Home ยป Final Fantasy 6 (VI) Pixel Remaster: Ultimate Journey Guide ๐Ÿฆ‰

Final Fantasy 6 (VI) Pixel Remaster: Ultimate Journey Guide ๐Ÿฆ‰


Introduction: Welcome to the Opera ๐ŸŽญ

Overture

Hey, adventurer! ๐Ÿ‘‹ Welcome to what’s not just a video game, but a grand, sprawling opera of rebellion, loss, and hope, all rendered in glorious 16-bit sprites. Final Fantasy VI Pixel Remaster, originally released in North America as Final Fantasy III, isn’t just another Japanese Role-Playing Game (JRPG); it’s a landmark achievement in interactive storytelling, a masterclass in character-driven narrative, and the undisputed pinnacle of its era. From its iconic opening march through the snows of Narshe to its world-shattering climax, this game is a journey that has captivated players for decades.

This guide is your libretto ๐Ÿ“œ for that opera. It’s a companion, a strategist, and a secret-keeper, designed to illuminate the darkest corners of the World of Balance and navigate the shattered landscape of the World of Ruin. Whether this is your first time witnessing Celes’s aria or you’re a veteran who can input Sabin’s Blitz commands in your sleep, this tome is for you. We’re about to embark on a master’s course in the art of Final Fantasy VI Pixel Remaster.

The Philosophy of this Guide

Most guides tell you what to do. They’ll give you a map and point you from A to B. This isn’t most guides. ๐Ÿ˜‰ Our mission is to explore the why. Why is magic so fundamentally broken that it can make gods of mortals? Why is the most effective way to build the party’s muscle-bound monk to pump his Magic stat? Why is an entire character stat a total farce, a lie printed on your screen for years?

This is a deep dive into the strategic soul of the game. We’ll deconstruct the battle system, expose its hidden mechanics, and exploit its every quirk and bug. We’ll treat the Esper system not as a simple spell-learning tool, but as a sculptor’s chisel, allowing you to forge your characters into any form you desire. This guide is about appreciating the game’s narrative genius while simultaneously learning how to break its systems so completely that the final boss will weep in nihilistic despair. ๐Ÿ˜ญ We’ll be funny, but we’ll be thorough. We’ll be irreverent, but we’ll be exhaustive.

Navigating Your Journey

This guide is structured to serve you at every stage of your quest.

  • Chapter 1: The Art of War โš”๏ธ lays the foundational bedrock of the game’s combat engine. Master these principles, and you’ll master every battle.
  • Chapter 2: The Esper Revolution โœจ is the key to unlocking true power. Here, you’ll learn how to customize your party on a fundamental level, turning thieves into mages and kings into dragoons.
  • Chapter 3: A Roster of Rebels ๐Ÿ‘ฅ provides exhaustive dossiers on every one of the fourteen playable characters. These aren’t simple bios; they’re complete strategic breakdowns, offering optimal build paths and endgame equipment setups.
  • Chapter 4: The Grand Tour ๐Ÿ—บ๏ธ is a full narrative walkthrough, guiding you through the story while ensuring you miss no characters, no treasures, and no crucial secrets.
  • The Appendices: The Narshe Archives ๐Ÿ“š serve as your quick-reference encyclopedia, containing comprehensive databases of every Esper, Relic, piece of equipment, and enemy in the game.

So, take a deep breath. ๐Ÿ˜ฎโ€๐Ÿ’จ The first notes of the overture are playing. It’s time to begin the ultimate journey.


Chapter 1: The Art of War โš”๏ธ – Deconstructing the Battle System

Before you can suplex a train ๐Ÿš‚ or summon a god, you’ve gotta understand the engine that drives every conflict in Final Fantasy VI Pixel Remaster. The battle system is a beautiful, intricate, and sometimes bafflingly broken machine. Understanding its every gear and piston is the first step toward total battlefield dominance.

The Ticking Clock โฐ: Mastering the Nuances of the Active Time Battle (ATB) System

The combat in Final Fantasy VI Pixel Remaster is built upon the Active Time Battle (ATB) system, a revolutionary concept first introduced in Final Fantasy IV. This system blends traditional turn-based menu commands with a real-time element, creating a constant sense of urgency and tactical pressure.

ATB 101

At its core, the system is simple. Every participant in a battle, both your party members and the enemies, has an ATB gauge. This gauge fills up over time at a rate determined by that character’s Speed stat. ๐Ÿƒโ€โ™€๏ธ Your party’s gauges are visible at the bottom of the screen; the enemies’ are hidden, a small cruelty to keep you on your toes. When a character’s gauge is full, they can select an action from the command menu, such as Fight, Magic, or Item. After the action is completed, the gauge empties and begins to fill again. This cycle continues until one side of the battlefield is entirely “flagged as dead,” which typically means all their HP has been reduced to zero.

Active vs. Wait: A Philosophical Choice ๐Ÿค”

In the configuration menu, you’ll find a critical choice: Battle Mode, which can be set to “Active” or “Wait”. This is more than a simple difficulty slider; it’s a fundamental choice about how you wish to engage with the game’s combat.

  • Wait Mode: In this mode, whenever you enter a submenu (like the Magic or Item list), the ATB gauges for all other characters and enemies will freeze. โธ๏ธ This effectively pauses the battle, giving you unlimited time to ponder your next move. Should you cast Fire or Blizzard? Is a Potion enough, or do you need a Hi-Potion? Wait mode turns each decision point into a calm, calculated, chess-like move. For new players, this mode is highly recommended. It lets you learn your spell list and inventory without the threat of being pummeled into oblivion while you read.
  • Active Mode: This mode is for those who like a little chaos. ๐Ÿ”ฅ In Active mode, the battle never stops. While you’re scrolling through Terra’s spell list, the enemy’s ATB gauge can fill, and they can launch an attack. This transforms the game into a frantic race against time, punishing indecision and rewarding swift menu navigation. It adds a layer of thrilling tension but can be overwhelming for the unprepared.

The Hidden ‘Charge Time’ โณ

An invisible mechanic that significantly affects the flow of battle is “charge time.” After you select a command for a character, there’s a slight, non-displayed delay before the action is actually executed. This is the character’s “ready pose” time. This delay varies depending on the action. A simple Fight command or using an Item has almost no charge time. However, casting powerful magic spells ๐Ÿ’ฅ involves a longer delay as the character “charges” the spell. This is why you might select Ultima for Terra, but an enemy with a faster action gets to attack before her spell goes off. Some abilities, like Sabin’s Pummel or the Jump command, have virtually no charge time, making them feel incredibly responsive.

The Animation Bottleneck ๐Ÿšฆ

Here lies one of the most crucial and counter-intuitive quirks of Final Fantasy VI Pixel Remaster‘s combat engine. In many other ATB games, when a character performs an action, the ATB gauges for all other combatants pause during the attack animation. That’s not the case in Final Fantasy VI Pixel Remaster. Time continues to flow during every spell effect, every sword slash, and every summon animation.

This creates a command queue backlog. ๐Ÿ˜ฅ Imagine your entire party’s ATB gauges are full. You issue a command to Terra. While her spell animation is playing out, your other charactersโ€”and the enemiesโ€”are still waiting. No other action can begin until Terra’s animation is complete. This means that even if Sabin’s gauge filled up a full second ago, he’s stuck in a waiting line behind Terra’s spell. This system quirk has a profound impact on the game’s rhythm, often making battles feel sluggish and, most importantly, it dramatically devalues the Speed stat. A character’s true “speed” isn’t just how fast their bar fills, but a combination of that and the animation length of the abilities they use. This gives a hidden advantage to commands with swift animations, like Edgar’s Tools or the Dragoon’s Jump, as they clear the action queue more quickly, allowing your party to perform more actions over a given period.

Stats for Strategists ๐Ÿง : What Matters, What Doesn’t, and Why Evade is a Farce

Understanding your characters’ statistics is fundamental to any RPG. In Final Fantasy VI Pixel Remaster, this is doubly true, as one of the most important stats is completely broken. ๐Ÿ‘Ž

The Core Stats

  • Vigor: This stat, in conjunction with your weapon’s Battle Power and your character’s Level, determines the damage of your physical attacks. More Vigor means your Fight command hits harder.
  • Speed: As discussed, this stat determines how quickly a character’s ATB gauge fills. A higher Speed means more turns over time, though its practical value is diminished by the animation bottleneck.
  • Stamina: This is one of the more esoteric stats. Its primary function is to increase your resistance to instant-death attacks. It also has a secondary effect on status ailments: it increases the amount of HP recovered per tick from the Regen spell, but it also increases the amount of HP lost per tick from Poison and Sap. Because of this double-edged nature, it’s generally a poor stat to invest in.
  • Magic Power: This is arguably the most important stat in the game. ๐Ÿช„ It dictates the damage of your offensive magic and the amount of HP restored by your healing spells. Given the overwhelming power of magic in the late game, this stat is paramount.

The Great Evade Bug ๐Ÿž: A Statistical Betrayal

Get ready for one of the most infamous bugs in JRPG history. ๐Ÿคฏ The stat listed on your character’s status screen as Evade % does absolutely nothing. It’s a dead stat, a numerical ghost that has no function in the game’s code for dodging attacks.

Instead, the game mistakenly uses the MBlock % (Magic Evasion) stat to determine a character’s chance to dodge both physical and magical attacks that aren’t flagged as unblockable. This single bug completely upends conventional RPG wisdom. Light armor that typically grants high Evade is rendered far less useful, while shields ๐Ÿ›ก๏ธโ€”the primary source of MBlock %โ€”become the single most important piece of defensive equipment in the game.

This knowledge redefines the concept of a “dodge tank.” It isn’t a speedy character in light gear; it’s any character equipped with a high MBlock % shield (like the Aegis Shield or Paladin Shield) and a Relic like the White Cape. This makes MBlock % one of the most valuable defensive stats to seek out on equipment, often trumping raw Defense. Any piece of gear that boosts Evade % is effectively a “noob trap,” offering a placebo effect and nothing more.

Positioning & Formations ๐Ÿงโ€โ™‚๏ธ๐Ÿงโ€โ™€๏ธ: The Unsung Art of the Back Row

Where your characters stand on the battlefield has a significant impact on their survival and damage output.

Row Dynamics

Your party is arranged in two rows: Front and Back.

  • Front Row: Characters in the front deal full damage with physical attacks and also receive full damage from enemy physical attacks.
  • Back Row: Characters in the back deal only half damage with standard physical attacks, but they also receive only half damage from enemy physical attacks.

This defensive benefit is enormous. The key, then, is to mitigate the offensive penalty. Fortunately, there are numerous ways to do so. The half-damage penalty only applies to the standard Fight command with short-range weapons. It does not apply to:

  • Magic spells. ๐Ÿง™
  • Most special abilities (Sabin’s Blitzes, Edgar’s Tools, Strago’s Lores, etc.).
  • Ranged weapons (Locke’s Boomerangs, Setzer’s Cards and Dice).
  • Certain special weapons like the Atma Weapon and Valiant Knife.
  • The Jump command.

This means that for any character who isn’t a dedicated front-line fighter using a sword or claw, the Back Row is the default, optimal position. It provides a massive defensive advantage with little to no offensive trade-off. ๐Ÿ‘

Battle Formations

Most battles begin in a standard formation, but occasionally you’ll be caught in a special arrangement:

  • Pincer Attack: Your party is surrounded on both sides. There’s no Back Row in this formation; all characters are treated as being in the Front Row. Physical attacks that hit a target from behind will deal increased damage.
  • Back Attack: The enemy attacks your party from behind. Your party’s rows are reversed (front-row characters are now in the back, and vice-versa), and you must use a turn with the Row command to switch them back.
  • Side Attack: Your party gets the advantage, surrounding the enemy. This functions like a Pincer Attack, but in your favor.
  • Pre-emptive Strike: Your party gets a free turn at the start of battle, with all ATB gauges full and the enemies’ empty.

Chapter 2: The Esper Revolution โœจ – Forging Your Pantheon

If the ATB system is the engine of Final Fantasy VI Pixel Remaster, the Esper system is its heart and soul. โค๏ธ This is the single most important mechanic for character growth and customization. It’s the system that allows you to shatter character archetypes and transform a ragtag group of rebels into a pantheon of demigods. Mastering the art of Espers is the true path to power.

The Magicite Manifesto ๐Ÿ“œ: Learning Spells and Summoning Gods

Espers are powerful magical beings who, upon death, leave behind their essence crystallized into an object called Magicite. By equipping this Magicite, your characters gain two primary abilities.

Learning Spells

First and foremost, equipping an Esper allows a character to learn magic spells. After each battle, you earn Ability Points (AP) in addition to Experience Points (EXP). These AP are applied to the spells associated with your equipped Esper. Each spell has a learn rate, displayed as a multiplier (e.g., Fire x10, Cure x20). This means that for every 1 AP you earn in battle, you gain 10 points toward learning Fire or 20 points toward learning Cure. Once a spell’s progress reaches 100, that character has learned it permanently and can cast it at any time, even without the Esper equipped. This is the primary method by which your non-magical characters, like Locke or Edgar, can become powerful mages. ๐Ÿง™

The Power of Summons ๐Ÿ‘น

The second function of an equipped Esper is the ability to summon it in battle. Each Esper can be summoned once per battle for a specific MP cost, unleashing a powerful, often screen-filling attack or a crucial party-wide buff. Early on, summons like Ramuh (Judgment Bolt) and Shiva (Diamond Dust) provide excellent multi-target elemental damage. Later, strategic summons become indispensable. Golem’s Earthen Wall ๐Ÿงฑ can completely nullify a set amount of incoming physical damage for the entire party, trivializing many boss attacks. Carbuncle’s Ruby Light ๐Ÿ’Ž casts Reflect on the entire party, turning an enemy mage’s deadliest spells back upon them. Phoenix’s Flames of Rebirth ๐Ÿ”ฅ revives all KO’d party members, pulling you back from the brink of defeat.

The Philosophy of Power ๐Ÿ“ˆ: Strategic Leveling and Stat-Maxing

Learning spells and summoning are powerful tools, but they’re merely the surface layer of the Esper system. The true, game-breaking power ๐Ÿ’ฅ of Magicite lies in a third, more subtle function: stat growth bonuses.

Many Espers, when equipped, will grant a permanent bonus to one of your character’s base stats every time that character gains a level. For example, equipping the Esper Ifrit provides a Strength +1 bonus. If Locke levels up while holding Ifrit’s Magicite, his Strength stat will permanently increase by an extra point. Equipping Bismarck provides Strength +2, and Zoneseeker provides Magic +2.

This mechanic is the absolute key to unlocking the ultimate strategic depth of Final Fantasy VI Pixel Remaster. It means that every level-up is an opportunity to permanently sculpt your characters’ abilities. It allows you to move beyond their natural inclinations and build them into any role you can imagine. This isn’t just character progression; it’s character creation.

This system fundamentally changes the nature of grinding. Leveling up without a stat-boosting Esper equipped is a wasted opportunity. ๐Ÿ˜ญ This gives rise to an advanced strategy often employed by veterans: the “low-level paradigm.” The goal is to progress as far as possible through the first half of the game (the World of Balance) while gaining as few levels as possible. This maximizes the number of levels you can gain later, once you have acquired a powerful collection of stat-boosting Espers like Bismarck, Zoneseek, and Bahamut (HP +50%). By carefully managing your EXP gain, you can ensure that nearly every level from 20 to 99 comes with a hand-picked stat bonus, leading to characters with absurdly high, maximized stats by the end of the game.

This freedom to mold your characters is the central thesis of this guide. Don’t think of Sabin as just a monk; with Zoneseek equipped for twenty levels, he becomes a magical terror whose Phantom Rush will far outpace his physical attacks. Don’t see Terra as only a mage; give her Bismarck for a few dozen levels, and her physical attacks with swords like the Lightbringer will become just as devastating as her spells. The Esper system is your toolkit for breaking archetypes and forging the most powerful party imaginable.

Esper Tiers ๐Ÿ“Š and Optimal Character Pairings

Not all Esper bonuses are created equal. A Stamina +1 bonus from Ramuh is functionally useless, while a Magic +2 bonus from Zoneseek is game-changing. Below is a tiered ranking of Espers based on the strategic value of their level-up bonuses, followed by a table of recommended pairings to guide your character development.

Esper Bonus Tiers

  • S-Tier (Game-Changing) ๐ŸŒŸ: These Espers provide the best stat boosts available and should be equipped on your chosen characters for as many level-ups as possible.
    • Bismarck: Strength +2
    • Raiden: Strength +2
    • Zoneseeker: Magic +2
    • Valigarmanda (Tritoch): Magic +2
    • Bahamut: HP +50%
    • Cactuar (Remake versions only): Speed +2
  • A-Tier (Excellent) ๐Ÿ‘: These provide strong, valuable bonuses that are excellent choices before S-Tier Espers become available.
    • Ifrit: Strength +1
    • Maduin: Magic +1
    • Cait Sith: Magic +1
    • Odin: Speed +1
    • Midgardsormr (Terrato): HP +30%
    • Crusader: MP +50%
  • B-Tier (Situational) ๐Ÿคท: Useful for specific builds or for rounding out a character.
    • Golem: Stamina +2
    • Lakshmi (Starlet): Stamina +2
    • Siren: HP +10%
    • Catoblepas (Shoat): HP +10%
    • Phantom: MP +10%
    • Fenrir: MP +30%
  • C-Tier (Largely Useless) ๐Ÿ‘Ž: The bonuses provided are for the least impactful stat.
    • Ramuh: Stamina +1
  • F-Tier (No Bonus) โŒ: These Espers provide no stat bonus on level-up and should only be equipped to learn their spells.
    • Kirin, Shiva, Unicorn, Carbuncle, Seraph, Quetzalli (Palidor), Alexander, Phoenix, Ragnarok.

Recommended Esper Growth Paths

The following table provides a general roadmap for which stats and Espers to prioritize for each character to maximize their potential. Remember, this is a guide, not a rulebook. The beauty of the system is its flexibility.

CharacterRecommended Stats to LevelRationalePriority Espers
Terra ๐Ÿ‘ฉโ€๐ŸŽคMagic, MPTerra excels as a mage, and her unique Trance ability doubles her magic damage. Maximizing her Magic Power is the primary goal.Zoneseeker, Valigarmanda, Maduin, Cait Sith
Celes โš”๏ธMagic, StrengthCeles is a fantastic hybrid. She can be built as a pure mage like Terra, but her access to powerful swords makes a Strength build viable.Zoneseeker, Bismarck, Raiden, Ifrit
Locke ๐Ÿ’ŽStrength, SpeedLocke’s unique weapons in the late game, like the Valiant Knife, scale with Strength. Speed complements his role as a swift treasure hunter.Bismarck, Raiden, Ifrit, Odin
Edgar ๐Ÿ‘‘Strength, HPIn the World of Ruin, Edgar shines as a Dragoon using the Jump command. This build relies entirely on Strength and survivability.Bismarck, Raiden, Ifrit, Bahamut
Sabin ๐Ÿ”ฅMagic, StrengthSabin is the “secret mage.” Most of his powerful Blitz attacks are magic-based. Prioritize Magic Power for powerful Phantom Rushes!Zoneseeker, Valigarmanda, Maduin, Bismarck
Cyan ๐ŸŒธStrength, StaminaCyan is a pure physical attacker. His Bushido techniques scale with Strength. Stamina is a secondary consideration for his survivability.Bismarck, Raiden, Ifrit, Golem
Shadow ๐ŸคซSpeed, StrengthAs the game’s fastest natural character, enhancing his Speed further is key. Strength boosts his physical attacks and Throw damage.Odin, Cactuar, Bismarck, Raiden
Relm ๐ŸŽจMagic, MPRelm has the highest natural Magic Power in the game. She’s a glass cannon who should focus exclusively on her magical devastation.Zoneseeker, Valigarmanda, Maduin, Cait Sith
Gau ๐ŸบStrength, Speed, HPGau is a physical powerhouse. His best Rages, like Stray Cat, are physical. Boosting Strength and Speed makes him a monster.Bismarck, Raiden, Odin, Bahamut
Mog ๐Ÿ’–Magic, MPDespite his potential as a Dragoon, Mog’s best role is a versatile mage, thanks to his solid defensive stats and good magic.Zoneseeker, Valigarmanda, Maduin, Cait Sith
Strago ๐Ÿ”ตMagic, HPStrago is a dedicated Blue Mage. Boosting his Magic is essential, and HP is crucial to help him survive hits to learn new Lores.Zoneseeker, Valigarmanda, Bahamut, Midgardsormr
Umaro ๐ŸŒจ๏ธN/AUmaro can’t equip Espers and thus can’t benefit from stat growth bonuses.N/A
Gogo ๐ŸŽญN/AGogo can’t equip Espers and thus can’t benefit from stat growth bonuses.N/A

Chapter 3: A Roster of Rebels ๐Ÿ‘ฅ – The Ultimate Character Dossiers

Final Fantasy VI Pixel Remaster is defined by its cast. With fourteen playable characters, it boasts one of the largest and most diverse rosters in the series. Each character brings a unique story, personality, and combat style to the table. This chapter provides an exhaustive dossier on every member of the Returners, analyzing their abilities, outlining their strategic build paths, and recommending their ultimate endgame setups.

Terra Branford – The Magitek Elite ๐Ÿ‘ฉโ€๐ŸŽค

  • Profile: “A mysterious young woman, born with the gift of magic, and enslaved by the Empire. Terra is the heart of the game’s opening act, a reluctant hero on a journey to understand her own identity and the immense power she wields.” Terra’s story is one of self-discovery, grappling with her half-human, half-Esper heritage and learning what it means to love.
  • Ability Deep Dive: Trance
    • Mechanics: After a key plot event, Terra gains the Trance command. When used, she transforms, doubling all damage she deals (both physical and magical) and halving all magic damage she receives for a limited time. The Trance gauge fills as Terra defeats enemies. In the World of Ruin, the duration of Trance doubles, making it a powerful tool for burning down bosses.
    • Natural Magic: As one of the few innate magic users, Terra learns a suite of spells naturally as she levels up, including key Fire and Cure spells, culminating in Ultima at level 99.
  • Strategic Build Paths
    • Primary Path – The Ultimate Sorceress ๐Ÿง™โ€โ™€๏ธ: This is Terra’s intended and most powerful role. Her high natural Magic Power, combined with access to the best magic-boosting equipment, makes her an unparalleled magical damage dealer. Every level-up should be dedicated to boosting her Magic Power via Espers like Zoneseek and Valigarmanda.
    • Secondary Path – The Holy Knight: While less common, it’s entirely possible to build Terra as a physical powerhouse. By equipping Strength-boosting Espers like Bismarck, her damage with swords can become immense, especially when amplified by Trance.
  • Endgame Setup (Sorceress Build)
    • Weapon ๐Ÿ—ก๏ธ: Apocalypse or Lightbringer (for their stat boosts and special properties).
    • Shield ๐Ÿ›ก๏ธ: Paladin Shield or Aegis Shield (for MBlock% and elemental/status protection).
    • Head ๐Ÿ‘’: Mystery Veil or Cat-Ear Hood (for the significant Magic Power boosts).
    • Body ๐Ÿ‘š: Minerva Bustier (her ultimate, female-exclusive armor).
    • Relics ๐Ÿ’: Soul of Thamasa (for Dualcast), Celestriad (to make all spells cost 1 MP), or two Earrings (for a 50% magic damage boost).

Locke Cole – The Treasure Hunter ๐Ÿ’Ž

  • Profile: “He prefers the term ‘Treasure Hunter’ to ‘Thief.’ ๐Ÿ’ฐ Locke is a charming rogue with a tragic past, driven by a promise to protect the women he cares for. His journey is one of atonement, seeking to overcome the grief of losing his love, Rachel, by saving Terra and Celes.”
  • Ability Deep Dive: Steal & Mug
    • Mechanics: Locke’s unique command is Steal, which gives him a chance to pilfer an item from an enemy. The success rate is based on Locke’s level versus the enemy’s level. Equipping the Brigand’s Glove relic changes this command to Mug, which performs a physical attack and a Steal attempt simultaneously. While stealing is rarely profitable from common enemies, it’s the only way to acquire some of the best equipment in the game from certain bosses and rare monsters.
  • Strategic Build Paths
    • Primary Path – The Valiant Knight: This is Locke’s most famous and powerful build. It revolves around the Valiant Knife, a unique weapon whose damage increases the more HP Locke is missing. It also ignores defense. Combined with the Master’s Scroll (which allows four attacks per turn at reduced damage) and the Genji Glove (for dual-wielding), Locke can deal astronomical damage, especially when his HP is low. This build prioritizes Strength and Speed. A clever trick involves equipping HP-boosting gear like the Red Cap after Locke is fully healed, creating a difference between his current and max HP to power up the Valiant Knife without taking any damage.
    • Secondary Path – The Phoenix Mage: While he lacks the natural magic stats of Terra or Celes, Locke can be built into a competent mage. His ultimate weapon from the GBA/Pixel Remaster versions, the Zwill Crossblade, offers a significant Magic Power boost.
  • Endgame Setup (Valiant Knight Build)
    • Weapons ๐Ÿ—ก๏ธ: Valiant Knife and Ultima Weapon (or Lightbringer).
    • Shield ๐Ÿ›ก๏ธ: None (due to Genji Glove).
    • Head ๐Ÿงข: Red Cap (for the HP and Strength boost).
    • Body ๐Ÿ‘•: Genji Armor or Force Armor.
    • Relics ๐Ÿ’: Genji Glove and Master’s Scroll. This combination is the core of the build, allowing four attacks per turn with two powerful weapons.

Edgar Roni Figaro – The Machinist King ๐Ÿ‘‘

  • Profile: “The young, charming king of Figaro, Edgar plays the part of an Imperial ally while secretly aiding the Returners. He’s a master machinist, a brilliant strategist, and a devoted brother, whose cleverness and powerful inventions are indispensable to the party’s cause.”
  • Ability Deep Dive: Tools ๐Ÿ”ง
    • Mechanics: Edgar’s Tools command allows him to use a variety of machines that produce powerful effects without costing MP. These effects range from multi-target damage (Auto Crossbow) to inflicting status ailments (Noiseblaster for Confuse, Flash for Blind) to powerful single-target attacks (Drill, Chainsaw).
    • Strategic Value: In the World of Balance, Edgar’s Tools are arguably the most overpowered ability in the game. ๐Ÿ’ช The Auto Crossbow hits all enemies and ignores defense, clearing random encounters with ease. The Drill provides consistent, high single-target damage against bosses. The Chainsaw offers similar damage with a 25% chance of instant death. Because they cost no resources, Edgar is a sustainable engine of destruction.
  • Strategic Build Paths
    • World of Balance – The Tool Master: Early on, Edgar needs no special build. His power comes directly from his Tools. Simply acquire new Tools as they become available (the Chainsaw from Zozo is a massive power spike) and let him carry the party’s offense.
    • World of Ruin – The Holy Dragoon: As the game progresses into the World of Ruin, the fixed damage of Tools begins to fall off. Edgar’s best endgame role is to transition into a Dragoon. By equipping the Dragoon Boots (changes Fight to Jump) and the Dragon Horn (causes Jump to hit multiple times), combined with a powerful spear, Edgar’s damage output becomes immense again. This build requires maximizing his Strength stat.
  • Endgame Setup (Dragoon Build)
    • Weapon ๐Ÿ—ก๏ธ: Radiant Lance or Gungnir.
    • Shield ๐Ÿ›ก๏ธ: Aegis Shield or Paladin Shield.
    • Head ๐Ÿงข: Genji Helm or Red Cap.
    • Body ๐Ÿ‘•: Genji Armor or Force Armor.
    • Relics ๐Ÿ’: Dragoon Boots and Dragon Horn. This relic combination is non-negotiable for this build.

Sabin Rene Figaro – The Monk Who Dreamt of Fireballs ๐Ÿ”ฅ

  • Profile: “Edgar’s twin brother, who gave up his claim to the throne to pursue a life of freedom and martial arts training. Sabin is a man of immense physical strength and unwavering loyalty, capable of performing incredible feats of power, including famously suplexing a ghost train. ๐Ÿš‚”
  • Ability Deep Dive: Blitz ๐Ÿ‘Š
    • Mechanics: Sabin’s Blitz command requires a directional input, much like a fighting game command, followed a confirmation press. Successfully performing the input unleashes a powerful special technique.
    • The Physical vs. Magical Divide: This is the most crucial strategic insight for Sabin. While his first Blitz, Pummel, and the situational Suplex are physical attacks, the vast majority of his best Blitzes are magical. Aura Cannon, Fire Dance, Razor Gale, and his ultimate technique, Phantom Rush, all calculate their damage based on Sabin’s Magic Power stat, not his Vigor. This makes Sabin a “secret mage” ๐Ÿคซ disguised as a muscle-bound monk.
  • Strategic Build Paths
    • World of Balance – The Brawler: In the first half of the game, Sabin is a powerhouse. The base damage of Aura Cannon (Holy-elemental) and Fire Dance (Fire-elemental) is so high that they’ll one-shot most enemy groups.
    • World of Ruin – The Phantom Rushing God: Once you acquire Magic Power-boosting Espers, Sabin’s true potential is unlocked. Every level-up should be dedicated to pumping his Magic Power stat. His ultimate Blitz, Phantom Rush, is a devastating, defense-ignoring, non-elemental magical attack that will become his primary source of single-target damage, capable of easily hitting the 9,999 damage cap.
  • Endgame Setup (Mage Build)
    • Weapon ๐Ÿ—ก๏ธ: Magus Rod or any weapon that boosts Magic Power. His weapon’s Attack stat is irrelevant for this build.
    • Shield ๐Ÿ›ก๏ธ: A shield with high MBlock% like the Aegis Shield.
    • Head ๐Ÿ‘’: Circlet or Red Cap.
    • Body ๐Ÿ‘•: Magus Robe or any light armor.
    • Relics ๐Ÿ’: Two Earrings (for a 50% magic damage boost) is the standard. A Hero’s Ring is also excellent. For versatility, the Soul of Thamasa allows him to Dualcast spells like Ultima when he isn’t using Blitz.

Celes Chere – The Runic Knight โš”๏ธ

  • Profile: “A Magitek Knight and former general of the Gestahlian Empire, Celes was infused with magic from infancy. She’s introduced as a traitor to the Empire, imprisoned and awaiting execution before being rescued by Locke. Her story is one of finding trust and love amidst betrayal, culminating in her becoming the de facto leader of the party and the beacon of hope in the ruined world.”
  • Ability Deep Dive: Runic
    • Mechanics: Celes’s unique Runic command puts her in a special stance. While in this stance, the next magic spell cast on the battlefieldโ€”by either an enemy or an allyโ€”will be nullified. Celes absorbs the spell and recovers MP equal to the spell’s cost. This makes her an incredible anti-mage, capable of completely shutting down magic-heavy bosses ๐Ÿ›‘ like the Tunnel Armor.
    • Limitations: Runic doesn’t absorb all spells. Certain abilities, like Meteor, Quake, and Ultima, can’t be absorbed. Furthermore, once she absorbs a spell, the Runic stance ends, and she must use the command again to reactivate it.
  • Strategic Build Paths
    • Primary Path – The Magic General ๐Ÿ‘ฉโ€โš–๏ธ: Like Terra, Celes has high natural Magic Power and learns several spells by leveling up, primarily Ice-based magic. Building her as a primary spellcaster is her most effective role. Her access to some of the best swords and heavy armor in the game gives her better survivability than Terra.
    • Secondary Path – The Mystic Fighter: Celes can also be built as a formidable physical fighter. Her excellent equipment selection, including female-exclusive gear like the Minerva Bustier, allows her to achieve high defensive stats. By focusing on Strength-boosting Espers, her damage with weapons like the Lightbringer can be exceptional.
  • Endgame Setup (Mage Build)
    • Weapon ๐Ÿ—ก๏ธ: Lightbringer or Apocalypse.
    • Shield ๐Ÿ›ก๏ธ: Paladin Shield or Aegis Shield.
    • Head ๐Ÿ‘’: Mystery Veil or Genji Helm.
    • Body ๐Ÿ‘š: Minerva Bustier.
    • Relics ๐Ÿ’: Soul of Thamasa (for Dualcast) is her best option. Alternatively, two Earrings or a Hero’s Ring can be used to maximize damage.

Shadow – The Silent Assassin ๐Ÿคซ

  • Profile: “A cold, professional assassin who sells his services to the highest bidder, accompanied only by his faithful dog, Interceptor. ๐Ÿ• Shadow’s past is shrouded in mystery, revealed only through a series of cryptic dreams. He’s a man running from his history ๐Ÿƒโ€โ™‚๏ธ as a thief named Clyde and his abandoned family, which includes his daughter, Relm.”
  • Ability Deep Dive: Throw & Interceptor
    • Mechanics: Shadow’s Throw command allows him to hurl items from the inventory at enemies. This includes specialized, purchasable throwing weapons like the Shuriken and Fuma Shuriken, as well as nearly any normal weapon. Thrown weapons deal double their normal damage, ignore the target’s defense and row, and are unblockable, making Throw an incredibly reliable source of high damage.
    • Interceptor: Shadow’s dog, Interceptor, has a 50% chance to block any single-target physical attack aimed at Shadow. Furthermore, after blocking, Interceptor has a 50% chance to retaliate with a powerful, defense-ignoring counterattack. This passive ability makes Shadow surprisingly durable against physical damage.
  • Strategic Build Paths
    • Primary Path – The Ninja: This build focuses on Shadow’s natural strengths: Speed and damage. The main strategy is to keep him in the back row for safety and use the Throw command exclusively for offense. Throwing Fuma Shurikens or obsolete weapons provides excellent, reliable damage. Prioritizing Speed with Odin and Strength with Bismarck will maximize his effectiveness.
    • Secondary Path – The Magic Assassin: Shadow also has a respectable Magic Power stat. He can be built into a surprisingly effective mage. His access to unique ninja swords that boost his speed and magic evasion, combined with a focus on Magic Power Espers, can turn him into a fast spell-slinger.
  • Endgame Setup (Ninja Build)
    • Weapon ๐Ÿ—ก๏ธ: Kagenui or Oborokigetsu (for their stat boosts).
    • Shield ๐Ÿ›ก๏ธ: Aegis Shield or Genji Shield.
    • Head ๐Ÿงข: Genji Helm or Green Beret.
    • Body ๐Ÿ‘•: Genji Armor or Black Garb.
    • Relics ๐Ÿ’: Hermes Sandals or Miracle Shoes to further boost his already high speed. A Hero’s Ring can be used to amplify his Throw damage. The Memento Ring provides crucial immunities to instant death.

Cyan Garamonde – The Stoic Samurai ๐ŸŒธ

  • Profile: “A noble and loyal retainer to the king of Doma, Cyan is a master of the sword who speaks in an old-fashioned, formal dialect. He’s a man defined by tragedy, having lost his king, his country, and his entire family to Kefka’s poison. ๐Ÿ˜ฅ His journey is one of processing immense grief and learning to live and fight for a new future.”
  • Ability Deep Dive: Bushido (SwdTech)
    • Mechanics: Cyan’s Bushido command has a charge gauge that fills from 1 to 8. The player can stop the charge at any level to unleash a corresponding technique. Higher-level techniques are more powerful but require a longer charge time. โณ In the original SNES version, this charge time was a significant drawback. In later versions like the Pixel Remaster, Cyan charges in the background, making the ability far more viable.
    • Techniques: His techniques range from a simple single-target attack (Fang) and a counter-attack stance (Sky) to powerful multi-hit attacks (Flurry, Tempest) and an instant-death attack (Oblivion).
  • Strategic Build Paths
    • Primary Path – The Unwavering Blade: Cyan is a pure physical warrior. His primary stats are Strength and Stamina, and his build should reflect this. The goal is to maximize the damage of his Bushido techniques and his standard Fight command. Focusing on Strength-boosting Espers is the only path for him.
    • Endgame Optimization: His 4th Bushido, Flurry (Quadra Slam), is often his most efficient damage-per-second ability, as it’s a quick 4-hit combo.
  • Endgame Setup
    • Weapon ๐Ÿ—ก๏ธ: Murakumo or Mutsunokami (his ultimate katanas).
    • Shield ๐Ÿ›ก๏ธ: Genji Shield or Aegis Shield.
    • Head ๐Ÿงข: Genji Helm.
    • Body ๐Ÿ‘•: Genji Armor.
    • Relics ๐Ÿ’: A Hero’s Ring or Atlas Armlet to boost his physical damage. The Master’s Scroll can be paired with his powerful katanas to turn him into a reliable multi-hit attacker when not using Bushido.

Gau – The Wild Child ๐Ÿบ

  • Profile: “A wild child raised by monsters on the vast plains known as the Veldt. Gau speaks in broken sentences and possesses the unique ability to mimic the creatures he has encountered. He’s a character of pure instinct, whose quest is a simple one: to find his place in a world that abandoned him.”
  • Ability Deep Dive: Rage & Leap
    • Mechanics: Gau’s gameplay loop is unique. On the Veldt, he can use the Leap command to leave the party. He’ll randomly return after a subsequent battle, having learned the Rage of all monsters present in both the battle he leaped from and the one he returned in.
    • Rage: In any battle, Gau can use the Rage command, selecting one of the monsters he has learned. For the remainder of the battle, Gau becomes uncontrollable. Each turn, he’ll use either a standard physical attack or a special ability unique to that monster’s Rage. Crucially, Gau also inherits the elemental properties (weaknesses, absorptions) and status immunities of the Raged monster. This makes him the most versatile character in the game.
  • Strategic Build Paths
    • The Unstoppable Force (Stray Cat ๐Ÿˆ): The most famous and powerful offensive Rage is Stray Cat. This Rage gives Gau a 50% chance to use the Catscratch ability, a physical attack that deals quadruple damage. By boosting Gau’s Strength, Catscratch can easily reach the damage cap, making him one of the highest single-target damage dealers.
    • The Invincible Wall (Magic Urn ๐Ÿบ): The true depth of Rage lies in its defensive capabilities. The Magic Urn Rage grants Gau immunity or absorption to almost every element and makes him immune to nearly every status ailment. This makes him functionally immortal, perfect for surviving superboss attacks.
    • The Utility Belt: Gau has a Rage for every situation. Need party-wide Protect and Shell? Use the Land Ray Rage for Mighty Guard. Need a powerful multi-target Wind attack? Use the Sprinter Rage for Aero. His vast library of Rages makes him a Swiss Army knife of abilities.
  • Endgame Setup (Stray Cat Build)
    • Weapon ๐Ÿ—ก๏ธ: Impartisan or any strong claw.
    • Shield ๐Ÿ›ก๏ธ: Genji Shield or Aegis Shield.
    • Head ๐Ÿงข: Red Cap or Genji Helm.
    • Body ๐Ÿ‘•: Snow Scarf (his best armor, granting massive defense).
    • Relics ๐Ÿ’: A Hero’s Ring to boost damage is a reliable choice.

Setzer Gabbiani – The Gambler ๐ŸŽฒ

  • Profile: “The owner of the world’s only airship, the Blackjack, Setzer is a thrill-seeking gambler who lives for the rush of a high-stakes game. ๐ŸŽฐ He joins the party after losing a coin toss to Celes, but his carefree exterior hides a deep sorrow over the loss of his friend, Darill. His journey is about finding a new purpose worth betting his life on.”
  • Ability Deep Dive: Slot & Gil Toss
    • Mechanics: Setzer’s Slot command brings up a slot machine. The resulting combination determines the effect, ranging from a weak healing spell (Mysidian Rabbit ๐Ÿ‡) to powerful attacks (Prismatic Flash, Dive Bomb) to an instant-win (Joker’s Doom โ˜ ๏ธ) that kills all enemies. The results are random, but can be manipulated in some versions.
    • Gil Toss: Equipping the Heiji’s Jitte relic changes Slot to Gil Toss, which damages all enemies by spending the party’s gil. ๐Ÿ’ธ It’s a reliable but expensive way to deal damage.
  • Strategic Build Paths
    • The Dice Master: This is Setzer’s most iconic and powerful build. It revolves around two unique weapons: the Dice and the Fixed Dice. The damage from these weapons isn’t based on stats, but on a dice roll formula. The Fixed Dice, in particular, can deal huge, defense-ignoring damage. When paired with the Master’s Scroll, Setzer attacks four times, with each hit being a separate roll of the Fixed Dice. This allows him to consistently deal tens of thousands of damage per turn, making him a top-tier physical attacker with zero stat investment required.
    • The Support Mage: Since his best build requires no stat investment, Setzer is a prime candidate to be built as a support mage. You can use Espers to boost his Magic Power, turning him into a capable healer and buffer.
  • Endgame Setup (Dice Master Build)
    • Weapon ๐Ÿ—ก๏ธ: Fixed Dice.
    • Shield ๐Ÿ›ก๏ธ: Any high MBlock% shield.
    • Head ๐Ÿงข: Any.
    • Body ๐Ÿ‘•: Any.
    • Relics ๐Ÿ’: Master’s Scroll is mandatory. The second slot is flexible; a Ribbon for status protection or Hermes Sandals for Haste are good choices.

Mog – The Moogle Geomancer ๐Ÿ’–

  • Profile: “A talking Moogle from the caves of Narshe, taught to speak by the Esper Ramuh. Kupo! ๐Ÿฟ๏ธ Mog is a surprisingly worldly and capable warrior, skilled with both spear and dance. He is fiercely loyal to his friends and provides much-needed levity on the grim journey.”
  • Ability Deep Dive: Dance
    • Mechanics: Mog’s Dance command is determined by the terrain the battle is taking place in (forest ๐ŸŒฒ, desert ๐Ÿœ๏ธ, cave ๐Ÿฆ‡, etc.). Each dance has four different abilities, which are chosen randomly each turn. If Mog uses a dance that doesn’t match the terrain, he has a 50% chance of stumbling. Once a dance starts, Mog becomes uncontrollable. To learn a new dance, Mog simply has to win a battle in the corresponding terrain type.
    • Strategic Value: Dances offer a wide variety of useful effects, from powerful elemental attacks (Wind Rhapsody’s Wind Slash) to party-wide healing (Water Harmony’s Raccoon). The Water Harmony dance ๐ŸŒŠ is particularly powerful in the early game.
  • Strategic Build Paths
    • The Dragoon: This is Mog’s most powerful and popular build. He can equip spears, which get a damage bonus from the Jump command. His ultimate weapon, the Gungnir, is one of the strongest spears. By equipping the Dragoon Boots and Dragon Horn, Mog becomes a high-flying engine of destruction, consistently dealing huge damage from the safety of the back row. This build requires focusing on his Strength stat.
    • The Dancing Mage: Mog has surprisingly good defensive stats and solid Magic Power. He can be built as a durable mage, using his high MBlock% from shields and his innate defenses to stay alive while casting spells.
  • Endgame Setup (Dragoon Build)
    • Weapon ๐Ÿ—ก๏ธ: Gungnir or Radiant Lance.
    • Shield ๐Ÿ›ก๏ธ: Aegis Shield or Paladin Shield.
    • Head ๐Ÿงข: Genji Helm.
    • Body ๐Ÿ‘•: Snow Scarf (if you choose not to give it to Gau) or Genji Armor.
    • Relics ๐Ÿ’: Dragoon Boots and Dragon Horn.

Strago Magus – The Blue Mage ๐Ÿ”ต

  • Profile: “An elderly Blue Mage from the mysterious village of Thamasa and Relm’s grandfather. Strago is a keeper of ancient magical traditions, dedicated to learning the monster-specific magic known as Lore. He’s both a wise elder and a comically flirty old man.”
  • Ability Deep Dive: Lore
    • Mechanics: Lore is Blue Magic. To learn a Lore, Strago must see it being cast by an enemy (and survive the battle). Lores are a diverse set of spells, many of which have unique effects not found in standard Black or White magic.
    • Key Lores: Some of the most powerful Lores include Mighty Guard (casts Protect and Shell on the party), White Wind (heals the party for an amount equal to Strago’s current HP), Grand Delta (a powerful, defense-ignoring attack), and Level 5 Death (instantly kills any enemy whose level is a multiple of 5).
  • Strategic Build Paths
    • The Dedicated Sage: Strago’s only viable role is that of a dedicated mage. His physical stats are abysmal, but his Magic Power is high. The goal is to teach him as many Lores as possible. Because he often needs to take a hit to learn a new Lore, boosting his HP with Espers like Bahamut is just as important as boosting his Magic Power.
  • Endgame Setup
    • Weapon ๐Ÿ—ก๏ธ: Magus Rod.
    • Shield ๐Ÿ›ก๏ธ: Aegis Shield or Paladin Shield.
    • Head ๐Ÿ‘’: Circlet or Red Cap.
    • Body ๐Ÿ‘•: Behemoth Suit or Magus Robe.
    • Relics ๐Ÿ’: Soul of Thamasa is an excellent choice, allowing him to Dualcast his powerful Lores. A Celestriad is also top-tier to eliminate the high MP cost of spells like Grand Delta.

Relm Arrowny – The Pictomancer ๐ŸŽจ

  • Profile: “Strago’s precocious and prodigiously talented granddaughter. Relm is a young artist with the magical ability to make her drawings come to life. She’s blunt, sassy, and possesses a latent magical power that rivals even Terra’s. It’s heavily implied and later confirmed that she’s the abandoned daughter of Shadow.”
  • Ability Deep Dive: Sketch & Control
    • Mechanics: Relm’s default command is Sketch. It has a chance to make the targeted enemy perform one of its own attacks. However, Sketch is notoriously unreliable and buggy in early versions.
    • Control: By equipping the Fake Mustache ๐Ÿฅธ relic, Sketch is transformed into the far more useful Control command. Control allows you to take direct command of an enemy, choosing from a list of their abilities to use against their allies. This is invaluable for forcing an enemy to cast a specific Lore for Strago to learn.
  • Strategic Build Paths
    • The Ultimate Black Mage: Relm has the highest natural Magic Power stat of any character in the game. Her path is clear: she was born to be the party’s premier magical damage dealer. Every level-up should be dedicated to her Magic Power. With the right setup, her spells will deal the most damage possible.
  • Endgame Setup
    • Weapon ๐Ÿ—ก๏ธ: Magus Rod.
    • Shield ๐Ÿ›ก๏ธ: Aegis Shield or Paladin Shield.
    • Head ๐Ÿ‘’: Cat-Ear Hood (her best-in-slot headgear, providing huge stat boosts).
    • Body ๐Ÿ‘š: Behemoth Suit or Minerva Bustier.
    • Relics ๐Ÿ’: Soul of Thamasa is her ultimate Relic, allowing her to Dualcast spells like Ultima for unparalleled damage. Two Earrings are a suitable substitute until then.

Umaro – The Yeti ๐ŸŒจ๏ธ

  • Profile: “A powerful but loyal Yeti found in the frozen caves of Narshe. Umaro adores Mog and joins the party on the Moogle’s command. He’s a being of pure, brute force who can’t speak, but communicates through action.”
  • Ability Deep Dive: Uncontrollable Rage
    • Mechanics: Umaro is the only character you can never control. He’s permanently in a Berserk-like state, attacking enemies automatically each turn. He can’t equip Espers, use magic, or use items. The only way to customize him is through his two Relic slots.
    • Relic-Based Attacks: Equipping Umaro with specific relics adds new attacks to his repertoire.
      • Berserker Ring (Rage Ring): Allows Umaro to use Character Toss, a powerful, defense-ignoring attack where he throws a party member at an enemy.
      • Blizzard Orb: Allows Umaro to use Snowstorm (Storm), a multi-target Ice-elemental magic attack. ๐Ÿฅถ
  • Strategic Build Paths
    • The Unthinking Weapon ๐Ÿ’ช: There’s only one build for Umaro: make him hit as hard as possible. His equipment is fixed (Bone Club, Snow Scarf), so all customization comes from his Relics. The Bone Wrist (from the GBA/Pixel Remaster Dragon’s Den) is his best relic. Pairing this with the Berserker Ring for Character Toss creates his optimal damage-dealing setup. While he lacks versatility, he’s a simple and effective source of physical damage.
  • Endgame Setup
    • Weapon ๐Ÿ—ก๏ธ: Bone Club (fixed).
    • Body ๐Ÿ‘•: Snow Scarf (fixed).
    • Relics ๐Ÿ’: Bone Wrist and Berserker Ring. If the Bone Wrist is unavailable, a Gauntlet or Hero’s Ring are good substitutes.

Gogo – The Mime ๐ŸŽญ

  • Profile: “A mysterious mime found in the belly of a giant sandworm called the Zone Eater. Gogo’s gender, origin, and even species are unknown. ๐Ÿคท Gogo is a master of mimicry, able to perfectly replicate the abilities of others.”
  • Ability Deep Dive: Mimic & Customizable Commands
    • Mechanics: Gogo’s innate command is Mimic, which repeats the last action taken by any party member for free. If the last action was Terra casting Ultima, Gogo will also cast Ultima.
    • Command Slots: Gogo’s true power lies in customization. In the status menu, you can assign up to three additional commands from the skillsets of any other character you have recruited. Want a character who can use Blitz, Tools, and Lore? That’s Gogo. Want someone who can Steal, Throw, and cast Magic? That’s also Gogo.
    • Limitations: Gogo can’t equip Espers and therefore can’t learn magic or gain stat boosts from leveling. Gogo’s stats are also generally mediocre. If Shadow wasn’t saved on the Floating Continent, the Throw command is permanently unavailable for Gogo to use.
  • Strategic Build Paths
    • The Ultimate Jack-of-All-Trades ๐Ÿ› ๏ธ: Gogo’s strength isn’t in raw power, but in unparalleled versatility. The optimal setup depends entirely on the needs of the party. A common and powerful setup is Blitz (for Phantom Rush), Lore (for Mighty Guard and White Wind), and Magic (for access to the party’s entire spellbook). Gogo is a blank slate, a strategic wild card that can fill any gap in your party composition.
  • Endgame Setup (Versatile Mage)
    • Commands: Mimic, Blitz, Lore, Magic.
    • Weapon ๐Ÿ—ก๏ธ: Magus Rod.
    • Shield ๐Ÿ›ก๏ธ: Aegis Shield.
    • Head ๐Ÿงข: Red Cap.
    • Body ๐Ÿ‘•: Magus Robe.
    • Relics ๐Ÿ’: A Celestriad is fantastic, as it makes all of Gogo’s mimicked and cast spells cost only 1 MP. Otherwise, defensive relics like a Ribbon or Miracle Shoes are best.

Chapter 4: The Grand Tour ๐Ÿ—บ๏ธ – A Complete Narrative Walkthrough

This chapter is your step-by-step guide through the epic tale of Final Fantasy VI Pixel Remaster. We’ll navigate every town, traverse every dungeon, and face every boss, all while pointing out the crucial secrets, missable items, and hidden character moments that make this journey so memorable.

Part I: The World of Balance – A Guided Symphony ๐ŸŽผ

The first half of the game is a relatively linear experience, introducing the core cast and the central conflict between the Gestahlian Empire and the Returners. Our path will follow the story’s flow, ensuring you’re prepared for every challenge.

Narshe & The Figaro Region โ„๏ธ

  • Opening Mission: The game begins with Terra, Wedge, and Biggs in Magitek Armor. Follow the path north through the Narshe mines. The first boss, Whelk (Ymir), has a simple pattern: attack its head, but stop when it retreats into its shell to avoid a powerful counterattack. Its weakness is Fire. ๐Ÿ”ฅ
  • Locke’s Rescue: After Terra awakens, you’ll take control of Locke. Your goal is to escape Narshe. You’ll be aided by a group of Moogles, including Mog.
  • MISSABLE CHARACTER ALERT โš ๏ธ: This is your first chance to recruit Mog. To do so, you must ensure his Moogle party survives the battle against the Narshe guards. After the event, you can return to the Moogle cave to find him. However, a much easier method exists later. For now, simply take his Mythril Shield and Mythril Spear for Locke.
  • Figaro Castle ๐Ÿฐ: Meet King Edgar. After a visit from Kefka, the castle will submerge into the sand and travel across the desert. Be sure to purchase Edgar’s Auto Crossbow, Noiseblaster, and Bioblaster tools from the engineer in the castle.
  • South Figaro Cave & Mt. Kolts: Traverse the cave to reach the other side of the mountains. On Mt. Kolts, you’ll face Vargas, Sabin’s rival. After a few turns, Sabin will join the fight. You must use Sabin’s Pummel Blitz (Left, Right, Left) to defeat him.
  • Returner’s Hideout: Meet Banon, the leader of the Returners.
  • MISSABLE ITEM ALERT ๐ŸŽ: When Banon asks you to join his cause, refuse him twice. A nearby Returner will then give you a Genji Glove. If you agree immediately, you’ll receive the less valuable Gauntlet.

The Three Scenarios

After escaping the Empire on the Lethe River (where you’ll fight Ultros ๐Ÿ™ for the first time), the party is split. You must complete three scenarios in any order you choose.

  1. Locke’s Scenario (South Figaro) stealth ๐Ÿคซ: Locke must sneak through the Imperial-occupied town of South Figaro to rescue Celes. This scenario involves stealing clothes from merchants and soldiers to create disguises. In the secret passages beneath the rich man’s house, you’ll fight the Tunnel Armor. The key to this fight is to have Celes use Runic every turn to absorb its powerful magic attacks.
    • MISSABLE ITEM ALERT ๐ŸŽ: In a hidden passage in the basement, there’s a chest containing a Ribbon, one of the best accessories in the game. Don’t miss this.
  2. Sabin’s Scenario (The Serpent Trench) ๐ŸŒŠ: This scenario follows Sabin after he’s swept away from the party.
    • Imperial Camp: Sabin will join forces with the mysterious ninja, Shadow. You can also recruit the samurai, Cyan, after witnessing Kefka poison the castle of Doma. โ˜ ๏ธ
    • Phantom Forest & Train ๐Ÿ‘ป: You’ll traverse a haunted forest and board the Phantom Train. To defeat the Ghost Train, you must use a Phoenix Down on it or cast a healing spell, as it’s undead.
    • Baren Falls & The Veldt: After jumping from Baren Falls, you’ll wash up near a cabin where you’ll meet Gau. To recruit him, you must give him Dried Meat, which can be purchased in the nearby town of Mobliz.
  3. Terra’s Scenario (Narshe) ๐Ÿ‘ฉโ€๐ŸŽค: Terra, Edgar, and Banon make their way back to Narshe. This is a short scenario with no major events.

The Road to the Magitek Research Facility

  • Narshe Battle: The party reunites to defend Narshe and the frozen Esper from Kefka’s assault. You’ll control three parties to hold back waves of soldiers. After defeating the soldiers, you’ll face Kefka himself. This is a simple fight; just unload your most powerful attacks.
  • Figaro & Kohlingen: With the party reunited and the world now open, your next destination is Zozo. You can now travel between the two continents with Edgar’s Figaro Castle.
  • Jidoor & Zozo: In the thieves’ town of Zozo, you must climb a tower to find Terra. Here you’ll acquire your first four Espers: Ramuh, Kirin, Siren, and Cait Sith. This is the point where the character customization truly begins. โœจ
  • The Opera House ๐ŸŽญ: This is one of the most famous sequences in RPG history. You must help Celes take the place of an opera singer to lure the gambler Setzer into a trap. Follow the script cues carefully and deliver the flowers ๐Ÿ’ to the correct balcony. Afterwards, you’ll fight Ultros ๐Ÿ™ again on the stage.
  • The Magitek Research Facility ๐Ÿ”ฌ: After gaining Setzer and his airship, the Blackjack, you’ll fly to the Imperial continent and infiltrate the facility where Espers are being drained of their power. Here, you’ll fight Ifrit and Shiva (weak to Ice ๐ŸงŠ and Fire ๐Ÿ”ฅ, respectively) and Number 024. You’ll free several Espers, adding them to your collection, including Ifrit, Shiva, Unicorn, Maduin, Catoblepas, Phantom, Carbuncle, and Bismarck.
  • Escape from Vector: After escaping the facility, you’ll fight Number 128 and the Cranes on your way out of the Imperial capital.

The Floating Continent โ˜๏ธ

After a series of events involving a peace conference and a journey to the land of Espers, the villainous Kefka raises the Floating Continent, seeking the ultimate power of the Warring Triad.

  • The Ascent: You’ll fly the Blackjack to the continent and fight your way across it. You’ll face Ultima Weapon and the recurring pest, Ultros ๐Ÿ™, one last time.
  • The Betrayal: After a confrontation with Emperor Gestahl and Kefka, the world is torn asunder. The party must escape the disintegrating continent.
  • THE MOST IMPORTANT CHOICE IN THE GAME ๐Ÿšจ: During the escape, Shadow will hold back enemies to allow the party to reach the airship. You’ll be given a choice: jump to safety or wait for Shadow. You MUST wait. Do not jump. Stand at the edge of the cliff until the timer on screen counts down to 5 seconds. At that point, Shadow will appear and jump with you.
  • Why? If you jump early, Shadow is permanently lost from the game. ๐Ÿ˜ฅ Saving Shadow is not just about keeping a powerful character. The Mime, Gogo, can be customized with other characters’ command sets. Shadow’s Throw command is unique. If Shadow dies, the Throw command is permanently removed from the game’s pool of available abilities. This means Gogo can never be assigned the Throw command, permanently reducing Gogo’s maximum versatility and locking you out of one of the game’s most powerful and versatile command options. Saving Shadow is about preserving the full potential of your entire roster.

Part II: The World of Ruin – An Open-World Requiem ๐Ÿ’”

One year after the apocalypse, you awaken as Celes on a desolate island. The world is a shattered ruin, and Kefka rules from his tower as a mad god. The second half of the game is a non-linear quest to find your scattered friends and a glimmer of hope.

Recommended Order of Operations

The World of Ruin can be explored in almost any order. However, the following path is recommended for a smooth difficulty curve and for acquiring the most useful characters and items first.

  1. The Solitary Island & The Airship โœˆ๏ธ:
    • Your first task is to leave the starting island. You can save Cid by feeding him the faster-moving fish ๐ŸŸ from the beach; the slow ones are poisonous. The outcome of this scene is purely narrative and doesn’t affect the rest of the game.
    • Travel north to the town of Albrook, then east to Tzen. In Tzen, you’ll witness Kefka’s Light of Judgment ๐Ÿ’ฅ strike the town. You can enter the collapsing house to save a child and get a valuable piece of Magicite, but it’s a timed event.
    • Your primary goal is to reach Nikeah and take a ferry to South Figaro, then travel north to Kohlingen. Here you’ll meet Setzer and find the Falcon, a new airship hidden in Darill’s Tomb. With the Falcon, the entire world is open to you.
  2. Recruit the Core Team (Sabin, Edgar, Setzer, Celes):
    • With the Falcon, your party consists of Celes and Setzer. Fly to Tzen and find Sabin holding up a collapsing house.
    • Fly to Figaro Castle ๐Ÿฐ, which is stuck under the desert sand near Kohlingen. Go through the cave behind the castle to clear the engine room, allowing the castle to move again. Take it to Figaro, where you’ll find Edgar posing as a thief named Gerad. Follow him to the Dragon’s Neck Cabin and through a cave to re-recruit him.
  3. Priority Recruit: Mog & The Moogle Charm:
    • With a party of four, fly to Narshe. Enter through the main gate and then go into the mines from the entrance on the western side of town. Navigate the mines to the place where the Moogles lived. Here you’ll find Mog.
    • CRITICAL ITEM ๐Ÿ’Ž: After Mog rejoins, examine the spot on the wall where he was staring. You’ll find the Molulu’s Charm. When equipped on Mog, this Relic prevents all random encounters. ๐Ÿ™Œ This item is the single most useful exploration tool in the game, making treasure hunting and dungeon navigation a breeze.
  4. Recruit the Remaining Characters ๐Ÿค:
    • Cyan: At the top of Mt. Zozo, north of the town of Zozo.
    • Gau: Appears randomly after any battle on the Veldt. Keep an open slot in your party for him to join.
    • Terra: In the town of Mobliz. You’ll have to defend the children from the monster Humbaba. After you defeat it once, leave and return later to fight it again to have Terra rejoin permanently. Humbaba is weak to Poison.
    • Relm: In the town of Jidoor, at Owzer’s Mansion. You must navigate a haunted art gallery and defeat the boss Chadarnook.
    • Strago: After recruiting Relm, put her in your party and fly to the Cultists’ Tower. Strago will be outside, attempting to enter. With Relm present, he’ll rejoin.
    • Locke: In the Phoenix Cave, a complex, multi-party dungeon north of Tzen. This is an excellent place to use Mog with the Molulu’s Charm to handle one party’s exploration without any fights.
    • Shadow: If you waited for him on the Floating Continent, he’ll be found wounded in the Cave on the Veldt. After rescuing him, you must go to the Coliseum and bet the Ichigeki (a weapon found in the cave) to fight him. Defeat him, and he’ll join permanently.
    • Gogo: On Triangle Island in the northeast corner of the map. Allow your party to be sucked into a battle with the Zone Eater monster. This will transport you to the Zone Eater’s Belly, a secret dungeon where Gogo resides at the end.
    • Umaro: In the deepest part of the Narshe caves. You must first defeat the frozen Esper Valigarmanda on the cliffs where the game began. This will open a path into a new section of the mines. At the end, you’ll fight Umaro. After defeating him, if Mog is in your party, he’ll command Umaro to join.
  5. Tackle the Endgame Side Quests โญ:
    • Cyan’s Dream: Rest with Cyan in your party at Doma Castle to enter his soul and help him overcome his grief.
    • The Ancient Castle: Dive with Figaro Castle under the Figaro desert to discover a hidden castle with the Odin Magicite, which can be upgraded to the powerful Raiden Magicite.
    • The Eight Legendary Dragons: Hunt down the eight powerful dragons ๐Ÿ‰ scattered across the world to earn the Crusader Magicite.
    • The Fanatics’ Tower: A magic-only tower where you can find some of the best mage gear in the game, including Relm’s Fake Mustache and the Soul of Thamasa relic.
    • Ebot’s Rock: A small cave system where you can help Hydro build a bridge to find more treasure.
  6. Final Assault: Kefka’s Tower ๐Ÿ—ผ:
    • Once your party is reassembled and equipped, it’s time to take the fight to Kefka. His tower is a massive, final dungeon that requires you to use three separate parties to navigate.
    • You’ll fight through a gauntlet of bosses, including the three statues of the Warring Triad, before facing Kefka himself in a multi-tiered final battle that is one of the most iconic and musically brilliant conclusions in the series.

Appendices: The Narshe Archives ๐Ÿ“š

This section serves as your comprehensive, quick-reference database for all the critical systems and items in Final Fantasy VI Pixel Remaster. Use these archives to plan your character builds, hunt for specific equipment, and master every facet of the game.

A. The Esper Database ๐Ÿ’Ž

The following table details every Esper in the game, their location, the spells they teach, andโ€”most importantlyโ€”the stat bonus they provide upon level-up. Plan your character growth accordingly.

EsperLevel BonusSpells TaughtLocation
Ramuh ๐ŸŒฉ๏ธStamina +1Thunder (x10), Thundara (x2), Poison (x5)Zozo (Automatic)
Kirin ๐Ÿฆ’NoneCure (x5), Cura (x1), Regen (x3), Poisona (x4), Libra (x5)Zozo (Automatic)
Siren ๐ŸŽถHP +10%Sleep (x10), Silence (x8), Slow (x7), Fire (x6)Zozo (Automatic)
Cait Sith ๐ŸˆMagic +1Confuse (x7), Imp (x5), Float (x2)Zozo (Automatic)
Ifrit ๐Ÿ”ฅStrength +1Fire (x10), Fira (x5), Drain (x1)Magitek Research Facility (Automatic)
Shiva ๐ŸงŠNoneBlizzard (x10), Blizzara (x5), Osmose (x4), Rasp (x4), Cure (x3)Magitek Research Facility (Automatic)
Unicorn ๐Ÿฆ„NoneCura (x4), Esuna (x3), Dispel (x2), Protect (x1), Shell (x1)Magitek Research Facility (Automatic)
Maduin ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งMagic +1Fira (x3), Blizzara (x3), Thundara (x3)Magitek Research Facility (Automatic)
Catoblepas ๐Ÿ‚HP +10%Bio (x8), Break (x5), Death (x2)Magitek Research Facility (Automatic)
Phantom ๐Ÿ‘ปMP +10%Berserk (x3), Vanish (x3), Gravity (x5)Magitek Research Facility (Automatic)
Carbuncle ๐Ÿ’ŽNoneReflect (x5), Haste (x3), Shell (x2), Protect (x2), Teleport (x2)Magitek Research Facility (Automatic)
Bismarck ๐ŸณStrength +2Fire (x20), Blizzard (x20), Thunder (x20), Raise (x2)Magitek Research Facility (Automatic)
Golem ๐ŸงฑStamina +2Protect (x5), Stop (x5), Cura (x5)Jidoor Auction House
Zoneseeker ๐Ÿ‘๏ธMagic +2Rasp (x20), Osmose (x15), Shell (x5)Jidoor Auction House
Seraph ๐Ÿ˜‡NoneRaise (x5), Cure (x20), Cura (x8), Regen (x10), Esuna (x4)Tzen (Purchase from man in trees)
Quetzalli ๐Ÿฆ…Speed +1Haste (x20), Slow (x20), Hastega (x2), Slowga (x2), Float (x5)Solitary Island (World of Ruin)
Fenrir ๐ŸบMP +30%Teleport (x30), Banish (x20), Stop (x3)Mobliz (World of Ruin)
Valigarmanda โ„๏ธMagic +2Firaga (x1), Blizzaga (x1), Thundaga (x1)Narshe Cliffs (World of Ruin)
Midgardsormr ๐ŸHP +30%Quake (x3), Graviga (x1), Tornado (x1)Yeti’s Cave (World of Ruin)
Lakshmi ๐Ÿ’–Stamina +2Cure (x25), Cura (x16), Curaga (x1), Regen (x20), Esuna (x20)Owzer’s Mansion (World of Ruin)
Alexander ๐Ÿค–NoneHoly (x2), Protect (x10), Shell (x10), Dispel (x10), Esuna (x15)Doma Castle (World of Ruin)
Phoenix ๐ŸฆNoneRaise (x10), Arise (x2), Reraise (x1), Curaga (x5), Firaga (x3)Phoenix Cave (World of Ruin)
Odin ๐ŸŽSpeed +1Meteor (x1)Ancient Castle (World of Ruin)
Raiden โšกStrength +2Quick (x1)Ancient Castle (Upgrade from Odin)
Bahamut ๐ŸฒHP +50%Flare (x2)Defeat Deathgaze on the World Map
Crusader โœจMP +50%Meltdown (x1), Meteor (x10)Defeat all 8 Legendary Dragons
Ragnarok โš”๏ธNoneUltima (x1)Narshe Weapon Shop (Choose Esper)

(Note: Espers exclusive to GBA/Mobile/Pixel Remaster versions like Leviathan, Gilgamesh, Cactuar ๐ŸŒต, and Diabolos are also available in those versions, offering further stat growth options like Speed +2 from Cactuar).

B. The Relic Encyclopedia ๐Ÿ’

Relics are the cornerstone of character customization, granting new abilities, status immunities, and powerful passive effects. The following is a list of some of the most strategically important Relics in the game.

Relic NameEffectStrategic Value & Notes
Genji Glove ๐ŸงคAllows the wearer to equip a weapon in each hand.S-Tier. The foundation of all dual-wielding physical damage builds. Essential for characters like Locke.
Master’s Scroll ๐Ÿ“œAllows the wearer to attack four times per turn, but each attack’s damage is halved.S-Tier. Game-breaking when paired with weapons that have special damage properties that bypass the damage penalty, like the Valiant Knife and Fixed Dice.
Soul of Thamasa โœจChanges the Magic command to Dualcast, allowing the user to cast two spells in one turn.S-Tier. The single best Relic for any dedicated mage. Doubles a character’s magical damage output.
Celestriad ๐Ÿ’ŽReduces the MP cost of all spells to 1.S-Tier. Allows for infinite spamming of the most powerful spells like Ultima. Completely breaks the game’s resource management.
Ribbon ๐ŸŽ€Prevents all negative status ailments.S-Tier. The ultimate defensive Relic. Makes the wearer immune to nearly every debilitating effect in the game.
Hero’s Ring ๐Ÿ’ชIncreases both physical and magical damage by 25%.A-Tier. A fantastic all-purpose damage-boosting Relic. Doesn’t stack with itself, but it does stack with one Earring.
Earring ๐Ÿ’ŽIncreases magical damage by 25%. Two can be equipped to stack the effect for a 50% boost.A-Tier. Essential for maximizing the damage of your mages before you acquire the Soul of Thamasa.
Dragoon Boots ๐Ÿ‘ขChanges the Fight command to Jump.A-Tier (for Dragoons). The foundation of the Dragoon build. Turns characters like Edgar and Mog into top-tier damage dealers.
Dragon Horn ๋ฟ”Causes Jump to hit 2-4 times.A-Tier (for Dragoons). The other essential piece of the Dragoon build. Must be paired with Dragoon Boots.
Molulu’s Charm ๐Ÿ’–Prevents all random encounters when equipped on Mog.A-Tier (Utility). An incredible quality-of-life item that makes exploring dungeons and finding secrets much easier.
Fake Mustache ๐ŸฅธChanges Relm’s Sketch command to Control.B-Tier. Transforms Relm’s worst ability into a strategically useful one, primarily for learning Strago’s Lores.
White Cape ๐Ÿ•Š๏ธPrevents Imp and Silence; boosts MBlock% by 10.B-Tier. A solid defensive Relic. The MBlock% boost is particularly valuable due to the Evade bug.

C. The Armory โš”๏ธ

A complete database of every weapon, shield, and piece of armor is beyond the scope of this narrative guide, but can be found in many online wikis and FAQs. However, remember these key principles when equipping your party:

  • Prioritize MBlock% on Shields: Due to the Evade bug, a shield’s MBlock% is its most important defensive stat. The Aegis Shield and Paladin Shield are the best in the game.
  • Magic Power is King: For any character you intend to use magic with, prioritize equipment that boosts the Magic Power stat, such as the Magus Rod, Circlet, and Magus Robe.
  • Female-Exclusive Gear is Super Strong ๐Ÿ’ช: The Minerva Bustier is arguably the best body armor in the game, providing incredible defensive stats and elemental resistances. It can only be worn by Terra, Celes, and Relm.

D. The Character Compendium of Commands ๐Ÿ“–

This section provides a quick reference for the unique abilities of several key characters.

Sabin’s Blitzes ๐Ÿ‘Š

Blitz NameInput CommandDamage TypeEffect
Pummel ๐Ÿ‘ŠLeft, Right, LeftPhysicalSingle-target damage.
Aura Cannon ๐Ÿ’ฅDown, Down-Left, LeftMagical (Holy)Single-target damage.
Suplex ๐Ÿ‹๏ธX, Y, Down, UpPhysicalLifts and slams a single target. Fails on large enemies.
Fire Dance ๐Ÿ”ฅLeft, Down-Left, Down, Down-Right, RightMagical (Fire)Multi-target damage.
Mantra ๐Ÿง˜R, L, R, L, X, YHealingHeals party members (except Sabin) based on his current HP.
Air Blade ๐ŸŒช๏ธUp, Up-Right, Right, Down-Right, DownMagical (Wind)Multi-target damage.
Spiraler ๐ŸŒ€R, L, X, Y, Right, LeftHealingSacrifices Sabin to fully heal all other party members.
Phantom Rush ๐Ÿ‘ปLeft, Up-Left, Up, Up-Right, RightMagical (Non-elemental)Devastating, defense-ignoring single-target damage.

Edgar’s Tools ๐Ÿ”ง

Tool NameEffectTarget(s)Acquisition
Auto Crossbow ๐ŸนDefense-ignoring physical damageAll EnemiesDefault
Noiseblaster ๐Ÿ“ฃInflicts ConfuseAll EnemiesFigaro Castle Shop
Bioblaster โ˜ฃ๏ธInflicts Poison and deals damageAll EnemiesFigaro Castle Shop
Flash ๐Ÿ’กInflicts BlindAll EnemiesFigaro Castle Shop (post-Narshe battle)
Drill ๐Ÿ”ฉHigh power, defense-ignoring physical damageOne EnemyFigaro Castle Shop (post-Narshe battle)
Chainsaw ๐ŸชšHigh power physical damage, 25% chance of instant deathOne EnemyZozo (Clock puzzle)
Debilitator ๐Ÿ“‰Inflicts a random elemental weaknessOne EnemyFigaro Castle Shop (World of Ruin)
Air Anchor โš“Target dies the next time it takes an actionOne EnemyFanatics’ Tower

E. Gau’s Menagerie: The Complete Rage Guide ๐Ÿบ

Gau’s Rage list is immense, with 253 possible entries in most versions of the game. A full table is impractical here, but understanding the philosophy of Rage is key. Don’t just look for the strongest attack. The true power of Rage lies in the defensive properties and status immunities it grants. Below are some of the most strategically valuable Rages.

Monster NameKey AbilityKey Defensive PropertiesStrategic Use
Stray Cat ๐ŸˆCatscratch (4x physical damage)NoneThe go-to Rage for pure physical damage.
Magic Urn ๐ŸบCuraga (targets enemies)Absorbs all 8 elements; immune to most statuses.The ultimate defensive Rage. Makes Gau nearly invincible.
Io ๐ŸŒŸFlare StarAbsorbs Fire; immune to Water.Powerful damage that scales with the enemy’s level.
Tyrannosaur ๐Ÿฆ–MeteorAbsorbs Fire.A powerful, non-elemental multi-target spell.
Land Ray ๐Ÿ›ก๏ธMighty GuardAbsorbs Earth.The only way to get party-wide Protect and Shell from a Rage.
Peeper ํžWhite WindImmune to Water.Provides powerful party-wide healing based on Gau’s current HP.
Rafflesia ๐ŸŒธEntice (Charm)Absorbs Poison; immune to most statuses.Can lock down powerful enemies with the Charm status.
Intangir ๐Ÿ’คTransfusionAbsorbs all 8 elements; immune to most statuses.Another “invincible” Rage, but its attack sacrifices Gau. Useful in emergencies.

F. The Complete Bestiary & Boss Strategy Index ๐Ÿฒ

Here is the complete bestiary for Final Fantasy VI! ๐ŸŽฎ

Entries marked with โ— or ๐Ÿšจ are permanently missable. Critical (๐Ÿšจ) indicates an enemy that is exceptionally easy to miss, often appearing in a single room, as part of a one-time sequence, or as a component of a boss that must be defeated separately.


๐Ÿงญ World of Balance: Part 1 (Begin-Magitek Facility)

Bestiary #Monster NameBest Location / ScenarioMissable?
001Guard ๐Ÿ›ก๏ธNarshe (Prologue, WoB)โ— Yes
002Silver Lobo ๐ŸบNarshe (Prologue, WoB)โ— Yes
003Megalodoth ๐ŸฆฃNarshe (Prologue, WoB)โ— Yes
004Wererat ๐Ÿ€Narshe Mines (WoB)No (Veldt)
005Spritzer ๐Ÿ’งNarshe Mines (WoB)No (Veldt)
006Bandit ๐Ÿ’ฐNarshe Mines (WoB)No (Veldt)
007Leaf Bunny ๐Ÿ‡World Map (Figaro Area, WoB)No (Veldt)
008Darkwind ๐Ÿฆ‡World Map (Figaro Area, WoB)No (Veldt)
009Sand Ray ๐Ÿœ๏ธWorld Map (Figaro Desert, WoB)No (Veldt)
010Alacran ๐Ÿฆ‚World Map (Figaro Desert, WoB)No (Veldt)
011Foper ๐Ÿ‘๏ธSouth Figaro Cave (WoB)No (Veldt)
012Hornet ๐ŸSouth Figaro Cave (WoB)No (Veldt)
013Urok ๐Ÿ‘นSouth Figaro Cave (WoB)No (Veldt)
014Belmodar ๐ŸปWorld Map (South Figaro Area, WoB)No (Veldt)
015Unseelie ๐ŸงšWorld Map (South Figaro Area, WoB)No (Veldt)
016Mu ๐ŸนWorld Map (South Figaro Area, WoB)No (Veldt)
017Zaghrem ๐Ÿ—Mt. Kolts (WoB)No (Veldt)
018Trillium ๐ŸŒธMt. Kolts (WoB)No (Veldt)
019Gorgias ๐ŸฆMt. Kolts (WoB)No (Veldt)
020Cirpius ๐ŸฆMt. Kolts (WoB)No (Veldt)
021Lesser Lopros ๐ŸŒŠLethe River (WoB)No (Veldt)
022Nautiloid ๐Ÿฆ‘Lethe River (WoB)No (Veldt)
023Exocite ๐ŸฆŸLethe River (WoB)No (Veldt)
024Heavy Armor ๐Ÿค–South Figaro (Locke’s Scenario, WoB)โ— Yes
025Commander ๐ŸŽ–๏ธSouth Figaro Secret Passage (WoB)โ— Yes
026Vector Hound ๐Ÿ•South Figaro Secret Passage (WoB)โ— Yes
027Cartagra ๐ŸŒSouth Figaro Cave (Sabin’s Scenario, WoB)No (Veldt)
028Acrophies ๐Ÿ•ท๏ธSouth Figaro Cave (Sabin’s Scenario, WoB)No (Veldt)
029Gold Bear ๐ŸปSouth Figaro Cave (Sabin’s Scenario, WoB)No (Veldt)
030Valeor ๐Ÿฆ…Narshe Mines (Locke’s Scenario, WoB)No (Veldt)
031Wild Rat ๐Ÿ€Narshe Mines (Locke’s Scenario, WoB)No (Veldt)
032Stray Cat ๐ŸˆWorld Map (Doma Area, WoB)No (Veldt)
033Aepyornis ๐ŸฆWorld Map (Doma Area, WoB)No (Veldt)
034Nettlehopper ๐Ÿฆ—World Map (Doma Area, WoB)No (Veldt)
035Chippirabbit ๐Ÿ‡World Map (Doma Area, WoB)No (Veldt)
036Captain ๐ŸŽ–๏ธImperial Camp (Sabin’s Scenario, WoB)๐Ÿšจ Yes (Critical)
037Imperial Soldier ๐Ÿ›ก๏ธImperial Camp (Sabin’s Scenario, WoB)No (Veldt)
038Templar ๐Ÿ›ก๏ธImperial Camp (Sabin’s Scenario, WoB)No (Veldt)
039Satellite ๐Ÿ›ฐ๏ธImperial Camp (Monster-in-a-Box, WoB)๐Ÿšจ Yes (Critical)
040Ghost ๐Ÿ‘ปPhantom Forest (WoB)No (Veldt)
041Poplium ๐Ÿ‘ปPhantom Forest (WoB)No (Veldt)
042Cloud โ˜๏ธPhantom Train (WoB)โ— Yes
043Angel Whisper ๐Ÿ‘ผPhantom Train (WoB)โ— Yes
044Oversoul ๐Ÿ‘ปPhantom Train (WoB)โ— Yes
045Bomb ๐Ÿ’ฃPhantom Train (WoB)No (Veldt)
046Living Dead ๐ŸงŸPhantom Train (WoB)โ— Yes
047Apparition ๐Ÿ‘ปPhantom Train (Monster-in-a-Box, WoB)โ— Yes
048Siegfried ๐ŸคบPhantom Train (Monster-in-a-Box, WoB)โ— Yes
049Opinicus Fish ๐ŸŸBaren Falls (WoB)โ— Yes
050Anguiform ๐ŸSerpent Trench (WoB)No (Veldt)
051Aspiran ๐ŸSerpent Trench (WoB)No (Veldt)
052Actinian ๐ŸSerpent Trench (WoB)No (Veldt)
053Fidor ๐Ÿ•Narshe Battle (WoB)โ— Yes
054Corporal ๐Ÿ›ก๏ธNarshe Battle (WoB)โ— Yes
055Hunting Hound ๐Ÿ•Narshe Battle (WoB)โ— Yes
056Fossil Dragon ๐ŸฒWorld Map (Kohlingen Desert, WoB)No (Veldt)
057Vulture ๐Ÿฆ…World Map (Kohlingen Area, WoB)No (Veldt)
058Iron Fist ๐Ÿ‘ŠWorld Map (Kohlingen Area, WoB)No (Veldt)
059Bloodfang ๐ŸบWorld Map (Kohlingen Area, WoB)No (Veldt)
060Rock Wasp ๐ŸWorld Map (Kohlingen Area, WoB)No (Veldt)
061Paraladia ๐Ÿฆ…World Map (Kohlingen Area, WoB)No (Veldt)
062Harvester ๐Ÿค–Zozo (WoB)No (Veldt)
063Hill Gigas ๐Ÿ’ชZozo (WoB)No (Veldt)
064Gobbledygook ๐Ÿ’ƒZozo (WoB)No (Veldt)
065Veil Dancer ๐Ÿ’ƒZozo (WoB)No (Veldt)
066Stunner ๐ŸŽญOpera House Rafters (WoB)๐Ÿšจ Yes (Critical)
067Goetia ๐ŸŽญOpera House Rafters (WoB)๐Ÿšจ Yes (Critical)
068Litwor Chicken ๐Ÿ”World Map (Southern Continent, WoB)No (Veldt)
069Joker ๐ŸƒWorld Map (Southern Continent, WoB)No (Veldt)
070Don ๐Ÿ‘นWorld Map (Southern Continent, WoB)No (Veldt)
071Wyvern ๐ŸฒWorld Map (Southern Continent, WoB)No (Veldt)
072Grasswyrm ๐ŸWorld Map (Southern Continent, WoB)No (Veldt)
073Grenade ๐Ÿ’ฃWorld Map (Forest West of Veldt, WoB)โ— Yes
074Bug ๐ŸžWorld Map (Southern Continent Desert, WoB)No (Veldt)
075Onion Knight ๐Ÿง…Magitek Research Facility (WoB)โ— Yes
076Sergeant ๐ŸŽ–๏ธMagitek Research Facility (WoB)โ— Yes
077Belzecue ๐Ÿ˜ˆMagitek Research Facility (WoB)โ— Yes
078Proto Armor ๐Ÿค–Magitek Research Facility (WoB)โ— Yes
079Trapper ๐ŸชคMagitek Research Facility (WoB)โ— Yes
080Flan ๐ŸฎMagitek Research Facility (WoB)๐Ÿšจ Yes (Critical)
081General ๐ŸŽ–๏ธMagitek Research Facility (WoB)โ— Yes
082Destroyer ๐Ÿค–Magitek Research Facility (WoB)โ— Yes
083Lenergia ๐Ÿค–Magitek Research Facility (WoB)โ— Yes
084Magna Roader (Purple) ๐ŸŽ๏ธMagitek Research Facility (WoB)โ— Yes
085Magna Roader (Red) ๐ŸŽ๏ธMagitek Research Facility (WoB)โ— Yes
086Chaser ๐Ÿค–Magitek Facility (Minecart escape, WoB)๐Ÿšจ Yes (Critical)
087Pipsqueak ๐Ÿค–Magitek Facility (Minecart escape, WoB)๐Ÿšจ Yes (Critical)
088Outcast ๐ŸบCave to the Sealed Gate (WoB)โ— Yes
089Zombie Dragon ๐ŸงŸCave to the Sealed Gate (WoB)โ— Yes
090Antares ๐Ÿฆ‚Cave to the Sealed Gate (WoB)โ— Yes
091Lich ๐Ÿ‘ปCave to the Sealed Gate (WoB)โ— Yes
092Imperial Elite ๐Ÿ›ก๏ธVector Banquet (WoB)๐Ÿšจ Yes (Critical)
093Mega Armor ๐Ÿค–Vector Banquet (WoB)๐Ÿšจ Yes (Critical)
094Briareus ๐Ÿฆ…World Map (Thamasa Area, WoB)No (Veldt)
095Devourer ๐ŸœWorld Map (Thamasa Area, WoB)No (Veldt)
096Chimera ๐ŸฆWorld Map (Thamasa Area, WoB)No (Veldt)
097Intangir ๐ŸŒ€World Map (Triangle Island, WoB)No (Veldt)
098Balloon ๐ŸŽˆBurning House (Thamasa, WoB)๐Ÿšจ Yes (Critical)
099Bonnacon ๐Ÿ‚Esper Mountain (WoB)โ— Yes
100Land Grillon ๐Ÿฆ—Esper Mountain (WoB)โ— Yes
101Adamankary ๐ŸขEsper Mountain (WoB)โ— Yes
102Mandrake ๐ŸŒฟEsper Mountain (WoB)โ— Yes
103Venobennu ๐ŸEsper Mountain (WoB)โ— Yes
104Sky Armor โœˆ๏ธFloating Continent (WoB)โ— Yes
105Spitfire โœˆ๏ธFloating Continent (WoB)โ— Yes
106Brainpan ๐Ÿง Floating Continent (WoB)โ— Yes
107Misfit ๐Ÿ‘ปFloating Continent (WoB)โ— Yes
108Apocrypha ๐Ÿ“œFloating Continent (WoB)โ— Yes
109Dragon ๐ŸฒFloating Continent (WoB)โ— Yes
110Platinum Dragon ๐ŸฒFloating Continent (WoB)โ— Yes
111Behemoth ๐Ÿ˜ˆFloating Continent (WoB)โ— Yes
112Ninja ๐ŸฅทFloating Continent (Monster-in-a-Box, WoB)โ— Yes

๐Ÿ’ฅ World of Ruin (WoR)

Bestiary #Monster NameBest Location / ScenarioMissable?
113Naude ๐Ÿ•Š๏ธFloating Continent (WoB)๐Ÿšจ Yes (Critical)
114Fafnir ๐ŸฒWorld Map (Solitary Island, WoR)No (Veldt)
115Killer Mantis ๐Ÿฆ—World Map (Solitary Island, WoR)No (Veldt)
116Peeper ๐Ÿ‘๏ธWorld Map (Albrook Area, WoR)No (Veldt)
117Murussu ๐Ÿ™World Map (Albrook Area, WoR)No (Veldt)
118Gigantoad ๐ŸธWorld Map (Tzen Area, WoR)No (Veldt)
119Land Ray ๐Ÿœ๏ธWorld Map (Tzen Area, WoR)No (Veldt)
120Luna Wolf ๐ŸบWorld Map (Mobliz Area, WoR)No (Veldt)
121Black Dragon ๐ŸฒWorld Map (Mobliz Area, WoR)No (Veldt)
122Rukh ๐Ÿฆ…World Map (Mobliz Area, WoR)No (Veldt)
123Zokka ๐Ÿฆ‚Collapsing House (Tzen, WoR)๐Ÿšจ Yes (Critical)
124Nightwalker ๐ŸงŸCollapsing House (Tzen, WoR)๐Ÿšจ Yes (Critical)
125Scorpion ๐Ÿฆ‚Collapsing House (Tzen, WoR)๐Ÿšจ Yes (Critical)
126Delta Beetle ๐ŸžWorld Map (Nikeah/S. Figaro Area, WoR)No (Veldt)
127Vampire Thorn ๐Ÿฆ‡World Map (Nikeah/S. Figaro Area, WoR)No (Veldt)
128Lizard ๐ŸฆŽWorld Map (Kohlingen Area, WoR)No (Veldt)
129Devoahan ๐Ÿฆ…World Map (Kohlingen Area, WoR)No (Veldt)
130Sandhorse ๐ŸดWorld Map (Figaro Desert, WoR)No (Veldt)
131Cancer ๐Ÿฆ€Figaro Cave (WoR)No (Veldt)
132Oceanus ๐ŸขFigaro Cave (WoR)No (Veldt)
133Desert Hare ๐Ÿ‡Figaro Cave (WoR)No (Veldt)
134Humpty ๐ŸฅšDarill’s Tomb (WoR)No (Veldt)
135Cruller ๐Ÿ’€Darill’s Tomb (WoR)No (Veldt)
136Dropper ๐Ÿ’งDarill’s Tomb (WoR)No (Veldt)
137Neck Hunter ๐Ÿฆ’Darill’s Tomb (WoR)No (Veldt)
138Dante ๐ŸšถMt. Zozo (WoR)No (Veldt)
139Bogy ๐Ÿ‘ปMt. Zozo (WoR)No (Veldt)
140Marchosias ๐ŸบMt. Zozo (WoR)No (Veldt)
141Deepeye ๐Ÿ‘๏ธMt. Zozo (WoR)No (Veldt)
142Mousse ๐ŸฎWorld Map (Thamasa Area, WoR)No (Veldt)
143Borghese ๐Ÿ‘นWorld Map (Thamasa Area, WoB)No (Veldt)
144Malboro ๐ŸคขWorld Map (Thamasa Area, WoB)No (Veldt)
145Cloudwraith โ˜๏ธCave on the Veldt (WoR)No (Veldt)
146Exoray ๐ŸŒธCave on the Veldt (WoR)No (Veldt)
147Skeletal Horror ๐Ÿ’€Cave on the Veldt (WoR)No (Veldt)
148Mugbear ๐ŸปCave on the Veldt (WoR)No (Veldt)
149Devil Fist ๐Ÿ‘ŠOwzer’s Mansion (WoR)No (Veldt)
150Luridan ๐Ÿ’ƒOwzer’s Mansion (WoR)No (Veldt)
151Punisher ๐Ÿ˜ˆOwzer’s Mansion (WoR)No (Veldt)
152Glasya Labolas ๐Ÿ˜ˆOwzer’s Mansion (WoR)No (Veldt)
153Gorgimera ๐ŸฆWorld Map (Maranda Desert, WoR)No (Veldt)
154Twinscythe ๐Ÿฆ—World Map (Narshe Area, WoR)No (Veldt)
155Death Warden ๐Ÿ‘ปNarshe (WoR)No (Veldt)
156Misty ๐Ÿ‘ปNarshe (WoR)No (Veldt)
157Rafflesia ๐ŸŒธOwzer’s Mansion (WoR)๐Ÿšจ Yes (Critical)
158Still Life ๐Ÿ–ผ๏ธOwzer’s Mansion (WoR)๐Ÿšจ Yes (Critical)
159Coeurl Cat ๐ŸˆWorld Map (Narshe Area, WoR)No (Veldt)
160Crusher ๐Ÿ‘นWorld Map (Narshe Area, WoR)No (Veldt)
161Blade Dancer ๐Ÿ’ƒPhoenix Cave (WoR)No (Veldt)
162Caladrius ๐ŸฆPhoenix Cave (WoR)No (Veldt)
163Ouroboros ๐ŸPhoenix Cave (WoR)No (Veldt)
164Face ๐Ÿ’€Phoenix Cave (WoR)No (Veldt)
165Zeveak ๐Ÿฆ…Phoenix Cave (WoR)No (Veldt)
166Seaflower ๐ŸŒธPhoenix Cave (WoR)No (Veldt)
167Galypdes ๐Ÿฆ…Phoenix Cave (WoR)No (Veldt)
168Necromancer ๐Ÿ‘ปPhoenix Cave (WoR)No (Veldt)
169Clymenus ๐Ÿ‘นPhoenix Cave (WoR)No (Veldt)
170Chaos Dragon ๐ŸฒPhoenix Cave (WoR)No (Veldt)
171Brachiosaur ๐Ÿฆ•Dinosaur Forest (WoR)No
172Tyrannosaur ๐Ÿฆ–Dinosaur Forest (WoR)No (Veldt)
173Tumbleweed ๐Ÿ‚World Map (Maranda Desert, WoR)No (Veldt)
174Leap Frog ๐ŸธWorld Map (Forest N of Veldt, WoR)No (Veldt)
175Slagworm ๐Ÿ›World Map (Desert S of Maranda, WoR)No
176Cactuar ๐ŸŒตWorld Map (Desert S of Maranda, WoR)No
177Crawler ๐Ÿ›World Map (Triangle Island, WoR)No (Veldt)
178Sprinter ๐Ÿค–World Map (Triangle Island, WoR)No (Veldt)
179Basilisk ๐ŸฆŽWorld Map (Triangle Island, WoR)No (Veldt)
180Lycaon ๐ŸบWorld Map (Triangle Island, WoR)No (Veldt)
181Greater Mantis ๐Ÿฆ—World Map (Narshe Area, WoR)No (Veldt)
182Test Rider ๐Ÿค–Narshe (Mog’s Cave, WoR)No (Veldt)
183Wizard ๐Ÿง™Narshe (Mog’s Cave, WoR)No (Veldt)
184Lukhavi ๐Ÿฆ…World Map (WoR)No
185Magna Roader (Yellow) ๐ŸŽ๏ธNarshe (Mog’s Cave, WoR)No (Veldt)
186Magna Roader (Brown) ๐ŸŽ๏ธNarshe (Mog’s Cave, WoR)No (Veldt)
187Psychos ๐Ÿ˜ˆYeti’s Cave (WoR)No (Veldt)
188Garm ๐ŸบYeti’s Cave (WoR)No (Veldt)
189Tonberry ๐Ÿ”ชYeti’s Cave (WoR)No
190Onion Dasher ๐Ÿง…Yeti’s Cave (WoR)No (Veldt)
191Anemone ๐ŸŒธYeti’s Cave (WoR)No (Veldt)
192Illuyankas ๐ŸฒYeti’s Cave (WoR)No (Veldt)
193Knotty ๐Ÿ˜ˆYeti’s Cave (WoR)No (Veldt)
194Tzakmaqiel ๐Ÿ‘ปYeti’s Cave (WoR)No (Veldt)
195Zone Eater ๐Ÿ•ณ๏ธZone Eater’s Belly (WoR)No
196Vasegiatta ๐Ÿ‘นZone Eater’s Belly (WoR)No (Veldt)
197Gloomwind โ˜๏ธZone Eater’s Belly (WoR)No (Veldt)
198Purusa ๐Ÿ˜Zone Eater’s Belly (WoR)No (Veldt)
199Convert ๐Ÿ‘ปZone Eater’s Belly (WoR)No (Veldt)
200Kamui ๐ŸบZone Eater’s Belly (WoR)No (Veldt)
201Wartpuck ๐ŸธZone Eater’s Belly (WoR)No (Veldt)
202Shambling Corpse ๐ŸงŸZone Eater’s Belly (WoR)No (Veldt)
203Amduscias ๐Ÿ˜ˆZone Eater’s Belly (WoR)No (Veldt)
204Baalzephon ๐Ÿ˜ˆAncient Castle (WoR)No (Veldt)
205Samurai ๐Ÿ‡ฏ๐Ÿ‡ตAncient Castle (WoR)No (Veldt)
206Al Jabr ๐Ÿ’€Ancient Castle (WoR)No (Veldt)
207Suriander ๐ŸขAncient Castle (WoR)No (Veldt)
208Weredragon ๐ŸฒCyan’s Dreamscape (WoR)๐Ÿšจ Yes (Critical)
209Schmidt ๐Ÿค–Cyan’s Dreamscape (WoR)๐Ÿšจ Yes (Critical)
210Pluto Armor ๐Ÿค–Cyan’s Dreamscape (WoR)๐Ÿšจ Yes (Critical)
211Alluring Rider ๐Ÿ’ƒCyan’s Dreamscape (WoR)๐Ÿšจ Yes (Critical)
212Pandora ๐Ÿ“ฆCyan’s Dreamscape (WoR)๐Ÿšจ Yes (Critical)
213Parasite ๐Ÿ›Cyan’s Dreamscape (WoB)๐Ÿšจ Yes (Critical)
214Coco ๐Ÿ‘ปCyan’s Dreamscape (WoB)๐Ÿšจ Yes (Critical)
215Io ๐Ÿ‘ปCyan’s Dreamscape (WoB)๐Ÿšจ Yes (Critical)
216Armored Weapon ๐Ÿค–Ebot’s Rock (WoR)No (Veldt)
217Lunatys ๐ŸŒ™Ebot’s Rock (WoR)No (Veldt)
218Figaro Lizard ๐ŸฆŽEbot’s Rock (WoR)No (Veldt)
219Devil ๐Ÿ˜ˆEbot’s Rock (WoR)No (Veldt)
220Enuo ๐Ÿ˜ˆEbot’s Rock (WoR)No (Veldt)
221Magic Urn ๐ŸบCultists’ Tower (WoR)No
222Level 10 Magic ๐Ÿ”ŸCultists’ Tower (WoR)No (Veldt)
223Level 20 Magic 2๏ธโƒฃ0๏ธโƒฃCultists’ Tower (WoR)No (Veldt)
224Level 30 Magic 3๏ธโƒฃ0๏ธโƒฃCultists’ Tower (WoR)No (Veldt)
225Level 40 Magic 4๏ธโƒฃ0๏ธโƒฃCultists’ Tower (WoR)No (Veldt)
226Level 50 Magic 5๏ธโƒฃ0๏ธโƒฃCultists’ Tower (WoB)No (Veldt)
227Level 60 Magic 6๏ธโƒฃ0๏ธโƒฃCultists’ Tower (WoB)No (Veldt)
228Level 70 Magic 7๏ธโƒฃ0๏ธโƒฃCultists’ Tower (WoB)No (Veldt)
229Level 80 Magic 8๏ธโƒฃ0๏ธโƒฃCultists’ Tower (WoB)No (Veldt)
230Level 90 Magic 9๏ธโƒฃ0๏ธโƒฃCultists’ Tower (WoB)No (Veldt)
231Landworm ๐Ÿ›Kefka’s Tower (WoR)No (Veldt)
232Duelist ๐ŸคบKefka’s Tower (WoR)No (Veldt)
233Yojimbo ๐Ÿ‡ฏ๐Ÿ‡ตKefka’s Tower (WoR)No (Veldt)
234Dark Force ๐Ÿ‘ปKefka’s Tower (WoR)No (Veldt)
235Great Malboro ๐ŸคขKefka’s Tower (WoR)No (Veldt)
236Vector Lythos ๐Ÿ‘นKefka’s Tower (WoR)No (Veldt)
237Primeval Dragon ๐ŸฒKefka’s Tower (WoR)No (Veldt)
238Great Behemoth ๐Ÿ˜ˆKefka’s Tower (WoR)No (Veldt)
239Vector Chimera ๐ŸฆKefka’s Tower (WoR)No (Veldt)
240Fortis ๐Ÿค–Kefka’s Tower (WoR)No (Veldt)
241Demon Knight ๐Ÿ˜ˆKefka’s Tower (WoR)No (Veldt)
242Mover ๐ŸŒ€Kefka’s Tower (WoR)No
243Fiend Dragon ๐ŸฒKefka’s Tower (WoR)No (Veldt)
244Iron Giant ๐Ÿค–Kefka’s Tower (WoR)No (Veldt)
245Behemoth King (Undead) ๐ŸงŸKefka’s Tower (WoR)No (Veldt)
246Outsider ๐ŸคบKefka’s Tower (WoR)No (Veldt)
247Cherry ๐ŸŒธKefka’s Tower (WoR)No (Veldt)
248Golem (Monster) ๐Ÿ—ฟKefka’s Tower (WoR)No (Veldt)
249Figure ๐Ÿ–ผ๏ธKefka’s Tower (WoR)No (Veldt)
250Scrapper ๐Ÿค–Kefka’s Tower (WoR)No (Veldt)
251Innoc ๐Ÿค–Kefka’s Tower (WoR)No (Veldt)
252Skeptic ๐Ÿค–Kefka’s Tower (WoR)No (Veldt)
253Prometheus ๐Ÿค–Kefka’s Tower (WoR)No (Veldt)
254Retainer ๐Ÿ›ก๏ธKefka’s Tower (WoR)No (Veldt)
255Hemophyte ๐ŸฉธKefka’s Tower (WoR)No (Veldt)
256Critic ๐ŸŽญKefka’s Tower (WoR)No (Veldt)
257Madame ๐Ÿ’ƒKefka’s Tower (WoR)No (Veldt)
258Junk ๐Ÿค–Kefka’s Tower (WoR)No (Veldt)
259Didalos ๐Ÿค–Kefka’s Tower (WoR)No (Veldt)
260Abaddon ๐Ÿ˜ˆKefka’s Tower (WoR)No (Veldt)
261Muud Suud ๐Ÿ‘นKefka’s Tower (WoR)No (Veldt)
262Daedalus ๐Ÿค–Kefka’s Tower (WoR)No (Veldt)
263Ahriman ๐Ÿ‘๏ธKefka’s Tower (WoR)No (Veldt)
264Death Machine ๐Ÿค–Kefka’s Tower (WoR)No (Veldt)

โš”๏ธ Bosses and Special Encounters

Bestiary #Monster NameBest Location / ScenarioMissable?
265Guard Leader ๐Ÿ›ก๏ธNarshe Mines (WoB)โ— Yes
266Magitek Armor ๐Ÿค–Figaro Castle (WoB)โ— Yes
267Ymir ๐ŸŒNarshe Mines (WoB)โ— Yes
268Ipooh ๐ŸปMt. Kolts (WoB)โ— Yes
269Vargas ๐Ÿ’ชMt. Kolts (WoB)โ— Yes
270Tunnel Armor ๐Ÿค–Narshe Mines (Locke’s Scenario, WoB)โ— Yes
271Leader ๐ŸŽ–๏ธImperial Camp (Sabin’s Scenario, WoB)โ— Yes
272Phantom Train ๐Ÿš‚Phantom Train (WoB)โ— Yes
273Kefka ๐ŸคกDoma Castle (Sabin’s Scenario, WoB)โ— Yes
274Rizopas ๐Ÿ™Baren Falls (WoB)โ— Yes
275Hell’s Rider ๐Ÿ‡Narshe Battle (WoB)โ— Yes
276Kefka ๐ŸคกNarshe Battle (WoB)โ— Yes
277Dadaluma ๐Ÿ’ชZozo (WoB)โ— Yes
278Ultros (1) ๐Ÿ™Opera House (WoB)โ— Yes
279Ifrit ๐Ÿ”ฅMagitek Research Facility (WoB)โ— Yes
280Shiva โ„๏ธMagitek Research Facility (WoB)โ— Yes
281Number 024 ๐Ÿค–Magitek Research Facility (WoB)โ— Yes
282Number 128 ๐Ÿค–Magitek Research Facility (WoB)โ— Yes
283Left Blade ๐Ÿ—ก๏ธMagitek Research Facility (WoB)๐Ÿšจ Yes (Critical)
284Right Blade ๐Ÿ—ก๏ธMagitek Research Facility (WoB)๐Ÿšจ Yes (Critical)
285Crane (Left) ๐Ÿ—๏ธVector (WoB)โ— Yes
286Crane (Right) ๐Ÿ—๏ธVector (WoB)โ— Yes
287Flame Eater ๐Ÿ”ฅBurning House (Thamasa, WoB)โ— Yes
288Ultros (2) ๐Ÿ™Esper Mountain (WoB)โ— Yes
289Typhon ๐Ÿ’จEsper Mountain (WoB)No
290Ultros (3) ๐Ÿ™Floating Continent (WoB)โ— Yes
291Air Force โœˆ๏ธFloating Continent (WoB)โ— Yes
292Laser Gun ๐Ÿ’ฅFloating Continent (WoB)๐Ÿšจ Yes (Critical)
293Missile Bay ๐Ÿ’ฅFloating Continent (WoB)๐Ÿšจ Yes (Critical)
294Bit ๐Ÿ›ฐ๏ธFloating Continent (WoB)๐Ÿšจ Yes (Critical)
295Gigantos ๐Ÿ’ชFloating Continent (Monster-in-a-Box, WoB)โ— Yes
296Ultima Weapon ๐Ÿค–Floating Continent (WoB)โ— Yes
297Nelapa ๐Ÿ˜ˆFloating Continent (WoB)โ— Yes
298Phunbaba (1) ๐Ÿ’จMobliz (WoR)โ— Yes
299Tentacle (Top Left) ๐Ÿฆ‘Figaro Cave (WoR)No
300Tentacle (Top Right) ๐Ÿฆ‘Figaro Cave (WoR)No
301Tentacle (Bottom Left) ๐Ÿฆ‘Figaro Cave (WoR)No
302Tentacle (Bottom Right) ๐Ÿฆ‘Figaro Cave (WoR)No
303Presenter ๐ŸŽDarill’s Tomb (WoR)No
304Dullahan ๐Ÿ‘ปDarill’s Tomb (WoR)No
305Storm Dragon ๐ŸฒMt. Zozo (WoR)No
306Phunbaba (2) ๐Ÿ’จMobliz (WoR)โ— Yes
307SrBehemoth ๐Ÿ˜ˆCave on the Veldt (WoR)No
308Chadarnook (Demon) ๐Ÿ–ผ๏ธOwzer’s Mansion (WoR)No
309Chadarnook (Goddess) ๐Ÿ–ผ๏ธOwzer’s Mansion (WoR)No
310Red Dragon ๐ŸฒPhoenix Cave (WoR)No
311Humbaba ๐Ÿ‘นWorld Map (WoR)No
312Phunbaba (3) ๐Ÿ’จWorld Map (WoR)No
313Phunbaba (4) ๐Ÿ’จMobliz (WoR)No
314Ice Dragon ๐ŸฒNarshe (WoR)No
315Tritoch ๐Ÿ’ŽNarshe (WoR)No
316Umaro ๐ŸปNarshe (Yeti’s Cave, WoR)No
317Laragorn ๐Ÿ˜ดCyan’s Dreamscape (WoR)โ— Yes
318Curley ๐Ÿ˜ดCyan’s Dreamscape (WoR)โ— Yes
319Moe ๐Ÿ˜ดCyan’s Dreamscape (WoR)โ— Yes
320Wrexsoul ๐Ÿ‘ปCyan’s Dreamscape (WoR)โ— Yes
321Soul Saver ๐Ÿ‘ปCyan’s Dreamscape (WoR)๐Ÿšจ Yes (Critical)
322Hidon ๐ŸงŸEbot’s Rock (WoR)No
323Hidonite (x4) ๐ŸงŸEbot’s Rock (WoR)No
This entry number is often skipped in lists, as it refers to the multiple Hidonite enemies.
324Magic Master ๐Ÿง™Cultists’ Tower (WoR)No
325Blue Dragon ๐ŸฒAncient Castle (WoR)No
326Katana Soul ๐Ÿ‡ฏ๐Ÿ‡ตAncient Castle (Monster-in-a-Box, WoR)No
327Master Tonberry ๐Ÿ”ชYeti’s Cave (WoR)No
328Earth Dragon ๐ŸฒOpera House (WoR)No
329Doom Gaze ๐Ÿ‘๏ธWorld Map (WoR)No
330Holy Dragon ๐ŸฒCultists’ Tower (WoR)No
331Fiend ๐Ÿ˜ˆKefka’s Tower (WoR)No
332Goddess ๐Ÿ’ƒKefka’s Tower (WoR)No
333Demon ๐Ÿ‘นKefka’s Tower (WoR)No
334Skull Dragon ๐ŸฒKefka’s Tower (WoR)No
335Inferno ๐Ÿ”ฅKefka’s Tower (WoR)No
336Ketu ๐Ÿ”ฅKefka’s Tower (WoR)No
337Rahu ๐Ÿ”ฅKefka’s Tower (WoR)No
338Guardian ๐Ÿค–Kefka’s Tower (WoR)No
339Ultima Buster ๐Ÿค–Kefka’s Tower (WoR)No
340Gold Dragon ๐ŸฒKefka’s Tower (WoR)No
341Visage ๐Ÿ˜‡Kefka’s Tower (Final Battle, WoR)No
342Long Arm ๐Ÿ’ชKefka’s Tower (Final Battle, WoR)No
343Short Arm ๐Ÿ’ชKefka’s Tower (Final Battle, WoR)No
344Hit ๐Ÿ’ฅKefka’s Tower (Final Battle, WoR)No
345Magic ๐Ÿช„Kefka’s Tower (Final Battle, WoR)No
346Tiger ๐Ÿ…Kefka’s Tower (Final Battle, WoR)No
347Machine ๐Ÿค–Kefka’s Tower (Final Battle, WoR)No
348Power ๐Ÿ’ชKefka’s Tower (Final Battle, WoR)No
349Lady ๐Ÿ’ƒKefka’s Tower (Final Battle, WoR)No
350Rest ๐Ÿ˜ดKefka’s Tower (Final Battle, WoR)No
351Kefka ๐ŸคกKefka’s Tower (Final Battle, WoR)No

When facing any new enemy or boss, remember the universal “Scan” strategy:

  • Use the Libra Spell or Scan Lore: This will reveal the target’s HP, MP, and elemental weaknesses.
  • Exploit Weaknesses: The damage formula in Final Fantasy VI Pixel Remaster heavily rewards hitting an elemental weakness, doubling your damage. A Fira spell against an Ice-weak enemy is often more effective than a more powerful but non-elemental spell.
  • Status Effects are Your Friend: Don’t underestimate the power of status effects. Slow can give you a massive advantage in the action economy. Stop can completely neutralize a dangerous foe. Berserk can shut down an enemy mage by forcing it to use weak physical attacks.
  • The Vanish-Doom Trick ๐Ÿ‘ป: A famous exploit in the original versions of the game involves casting the Vanish spell on an enemy, which makes them immune to physical attacks but guarantees that the next magic spell will hit. The game’s code mistakenly allows this to bypass instant-death immunity. Therefore, casting Vanish and then Doom or Banish (X-Zone) will instantly kill almost any enemy in the game, including many bosses. This exploit was fixed in later versions like the Pixel Remaster.

Hey there! ๐Ÿ‘‹ This guide is 100% for the Final Fantasy VI Pixel Remaster. It’s super important to know that this version has some big changes from the old SNES and GBA versions.

To help you get that 100% completion ๐Ÿ†, here are the two biggest things you must know:

  1. No GBA Bonus Content! ๐Ÿšซ This version is all about the original game. That means no bonus dungeon (Dragon’s Den) ๐Ÿ‰, no extra Espers (bye, Gilgamesh! ๐Ÿ‘‹), and none of those extra monsters. Any guides you see talking about that stuff are for the wrong game.
  2. They Fixed the Big Glitches! ๐Ÿ› ๏ธ All those old game-breaking bugs? Gone. The most famous one, “Vanish/Doom” (where you’d make an enemy invisible ๐Ÿ‘ป and then use $Doom$ for an instant kill), is completely gone. โ˜ ๏ธ This changes everything for tough bosses like Intangir and Magic Master. You gotta fight ’em for real now! ๐Ÿ’ช

Also, lots of old bestiary guides online won’t match up with the monster numbers or names in this version. ๐Ÿงพ The in-game list has 346 monsters. This guide is your new checklist to get ’em all! ๐Ÿ’ฏ

๐Ÿพ Part I: The Complete Pixel Remaster Bestiary (#001-346) ๐Ÿพ

This part is all about filling that 346-entry bestiary and grabbing the “Field Research – Professional” achievement! ๐Ÿ†

๐Ÿ“‹ Section 1.1: Bestiary Completionist’s Master Checklist

Hereโ€™s a peek at what the full 346-monster list looks like. The most important part of this guide is the “Missable Monster” list in the next section, so pay attention! ๐Ÿ‘‡

Table 1: Master Bestiary Checklist (Sample)

Bestiary #Monster NameBest Location / ScenarioMissable?
001GuardNarshe (Prologue, WoB)Yes โ—
002Silver LoboNarshe (Prologue, WoB)Yes โ—
003MegalodothNarshe (Prologue, WoB)Yes โ—
004WereratNarshe Mines (WoB)No (Veldt ๐Ÿ‘)
005SpritzerNarshe Mines (WoB)No (Veldt ๐Ÿ‘)
024Heavy ArmorSouth Figaro (Locke’s Scenario, WoB)Yes โ—
025CommanderSouth Figaro Secret Passage (WoB)Yes โ—
026Vector HoundSouth Figaro Secret Passage (WoB)Yes โ—
036CaptainImperial Camp (Sabin’s Scenario, WoB)Yes โ€ผ๏ธ
037Imperial SoldierImperial Camp (Sabin’s Scenario, WoB)No (Veldt ๐Ÿ‘)
038TemplarImperial Camp (Sabin’s Scenario, WoB)No (Veldt ๐Ÿ‘)
066StunnerOpera House Rafters (WoB)Yes โ€ผ๏ธ
067GoetiaOpera House Rafters (WoB)Yes โ€ผ๏ธ
273KefkaDoma Castle (Sabin’s Scenario, WoB)Yes โ—
274DadalumaZozo (WoB)Yes โ—
277IfritMagitek Research Facility (WoB)Yes โ—
278ShivaMagitek Research Facility (WoB)Yes โ—
279Number 024Magitek Research Facility (WoB)Yes โ—
280Number 128Magitek Research Facility (WoB)Yes โ—

๐Ÿƒโ€โ™‚๏ธ Section 1.2: The Missable Monster Field Guide (Chronological)

To get 100% in your bestiary, you just need to fight a monster once. Easy, right? Well… ๐Ÿ˜… a ton of monsters only show up in one-time-only locations โณ. If you miss one, your only backup is finding it on the Veldt. But some monsters don’t even show up on the Veldt! ๐Ÿ˜ฑ If you miss one of those, your 100% run is over for that save file. ๐Ÿ˜ญ

Here’s your step-by-step guide to make sure you don’t miss these crucial, permanently missable monsters.

  • ๐Ÿปโ€โ„๏ธ Narshe Prologue: The encounters Guard (#001), Silver Lobo (#002), and Megalodoth (#003) are part of the intro. While you can find them on the Veldt, it’s just good practice to fight ’em here.
  • ๐Ÿ’ฐ South Figaro (Locke’s Scenario): While sneaking through South Figaro as Locke, you’ve gotta find Heavy Armor (#024), Commander (#025), and Vector Hound (#026). They’re in the town and secret passages.
  • ๐Ÿ•๏ธ Imperial Camp (Sabin’s Scenario): This is your first super critical checkpoint. You must encounter Captain (#036), Imperial Soldier (#037), and Templar (#038).
    • โ€ผ๏ธ CRITICAL WARNING: The Captain (#036) monster does not show up on the Veldt. If you miss him here, you can’t ever get 100% on this playthrough. No do-overs!
  • ๐Ÿ‘ป Phantom Forest / Train: Ghost (#040) and Poplium (#041) are only in the forest. The ghouls on the Phantom Train, like Oversoul (#122), are also one-time-only.
  • ๐ŸŽญ Opera House: This one is so easy to miss! During the part where Locke clears rats from the rafters, you’ll fight Stunner (#066) and Goetia (#067). These little pests ๐Ÿ€ are only here. They aren’t on the Veldt. Miss them, and your 100% run is toast.
  • ๐Ÿญ Vector (Magitek Factory Approach): After that minecart ride and the boss fight with Number 128, you’ll land near a save point.
    • โ€ผ๏ธ CRITICAL WARNING: The monster Chaser (#???) is a regular random battle, but it only appears on this one screen right by the save point. You must run around right here until you fight one.
  • โ˜๏ธ Floating Continent: This is it! The big point of no return for the first half of the game. You have to fight all the local monsters (like Brainpan, Gigantos, Misfit) before you fight AtmaWeapon and leave. Once the world goes ๐Ÿ’ฅ, they’re gone (though most do show up on the Veldt).

๐Ÿ’ก Section 1.3: Tactical Monster Analysis (Select Entries)

Intangir (#097) ๐Ÿ‘ป

  • Location: Triangle Island (WoB).
  • Analysis: This is like the first “superboss” of the WoB. It starts invisible and you can’t target it. The old Vanish/Doom trick worked on him. Not anymore!
  • Behavior: Hitting him with any physical attack makes him visible, and he’ll immediately counter with $Meteor$ โ˜„๏ธ, which will probably wipe you out. ๐Ÿ’€
  • Pixel Remaster Strategy 1 (MP Kill): ๐Ÿ‘ This is the safe, “real” way to win. He has a ton of MP (16,000!). Use $Rasp$ and $Osmose$ to drain it all. It takes a long time โณ, but he’ll never attack. When he hits 0 MP, he just… dies.
  • Pixel Remaster Strategy 2 (Stop-Lock): ๐Ÿ›‘ Cast the $Stop$ spell. It’ll hit him even while he’s invisible! This makes him appear and freezes him. Unload all your damage (Drill, Aura Cannon, etc.) while he’s frozen. When $Stop$ wears off, he’ll turn invisible again. Just cast $Stop$ again and repeat!

Cactuar (#105) ๐ŸŒต

  • Location: Desert south of Maranda (WoR).
  • Analysis: Cactuar has super high Evasion, so normal attacks will always miss. Its “1000 Needles” attack always hits for exactly 1,000 damage. ๐ŸŽฏ
  • Pixel Remaster Strategy: You need attacks that can’t miss.
    • ๐Ÿ”ง Edgar’s Drill or Chain Saw Tools.
    • โš”๏ธ Sabin’s Blitz commands.
    • ๐Ÿฅท Shadow’s Shurikens or other Throw items.
  • Note: The “Gigantuar” (Giant Cactuar) boss ๐ŸŒต and its Esper quest from the GBA version are not in this version of the game.

Slagworm (#103) ๐Ÿ›

  • Location: Desert south of Maranda (WoR).
  • Analysis: A great monster for late-game EXP and AP grinding. It’s weak to Ice ๐ŸงŠ. You can beat it fast with $Blizzaga$ or Ice-elemental attacks.

Magic Urn (#216) ๐Ÿบ

  • Location: Cultists’ Tower (WoR). One room in this tower has a 100% chance to find ’em.
  • Analysis: You’re not supposed to fight it. It absorbs all elements and blocks all status effects. It’ll even heal your party!
  • Pixel Remaster Strategy: Do not attack it! ๐Ÿšซ Don’t use an Elixir on it (that’s a different FF game! ๐Ÿ˜‰). Just… wait. ๐Ÿง˜ After a few turns, it’ll run away. That’s all you need to get its bestiary entry.
  • Tactical Note: If you have Gau, this is maybe the best Rage in the entire game to learn. The “Magic Urn” Rage makes Gau absorb all elements and immune to all status effects. He’s basically invincible! ๐Ÿ›ก๏ธ

โš”๏ธ Part II: Chronological Boss Strategy Index โš”๏ธ

Here’s how to beat every major boss, in order! All these strategies are updated for the Final Fantasy VI Pixel Remaster (no cheap exploits! ๐Ÿ˜œ).

โ˜€๏ธ Section 2.1: World of Balance Campaign Bosses

Boss: Whelk ๐ŸŒ

  • Location: Narshe Mines
  • Stats: HP: 1,600; Weakness: Fire ๐Ÿ”ฅ
  • Abilities Analysis: This boss is basically a tutorial. It hides its head in its shell. Attacking the shell makes it counter with a powerful party-wide $Megavolt$ โšก attack.
  • Optimal Strategy: Attack the head only. Use Terra’s TekMissile or $Fire$ spell, and have Vicks and Wedge use Fire Beams. When the head hides, stop attacking and just wait. โœ‹ Wait ’til it pops back out, then hit it again.

Boss: Marshal ๐ŸŽ–๏ธ

  • Location: Narshe
  • Stats: HP: 420; Weakness: Fire ๐Ÿ”ฅ, Poison โ˜ ๏ธ
  • Abilities Analysis: This is just a tutorial for Mog’s Dance command.
  • Optimal Strategy: Have Mog use his Dusk Requiem Dance. ๐Ÿ’ƒ The battle will be over almost instantly. This fight is important for getting Marshal on the Veldt.

Boss: Magitek Armor (x2) ๐Ÿค–

  • Location: Narshe
  • Stats: HP: 210; Weakness: Thunder โšก, Water ๐Ÿ’ง
  • Optimal Strategy: Have Edgar use his Auto Crossbow Tool ๐ŸŽฏ, which hits both targets. Terra can help with $Thunder$ or $Fire$ magic.

Boss: Vargas ๐Ÿ‘Š

  • Location: Mt. Koltz
  • Stats: HP: 11,600; Weakness: Poison โ˜ ๏ธ (with 2x Ipooh)
  • Abilities Analysis: A two-phase fight. In Phase 2, Vargas uses “Doom Fist,” a timed insta-death attack. ๐Ÿ˜ฑ
  • Optimal Strategy:
    • Phase 1 (Full Party): Focus all damage on the two Ipooh (bears) ๐Ÿป and beat them first. Use Edgar’s Auto Crossbow, Locke’s Attack, and Terra’s $Fire$.
    • Phase 2 (Sabin Solo): After a story moment, Sabin will face Vargas alone. Vargas will start charging “Doom Fist.” You must use Sabin’s Raging Fist Blitz (inputs: Left, Right, Left). โฌ…๏ธโžก๏ธโฌ…๏ธ The Final Fantasy VI Pixel Remaster handily shows your inputs on-screen! ๐Ÿ‘ Nailing the Blitz ends the fight.

Boss: Ultros (1st Encounter) ๐Ÿ™

  • Location: Lethe River
  • Stats: HP: 3,000; Weakness: Fire ๐Ÿ”ฅ, Thunder โšก
  • Party & Equipment Setup: Move everyone (Terra, Edgar, Sabin, Banon) to the Back Row. Their main attacks (Magic, Tools, Blitz) ignore row, but this will halve the damage from Ultros’s physical “Tentacle” attack. ๐Ÿ’ฅ
  • Abilities Analysis: “Tentacle” (physical) and “Ink” (causes Darkness ๐Ÿ˜ต). Ultros hits way harder in this version.
  • Optimal Strategy: This is a survival fight. Banon must stay alive. Have Banon use his Pray command ๐Ÿ™ every single turn to heal the party. Have Terra cast $Fire$, Edgar use Auto Crossbow, and Sabin use Aura Cannon. Don’t worry about the Darkness status; it won’t affect these abilities.

Boss: Tunnel Armr DRILL

  • Location: South Figaro Cave (Locke’s Scenario)
  • Stats: HP: 1,300; Weakness: Water ๐Ÿ’ง, Thunder โšก
  • Abilities Analysis: Uses magic ($Fire$, $Thunder$) and a strong physical “Drill” attack.
  • Optimal Strategy (Intended): This fight is a tutorial for Celes’s Runic ๐Ÿ’ซ command. Have Celes use Runic every turn. This will absorb all of Tunnel Armr’s magic, give Celes MP back, and block most of its attacks. Locke should attack and use $Potions$. Celes must not be given any other command, or she’ll be vulnerable!
  • Optimal Strategy (Cheese): ๐Ÿง€ If you skipped the treasure chest in this cave the first time, it will have a Thunder Rod. โšก Using this rod as an item during the boss fight will instantly end the fight.

Boss: Ghost Train ๐Ÿš‚

  • Location: Phantom Forest
  • Stats: HP: 1,900; Weakness: Fire ๐Ÿ”ฅ, Thunder โšก, Holy โœจ; Type: Undead
  • Abilities Analysis: Uses “Diabolical Whistle” to inflict status ailments. ๐Ÿคข
  • Optimal Strategy (Cheese): ๐Ÿง€ The boss is Undead. Using a Phoenix Down ๐Ÿชถ or the $Raise$ spell on it will kill it instantly.
  • Optimal Strategy (Standard): Use its Holy weakness. Sabin’s Aura Cannon Blitz will do huge damage. Cyan should use Flurry (SwdTech 1), and Shadow should throw Shurikens. And don’t forget to use Sabin’s Meteor Strike (Suplex) on the train at least once. It’s awesome. ๐Ÿคธ

Boss: Kefka (1st Encounter) ๐Ÿคก

  • Location: Doma Castle (Sabin’s Scenario)
  • Optimal Strategy: This is a scripted, unwinnable fight. Kefka will run away after one hit. The real goal here is to make sure you fight a Captain, Imperial Soldier, and Templar for your bestiary!

Boss: Dadaluma ๐Ÿ’ช

  • Location: Zozo
  • Stats: HP: 3,270; Weakness: Poison โ˜ ๏ธ; Steal: Jeweled Ring (Common), Thief’s Bracer (Rare)
  • Abilities Analysis: Uses $Potions$ and casts $Safe$ on himself. When low on HP, he summons two Iron Fist ๐Ÿ‘Š enemies and starts throwing powerful “Dirk” attacks.
  • Optimal Strategy: Hit him with $Poison$ right away. Use defense-ignoring attacks like Edgar’s Drill and Sabin’s Aura Cannon. When he summons the two Iron Fist adds, ignore them. ๐Ÿšซ He’s vulnerable then, so focus all damage on Dadaluma to beat him before he can throw Dirks.

Boss: Ultros (2nd Encounter) ๐Ÿ™

  • Location: Opera House
  • Stats: HP: 2,550; Weakness: Fire ๐Ÿ”ฅ, Thunder โšก
  • Optimal Strategy: A straightforward fight with a full party. Just like before, he hits surprisingly hard in this version. ๐Ÿ’ข Use $Fire$ magic, Aura Cannon, and Drill/Auto Crossbow. He’ll run away mid-fight.

Boss: Ifrit & Shiva ๐Ÿ”ฅโ„๏ธ

  • Location: Magitek Research Facility
  • Stats (Ifrit): Weakness: Ice ๐ŸงŠ; Absorbs: Fire ๐Ÿ”ฅ; Nullifies: Everything else
  • Stats (Shiva): Weakness: Fire ๐Ÿ”ฅ; Absorbs: Ice ๐ŸงŠ; Nullifies: Everything else
  • Optimal Strategy: This is a puzzle boss. Do not use multi-target magic! ๐Ÿšซ
    • Have Celes use Runic ๐Ÿ’ซ to absorb their powerful $Fira$ and $Blizzara$ spells.
    • Focus all Ice ๐ŸงŠ attacks (like $Blizzara$ or Celes’s Icebrand) on Ifrit.
    • Focus all Fire ๐Ÿ”ฅ attacks (like $Fira$ or Locke’s Flametongue) on Shiva.
    • Once one is down, the other is easy. The fight ends when they start talking.

Boss: Number 024 ๐Ÿค–

  • Location: Magitek Research Facility
  • Stats: HP: 4,777; Steal: Blood Sword (Common), Rune Blade (Rare)
  • Abilities Analysis: Its main gimmick is “Barrier Change,” which randomly shuffles its elemental weakness and absorption, making magic a gamble. ๐ŸŽฒ
  • Optimal Strategy: This boss has high Defense. ๐Ÿ›ก๏ธ Bypass this by using defense-ignoring attacks. Edgar’s Drill or Chain Saw and Sabin’s Aura Cannon are your best bets. A strong party can often beat it before it even uses Barrier Change.
  • Note: Some players reported a bug where this mandatory boss doesn’t register in the bestiary. ๐Ÿ› It’s a good idea to save right before this fight and check your bestiary after! ๐Ÿ’พ

Boss: Number 128 ๐Ÿฆพ

  • Location: Magitek Research Facility (Minecart)
  • Stats (Body): HP: 3,276; Vulnerable: Slow, Berserk; Steal: Kazekiri
  • Abilities Analysis: The boss consists of a main body and two arms (“Left Blade” and “Right Blade”). If both arms are destroyed, the main body unleashes a powerful counter-attack. ๐Ÿ’ฅ
  • Optimal Strategy: Do not destroy both arms. ๐Ÿšซ Focus all damage on the Main Body. Use defense-ignoring attacks (Drill, Aura Cannon) and $Thunder$ magic. You can destroy one arm to take less damage, but leave the other one alive. Casting $Slow$ ๐Ÿ•’ on all three parts helps a lot.

Boss: Left Crane & Right Crane ๐Ÿ—๏ธ

  • Location: Vector (Airship Escape)
  • Stats: Weakness: Thunder โšก
  • Abilities Analysis: A tough fight with two bosses that mostly use magic.
  • Optimal Strategy (Cheese): ๐Ÿง€ Using a Thunder Rod โšก as an item will instantly destroy the Right Crane. A second one (or strong $Thunder$ magic) can take out the Left Crane.
  • Optimal Strategy (Standard): Have Celes use Runic every turn ๐Ÿ’ซ to absorb the magic attacks. The rest of the party (Edgar’s Drill, Locke’s Attack) should focus all their damage on one Crane at a time.

Boss: Flame Eater ๐Ÿ”ฅ

  • Location: Thamasa (Burning House)
  • Stats: Weakness: Ice ๐ŸงŠ
  • Optimal Strategy: This boss is extremely weak to Ice. Using one or two Ice Rods as items will end the fight almost instantly.

Boss: Ultros (3rd Encounter) ๐Ÿ™

  • Location: Esper Caves (Thamasa)
  • Optimal Strategy: This fight happens with Relm in the party. It’s a story battle, and Ultros will run away pretty fast after taking a little damage.

Boss: Ultima Weapon ๐Ÿ’Ž

  • Location: Floating Continent
  • Stats: HP: 24,000; MP: 5,000; Steal: Ribbon (Rare) ๐ŸŽ€
  • Abilities Analysis: This is the climactic boss of the WoB. Its deadliest attacks are $Quake$ ๐ŸŒ (party-wide Earth damage) and Mind Blast (inflicts awful status effects like Petrify ๐Ÿ—ฟ, Confuse ๐Ÿ˜ตโ€๐Ÿ’ซ, Sleep ๐Ÿ˜ด, or Imp ๐Ÿธ).
  • Expert Analysis (PR Change): The Vanish/Doom or Vanish/X-Zone exploit is fixed. ๐Ÿšซ You gotta win this for real.
  • Optimal Strategy (Standard):
    • Preparation: Equip Ribbons ๐ŸŽ€ or Safety Bits on everyone to nullify Mind Blast. This is the most important part.
    • Opening Move: Cast Float ๐Ÿ•Š๏ธ on the whole party. This makes $Quake$ do 0 damage.
    • Offense: Use your strongest non-elemental, defense-ignoring attacks (Edgar’s Drill, Sabin’s Phantom Rush). Terra’s Morph (Trance) โœจ will double her damage!
  • Optimal Strategy (MP Kill): If you don’t have good status protection, a safer way is to drain its 5,000 MP with $Rasp$ and $Osmose$. ๐ŸŒ€ This tactic avoids triggering its most dangerous attacks.

๐Ÿ’€ Section 2.2: World of Ruin Recruitment & Quest Bosses

Boss: Tentacles (x4) ๐Ÿฆ‘

  • Location: Figaro Castle (Engine Room, WoR)
  • Abilities Analysis: The four tentacles (two upper, two lower) mostly attack by “Seizing” or “Grabbing” party members. ๐Ÿค
  • Optimal Strategy: This is a gimmick boss. The “Seize” attack only targets characters with the $Slow$ ๐Ÿ•’ status.
  • Solution: Equip all four party members with Hermes Sandals ๐Ÿ‘Ÿ. The permanent $Haste$ they give also makes you immune to $Slow$, making the party completely immune to the “Seize” attack!
  • Once you’ve done that, beat the tentacles with multi-target attacks like Sabin’s Fire Dance Blitz or Edgar’s Chain Saw. ๐Ÿ”ฅ The bottom-left tentacle can even be hit by Chain Saw’s instant-death chance.

Boss: Dullahan ๐Ÿ‘ป

  • Location: Doma Castle (Cyan’s recruitment, WoR)
  • Abilities Analysis: A powerful undead boss that uses Ice and Water magic (like $Absolute Zero$ ๐Ÿฅถ) and strong physical hits.
  • Optimal Strategy: This fight is made for Celes. Have Celes use Runic every turn. ๐Ÿ’ซ This will absorb its most powerful magic, making the fight super easy. The boss is weak to Fire ๐Ÿ”ฅ; use $Firaga$, Sabin’s Phantom Rush, and Edgar’s Drill to finish it.

Boss: Humbaba ๐Ÿ‘น

  • Location: Mobliz (WoR)
  • Analysis: This is a multi-stage quest. You fight Humbaba once, and he will flee. ๐Ÿƒ After you get the Falcon airship, go back to Mobliz for the final fight.
  • Stats (Final): HP: 26,000
  • Abilities Analysis: Uses $Thundaga$ โšก, “Solar Plexus” (heavy physical), and “1000 Needles” (1,000 damage). ๐ŸŽฏ
  • Optimal Strategy:
    • Phase 1 (Party): Keep party HP above 1,001 to survive 1000 Needles. Have Celes use Runic to absorb $Thundaga$. Attack with $Bio$ (Poison โ˜ ๏ธ) and defense-ignoring attacks.
    • Phase 2 (Terra): After taking enough damage, Humbaba will use “BabaBreath” to kick two party members out. ๐Ÿ’จ Terra will join the battle, permanently in her Morph state. โœจ Her doubled magic power (especially $Bio$) will be more than enough to win.

Boss: Wrexsoul ๐Ÿ˜ต

  • Location: Cyan’s Dream (Doma Castle, WoR)
  • Abilities Analysis: Wrexsoul begins the fight by possessing one of your party members, making himself untargetable. ๐Ÿ‘ป He also has two “Soul Saver” minions.
  • Optimal Strategy (Cheese): ๐Ÿง€ Wrexsoul is Undead.
    • Method 1: Cast the X-Zone (Banish) ๐ŸŒ€ spell. It’ll suck up the two minions and the invisible, possessed Wrexsoul, ending the fight instantly.
    • Method 2: Cast $Break$ ๐Ÿ—ฟ (Petrify) on one of your own party members. Wrexsoul will possess the statue. Then, use a $Soft$ (Gold Needle) on the petrified character. This cures them and forces Wrexsoul to appear, vulnerable, on the battlefield.
    • Method 3: Use a Phoenix Down ๐Ÿชถ on your whole party. This will kill the possessed ally, forcing Wrexsoul to appear, and then the Phoenix Down will also hit him, killing him instantly. Wow!

Boss: Chadarnook ๐Ÿ–ผ๏ธ

  • Location: Owzer’s Mansion (Jidoor, WoR)
  • Stats (Demon): HP: 56,000; Weakness: Fire ๐Ÿ”ฅ, Holy โœจ
  • Stats (Goddess): HP: 30,000; Weakness: Fire ๐Ÿ”ฅ
  • Abilities Analysis: The boss is a haunted painting that switches between a “Goddess” form (heals/buffs) and a “Demon” form (attacks ๐Ÿ‘ฟ).
  • Optimal Strategy: This is a patience battle. ๐Ÿง˜ You can only hurt the Demon form.
    • Wait for the Demon form to appear.
    • Unleash all your $Firaga$ and $Holy$ spells, plus Phantom Rush and Drill.
    • When the boss changes back to the Goddess form, stop attacking. โœ‹ Use this time to heal, cure status effects (like Confuse ๐Ÿ˜ตโ€๐Ÿ’ซ), and apply buffs ($Haste$, $Shell$).
    • Repeat this cycle ’til the Demon is defeated.

โœจ Section 2.3: Legendary Encounters & Optional Superbosses

Boss: Zone Eater ๐Ÿ˜ฎ

  • Location: Triangle Island (WoR)
  • Analysis: This enemy isn’t a boss you’re supposed to beat; it’s a gateway to the secret character, Gogo! ๐Ÿง‘โ€๐ŸŽค
  • Optimal Strategy: Enter the battle and do not attack. ๐Ÿšซ Allow the Zone Eater to use its “Inhale” (Engulf) ability on your whole party, one by one. Once all four party members have been inhaled, you’ll be warped to the “Zone Eater’s Belly” secret dungeon. Go through it to find Gogo!

Boss Gauntlet: The Eight Legendary Dragons ๐Ÿฒ

Defeating all eight of these optional bosses (two are in the final dungeon) will reward you with the Crusader Esper. โš”๏ธ

  • A. Earth Dragon ๐ŸŒ
    • Location: Opera House (WoR). On the stage, flip the far-right switch.
    • Strategy: Weak to Wind ๐Ÿ’จ and Water ๐Ÿ’ง. Cast Float ๐Ÿ•Š๏ธ on the entire party (or equip Gaia Gear) to negate all Earth damage. The dragon is also vulnerable to Sleep ๐Ÿ˜ด.
  • B. Storm Dragon ๐ŸŒช๏ธ
    • Location: Mt. Zozo (WoR). Press the switch in the room with the Save Point.
    • Strategy: Weak to Lightning โšก. This is a very hard fight. ๐Ÿ˜ฅ Equip Thunder Shields to resist its Wind attacks. Do not equip Ice Shields, ‘cuz they have a Wind weakness.
  • C. Ice Dragon ๐ŸงŠ
    • Location: Narshe (WoR). In the snowy field where the game began.
    • Strategy: Weak to Fire ๐Ÿ”ฅ. Equip Ice Shields or Flame Shields to absorb/nullify its Ice damage. If a character gets “Freeze” ๐Ÿฅถ from Northern Cross, cast a $Fire$ spell on your ally to thaw them.
  • D. Red Dragon โค๏ธโ€๐Ÿ”ฅ
    • Location: Phoenix Cave (WoR).
    • Strategy: Weak to Ice ๐ŸงŠ and Water ๐Ÿ’ง. Equip Flame Shields or a Minerva Bustier to absorb its Fire attacks. Its main threat is Level 4 Flare. Make sure your party’s levels aren’t a multiple of 4! ๐Ÿ”ข
  • E. Blue Dragon ๐Ÿ’ง
    • Location: Ancient Castle (WoR). In a hidden chamber 5 steps south of the Queen’s throne.
    • Strategy: Weak to Lightning โšก. Its signature move is “Rippler,” which swaps all buffs and debuffs between itself and your party. ๐Ÿ”„ Do not buff your party ($Haste$, $Regen$, etc.), ‘cuz the dragon will just steal ’em!
  • F. Holy Dragon ๐Ÿ•Š๏ธ
    • Location: Cultists’ Tower (WoR).
    • Strategy: This is a puzzle boss. The tower only lets you use magic. ๐Ÿช„
    • Solution 1: Equip all four party members with Reflect Rings. ๐Ÿ’ Then, cast Silence ๐Ÿคซ on the Holy Dragon. It can now only use a weak physical attack, which will just bounce off.
    • Solution 2: Equip Reflect Rings and cast Berserk ๐Ÿ˜ก on the dragon. This also forces it to use weak physical attacks, making it helpless.
  • G. Gold Dragon โšก
    • Location: Kefka’s Tower (WoR).
    • Strategy: Weak to Water ๐Ÿ’ง; Absorbs Lightning โšก. Equip Thunder Shields to nullify its $Thundaga$ spam. Celes’s Runic ๐Ÿ’ซ is also 100% effective here.
  • H. Skull Dragon ๐Ÿ’€
    • Location: Kefka’s Tower (WoR).
    • Strategy: Type: Undead. Weak to Fire ๐Ÿ”ฅ and Holy โœจ.
    • Solution: Cast a Phoenix Down ๐Ÿชถ or the $Raise$ spell on it for an instant kill. Equip Ribbons ๐ŸŽ€ or Safety Bits to block all the status ailments and $Doom$ it throws at you.

Boss: Magic Master ๐Ÿง™โ€โ™‚๏ธ

  • Location: Cultists’ Tower (WoR) (Top)
  • Abilities Analysis: Uses high-level magic and “Barrier Change” to shift weaknesses.
  • Expert Analysis (PR Change): This fight is totally changed. The Vanish/Doom exploit is fixed. ๐Ÿšซ When the Magic Master’s HP hits 0, he counters with an un-reflectable $Ultima$ spell, which will wipe your party. ๐Ÿ’ฅ
  • Optimal Strategy (Reraise): The only guaranteed way to live is to have the Reraise ๐Ÿ•Š๏ธ status (from the Phoenix Esper) active on all four party members before you land the killing blow. The party will get wiped out by $Ultima$, and Reraise will instantly pop everyone back up to win the battle.
  • Optimal Strategy (MP Kill): A safe but very slow alternative. Cast $Berserk$ ๐Ÿ˜ก on the boss, then $Vanish$ ๐Ÿ‘ป on your party. Then, slowly drain his MP with $Rasp$ and $Osmose$. ๐ŸŒ€ When his MP hits 0, he will try to cast $Ultima$ but can’t, and dies.

๐Ÿฐ Section 2.4: Final Assault: Kefka’s Tower

The final dungeon makes you split up into three balanced parties from 12 of your characters. You gotta spread your best characters, healers, and gear among all three groups, ‘cuz they will all face bosses.

Boss: Ultima Buster ๐Ÿ’ฅ

  • Location: Kefka’s Tower
  • Stats: HP: 55,000; MP: 38,000
  • Optimal Strategy: This boss has a hidden “Die if MP = 0” property. ๐Ÿคซ The intended, and safest, strategy is to use $Rasp$ and $Osmose$ to drain its massive MP pool, which gives you an instant, safe win.

Boss: Guardian ๐Ÿ›ก๏ธ

  • Location: Kefka’s Tower
  • Stats: Weakness: Lightning โšก
  • Abilities Analysis: This boss mimics the “battle programs” of old bosses, like Ultros and Dadaluma.
  • Optimal Strategy: A straightforward damage race. ๐Ÿ Exploit its Lightning weakness with $Thundaga$ and use defense-ignoring attacks.

Boss Gauntlet: The Warring Triad ๐Ÿ™

Your three parties will face the three statues, the source of all magic, one after another.

  • A. Demon ๐Ÿ˜ˆ
    • Stats: HP: 58,000; Weakness: Poison โ˜ ๏ธ
    • Optimal Strategy: The easiest of the three. Exploit its weakness with the $Bio$ spell and use your strongest attacks.
  • B. Fiend ๐Ÿ‘น
    • Stats: HP: 63,000; Weakness: Holy โœจ; Steal: Safety Bit (Rare)
    • Optimal Strategy: The most difficult of the three. ๐Ÿ˜ฅ Its “Northern Cross” attack can Freeze ๐Ÿฅถ the party. Equip Ribbons. Use the $Holy$ spell and Holy-elemental weapons.
  • C. Goddess ๐Ÿ‘ฉโ€โš–๏ธ
    • Stats: HP: 44,000; Absorbs: Lightning โšก, Holy โœจ
    • Optimal Strategy: The main threat is “Cloudy Heaven,” which inflicts $Doom$ โ˜ ๏ธ and $Zombie$ ๐ŸงŸ on the party. Equip Safety Bits or Memento Rings to block this. Attack with non-elemental ($Ultima$, $Flare$) or non-absorbed ($Firaga$, $Blizzaga$) magic.

Final Boss: Kefka (Multi-Tiered Battle) ๐Ÿคก

  • The Roster System: This battle is a four-stage gauntlet. Before the fight, you have to set a battle order for all your participating characters. The first four on the list start the fight.
  • The Replacement Mechanic: At the end of each “tier” (stage), anyone who is “dead” (KO’d ๐Ÿ˜ต, Petrified ๐Ÿ—ฟ, or a Zombie ๐ŸงŸ) is gone for good from the fight. The next person on your list subs in.
  • Strategic Imperative: You must stack your roster.
    • Slots 1-4: Your “A-Team” ๐Ÿฅ‡ (e.g., Terra, Celes, Edgar, Sabin)
    • Slots 5-8: Your “B-Team” ๐Ÿฅˆ (e.g., Locke, Relm, Strago)
    • Slots 9-12: Your “C-Team” ๐Ÿฅ‰
    • This makes sure any losses are replaced by another strong, well-equipped character.
  • Tier 1: “Visage” (Bottom) ๐Ÿ‘‡
    • Strategy: A simple warm-up. Use strong physical attacks and single-target magic. Conserve MP and heal before finishing this tier.
  • Tier 2: “Long Arm” & “Short Arm” ๐Ÿ’ช
    • Strategy: Focus-fire one part at a time. Keep the party healed and status-free.
  • Tier 3: “Face” & “Blitz” ๐Ÿ˜จ
    • Strategy: This is a big difficulty spike. “Face” uses powerful magic like $Trine$ and $Meltdown$. This is the time to use strong attacks ($Ultima$, Phantom Rush). Make sure the party is fully healed and buffed with $Haste$, $Shell$, and $Reraise$ before moving to this phase.
  • Tier 4: Kefka ๐Ÿคก
    • Abilities Analysis: The final form. “Forsaken” (massive party-wide damage ๐Ÿ’ฅ), “Havoc Wing,” and “Heartless Angel” (drops everyone’s HP to 1! ๐Ÿ˜ฑ).
    • Optimal Strategy:
      • Counter “Heartless Angel” immediately with a party-wide $Curaga$ ๐Ÿ’– or a $Megalixir$.
      • Keep $Haste$ ๐Ÿ‘Ÿ, $Shell$ ๐Ÿ›ก๏ธ, and $Reraise$ ๐Ÿ•Š๏ธ active at all times.
      • Celes’s Runic isn’t a reliable plan here; Kefka mixes in too many attacks it can’t absorb.
      • Unleash everything you have left. ๐Ÿ’ฅ Spam $Ultima$, Morph-boosted magic, Phantom Rush, and Drill!

๐ŸŸ๏ธ Appendix: The Dragon’s Neck Colosseum ๐ŸŸ๏ธ

  • Location & Mechanics: Found north of Kohlingen in the World of Ruin. It’s a 1-on-1, auto-battle ๐Ÿค– arena. You bet an item; if you win, you get a prize. If you lose, your bet item is gone forever. ๐Ÿ˜ญ
  • Optimal Colosseum Strategy (The AP-less Build): The AI just randomly picks from a character’s commands. ๐ŸŽฒ To make ’em predictable, you have to limit their options.
  • Pixel Remaster Tactic: Go to the “Boost” menu in the settings and set AP Gain to 0x. ๐Ÿšซ
  • Take a strong physical character (like Locke ๐Ÿ’ฐ or Shadow ๐Ÿฅท) and level ’em up in the Dinosaur Forest (great for EXP! ๐Ÿฆ–).
  • This gives you a high-level character who knows zero magic spells. ๐Ÿง  In the Colosseum, their AI will be forced to just “Attack” (or “Throw” for Shadow), making them reliable fighters.
  • Special Opponents:
    • Siegfried: A recurring joke character ๐Ÿ˜† who you can fight here.
    • Typhon (Chupon): This is the “booby prize” opponent ๐Ÿ˜ค you fight for betting a low-value item. He’s not meant to be beaten; his “Snort” (Sneeze) ๐Ÿคง attack immediately kicks you out. He can only be beaten by a super high-level, speedy character (like a Level 60+ Locke with a Master’s Scroll) who can one-shot him before he gets a turn.

Table 2: Key Colosseum Wagers (Pixel Remaster)

Here are the most valuable and awesome trades you can make in the Colosseum.

Item BetOpponentItem WonAnalysis & Value
ScimitarTyrannosaurMiracle Shoes๐Ÿ‘Ÿ Highest Priority. A single Relic that grants permanent Haste, Regen, Protect, and Shell. ๐Ÿคฉ
TintinnabulumDark ForceGrowth Egg๐Ÿฅš Doubles the EXP earned by the character equipping it. Essential for leveling. ๐Ÿ“ˆ
Behemoth SuitOutsiderSnow Muffler๐Ÿงฃ The best defensive body armor for Mog and Gau, offering massive defensive stats. ๐Ÿ’ช
MegalixirTyrannosaurMerit Award๐ŸŽ–๏ธ A Relic that allows any character to equip (almost) any weapon or armor, breaking equipment rules.
Ragnarok (Sword)DidalosLightbringer๐Ÿ’ก If you chose the $Ragnarok$ sword (not the Esper), betting it here transforms it into the Lightbringer, arguably the best weapon in the game. ๐ŸŒŸ
ExcalipoorOnion KnightExcalibur๐Ÿ‘‘ The method for trading the joke sword (bought from the Jidoor Auction House) for the real legendary blade.
ImpartisanGreater MantisCat Ear Hood๐Ÿฑ Excellent helmet for Terra and Celes. Can be farmed by stealing Impartisans from Tyrannosaurs.

Disclaimer: This is an unofficial fan work, all trademarks and copyrights for Final Fantasy VI Pixel Remaster belong to the developer Square Enix

 & publisher Square Enix.

Find the game here! FINAL FANTASY PIXEL REMASTER

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