instantly lowers the cooldown on his skills!
- Rush Attack: An energy blast. The 5th hit, or any hit right after using Demon Whip, is powered up.
- Skill 1: Light Grenade: 💥 A powerful energy blast. At higher levels, it explodes on impact, with the damage and AoE increasing based on how far it traveled. This is your main long-range nuke.
- Skill 2: Hellzone Trap: 🕸️ Launches a field of floating orbs that target enemies who get close. They explode and apply a Movement Speed Down debuff.
- Skill 3: Demon Whip: 🦾 Stretches his arm to pull himself to an enemy, ally, or wall. This gives him immense mobility and sets him up for a powered-up Rush Attack.
- Super Attack: Special Beam Cannon: ⚡ A piercing beam that you can charge up. More charge = more damage and range.
- Optimal Builds & In-Match Progression
- Skill Leveling Priority: Prioritize maxing Light Grenade (Skill 1). Recent patches buffed its damage and utility a lot, making it one of the strongest poke tools in the game.
- Recommended Divine Combo Cards:
- Sniper Build 🎯:
Lightning Swift
/Giant Slayer
/Limit Break Jump
. This build maximizes your long-range burst.Lightning Swift
can be used with Demon Whip for a surprise burst, andLimit Break Jump
gives you the safety an artillery-style hero needs.
- Sniper Build 🎯:
- Combat Philosophy & Synergies Piccolo’s combat is all about maintaining the perfect range. 📏 Use Hellzone Trap 🕸️ to secure areas and stop divers, all while looking for chances to hit those long-range Light Grenades 💥. Demon Whip 🦾 is your most versatile tool: use it aggressively to chase, defensively to escape, or tactically to whip to a wall for a better angle on your Special Beam Cannon.
(…The guide would continue in this exact format for every other hero!)
Part IV: The Path to Power – Long-Term Mastery 🧘
This final part shifts focus from in-match tactics to the big-picture systems of account progression and adapting to the meta.
Chapter 9: The Infinite Grind: Efficient Progression
Want to unlock all the heroes efficiently? ⚡ The main currencies are Zeni and Hero Memories, which you earn by playing. But there’s a trick! The cost to get Hero Memories for a specific character increases, while the rate you earn memories for that same character decays after each match (it resets daily).
This leads to one critical conclusion for efficient progression: it is far more optimal to level all characters incrementally rather than focusing on maxing out one character at a time. 🔄
The Zeni and time investment to get memories for a low-level hero is drastically lower than for a high-level one. By rotating through your roster and playing each hero for just a few matches, you’ll get a wide pool of cheap Hero Memories and Zeni rewards, letting you unlock the entire roster way faster. This is fundamental for everyone, especially free-to-play players! 🙏
Don’t forget the “Helper” system! 🙋♀️ These are support characters you can summon on a cooldown for a quick buff or debuff.
- Damage Helpers (e.g., World King): Give you an attack buff. 💥
- Tank Helpers (e.g., Rildo, Botamo): Provide crowd control like a taunt. 😵
- Technical Helpers (e.g., Shu, Farmer with a Shotgun 👨🌾, Bubbles 🐒): Offer debuffs (Defense Down! 👇) or buffs (Speed Up! 💨). These debuff helpers are really strong because they boost your whole team’s damage.
Chapter 10: The Ever-Changing Meta: Adapting to the Live Game 🌐
Dragon Ball Gekishin Squadra is a live-service game. That means its strategic landscape is always changing. 🌊 There are new seasons 🗓️, major updates with new fighters, and balance patches every few months.
Mastering the game long-term means you have to be able to analyze these changes and adapt. Simply reading “Goku was nerfed” 📉 is not enough. An Aspiring Master must understand the intent behind the change.
Case Study: The Goku Nerf 🧐
- The Changes: They increased the cooldown of Meteor Hammer and decreased the power of his Kaioken buffs.
- Surface Analysis: “Goku was nerfed. He’s trash now.” 😫
- Deeper Analysis: 💡 The devs said the change was focused on his Kaioken -> Meteor Hammer combo, which was too strong and too safe. By increasing the cooldown, they didn’t make him unplayable; they forced a strategic choice. Players can’t just spam this all-in combo anymore. You have to time your engagements more carefully. This raises Goku’s skill ceiling and creates more counter-play.
This level of analysis is the final skill of a true master. Stay informed, but use the principles from this guide to form your own smart opinion.
Conclusion: The Mindset of a Master 🏆
The path to mastery in Dragon Ball Gekishin Squadra isn’t paved with memorized builds. It’s a path of strategic philosophy, built on a deep, intuitive understanding of the game’s core principles. 🧠
This guide has laid out that framework.
The true master understands the power of the EXP economy 📈 in a world without items. They see the map as a dynamic board of objectives 🗺️, where controlling the jungle and manipulating Zeno 🔵 are the keys to victory. They embrace the “Trinity of Aggression,” knowing that every role is a weapon. 💥 They adapt to the chaos of the Divine Draw 🌀 and forge their power with Divine Combo Cards 🃏 based on data, not just feelings.
Ultimately, this guide isn’t an endpoint. It’s a lens 👓 through which to view the game—a framework for analysis, adaptation, and continuous improvement. The mindset of a master is one of perpetual learning, always asking “why.”
With this philosophy, your journey to becoming a true champion of the Gekishin Squadra begins now. Good luck! 🐉
Disclaimer: This is an unofficial fan work, all trademarks and copyrights for Dragon Ball Gekishin Squadra belong to the developer GANBARION Co., Ltd. & publisher
Bandai Namco Entertainment.
Find the game here! DRAGON BALL GEKISHIN SQUADRA | BANDAI NAMCO ENTERTAINMENT OFFICIAL SITE
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