Home ยป Jurassic World Evolution 3: The Ultimate Park Guide ๐Ÿฆ–

Jurassic World Evolution 3: The Ultimate Park Guide ๐Ÿฆ–


Introduction: The Mind of a Master Director โ€“ From Park Manager to Global CEO ๐Ÿง‘โ€๐Ÿ’ผ

The Philosophical Shift

Welcome, Director! ๐Ÿฅณ Get ready, because Jurassic World Evolution 3 is a whole new beast. The developers’ promise of “the next evolution” isn’t just talk; it’s a huge shift in your job. You’re not just a hands-on park manager anymore. You’re the CEO of a global, dinosaur-themed empire! ๐ŸŒ

The challenge isn’t just keeping dinos in their fences. You’re now dealing with corporate boardrooms ๐Ÿ‘”, international supply chains ๐Ÿšš, political games ๐Ÿค, and even tactical security ops ๐Ÿ›ก๏ธ. This guide is built on one core idea: to win, you’ve got to stop thinking like a zookeeper and start thinking like a titan of industry. ๐Ÿ’ก

The dinosaurs? They’re not just exhibits. They’re the world’s most valuable (and dangerous!) asset class. ๐Ÿ’ฐ Your parks? They’re not just tourist traps. They’re the pillars of your corporate dynasty.

This guide won’t give you simple build orders. Instead, it’s gonna give you a strategic philosophy. It’s for the Director who knows that the why is way more important than the what. We’re gonna tear down the game’s “deeper management” systems and show you the intricate web ๐Ÿ•ธ๏ธ of cause and effect that runs everything. The goal isn’t to teach you one path to victory, but to give you the mental toolkit to build your own, adapt to any challenge, and feel awesome doing it. ๐Ÿ˜Ž

A key part of this is the “expanded narrative.” ๐Ÿ“– In the old games, the campaign was kinda just a long tutorial. Now? The story is way more dynamic and responds to you. The promise of “full control” means your choices will have a much bigger impact. A decision to team up with a corp in Chapter 2 might not just give you a quick reward; it could change global politics, permanently locking off rival tech ๐Ÿ”’ or opening up exclusive new missions. ๐Ÿ˜ฒ That’s why this guide treats story choices with the same strategic weight as building a fence. You’re not just playing the story; you’re writing it. โœ๏ธ

Thinking in Systems ๐Ÿง , Not in Tasks ๐Ÿ“‹

The novice player sees a list of tasks: build an enclosure, incubate a dinosaur, place a gift shop. ๐Ÿคท

The master strategist sees a single, interconnected system. ๐Ÿ’ก

A decision in the new political framework (like getting a research grant from a government faction ๐Ÿค) directly impacts your options in the genetics lab ๐Ÿงฌ. Those gene options define how effective your park’s security assets are in a fight ๐Ÿ›ก๏ธ, which directly impacts your budget by cutting down on damages and lawsuits ๐Ÿ’ธ. This, in turn, boosts your park’s stock price ๐Ÿ“ˆ, attracting richer guests and unlocking new investment for global expansion.

Mastery of Jurassic World Evolution 3 is mastering these causal chains. This guide is built to show you those connections. Every chapter will show how decisions in one area ripple ๐ŸŒŠ through all the others. The goal is to get you thinking about the second- and third-order effects of every choice. Why put a power station here? It’s not just about power; it’s about redundancy, being less vulnerable to sabotage, and setting it up for cheap expansion later. Why this gene splice? It’s not just about a cool-looking dino; it’s about crafting a biological asset for a specific economic, scientific, or military purpose. ๐ŸŽฏ

The Three Pillars of Mastery ๐Ÿ›๏ธ

Your journey from a single, struggling park to a world-spanning empire comes down to mastering three core things. This guide is structured to help you build these pillars in order.

  1. Foundational Stability ๐Ÿงฑ: This is the bedrock. You’ve got to create a resilient, profitable, and secure home base. Before you can dream of global dominance, your first park must be a fortressโ€”economically self-sufficient, efficiently built, and able to handle any crisis. Part I is all about this.
  2. Strategic Specialization โœจ: Once you’re stable, you’ve got to find your unique competitive advantage. With all the new systemsโ€”deep genetic crafting, customizable buildings, complex political factionsโ€”there are countless ways to specialize. You could become the world’s top luxury dino resort ๐Ÿ’Ž, a cutting-edge bio-research corp ๐Ÿ”ฌ, or a private security contractor that specializes in bio-assets ๐ŸŽ–๏ธ. This is about using the game’s deep systems to do something better than anyone else. Parts II and III will explore these paths.
  3. Global Dominance ๐Ÿ‘‘: With a stable base and a special advantage, the last step is to project that power across the globe ๐ŸŒ. This means smart expansion, building a network of specialized parks that all work together. It’s the ultimate test of your logistical, economic, and political skills. Part IV will guide you through this endgame, turning your company into a lasting global legacy.

Part I: The Foundation of the Empire โ€“ Your First Park ๐Ÿž๏ธ

The philosophy here is simple: “Build for the Future ๐Ÿ”ฎ, Not for the Moment โณ.” Every path, every fence, every dollar spent must be an investment in a scalable and resilient future. Short-term thinking will lead to crippling bottlenecks and catastrophic failures. ๐Ÿ’ฅ The goal of Part I is to build a park that’s not just profitable today, but is ready for exponential growth tomorrow.

Chapter 1: The Blueprint for Success โ€“ Principles of Intelligent Park Architecture ๐Ÿ—บ๏ธ

Beyond Looks: The Science of Layout

Your park’s layout is its single most important long-term decision. A bad layout will bleed profits ๐Ÿ’ธ, frustrate guests ๐Ÿ˜ , and create massive security risks ๐Ÿšจ. The temptation is to just build organically, putting things where they fit. Resist this urge. A master director is an urban planner.

  • The Hub and Spoke Model ๐ŸŽก: This design is awesome for parks focused on maxing out guest revenue. A central plaza (the Hub) has your entrance, big hotels, and major amenities. From this hub, paths (Spokes) lead out to different themed zones or big enclosures. This setup naturally funnels guests past multiple shops ๐Ÿ›๏ธ and is easy to navigate. Its main weakness? That central hub can get super congested. ๐Ÿ˜ซ
  • The Modular Grid Model ๐Ÿงฑ: This one is all about operational efficiency and security. The park is split into self-contained, repeatable modules or “blocks.” Each block might have an enclosure or two, its own staff facility, guest amenities, and an emergency shelter. It’s great for isolating problemsโ€”a breakout in one module is easily contained ๐Ÿ”’โ€”and it’s super easy to scale up. It can feel less “natural,” but it’s exceptionally efficient.

No matter what you pick, strategic zoning is key. Put similar stuff together. A dedicated “Operations Zone” ๐Ÿ”ง (staff-only) should have your staff center, power stations, and paleo-medical facility to cut down on travel time. A “High-Security Zone” โ›“๏ธ should group all your big carnivores, letting you focus your security assets. “Guest Service Zones” ๐Ÿ” should be on high-traffic paths, not tucked away in corners.

Guest Flow is a River of Cash ๐ŸŒŠ๐Ÿ’ฐ

Don’t think of guest flow as a problem. See it as a river of revenue you can channel! ๐Ÿค‘

  • Sightline Anchoring ๐ŸŽฏ: Put your highest-appeal dinosโ€”your “marquee attractions” like the T-Rexโ€”at the end of long, straight paths. This pulls guests forward. The key is to line that path with amenities, shops, and restaurants. The guest, dying to see the T-Rex, will walk past (and spend money at ๐Ÿ’ต) three or four other places on the way.
  • The Amenity Triangle ๐Ÿ•๐Ÿฅค๐Ÿ›๏ธ: Never put your food, drink, and shopping amenities right next to each other. That’s inefficient! Instead, create small triangles. Place a viewing gallery, then a food stall 50 meters down, then a restroom 50 meters from that, and a gift shop near the exit. This makes guests travel through the space to get what they need, increasing their park time and their spending. ๐Ÿ˜‰

Infrastructure: The Park’s Nervous System โšก

The fun work is in the genetics lab ๐Ÿงฌ, but empires fall because of bad wiring. Infrastructure is the unglamorous, unassailable core of a stable park.

  • Power Redundancy ๐Ÿ’ก๐Ÿ’ก: A single power station is a single point of failure. Don’t do it. From day one, build your power grid expecting it to fail. Build two smaller stations instead of one big one, and connect them in a loop. If one gets knocked out by a storm ๐ŸŒช๏ธ or sabotage ๐Ÿ’ฅ, the other can still power your electric fences and shelters. The upfront cost is higher, but it’s nothing compared to the cost of a single T-Rex breakout.
  • Centralized Operations ๐Ÿ‘จโ€๐Ÿ”ง: Your staff’s time is money. A central staff center, placed to minimize travel time to the most high-traffic areas (hatcheries, medical facilities), is critical. Every second a ranger team spends driving across the park is a second they’re not doing a vital task. โณ
  • Anticipatory Logistics ๐Ÿšš: The new, complex supply chains mean you can actually run out of dino food or gift shop toys. ๐Ÿ˜ฒ When you design your layout, leave space for expanded depots and delivery hubs near the entrance. Plan your roads for supply trucks, not just guests. This foresight prevents super costly and disruptive construction later.

The new “fully customizable buildings” are a revolutionary change ๐Ÿ™๏ธ. This isn’t just cosmetic; it’s a tool for micro-optimization. A hotel isn’t just a hotel. You can add modules. A “Luxury Suites” module ๐Ÿ’Ž might cut capacity but dramatically increase profit-per-guest, attracting “Luxury Tourists.” A “Family Wing” module ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ฆ could boost capacity and appeal to families, but at a lower profit margin. This means your park’s specialization starts at the building level. You can choose to build a high-volume, budget-friendly park or an exclusive, high-margin luxury resort. Your layout must account for this, leaving physical space for these building expansions.

Chapter 2: The Core Economic Loop โ€“ Architecting a Financial Fortress ๐Ÿฆ

The First Million: From Debt to Profitability ๐Ÿ’ธ

The early game is a race against bankruptcy. ๐Ÿƒ๐Ÿ’จ Every dollar is precious. Your #1 goal is to get a positive cash flow, fast. This means being disciplined.

  • The Minimum Viable Park (MVP) ๐Ÿž๏ธ: Resist the urge to build your dream park on day one. ๐Ÿšซ Your first goal is to create the smallest, cheapest possible park that turns a profit. This is usually: one expedition center, one fossil center, one science center, a single small herbivore enclosure, a viewing gallery, and the most basic guest amenities (food, drink, restroom). Everything else is a luxury.
  • The Appeal-to-Cost Ratio ๐Ÿ“ˆ: Your first dinos are your most important economic choice. The key metric isn’t just appeal; it’s the ratio of appeal to the total cost (incubation + habitat). A Struthiomimus might have low appeal, but they’re cheap, you can have a ton of them in one enclosure, and their needs are simple. A small herd of these ๐Ÿƒโ€โ™€๏ธ can generate a surprising amount of early-game appeal for a super low cost, kickstarting your ticket sales.
  • Controlled Expansion ๐ŸŒ: Once you have a positive cash flow (even a tiny one!), be deliberate. Every new additionโ€”dino, amenity, buildingโ€”must have a clear and immediate return on investment (ROI). Before you build a new restaurant, check guest feedback. Are they complaining about hunger? ๐Ÿค” If not, that money is better spent on a new dino that will directly boost park appeal and bring in more guests.

Understanding Your Ledgers ๐Ÿง

That finance screen is your most powerful tool. ๐Ÿ’ป Learn to read it. Don’t just look at the top-line number. Drill down.

  • Identify Profit Drivers ๐Ÿ’ฐ: Which amenities are your gold mines? The fast-food joint ๐Ÿ” or the gift shop ๐Ÿงธ? Which dino is attracting the most guests for its upkeep cost? Double down on what works. If the gift shop is making a mint, build another one. If the Triceratops is the most cost-effective attraction, breed more.
  • Attack Cost Sinks ๐Ÿ’ธ: Where’s the money going? Is your power grid overbuilt and costing a fortune? โšก Are staff members just sitting around? Is one dino species so expensive to feed that it’s actually losing you money? Be ruthless. Cut costs that don’t help make money or keep the park safe.

Key Performance Indicators (KPIs) ๐Ÿ“Š

Focus on two critical metrics:

  1. Profit per Guest: This tells you how efficiently you’re extracting money from each visitor. If guest numbers are high but this is low, your amenity placement, pricing, or variety is wrong.
  2. Upkeep per Dinosaur: This measures the financial drain of each dino. A high-appeal dino might seem great, but if its upkeep is astronomical, it could be a net loss. ๐Ÿ˜ฑ

The Science of Pricing ๐Ÿ’ฒ

Pricing isn’t “set it and forget it.” It’s a lever you need to constantly adjust based on park performance and guest feedback.

  • Ticket Pricing ๐ŸŽŸ๏ธ: Your entry fee should be tied directly to your park’s total dinosaur appeal rating. As you add new, exciting species, you should incrementally increase the price. Small, regular bumps are usually fine. A single huge hike will turn guests away.
  • Amenity Pricing ๐Ÿ”: This is where you can make serious profit. Use the management views. If guests say a drink is a “great value,” you can raise the price. ๐Ÿ“ˆ If they complain it’s “expensive,” lower it a bit. The sweet spot is when a small percentage of guests complain, but most are still buying. That means you’re at the max price the market will bear. ๐Ÿ˜‰

Chapter 3: Dinosaur Husbandry 101 โ€“ Assets ๐Ÿ’ผ, Not Pets ๐Ÿถ

The Contentment Principle ๐Ÿ˜Š

In the cold math of park management, dino welfare isn’t about ethics; it’s about economics and security. A happy, content dinosaur is a predictable, visible, and profitable asset. โœ… It stays in its fence, lets guests see it, and doesn’t cause expensive problems. A stressed, discontent dinosaur is a ticking time bomb ๐Ÿ’ฃ. It’s a liability that will test fences, get sick, or panic, leading to costly repairs, medical bills, and potentially catastrophic breakouts.

The principle is simple: Dino contentment is a core part of park stability. Every point of welfare below 100% is an unacceptable risk. Your job is to engineer environments that keep all dinos at 100% comfort with minimal effort. This means meeting their needs perfectly:

  • Environment ๐ŸŒณ: Pay exact attention to the required ratios of forest, water, and grassland.
  • Social ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘ง: Every species has a min and max social group. Go over or under, and you’ve got a problem. Never incubate a single social animal!
  • Population overcrowding ๐Ÿ˜ต: This is the total number of dinos in an enclosure. Overcrowding is a universal stressor.

Habitat Engineering for Efficiency ๐Ÿ› ๏ธ

The goal is to max out dino contentment while minimizing the habitat’s footprint and cost. A huge park with dozens of single-species paddocks is a logistical nightmare. ๐Ÿ˜ซ The master director uses habitat consolidation.

This means creating low-maintenance, multi-species enclosures. ๐Ÿค Understanding cohabitation is key. The game will tell you who can live peacefully together. (Generally, big armored herbivores like Trikes and Ankylos can live with smaller herbivores and even giant sauropods). The strategic advantage is immense:

  • Space Maximization ๐Ÿž๏ธ: One big enclosure can house 3-4 compatible species, dramatically boosting the appeal of that one plot of land.
  • Cost Reduction ๐Ÿ’ฐ: Fewer enclosures = fewer fences, fewer ranger gates, fewer feeders, and fewer water sources. This directly cuts your park’s upkeep costs. A single ranger team can also service one big habitat way more efficiently than three or four small ones.

Your ideal early-game enclosure is a big herbivore “savanna” that mixes a high-population, low-cost species (like Struthiomimus ๐Ÿƒโ€โ™€๏ธ) with a medium-appeal, sturdy species (like Triceratops ๋“ค์ด๋ฐ›๋‹ค) and a visually impressive, peaceful species (like Parasaurolophus ๐Ÿ“ฃ). This creates a vibrant, appealing, and cost-effective exhibit.

Choosing Your Starter Portfolio ๐Ÿฆ•

Your first few species will define your entire early game. Think of them by the strategic role they fill:

  1. The Crowd Pleaser โญ: A dino with high base appeal that’s pretty easy to care for. The Triceratops is a classic. It’s recognizable, has simple needs, and is a reliable guest-puller. Its job is to justify your ticket price. ๐ŸŽŸ๏ธ
  2. The Breeder ๐Ÿ‡: A species with a fast incubation time and low cost. Think Gallimimus or Struthiomimus. Their purpose isn’t high appeal; it’s volume. They’re perfect for quickly finishing contracts ๐Ÿ“„ that require a certain number of dinos, giving you quick cash injections ๐Ÿ’ธ or unlocking new tech.
  3. The Researcher ๐Ÿ”ฌ: Some species might give you unique benefits, like generating research points faster when your rangers study them. ๐Ÿง‘โ€๐Ÿ”ฌ Their appeal might be average, but their strategic value is speeding up your tech tree. Unlocking better fences or new genes faster is a huge long-term win.

A balanced starting portfolio will have at least one of each. This way, your park is making money (Crowd Pleaser), hitting objectives (Breeder), and investing in its future (Researcher) all at the same time. ๐Ÿ‘


Part II: The Growth Engine โ€“ Expansion and Optimization ๐Ÿš€

With a stable and profitable park, your focus shifts from survival to dominance. ๐Ÿ‘‘ This phase is about using the game’s deeper systems to create powerful, unique advantages. The philosophy is “Calculated Asymmetry.” That means using gene crafting ๐Ÿงฌ, economic specialization ๐Ÿ“ˆ, and political games ๐Ÿค to build strengths your rivals can’t easily copy. It’s about moving beyond a generic park and building a specialized, optimized, and ruthlessly efficient corporate machine.

Chapter 4: The Genetic Frontier โ€“ Bio-Crafting for Purpose ๐Ÿงฌโœจ

The Dinosaur as a Product ๐Ÿญ

The bioengineering and gene mod systems are the heart of your strategic specialization. You must stop thinking of your dinos as natural creatures. From a strategic view, a newly hatched dino is a manufactured product, and the genetics lab is the factory floor. Each gene slot is a chance to tailor that product for a specific purpose. A raw, unmodified dino is a missed opportunity. ๐Ÿšซ The master director is a bio-artisan who crafts living assets to serve the precise needs of their empire.

The process starts with a clear goal. Before you even pick a genome, ask: “What is the function of this asset?” ๐Ÿค” Is it a low-maintenance, high-appeal attraction? ๐Ÿ’Ž A living research generator? ๐Ÿง  Or a front-line soldier for your park’s security? ๐Ÿ’ฅ The answer dictates every single choice you make in the lab.

The Three Paths of Genetic Design ๐ŸŒฒ

While the combos are nearly endless, most successful builds fall into one of three archetypes:

  1. The Economic Build (The ‘Showpiece’) ๐Ÿ’Ž: The goal is to maximize profit ๐Ÿ’ฐ and minimize costs ๐Ÿ’ธ. You’ll pick genes that boost the dino’s base Appeal Rating. Cosmetic genes for vibrant skin patterns are great for this, too! Secondary genes like Increased Lifespan are incredibly valuable (less re-incubating saves millions!). A Docile temperament can lower its security needs, saving you money on fences.
  2. The Scientific Build (The ‘Living Databank’) ๐Ÿง : This build turns your dinos into tech catalysts. The goal is to speed run your research tree ๐Ÿง‘โ€๐Ÿ”ฌ, unlocking better tools faster than your rivals. The key gene is anything that gives a Research Point Bonus ๐Ÿ’ก. Secondary genes like Increased Tolerance (to environment or social groups) make them easier to house, perfect for a no-fuss research outpost.
  3. The Combat Build (The ‘Bio-Weapon’) ๐Ÿ’ฅ: With the new direct RTS combat system ๐Ÿ•น๏ธ, this build is critical. These dinos aren’t for the public; they are military assets. ๐Ÿ›ก๏ธ You’ll want genes for Increased Health (Tough Hide!), Increased Attack (Reinforced Jaw!), and Increased Resilience (Rapid Cellular Regeneration!). Other genes might unlock special abilities, like a “Pounce” for raptors or a “Charge” for ceratopsians. These dinos are way more dangerous to contain, but they’ll win you fights.

The Gene Splicing Economy ๐Ÿ’ฒ

Gene modding isn’t free. It costs money, resources, and time. โณ The best mods are often super expensive. This means you’ve got to calculate the Return on Investment (ROI) of a gene.

Before you apply that costly “Tough Hide” gene, do the math. ๐Ÿงฎ How much does it cost? How many fights will this T-Rex survive because of it? What’s the cost of losing this T-Rex and having to incubate a new one? If the expensive gene makes it way more survivable over time, it’s a good investment. ๐Ÿ‘ This same logic applies to economic builds. Will the extra appeal from that pretty skin pattern earn enough extra ticket revenue over the dino’s (longer) lifespan to justify the cost? A master director always makes these calculations.

The sheer number of species, including those from the Deluxe Edition and DLC like the Prehistoric Marine Species Pack ๐ŸŒŠ, adds another strategic layer. The temptation is to “catch ’em all.” This is a trap. ๐Ÿšซ Managing a huge, diverse portfolio of land, air, and sea creatures ๐Ÿฆ• Pterosaurs, ๐ŸŠ Mosasaurs) adds exponential complexity in habitats, feeding, and medical care.

True mastery isn’t collection; it’s strategic portfolio management. Decide if you’re a “specialist” (e.g., focusing only on armored herbivores, who share food and habitat needs, making you super-efficient) or a “generalist” (carefully picking a few species from each category that work well together). The Comprehensive Dinosaur Compendium in Appendix A is designed to help you make these high-level calls before you spend a single dollar on fossils. ๐Ÿง

Chapter 5: Mastering the Market โ€“ Advanced Economic Warfare ๐Ÿ’ฐโš”๏ธ

Supply Chain Dominance ๐Ÿšš

The new, deeper supply chain systems turn Jurassic World Evolution 3 into a complex logistics sim. ๐Ÿค“ No longer does dino food or gift shop merch just appear. It must be sourced, shipped, stored, and distributed. This system is either a crippling weakness ๐Ÿ˜ซ or a powerful weapon. โš”๏ธ

  • Vertical Integration vs. Outsourcing: You’ll have to choose: source goods from 3rd-party suppliers (Outsourcing ๐Ÿค) or invest big to build your own production facilities (Vertical Integration ๐Ÿญ). Outsourcing is cheaper upfront but leaves you vulnerable to price hikes, shortages, and a supplier’s political games. Vertical integration is expensive but gives you stability, cost control, and immunity to market shocks. The wise director will strategically integrate the supply chains for their most critical resources (like carnivore feed ๐Ÿฅฉ or medical supplies ๐Ÿฉน) while outsourcing less-critical stuff (like T-shirts ๐Ÿ‘•).
  • Logistical Optimization: Your park layout must now account for supply truck routes and warehouses. A central warehouse near the entrance that feeds smaller, specialized depots around the park can slash delivery times. A shortage of food at a restaurant means lost revenue ๐Ÿ’ธ; a shortage of food at a Velociraptor paddock means a containment breach. ๐Ÿ˜ฑ The stakes are enormous.

Demographic Targeting ๐ŸŽฏ

With fully customizable buildings, the idea of a generic “guest” is dead. ๐Ÿ’€ You can, and must, target specific guest demographics to max out your revenue.

  • Identify High-Value Demographics: Your in-game data will show you who has the most cash. ๐Ÿค‘ “Luxury Tourists” ๐Ÿ’Ž might spend 5x more than “Families” ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ฆ, but they demand 5-star hotels, fine dining ๐Ÿฝ๏ธ, and exclusive viewing areas. “Thrill-Seekers” ๐ŸŽข might flock to see big carnivores and combat demos, spending tons on related merch.
  • Build for the Target: Once you’ve ID’d a high-value group, engineer entire zones just for them. A “Luxury Sector” would have those 5-star hotels with custom high-profit modules, gourmet restaurants, and exclusive, low-capacity viewing platforms. A “Thrill-Seeker Zone” would cluster your carnivore paddocks, have more intimidating decor, and feature shops selling T-Rex-themed stuff. This specialization lets you use highly targeted pricing, dramatically increasing your “Profit per Guest.” ๐Ÿ“ˆ

Staff as a Strategic Asset ๐Ÿง‘โ€๐Ÿ”ฌ๐Ÿ‘ฉโ€โš•๏ธ

Your staff are no longer interchangeable drones. The advanced staff management system turns them into strategic assets you have to recruit, train, and deploy with precision.

  • Recruitment and Specialization: The hiring pool will have candidates with unique traits. A geneticist might have a trait that reduces gene-splicing costs ๐Ÿงฌ, while another speeds up incubation ๐Ÿฅš. You’ve got to pick the right person for the right job and invest in them.
  • The Power of Training ๐ŸŽ“: Training lets you specialize your staff. Should your lead scientist be a “Gene-Splicing Virtuoso” (making all mods cheaper) or a “Fossil Extraction Expert” (getting more DNA from fossils)? ๐Ÿค” The choice depends on your strategy.
  • Morale and Deployment: Staff morale will be a big deal. Low morale could mean lower efficiency, strikes ๐Ÿชง, or even corporate espionage! ๐Ÿ•ต๏ธ Plus, where you put your best staff matters. Assigning your top security chief to the high-risk carnivore sector can provide huge bonuses and prevent disasters. Staff are no longer just a cost; they’re a force multiplier. ๐Ÿ’ช

Chapter 6: The Political Game โ€“ The Boardroom is the New Battlefield ๐Ÿ‘”โš”๏ธ

Mapping the Factions ๐Ÿค

The “expanded narrative” of Jurassic World Evolution 3 is driven by a new, complex system of corporate and government factions. These aren’t just quest-givers. They’re powerful groups with their own goals and ideals. Navigating this is a grand game of corporate diplomacy. โ™Ÿ๏ธ

While the exact factions aren’t fully known, they’ll likely fit these types:

  • The Corporate Titan ๐Ÿ’ฐ (like a new InGen or Masrani): Focused on profit and entertainment. They’ll unlock powerful economic buildings ๐Ÿข and high-appeal dino genomes.
  • The Government Regulator ๐Ÿ›ก๏ธ (like the DPW): Focused on security and safety. They’ll give you military-grade security hardware โ›“๏ธ and elite ranger teams.
  • The Scientific Purist ๐Ÿ”ฌ (a research foundation): Values knowledge above all. They’ll give you unique research genes ๐Ÿงฌ and advanced medical facilities ๐Ÿฉน.
  • The Environmental Activist ๐Ÿ’š (like the DPG): Focused on dino welfare. They’ll unlock genes for longer lifespans โณ and advanced habitat tech ๐ŸŒณ.

Reputation as a Currency ๐Ÿช™

In this new political world, reputation is a tangible, spendable currency. Every mission you do, every choice you make, and even how you run your park will affect your standing with these factions.

The catch? These relationships are often mutually exclusive. ๐Ÿ˜ฌ Doing a mission for the Corporate Titan (like making a combat-modded dino ๐Ÿ’ฅ) will earn their favor but will destroy your reputation with the Environmental Activists. ๐Ÿ˜  This creates constant strategic trade-offs. You cannot be friends with everyone. You must choose your allies and adversaries. This choice should be based on which faction’s long-term rewards best fit your chosen specialization.

Leveraging Political Capital ๐Ÿ’ช

High reputation isn’t just a score; it’s a resource you use.

  • Calling in Favors ๐Ÿ“ž: High standing might let you request an emergency bailout ๐Ÿ’ธ from your corporate ally after a storm, or get your government partner to send in the National Guard to help with a massive breakout.
  • Unlocking Restricted Assets ๐Ÿ”’: The best tech will be locked behind faction reputation. The only way to get “Tier 5” electric fences might be to become a “Trusted Partner” with the government faction. The most unique gene splices might only come from the Scientific Purists’ labs.
  • Geopolitical Access ๐Ÿ—บ๏ธ: The world map will have territories controlled by different factions. Expanding your empire into a new region might require the political blessing of the faction that controls it.

Navigating this web requires long-term planning. The Faction & Politics Ledger in Appendix C is an essential tool. It lets you see the full reward track for each faction and, crucially, understand the opportunity cost of every political decision. It turns the political game from a chore into a core strategic pillar of your empire. ๐Ÿ›๏ธ


Part III: The Security Doctrine โ€“ Threat and Response ๐Ÿšจ

As your park gets bigger and more complex, so do the threats. Security isn’t just about strong fences anymore. It’s a full-on doctrine that has to account for biological, environmental, and human threats. The philosophy here is “Anticipate ๐Ÿ”ญ, Mitigate ๐Ÿงฏ, Eliminate ๐ŸŽฏ.” It’s a proactive approach that tries to design failure out of the system… and to have robust, pre-planned responses ready for when crises inevitably happen.

Chapter 7: The Principles of Proactive Security โ€“ Engineering Resilience ๐Ÿ›ก๏ธ

Threat Vector Analysis ๐Ÿ’ฅ

First step to a secure park? Understand the threats. Think like an adversary. Probe your own park for weaknesses.

  1. Biological Threats ๐Ÿฆ–: The obvious one. A Velociraptor constantly tests fences. A Triceratops can panic in a storm ๐ŸŒช๏ธ and charge right through a wall. A disease ๐Ÿค’ can spread silently. Each species is a unique security challenge.
  2. Environmental Threats โ›ˆ๏ธ: External, unpredictable events. Hurricanes can damage buildings and kill the power ๐Ÿ’ก. Tornadoes can rip open enclosures. These things will happen.
  3. Human Threats ๐Ÿ•ต๏ธ: This one’s new and critical in Jurassic World Evolution 3. With rival corps and political factions, sabotage is real. An agent could disable a power station, poison a water source, or even unlock enclosure gates remotely. ๐Ÿ˜ฑ Security now has to include human enemies.

Layered Security Design (Defense in Depth) ๐Ÿง…

A secure park isn’t built on one strong outer fence. It’s built on layered security. The goal is to create a series of barriers and systems that will slow down, contain, and neutralize a threat as it escalates.

  • The Enclosure Layer ๐Ÿšง: This is line #1. Use the right fence for the dino. A light fence is fine for a Gallimimus. A big carnivore needs the strongest electrified concrete. For really dangerous species like raptors, use a double-fencing strategy. An inner fence and a second, outer fence. This creates a “kill zone” in between where your security teams can intercept an escapee before it reaches the guests.
  • The Zone Layer ๐Ÿ—บ๏ธ: Zone your park with security in mind. Put high-risk carnivores far away from high-density guest areas. Each zone should have its own strategically placed emergency shelters ๐Ÿ›–, so guests and staff always have a nearby safe haven.
  • The Automated Response Layer โš™๏ธ: Use tech! Link power stations to backup generators that kick in automatically. Program gates to high-security zones to lock down automatically if a fence breach is detected inside. These systems reduce your reliance on human reaction time. โฑ๏ธ

The Contingency Playbook ๐Ÿ“–

When a crisis hits, panic is the enemy. ๐Ÿšซ A successful director has pre-planned, drilled, and memorized response strategies. This “contingency playbook” should be second nature.

  • Scenario: Large Carnivore Breakout (e.g., T-Rex) ๐Ÿ˜ฑ
    1. Immediate Action: PAUSE THE GAME. โธ๏ธ Open ALL emergency shelters across the entire park. ๐Ÿ›–
    2. Asset Deployment: Task the ACU helicopter ๐Ÿš to tranquilize the escaped dino. At the same time, dispatch Ranger teams in heavy vehicles ๐Ÿš™ to act as a distraction, luring the carnivore away from guest paths.
    3. Damage Control: Once the dino is asleep ๐Ÿ˜ด, send the transport team to move it to a secure holding pen (NOT back into the broken enclosure). Task a Ranger team to repair the fence. ๐Ÿ”ง
    4. Recovery: Once the fence is fixed and the dino is secure, then you can close the shelters. Review what went wrong and reinforce the enclosure.
  • Scenario: Hurricane Warning ๐ŸŒช๏ธ
    1. Preparation: Before the storm hits, top off all feeders and water. Proactively repair any existing damage. ๐Ÿ”ง
    2. Lockdown: Just as the storm makes landfall, open all shelters. ๐Ÿ›–
    3. Triage: During the storm, monitor damage reports. Highest priority is power stations ๐Ÿ’ก and carnivore fences โ›“๏ธ.
    4. Response: As soon as the storm passes, dispatch multiple Ranger teams at once. Team 1 repairs the T-Rex fence. Team 2 repairs the power station. This parallel response minimizes your window of vulnerability. ๐Ÿ‘

Chapter 8: The Art of Combat: Your RTS Masterclass ๐Ÿ•น๏ธ

From Park Team to Tactical Force ๐ŸŽ–๏ธ

The introduction of direct, real-time strategy (RTS) mechanics for park defense is a game-changer. Your security staff aren’t just service units anymore; they’re a tactical force you have to command with skill.

Each unit has a role. Understand them.

  • Ranger Teams ๐Ÿš™ (The ‘Infantry’): Your versatile front-line units. Best for repairs, distraction, and spotting threats. With upgrades (armor, tranq rifles), they can become decent fighters against smaller threats.
  • Capture Teams ๐Ÿš (The ‘Specialists’): The ACU choppers. Their main job is to tranq ๐Ÿ˜ด and transport ๐Ÿ“ฆ. They’re powerful but vulnerable. They’re mobile, but can be slow to aim, making them bad against fast targets without ground support.
  • Security Forces ๐Ÿ’ช (The ‘Heavy Armor’): This is likely a new unit, unlocked via factions or research. Think armored personnel carriers or heavy-duty jeeps with professional security staff. Their job is direct engagement: using lethal or advanced non-lethal weapons to neutralize threats that are too much for regular Rangers.

Unit Composition and Control ๐ŸŽฎ

Success in RTS combat is about combined-arms. You’ve got to think like a commander.

  • Control Groups โŒจ๏ธ: This is a basic RTS skill. Assign units to hotkeys (e.g., ‘1’ selects all Rangers, ‘2’ selects the ACU). This lets you give orders fast, which is critical.
  • Synergistic Tactics ๐Ÿค: Use your units together. A classic tactic for a raptor pack ๐Ÿบ: use a Ranger jeep to “kite” them (get their attention and lead them into an open area ๐Ÿƒโ€โ™€๏ธ). While the raptors are distracted by the jeep, your ACU chopper ๐Ÿš has clear, stable shots to tranq them one by one. Smart! ๐Ÿง 
  • Battlefield Positioning ๐Ÿ—บ๏ธ: The park is the battlefield. Use the environment! Narrow canyons between buildings can be choke points. Forests can provide cover.

Know Your Enemy ๐Ÿง

A good commander studies their enemy.

  • Dinosaur Adversaries ๐Ÿฆ–: Different species have unique attacks. Raptors will likely attack in coordinated packs, trying to flank you. A Triceratops will use a powerful charge ๋“ค์ด๋ฐ›๋‹ค that can disable a vehicle. A T-Rex is a slow but incredibly powerful “tank.” You’ve got to adapt your tactics.
  • Human Adversaries ๐Ÿ•ต๏ธ: Saboteurs are a whole new problem. They’re not as tough as a dino, but they’re smart. They’ll target your power station ๐Ÿ’ก or use EMPs to disable your vehicles. You’ll need different tactics to stop them.

That PEGI 16 age rating, citing “Violence,” isn’t just for show. ๐Ÿ˜ฎ This is a genuine conflict. Ranger teams and security forces aren’t disposable. They’re expensive, trained assets. Losing a vehicle or a veteran crew is a huge financial and operational setback. ๐Ÿ’ธ Dinosaurs, especially combat-modded ones, will have fierce fights with your security forces and can destroy them. This raises the stakes immensely. Asset preservation is a key tactical goal. You have to learn to assess risk in real-time. Is it worth sacrificing a Ranger team to protect a power station? ๐Ÿค” This new lethality turns park security from a chore into a high-stakes tactical puzzle.


Part IV: The Global Empire โ€“ Endgame and Mastery ๐ŸŒ

The final act of Jurassic World Evolution 3 is the shift from managing one park to presiding over a global enterprise. ๐Ÿ‘‘ This is the ultimate goal. The scale shifts from micro-managing enclosures to making macro-level decisions that affect continents. The philosophy here is “Synergy and Specialization on a Global Scale.” โœจ Each park in your network must have a purpose, and the whole enterprise must function as one, cohesive, dominant global entity.

Chapter 9: Managing a Multi-Park Enterprise โ€“ The CEOโ€™s View ๐Ÿง‘โ€๐Ÿ’ผ

The World Map: Your New Sandbox ๐Ÿ—บ๏ธ

The world map isn’t just for fossil expeditions anymore. It’s the grand strategic board where you play the endgame. Deciding where to build your next park is a critical choice, influenced by:

  • Climate and Biome ๐ŸงŠ: An Arctic location ๐Ÿ”๏ธ might offer unique research opportunities and be the only place to house a Woolly Mammoth, but it’ll have huge operational challenges. A tropical island ๐ŸŒด is a classic tourist setup but is prone to hurricanes.
  • Political Stability ๐Ÿ›๏ธ: Each region will likely be controlled by one of the major factions. Building in a friendly faction’s territory will be easier and might come with cash incentives ๐Ÿ’ฐ. Building in a rival’s territory? Expect resistance, sabotage, and higher costs. ๐Ÿ˜ 
  • Resource Availability ๐Ÿ’Ž: Some spots might be rich in rare fossils, unique plants for habitats, or have access to cheap materials, lowering your costs.

Park Specialization ๐Ÿ’ฏ

Running multiple, identical parks is inefficient and boring. ๐Ÿšซ The key to a global network is to assign a specialized role to each facility, creating a synergistic system where the whole is way greater than the sum of its parts.

  • โžก๏ธ Isla Nublar (The Tourist Hub) ๐ŸŽŸ๏ธ: This is your flagship park, the public face of your empire. Its only purpose is to maximize profit ๐Ÿค‘ and guest happiness ๐Ÿ˜Š. It houses only the most spectacular, high-appeal dinos (which were probably bred and raised somewhere else). Its infrastructure is all about luxury hotels ๐Ÿจ, high-capacity amenities ๐Ÿ”, and the ultimate tourist experience. It’s a massive profit generator but is super expensive to run.
  • โžก๏ธ Isla Sorna (Site B) ๐Ÿญ: This is the “factory floor” of your empire. A wild, untamed location with zero guest facilities. Its purpose is breeding, incubation, and genetic experimentation. ๐Ÿงฌ This is where you test new combat builds ๐Ÿ’ฅ and raise big herds of dinos in a natural, low-cost environment before shipping them ๐Ÿšš to your showcase parks. It probably runs at a loss, but it provides the invaluable biological assets that power your whole enterprise.
  • โžก๏ธ Arctic Research Outpost (The R&D Lab) ๐Ÿ”ฌ: This facility is for pure science. It houses species unsuited for tourist parks and is staffed by your best scientists ๐Ÿง‘โ€๐Ÿ”ฌ. Its purpose is to accelerate your progress through the endgame tech tree, unlocking the most powerful genes, buildings, and security systems for your entire corporation. It makes no direct revenue but is the engine of your technological superiority. ๐Ÿ’ป

Global Logistics and Resource Sharing ๐ŸŒ

An empire is held together by its logistics. Managing resources across a global network is a core endgame challenge.

  • The Transport Network โœˆ๏ธ: You need a robust system for moving assets between parks. This means moving dinos ๐Ÿฆ– from Site B to Nublar, shipping resources from a production facility to a remote outpost, and transferring funds ๐Ÿ’ธ from profitable parks to support new ones. This network must be protected, as it’s a huge vulnerability to your rivals.
  • Shared Research ๐Ÿ’ก: A research breakthrough at your Arctic Outpost should be instantly available to all your other parks. This allows for rapid, empire-wide upgrades. A new, stronger fence type unlocked in one park can be immediately deployed to reinforce high-risk enclosures across the globe. This interconnectedness is a massive force multiplier. ๐Ÿ’ช

Chapter 10: Sustaining Dominance โ€“ The Forever Game โ™พ๏ธ

Endgame Challenges ๐Ÿคฏ

Managing a global empire brings new, global-scale problems. These aren’t just local breakouts; they’re crises that can threaten your entire company.

  • Hostile Takeovers ๐Ÿ“‰: Rival corps might not just use sabotage. They could try to manipulate the stock market to launch a hostile takeover of your company! ๐Ÿ˜ฑ This means you’ll have to manage corporate finances, shareholder happiness, and your market valuation.
  • Global-Scale Disasters ๐Ÿค’: Get ready for events like a global pandemic affecting a specific dino genus, or a coordinated, multi-park attack ๐Ÿ’ฅ by a rival faction. These are the ultimate stress tests of your empire’s design.
  • Political Endgame ๐Ÿ‘‘: The end of the political storyline will likely involve a world-altering choice: side with a faction to create a global dino sanctuary ๐Ÿ’š, weaponize dinos for military purposes ๐ŸŽ–๏ธ, or share your tech with the world ๐ŸŒ. These choices will define your ultimate legacy.

The Legacy System ๐Ÿ†

Victory isn’t just about money. The game will likely have a “Legacy System” that tracks your ultimate achievements. This could be a score based on your total corporate valuation ๐Ÿ’ฐ, scientific discoveries ๐Ÿ”ฌ, contributions to dino welfare ๐Ÿ’š, or even military supremacy ๐Ÿ›ก๏ธ. The goal is to get the highest legacy score possible, cementing your status as the undisputed master of the prehistoric world.

A Framework for the Future (DLC ๐ŸŽ)

New content, like the announced Prehistoric Marine Species Pack ๐ŸŒŠ, will constantly add new variables. A guide can’t predict all future DLC, but it can give you a timeless framework for analyzing and integrating it. When a new dino, building, or mechanic is released, ask these questions:

  1. What Strategic Role Does It Fill? ๐Ÿค” Is this new marine reptile an ‘Economic Showpiece’ ๐Ÿ’Ž with huge appeal, or a ‘Combat Unit’ ๐Ÿ’ฅ with unique underwater abilities?
  2. What Are Its Synergies? ๐Ÿค Does this new building give a bonus when placed near existing ones? Does this new dino cohabitate well with an existing species, making for a more efficient habitat?
  3. What Is Its Opportunity Cost? ๐Ÿ’ฒ What resources (money, time, staff) do I have to spend on this new asset? Is it more valuable than investing those same resources into my proven, existing strategies?

By applying this analytical framework, you can intelligently assess the value of any new content, ensuring your empire continues to evolve and adapt. This transforms this guide from a static document into a lasting strategic mindset, empowering you to sustain your dominance long after the main story ends and into the ever-expanding “forever game.” ๐Ÿš€


Appendices: The Director’s Data-Bank ๐Ÿ’พ

Table A: Comprehensive Dinosaur Compendium ๐Ÿฆ•

Dinosaur NameBase AppealIncubation CostUpkeep Cost/MinSocial NeedsCombat Viability Score (CVS)Strategic Role
Struthiomimus25$50,000$1,5005-201Early Game Cash Cow ๐Ÿ„ / Mission Fodder ๐Ÿ“„
Triceratops250$350,000$15,0002-66Crowd Pleaser โญ / Mid-Tier Defense ๐Ÿ›ก๏ธ
Velociraptor400$600,000$45,0003-88High-Security Risk ๐Ÿšจ / Elite Combat Unit ๐Ÿ’ฅ
Tyrannosaurus Rex1200$2,500,000$150,0001-210Marquee Attraction ๐Ÿ‘‘ / Endgame ‘Tank’ Unit ๐Ÿ’ช
Brachiosaurus800$1,200,000$50,0002-53High Appeal Showpiece ๐Ÿคฉ / Low Security Risk โœ…
Ankylosaurus350$450,000$20,0002-47Defensive ‘Bulwark’ ๐Ÿงฑ / Resilient Combatant ๐Ÿ‘Š
[REDACTED]600$900,000$35,0001-35Mid-Game Research Generator ๐Ÿ”ฌ

Table B: Economic & Infrastructure Planner ๐Ÿ—๏ธ

Building NameCategoryCostUpkeep/MinCapacity/OutputStrategic Utility Rating (SUR)Key Synergies
Small Power StationPower โšก$500,000$25,00060 MW6None
Large Power StationPower โšก$1,500,000$70,000200 MW8+5% efficiency if near an Operations Center ๐Ÿข
Ranger StationOperations ๐Ÿš™$200,000$10,0002 Teams9-10% task time for teams assigned to nearby enclosures โฑ๏ธ
Fast Food (Budget)Guest Service ๐Ÿ”$150,000$5,000200 Guests/hr7+5% revenue when placed near high-capacity hotels ๐Ÿจ
Gourmet RestaurantGuest Service ๐Ÿฝ๏ธ$600,000$20,00080 Guests/hr8+15% revenue when placed near Luxury Hotels ๐Ÿ’Ž
Luxury HotelGuest Service ๐Ÿ’Ž$2,000,000$50,000400 Guests9Attracts ‘Luxury Tourist’ demographic ๐Ÿค‘
Science CenterOperations ๐Ÿง‘โ€๐Ÿ”ฌ$750,000$40,0003 Scientists10-5% research time for each adjacent Fossil Center ๐Ÿฆด

Table C: Faction & Politics Ledger ๐Ÿ›๏ธ

Faction NameIdeologyMission TypesKey Tier 3 RewardKey Tier 5 RewardKey Rivalry/Trade-offOptimal Alignment Strategy
Cabot Finch FoundationEntertainment & Profit ๐Ÿ’ฐMaximize guest count, create high-appeal dinosaurs‘Marketing Mastery’ – Passive +15% park revenue ๐Ÿ“ˆSpinosaurus Genome ๐ŸŠ– Rep with DPG for any commercial exploitation ๐Ÿ˜ Profit-Focused / ‘Tourist Hub’ Build ๐ŸŽŸ๏ธ
Dept. of Prehistoric Wildlife (DPW)Security & Containment ๐Ÿ›ก๏ธMaintain high safety record, build secure enclosures‘Reinforced Concrete’ Fences โ›“๏ธElite Security Forces (Lethal Unit) ๐ŸŽ–๏ธ– Rep with BioSyn for refusing weaponization requests ๐ŸšซSecurity-Focused / ‘High-Risk Park’ Build ๐Ÿšจ
Dinosaur Protection Group (DPG)Welfare & Conservation ๐Ÿ’šAchieve 100% dinosaur comfort, build sanctuaries‘Advanced Paleo-Medical’ Facility ๐Ÿฉน‘Extended Lifespan’ Gene Mod (+50%) โณ– Rep with Cabot Finch for prioritizing welfare over profit ๐Ÿ˜’‘Site B’ / Conservationist Playthrough ๐ŸŒณ
BioSyn CorporationGenetic Innovation & Weaponization ๐ŸงฌCreate combat-modified dinosaurs, test combat effectiveness‘Aggressive Instincts’ Gene Mod ๐Ÿ’ฅIndominus Rex Genome ๐Ÿฆ–– Rep with DPW for unsanctioned military research ๐Ÿ•ต๏ธCombat-Focused / ‘Military-Industrial’ Build ๐Ÿ’ฅ

Disclaimer:ย This is an unofficial fan work, all trademarks and copyrights forย Jurassic World Evolution 3ย belong to theย developer Frontier Developments & publisher Frontier Developments.

Find the game here! Help Life Find A Way – Jurassic World Evolution 3

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