Home Β» Lost Eidolons: Veil of the Witch Ultimate Master Strategy Guide

Lost Eidolons: Veil of the Witch Ultimate Master Strategy Guide


Part I: Welcome to the Cursed Isle – First Principles

Welcome, Tactician, to the shores of Anareios! 🏝️ Whether you’re a veteran of the war in Benerio or a newcomer to Artemesia, get ready. The road ahead is filled with danger and mystery, and it’s all built on one simple truth: you will die. A lot. πŸ’€ And that’s exactly how your journey to mastery begins. This Lost Eidolons: Veil of the Witch guide is your complete companion for conquering the cursed island and its secrets. We’ll explore every part of this deep tactical roguelite RPG, turning you from a shipwrecked survivor into an unstoppable champion. From grid-based combat basics to advanced meta-progression, every tool you need is right here. So, steel your resolve, and let’s step into the mist. 🌫️


1.1 An Introduction to a Darker Artemesia

Lost Eidolons: Veil of the Witch is a new, self-contained story set five years after the original Lost Eidolons. You don’t need any prior knowledge of the first game to enjoy this adventure; it’s a fresh start for everyone. πŸŽ‰ However, if you guided Eden in his rebellion, you’ll find a world shaped by your past deeds, with familiar faces and a continent recovering from war.

Your story starts not as a grand commander, but as an unlucky traveler we’ll call Ashe. On a personal quest to the remote island of Anareios, your ship is wrecked. 🚒πŸ’₯ You awaken stranded and with no memory, on an island crawling with undead, ruled by a neo-fascist Imperial cult that dabbles in necromancy. Your only hope is a pact with a mysterious and powerful witchβ€”an Eidolonβ€”who offers you another chance at life if you become her champion. πŸ§™β€β™€οΈ

This sets a much darker tone than the first game. Where Lost Eidolons was about grand politics and military campaigns, Veil of the Witch is a more personal, character-focused story with a heavy dose of dark fantasy. The story unfolds in small pieces through unlockable flashbacks and random events, changing with each attempt to conquer the island, much like modern roguelites such as Hades.


1.2 Understanding the Roguelite Loop: Embrace Death, Grow Stronger

The most critical concept to grasp is the core gameplay loop. This is a roguelite, a genre built on repetition, learning, and getting stronger over time. πŸ”„ Your journey is made up of “expeditions”β€”attempts, or “runs,” to fight across the island. You’ll lead a party of five heroes, make choices on branching paths, and fight in brutal turn-based battles. And, especially at first, you will lose.

But here, death is not failure; it is progress. Each time your expedition ends, you’re brought back to your Base Camp, but you return stronger and wiser. Every defeat helps you win in the long run:

  • You unlock memory shards, slowly piecing together Ashe’s past. 🧩
  • You keep permanent currencies to buy powerful, lasting upgrades for all future expeditions. πŸ“ˆ
  • You gain knowledge. You learn enemy patterns, find powerful skill combos, and understand the island’s challenges better.

To master the game, you must understand its two layers of power:

  • Temporary (In-Run) Progression: During a single expedition, your characters level up, learn skills, and upgrade gear using resources like Resonance Stones. This power is temporary. When you die, all character levels, skills, and gear upgrades reset.
  • Permanent (Meta) Progression: Between expeditions, you use resources like Sacred Embers and Runes at your Base Camp to unlock permanent upgrades. These include stat boosts for your whole roster, new character classes, and deeper bonds with companions. This power is forever. πŸ’ͺ

The main challenge is balancing these two. Do you take a path that gives you a strong temporary relic for the next boss, or a path that rewards you with Sacred Embers for a permanent upgrade? Mastering this choice is the key to victory. This design makes the game a “faster, more replayable, and more rewarding” experience than its predecessor, with smaller squads, tighter maps, and endless replayability.


1.3 Your First Expedition: Surviving the Shore

Your journey starts with a few simple choices. You’ll create your character, Ashe, and then be thrown straight into a tutorial battle on the stormy shores. β›ˆοΈ This first fight will teach you the basics of moving, attacking, and using skills. Pay close attention!

During the tutorial, you’ll meet your first two companions. Afterward, you’ll reach the island’s only settlement, your Base Camp, where you’ll meet two more allies, completing your starting team of five:

  • Ashe (Your Protagonist)
  • Eevie (A gentle healer) β€οΈβ€πŸ©Ή
  • Marco (A boisterous warrior) 🐻
  • Laurent (A scholarly mage) πŸ“š
  • Emile (A quiet rogue) 🀫

With your team ready, you’ll start your first proper expedition on a winding, branching map. Each “node” on the map is an event, and you choose the path forward. These nodes can be:

  • Combat Encounters βš”οΈ**:** The most common node, where you fight enemies for rewards like experience and gold.
  • Events ❓: Story moments that often present you with a choice, sometimes with a dice roll. They can give great rewards or unexpected problems.
  • Merchants πŸ›’: A chance to spend gold on valuable items, temporary buffs, or powerful relics.
  • Camps β›Ί: A safe spot to rest and restore your party’s health. Characters don’t heal between battles, so camps are a vital resource.

Your goal is to navigate the map, growing stronger until you face the boss at the end of the act. Don’t worry if your first few tries end in failure. Every attempt is a lesson, and every death is a step forward.


Part II: The Art of War – Mastering Tactical Combat

The heart of Lost Eidolons: Veil of the Witch is its “fast and mean” turn-based tactical combat. πŸ’₯ While the roguelite structure shapes your journey, your strategic skill will be tested on the grid-based battlefield. Success requires a mastery of positioning, resource management, and the game’s core combat systems.


2.1 The Fundamentals: The Tactical Grid

Every battle happens on a grid of square tiles. πŸ—ΊοΈ On your turn, each character can typically move and perform one action.

  • Movement and Action Points: Each character has a movement range, shown as a blue area. After moving, they can act (attack, use a skill, defend). You can also act before moving, but attacking an enemy will almost always end that character’s turn.
  • Zone of Control (ZoC): This is a key mechanic. The tiles right next to an enemy are in its Zone of Control. You can’t move freely through an enemy’s ZoC (e.g., you can’t sidestep from one adjacent tile to another). This is crucial for positioning. Use your tough frontline characters to create a wall with their ZoC, protecting your squishy mages and archers in the back. πŸ›‘οΈ

2.2 The Weapon Triangle Perfected: Exploiting Armor Weaknesses

The most important damage mechanic is the relationship between weapons and armor. It’s like an expanded rock-paper-scissors, and you must exploit it to win. Every enemy wears one of three armor types, each weak to specific weapons.

  • Axe πŸͺ“ is effective against Plated Armor.
  • Sword πŸ—‘οΈ is effective against Leather Armor.
  • Spear and Bow 🏹 are effective against Cloth Armor.

Attacking an enemy with a weapon they’re weak to causes a “Break” attack, dealing way more damage. πŸ’” Attacking with the wrong weapon does very little. This system controls the flow of every fight. To help with this, nearly every character can equip two different weapon sets and switch between them once per turn for free. A character might carry a sword for leather-clad rogues and a bow for cloth-wearing mages. Smart play means constantly checking enemy armor types and swapping to the right weapon before you attack.


2.3 A Symphony of Destruction: Mastering Elemental & Terrain Interactions

The battlefield itself is a weapon. 🌍 Many maps have interactive terrain and elemental effects you can use to your advantage.

  • Water πŸ’§ + Lightning ⚑: The best combo. Enemies standing in water or hit by a water skill become Drenched. Hitting a Drenched enemy with a lightning attack triggers a devastating chain lightning effect.
  • Fire πŸ”₯ + Flammables: Some terrain, like forests or poison pools, is flammable. Hitting these tiles with a fire spell ignites them, creating a burning field that damages anyone ending their turn inside. It’s great for blocking off paths or hurting clustered enemies.
  • Water πŸ’§ + Ice 🧊: A Drenched enemy is also weak to ice. Hitting a wet target with an ice spell can Freeze them solid, making them lose their next turn. This is an amazing way to control a dangerous threat.

2.4 The Chain Attack System: How to Break and Dominate Large Foes

Sometimes you’ll face huge, multi-tile monsters like Hellhoundes or Manticores. πŸ‘Ή These giants can’t be beaten with normal attacks. They require a special mechanic called the Chain Attack system.

When you fight a large monster, you’ll see some of the tiles it occupies are highlighted with red squares and a weapon symbol. 🎯 These are the monster’s weak points.

There are two key rules:

  1. Counterattack Prevention: Attacking a weak point with the correct weapon type stops the monster from counterattacking. This is the only safe way to fight them up close.
  2. The Break and Stun: Hitting a weak point builds a damage multiplier. If your team successfully hits all of the monster’s weak points in a single turn, you’ll trigger a “Break.” This does massive bonus damage and stuns the monster for a full turn! ✨

Executing a Chain Attack is a team puzzle. It needs careful positioning and coordination to make sure you have the right weapons in range to trigger the Break in one turn.


2.5 Skills, Spells, and Cooldowns: Managing Your Arsenal

Beyond basic attacks, your characters have unique and powerful skills and spells. The game has over 200 skills, from simple buffs to devastating area-of-effect (AOE) attacks.

Unlike the first game, skills in Veil of the Witch use a turn-based cooldown system. ⏳ After you use a skill, you have to wait a certain number of turns to use it again. This encourages you to use your abilities more aggressively instead of saving them.

Effective skill management means knowing when to use your big-impact abilities with long cooldowns and how to use your more spammable skills in between. Creating powerful synergies between your characters’ skills is the mark of a true master tactician.


Part III: The Base Camp – Forging Permanent Power

The moments between expeditions are just as important as the battles. The Base Camp is your sanctuary, where you turn the rewards from your dangerous journeys into permanent power. Mastering the systems hereβ€”the Altar of Fire, character promotions, and companion bondsβ€”is the real key to conquering the island.


3.1 The Altar of Fire: Your Path to Godhood

The Altar of Fire is your main source of meta-progression. πŸ”₯ During expeditions, you’ll collect a permanent currency called Sacred Embers. You get these from battles and events, and you keep them even when you die.

Back at Base Camp, you can spend Sacred Embers at the Altar of Fire to buy permanent upgrades from a huge skill tree. These upgrades are powerful passive bonuses that apply to everyone on every future run. They include:

  • Stat Enhancements: Permanent boosts to Attack, Defense, or Health. ❀️
  • Weapon Proficiency: More damage with specific weapons, like swords or axes. πŸ—‘οΈ
  • Economic Advantages: Bonuses like starting every run with more gold. πŸ’°
  • Utility Improvements: Upgrades like getting more health back when you rest at a camp. β›Ί

Investing your Embers wisely is crucial. Early on, focus on broad, foundational upgrades like starting resources or flat damage bonuses. This will make your first few runs much smoother.


3.2 Promoting Your Heroes: Beyond the Starting Class

While the Altar of Fire gives passive, roster-wide buffs, the promotion system offers direct, powerful upgrades to individual characters. During your runs, you can also collect Runes, another permanent resource. 🌟

Once you have enough Runes, you can use them to promote a character. Each of the nine playable characters can be promoted twice, advancing them to a stronger class and unlocking three powerful new skills. For example, the healer Evie starts as an Initiate, promotes to a Priestess, and finally becomes a Lightbringer, gaining stronger healing magic each time. ⬆️

On the map, you’ll sometimes have to choose between generic “normal” rune fragments or a “whole” stone for a specific character. Always choose the whole stone. They are far more valuable and will let you promote your favorite heroes much faster.


3.3 Forging Bonds: The Power of Friendship

Beyond upgrades, your relationships with your companions are just as important. In the Base Camp, you can talk with your allies. Each conversation deepens your bond, measured in Partnership Points, and reveals more about their stories. πŸ€—

This isn’t just for flavor. Forging these bonds gives you direct tactical advantages in combat. As your relationship with a character grows, you’ll unlock unique passive effects that can trigger when bonded allies are near each other. 🀝 These can be anything from simple stat boosts to a chance to automatically heal a partner who gets hit. These points and bonuses are permanent and carry over, making relationship-building a core part of your long-term strategy.


3.4 Unlocking Ashe’s Potential: The Ultimate Flex

The relationship system holds one more secretβ€”and it’s arguably the most powerful mechanic in the game. While your eight companions have fixed classes, your protagonist, Ashe, is a blank slate. 🎭 Ashe’s flexibility is the key that unlocks the game’s deepest strategies.

Here’s how it works: as you build your relationship with a companion, Ashe gains the ability to adopt their class. If you forge a strong bond with Evie the healer, you unlock the Light Mage class for Ashe. Spend time with the archer Elena, and you unlock the Archer class for Ashe. This works for every single companion.

This completely shatters the limits of the fixed-class system. It makes Ashe the strategic keystone of your team. The party is limited to five members, forcing tough choices. Do you bring a tank like Fontaine or a rogue like Emile? With Ashe’s class-swapping, you don’t have to choose. You can have Ashe become the tank, freeing up a spot for another damage dealer. You can have Ashe be the main healer, letting you run a five-person team focused purely on offense. πŸ’ͺ

This makes the relationship system a primary strategic goal. The time you invest in your allies isn’t just for story; it’s how you unlock the most powerful and creative team compositions possible. πŸ”‘


Part IV: Meet Your Comrades – A Masterclass on Every Character

Your success on Anareios depends entirely on the small squad you lead into battle. With nine unique characters and a party size of five, every choice counts. A well-balanced, synergistic team can beat impossible odds, while a bad one will be crushed quickly. This section is your complete codex to the heroes of the game.

First, here’s a quick overview of the entire roster to help you build your team.

Table 1: Playable Character Role & Weapon Summary

Character NameStarting ClassMain WeaponSecondary Weapon(s)Primary Tactical RoleCommunity Tier
AsheMercenarySword πŸ—‘οΈBow 🏹Versatile (Wildcard) 🎭A-Tier
EevieInitiateTome (Light) ✨Sword & Shield πŸ›‘οΈPrimary Healer / Support β€οΈβ€πŸ©ΉS-Tier
MarcoWandererTwo-Handed Axe πŸͺ“Spear πŸ”±Tank / Melee Striker 🐻B-Tier
LaurentLibrarianTome (Elemental) πŸ”₯Bow 🏹AOE Magic Damage πŸ’₯C-Tier
EmileHermitDagger πŸ”ͺSword πŸ—‘οΈSingle-Target DPS / Assassin πŸ₯·B-Tier
ElenaOutcastBow 🏹Two-Handed Axe πŸͺ“Ranged DPS / Trapper 🎯C-Tier
FontaineSwordsmanSword & Shield πŸ›‘οΈSpear πŸ”±Tank / Taunter πŸ—£οΈD-Tier
SorayaOracleTome (Dark) πŸ’€Dagger πŸ”ͺSummoner / Debuffer πŸ‘»A-Tier
RosalinaInitiateSword & Shield πŸ›‘οΈTome (Light) ✨Off-Tank / Hybrid Healer πŸ’«C-Tier

Note: Community Tiers reflect a general consensus on a character’s overall effectiveness. Tiers can shift based on builds and team compositions.


4.1 Ashe (The Protagonist / The Wildcard) 🎭

Ashe isn’t just the main character; they’re the strategic core of any advanced team. Starting as a balanced Mercenary, Ashe’s true power is their ability to learn the classes of any bonded companion. This makes Ashe the most versatile and potentially the most powerful character in the game.

  • Strengths: Unmatched versatility. Can fill any roleβ€”tank, healer, DPS, support.
  • Weaknesses: Requires a lot of investment in the relationship system to unlock their full potential.
  • Optimal Builds:
    • Berserker Build: Copy Marco’s stances to become a counter-attacking whirlwind of destruction.
    • Archmage Build: Bond with Laurent to get powerful AOE spells like Blizzard, and copy Marco’s defensive stance with Copycat to become a magical tank.
    • Support Build: As a Light Mage (from Eevie), Ashe can be your main healer, freeing up a party slot for more offense.
  • Synergies: Ashe is the ultimate synergy piece. The core strategy is to find the best skill on your team and have Ashe copy it with their unique Copycat skill.

4.2 Eevie (The Indispensable Healer) β€οΈβ€πŸ©Ή

In a world where health doesn’t regen between fights, a good healer is a necessity. Eevie is, without a doubt, the best and most dedicated healer in the game, making her a staple of nearly every successful team.

  • Strengths: The most powerful and reliable healing in the game, including single-target, AOE, and cleansing status effects.
  • Weaknesses: Low damage and very fragile. She must be protected.
  • Optimal Builds:
    • Pure Support Build: Focus on skills that boost healing power and reduce cooldowns, turning her into a “heal bot.”
    • Aggressive Healer Build: Revolve around the skill Second Wind, which heals the whole party when Eevie attacks. This lets her contribute to combat while passively healing everyone.
  • Synergies: Eevie fits into any team. She’s the glue that holds the party together, enabling tanks to tank and glass cannons to go all out.

4.3 Marco (The Unbreakable Tank) 🐻

Marco is your classic barbarian warriorβ€”tough, mobile, and decent at dealing damage. His unique stance-based gameplay makes him one of the most durable tanks around.

  • Strengths: Extremely durable thanks to his defensive stances. High mobility and can attack from 2 spaces away with his spear.
  • Weaknesses: Lacks a true “taunt,” so he can sometimes struggle to keep enemies focused on him.
  • Optimal Builds:
    • Main Tank Build: Focus on his Horse Stance 🐎 and defensive stats to make him a frontline wall.
    • Bruiser Build: Focus on his Bear Stance 🐻 and skills like Whirlwind to deal solid AOE damage.
  • Synergies: Marco + Ashe is a top-tier combo. Marco provides powerful stances for Ashe to copy. He also pairs perfectly with Eevie and protects ranged characters.

4.4 Laurent (The Glass Cannon Mage) πŸ’₯

Laurent is a master of elemental magic and the party’s best area-of-effect damage dealer. Positioned correctly, he can wipe out entire groups of enemies with a single spell.

  • Strengths: Unmatched AOE damage potential with spells like Firestorm and Blizzard.
  • Weaknesses: Extremely squishy. Low health and defense make him a prime target for enemies. He needs protection.
  • Optimal Builds: AOE Nuker Build is his only real option. Pump everything into his Magic Attack and spell range to maximize his destructive power.
  • Synergies: Laurent is completely dependent on his teammates. He needs a tank like Marco or Fontaine to use their ZoC to keep enemies away from him.

4.5 Emile (The Master Assassin) πŸ₯·

Emile is a rogue who specializes in stealth, mobility, and devastating single-target damage. He’s the party’s assassin, perfect for eliminating high-priority targets.

  • Strengths: Incredible single-target damage, making him an elite boss killer. His stealth and repositioning skills offer unique tactical options.
  • Weaknesses: Very squishy. He relies on stealth to survive and can be killed quickly if caught out of position.
  • Optimal Builds:
    • Boss Killer Build: Focus on skills that boost damage from stealth and critical hit chance.
    • Self-Sufficient Assassin Build: Look for passives that heal him when he enters stealth, allowing him to operate independently.
  • Synergies: Emile works great with a tank who can distract the main enemy force, giving him the freedom to sneak around and take out key targets.

4.6 Elena (The Versatile Archer) 🎯

Elena is the party’s main archer, specializing in ranged physical damage, mobility, and tactical traps. She’s a reliable and useful addition to many teams.

  • Strengths: Reliable ranged damage from a safe distance. High mobility. Her traps are surprisingly effective, even against bosses.
  • Weaknesses: Her damage can feel less explosive compared to other DPS characters.
  • Optimal Builds:
    • Sniper Build: Focus on her core passive skills (Elegant Maneuver, Focused, Lone Wolf) to turn her into a deadly sniper.
    • Trapper Build: Prioritize trap-enhancing skills for excellent battlefield control and safe damage.
  • Synergies: Like any ranged unit, Elena needs a solid frontline to keep enemies away. Her Flaming Arrow is great for revealing stealthed enemies for Emile to finish off.

4.7 Fontaine (The Stalwart Guardian) πŸ›‘οΈ

Fontaine is a classic knight, a heavily armored warrior who excels at soaking up damage and protecting his allies. His ability to taunt enemies is a unique and powerful tool.

  • Strengths: The best “taunter” in the game. He can force enemies to attack him, taking all the pressure off your party. Incredibly durable.
  • Weaknesses: Very low mobility and damage. He’s often considered low-tier due to his lack of versatility.
  • Optimal Builds:
    • Pure Tank Build: Focus entirely on his defensive stats and taunts. His job isn’t to kill, but to absorb hits.
    • Trials Mode “Skill Fodder”: In the super-hard Trials Mode, some modifiers make you forget skills. Since Fontaine’s job is less skill-dependent, he’s the perfect character to sacrifice skills for.
  • Synergies: Fontaine is the ultimate protector for glass cannons like Laurent and Emile. His taunts can draw every enemy on the map, giving them free rein to attack safely.

4.8 Soraya (The Mistress of Minions) πŸ‘»

Soraya is a dark mage who can summon undead minions to fight for her and uses potent crowd-control spells.

  • Strengths: Her summons are excellent decoys. The enemy AI often attacks her minions first, giving your party free turns. She has some of the best crowd-control spells in the game, like Silence.
  • Weaknesses: Her power can be inconsistent since skill offerings are random. Her summons are more for distraction than damage.
  • Optimal Builds:
    • Summoner Build: Focus on skills that make her summons tougher or more numerous.
    • Controller Build: Focus on finding her powerful debuff spells to lock down dangerous enemies.
  • Synergies: Soraya’s summons are universally useful. They can protect squishy allies, block paths, and absorb huge boss attacks. Ashe can even copy her summon skill to flood the field with minions.

4.9 Rosalina (The Holy Warrior) πŸ’«

Rosalina is a hybrid warrior who mixes melee combat with light magic, like a paladin. She can act as an off-tank and a backup healer but doesn’t excel at either.

  • Strengths: Versatility. She can fight on the frontline and provide emergency healing.
  • Weaknesses: Master of none. Her damage is lower than dedicated fighters, and her healing is weaker than Eevie’s.
  • Optimal Builds:
    • Off-Tank Build: Focus on her defensive skills and sword attacks.
    • Support Healer Build: Prioritize her healing spells if you don’t have Eevie.
  • Synergies: Rosalina is best used to plug a hole in your team. If you need a little more durability and a little more healing but can’t dedicate a full slot to either, she’s a decent compromise.

Part V: The Spoils of War – Gear, Relics, and Resources

Your strength isn’t just about levels and skills. The gear you find, the relics you discover, and how you manage your resources during a run are just as important. This section covers all the in-run upgrades you need to know.


5.1 The Armory: Resonance and Power

Instead of finding new gear, you upgrade your existing equipment using Resonance Stones. πŸ’Ž After most fights, you get these stones to enhance your weapons and armor.

Here’s how it works:

  • Applying Stones: You can apply stones to a character’s main weapon, secondary weapon, or armor for a random stat boost. πŸ› οΈ
  • Resonance Strength: When you apply a stone, the game will show a “Resonance Strength” (Weak, Strong, Very Strong). This tells you the quality of the upgrade. Always prioritize applying stones to gear with the highest Resonance Strength.
  • Unlocking Equipment Skills: The real power is unlocking unique skills. Getting a “Very Strong” resonance on a piece of gear can unlock a powerful new ability. ✨ For example, a “Very Strong” resonance on a shield can unlock Radiant Flash, an amazing skill that provides an AOE heal and removes all negative status effects.

This system encourages you to be flexible. You must adapt your upgrade strategy on each run based on where the strongest resonance appears.


5.2 Relics of Power: A Complete Compendium

As you explore, you’ll find or buy Relics. 🏺 These are powerful artifacts (over 30 in the game) that give unique, run-defining passive effects. A good relic can completely change your strategy.

But be warned: many relics come with big downsides. ⚠️ A relic might give you +20% damage but also cut your max health by 30%. You must carefully weigh the pros and cons based on your team and the challenges you’re facing.

Some of the best relic effects include:

  • Health Regeneration: Relics that restore health after every battle are top-tier.
  • Mythic Skill Chance: Relics that give you a chance to be offered a super-powerful mythic skill when you level up can lead to wild builds.
  • Range Increases: A relic that adds +1 range to bows or spells is a huge boost for ranged teams.

There are also 3-part relics. You need to find three specific fragments in one run to assemble them. These are usually a trap, as finding all three is very unlikely. It’s often better to take a relic with an immediate, guaranteed benefit.


5.3 The Greater Blessings: Your Ultimate Advantage

Among the most powerful boons you can find are the Greater Blessings. πŸ™ These are extremely potent, run-changing abilities. While they’re all useful, one stands far above the rest:

  • Blade of Doom: βš”οΈ This is widely considered the best Greater Blessing in the game. It provides a massive offensive boost and can turn characters like Ashe and Emile into “unstoppable killing machines.” For any offensive strategy, this is the one to pick.

5.4 The Expedition Economy: A Guide to Strategic Scarcity

Every step on the expedition map is a choice with an opportunity cost. πŸ€” The path you pick determines the resources you get, which fuels both your temporary in-run power and your permanent meta-progression.

The core conflict is short-term vs. long-term gain. Do you go for Gold and Resonance Stones to make your current run stronger, or do you focus on Sacred Embers and Runes for permanent upgrades? πŸ—ΊοΈ

There’s no single right answer. The best path depends on your goal:

  • Choose In-Run Power (Gold, Stones, Relics) when…
    • You’re on a “serious” run, trying to beat a new boss or clear the whole expedition.
    • You’re on a higher difficulty where you need every advantage to survive.
    • You feel your party is falling behind and needs an immediate power boost.
  • Choose Meta-Progression Power (Embers, Runes) when…
    • You’re on a “farming” run, where your main goal is to get as many permanent resources as possible.
    • You’ve hit a wall and feel you need to invest in your permanent upgrades at the Altar of Fire.
    • You’re early in the game and want to build a solid foundation of upgrades.

Learning to navigate this resource dilemma is the mark of a master tactician.


Part VI: Know Your Enemy – A Tactician’s Bestiary

A tactician’s greatest weapon is knowledge. 🧠 Understanding your enemies’ weaknesses and behaviors is key to victory. The island is crawling with dangerous foes, from disciplined cult soldiers to mindless zombies and terrifying monsters. This section is your bestiary.


6.1 Common Foes of Anareios

You’ll face dozens of enemies, but they generally fall into a few categories.

  • The Imperial Cult πŸ’‚β€β™‚οΈ**:** These are your main human enemies. They are organized and field a variety of soldiers like knights, rogues, and mages.
    • Strategy: Strictly follow the weapon-vs-armor system. Identify their armor type and use the right weapon to break them quickly. Prioritize killing their fragile mages and archers first.
  • The Fallen 🧟: The classic undead zombies. They are weaker than soldiers but often appear in large numbers.
    • Strategy: They are very weak to the weapon triangle. A single Break attack is often enough to kill one. They are also vulnerable to fire and light magic. AOE skills are great for clearing out hordes.
  • Monsters 🐲: The wilderness is home to beasts like the multi-tile Hellhoundes.
    • Strategy: Large monsters usually use the Chain Attack system. Coordinate your party to strike their weak points and stun them.
  • Concealed Enemies πŸ‘»: One of the most dangerous threats. Rogues who can go into stealth can bypass your frontline and kill your backline characters.
    • Strategy: You must have a way to break their concealment. Elemental ground effects (like fire), Elena’s Flaming Arrow, or certain blessings can reveal them. Always protect your squishy units.

6.2 Boss Strategy: The Three Wardens

Each of the first three acts ends with a major boss fight. These are big difficulty spikes that will test your skills.

  • Karlotta (Act 1 Boss): This fight is an endurance test and a race against time. Karlotta is with bodyguards and a beacon that constantly summons more Fallen.
    • Strategy 1 (Safe Route): Use a stealthy character like Emile to sneak past and destroy the beacon. This stops the reinforcements.
    • Strategy 2 (Farming Route): Intentionally leave the beacon active. After dealing with her guards, you can position your party to “farm” the endless waves of Fallen for a huge amount of experience. This is risky but can make you super strong for Act 2.
  • Bernhardt (Act 2 Boss): This fight against a massive dark knight is a pure mechanics check. He is a large monster and uses the Chain Attack system.
    • Strategy: The whole fight is about breaking his weak points. You need a balanced party with access to Axe, Sword, Spear, and Bow. Breaking him will stun him, giving you a free turn.
    • The Drowsy Debuff: His most dangerous attack inflicts Drowsy. A character with Drowsy will fall asleep on their next turn. You MUST have a way to cleanse this debuff, like Evie’s Sacred Prayer or the Radiant Flash skill.
  • Fellheart (Act 3 Boss): By the time you reach Fellheart, your party should be a well-oiled machine. Many players find this to be the easiest of the three main bosses if you’re prepared.
    • Strategy: This is more of a gear and level check. Make sure your team is at a high level (at least 16), your weapons are enchanted, and you have good skills and relics. The fight involves dealing with his Shadow Clones; powerful AOE and skills like Radiant Flash work well.

6.3 The Hidden Final Act

Without giving away spoilers, you should know that the three acts are not the end. 🀫 Lost Eidolons: Veil of the Witch has a hidden fourth and final act, with its own unique challenges and a true final boss.

Unlocking this hidden act is tied to uncovering Ashe’s memories and completing certain objectives during your runs. Pay attention to recurring events and clues about your past. A true champion doesn’t just beat the witch’s enemies; they must also reclaim what was lost. Pursue these memories, and the path to the true ending will open up. πŸ“œ


Part VII: The Path to Mastery – Advanced Strategies & The Trials Mode

You’ve mastered combat, you know your heroes, and you’ve beaten the bosses. Now, it’s time to reach the next level. πŸ§—β€β™€οΈ This final section covers the most advanced strategies, hidden mechanics, and the ultimate endgame challenge: the Trials Mode. This is the path to true mastery. πŸ”₯


7.1 Elite Team Compositions & Devastating Synergies

While any balanced team can finish the story, elite play requires deep synergy to create teams where the whole is greater than the sum of its parts. Here are some of the most powerful team compositions: πŸ†

  • The “Ultimate Trial” Team (High-Offense Control):
    • Composition: Berserker Ashe, Fontaine, Elena, Emile, and Evie.
    • Synergy: This team maximizes the power of the Blade of Doom blessing. Emile is the single-target assassin, while Berserker Ashe provides huge melee pressure. Elena gives ranged support. Evie keeps everyone alive. Fontaine’s job is unique: he taunts the entire enemy army, absorbing all damage and creating free turns for everyone else to go wild.
  • The “Copycat” Combo (Melee Dominance):
    • Core Synergy: Ashe (with Copycat skill) + Marco.
    • Execution: Have Marco use his powerful Great Bear Stance (offense) or Greater Horse Stance (defense). Position Ashe next to him and use Copycat to get the same stance. This creates a nearly invincible pair of counter-attacking juggernauts.
  • The “Immortal Healer” (Sustain Engine):
    • Core Synergy: Evie (with Second Wind skill) + Passives that grant a shield on attack.
    • Execution: This turns Evie from a passive healer into a self-sustaining frontline support. Every time she attacks, she gets a shield and heals the entire party.
  • The “Summoner’s Gambit” (Battlefield Control):
    • Core Synergy: Soraya + Ashe (with Copycat).
    • Execution: Soraya summons her toughest minion. Ashe copies it. This floods the field with disposable units that the enemy AI will attack, giving you unparalleled battlefield control.

7.2 Expert Tips & Hidden Mechanics

Beyond team building, some advanced tactics can give you a major edge.

  • Efficient EXP Farming (“Power-Leveling”) πŸ“ˆ: You can get extra experience by performing actions that don’t need a target, like having Laurent cast Fireball on an empty tile or Marco repeatedly changing stances. The best farming spot is the Act 1 boss fight with Karlotta’s beacon.
  • Event Roll Manipulation (Save Scumming) 🎲: The outcome of random events with a dice roll is determined the moment you select the node. You can exploit this. Save your game by quitting to the main menu before the event. See the outcome. If you don’t like it, reload your save and pick a different option. For the gambler event, you can learn the sequence of his coin flips, reload, and bet correctly every time to take all his gold.
  • The Hoarding Pitfall πŸ’Έ: Don’t hoard your resources! Spend your gold at shops whenever you can, and use your powerful single-use accessories during tough fights. A saved item is useless if you die on the next map.

7.3 Conquering the Trials: The Ultimate Challenge

Once you finish the main story, the real endgame begins: Trials Mode. This mode lets you tackle expeditions with custom difficulty modifiers, pushing your skills to the absolute limit.

This is where all your knowledge comes together. To beat the highest-level Trials, you must build a perfect team, exploit every hidden mechanic, and create a strategy to counter the negative modifiers.

Here’s a case study on how to approach it:

  • Modifier: -30% XP Cut.
    • Counter-Strategy: You must actively farm for EXP using the techniques above and build characters like Evie to “snowball from heal XP.”
  • Modifier: Oblivion (Forces you to forget 2 skills).
    • Counter-Strategy: Designate a “skill fodder” character. Fontaine is perfect for this. Since his main job as a tank relies more on stats than skills, you can have him forget abilities without hurting him too much.
  • Modifier: Pre Battle Drills + Overload (Greatly increases cooldowns of legendary/mythic skills).
    • Counter-Strategy: Your builds must pivot to focus on powerful passive skills, which aren’t affected. Elena’s sniper passives or Emile’s stealth passives are still amazing. You can’t rely on spamming your big active skills.

Conquering the Trials is the final frontier. It demands that you understand the game’s systems on a profound level, allowing you to adapt, overcome, and prove yourself the ultimate tactician.


Part VIII: Appendices

This final section has a quick reference for DLC and a final checklist for new players to get you started on the right foot.


8.1 DLC Guide: The Tactician’s Wardrobe

The available downloadable content is currently focused on cosmetics.

  • Main Character Skin Set (Free) πŸ‘•: This free DLC gives a cosmetic skin set for Ashe. You can toggle it in the settings menu.
  • Original Soundtrack (Paid) 🎢: For music fans, the official soundtrack is available for purchase.
  • Early Access Exclusive Skin (No Longer Available): A special skin for Ashe was given to players who bought the game during Early Access. It is no longer obtainable.

There is currently no official news about future gameplay DLCs or expansions.


8.2 Final Checklist for New Tacticians

As you start your first expedition, keep these ten principles in mind. They summarize this entire guide and will help you on your path to mastery.

  1. Embrace Death πŸ’€: Don’t get discouraged by failure. Every death makes you permanently stronger.
  2. Master the Weapon Triangle βš”οΈ**:** Always check enemy armor and use the right weapon (Axe > Plate, Sword > Leather, Spear/Bow > Cloth).
  3. Control the Battlefield πŸ—ΊοΈ**:** Use your tank’s Zone of Control to protect your backline. Use elemental combos on the terrain.
  4. Prioritize Your Bonds πŸ€—: Building relationships is key to unlocking Ashe’s ultimate potential and strategic flexibility.
  5. Invest in the Altar πŸ”₯: Spend your Sacred Embers on permanent upgrades. Foundational stat boosts are great early investments.
  6. Break the Big Guys πŸ‘Ή: For large monsters, hit all their weak points in one turn to stun them.
  7. Know Your Roles πŸ€”: Make sure your 5-person party is balanced. A dedicated healer (like Eevie) and a tank (like Marco) are essential.
  8. Spend Your Resources πŸ’°: Don’t hoard! Spend your gold at merchants and use powerful items in tough fights.
  9. Learn from the Community 🧠: Try advanced tactics like EXP farming or event roll manipulation to get an edge.
  10. Adapt and Overcome πŸ’ͺ: Every run is different. The best tacticians are not the ones with a rigid plan, but the ones who can adapt to any situation.

Good luck, Tactician. The witch awaits. πŸ§™β€β™€οΈ

Disclaimer:Β This is an unofficial fan work, all trademarks and copyrights forΒ Lost Eidolons: Veil of the WitchΒ belong to the developerΒ Ocean Drive Studio, Inc.

Find the game here! OCEAN DRIVE STUDIO

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