Introduction: Welcome to the New Atlas Hazard Crew, Employee ๐
Mycopunk: Welcome, employee! ๐ฅณ You’re a reject, a piece of scrap, a line item on a corporate write-off sheet. But the benevolent, galaxy-spanning SAXON corporation has seen fit to give you one last shot at profitable glory. ๐ฐ You are now a member of the New Atlas Hazard Crew, a ramshackle squad of exterminators with a simple, lucrative task: descend to a planet consumed by a fungal catastrophe and clean house. ๐งน
Could this be a simple natural disaster, as the corporate memos claim? Did SAXON really misfile your taxes? ๐ค Who cares! You’re underpaid, over-armed, and the only thing standing between you and the scrap heap is a planet’s worth of mycological monstrosities. ๐๐ค
This is Mycopunk. It’s a high-octane, mission-based, cooperative first-person shooter where you and up to three other robotic rejects will carve a path through hordes of fungal-machine hybrids, hoard ludicrous amounts of loot, and customize your gear to the point of absurdity. ๐ฅ
But this is not just another manual. This is not a simple list of “best guns” or “meta builds.” ๐ The purpose of this Complete Guide to Surviving the Fungal Apocalypse is to deconstruct the very philosophy of Mycopunk. We will dissect the why behind the what, exploring the core design principles that govern its chaotic world. By understanding the fundamental rules of engagement, the intricate dance of movement, the dynamic battlefield economy, and the deep synergies of its upgrade system, you will move beyond simply following the meta. You will learn to create it. ๐
A critical part of this philosophy is the game’s Early Access status. The developers at Pigeons at Play have been transparent: they have intentionally launched the game with systems that are, by their own admission, “very unbalanced.” ๐คฏ This is not a flaw; it is a feature. It’s an invitation for you, the player, to break the game. To discover overpowered combinations, to push the systems to their limits, and to become part of the development process through your feedback. This guide is your key to thriving in this ever-evolving ecosystem. ๐ It will teach you how to identify and exploit powerful synergies before they are balanced and how to adapt your strategies as the game world shifts beneath your metallic feet.
Across the following chapters, we’ll embark on a comprehensive tour of duty. We’ll begin with the foundational principles that define every firefight. ๐ฅ From there, we’ll perform a masterclass on each member of the Hazard Crew, analyzing their unique strategic identities. ๐ค We’ll then break down the entire armory, from weapons and grenades to the labyrinthine hex-grid upgrade system. ๐งฉ Armed with this knowledge, we’ll dive into advanced build-crafting, providing you with the data and templates to forge your own path to power. โก Finally, we’ll cover the economic realities of being a SAXON employee, teaching you how to master the grind and conquer the game’s toughest endgame challenges. ๐
Your orientation is over, employee. It’s time to get to work. ๐ฆพ
Chapter 1: The Mycopunk Philosophy ๐ง โ Core Systems & Strategic Principles
To achieve mastery in Mycopunk, you’ve gotta first understand the unwritten laws that govern its universe. These are the foundational pillars upon which every combat encounter, every build, and every mission is built. This chapter isn’t about specific tactics; it’s about the strategic mindset required to excel. Internalize these principles, and you’ll see the battlefield not as a chaotic mess of enemies, but as a complex puzzle waiting to be solved. ๐งฉ
1.1 The Core Gameplay Loop: From H.U.B. to Hell and Back ๐
The life of a New Atlas Hazard Crew employee is a predictable, violent, and (hopefully!) profitable cycle. This core gameplay loop is the engine of progression in Mycopunk, and understanding its rhythm is the first step toward efficiency and power.
The loop consists of five distinct phases:
- Preparation and Socialization (The H.U.B.) ๐: Each sortie begins and ends in your orbital dropship, the “Hub for the Undertaking of Business” or H.U.B. This is your sanctuary, a non-combat social space where you can interact with your crew, tinker with your loadouts, and shoot the breeze with the enigmatic insectoid veteran, Roachard Cox. ๐ฆ Here, you’ll spend resources, craft and equip upgrades, and select your next mission.
- Mission Embarkation ๐บ๏ธ: From the central pod in the H.U.B., you and your squad select a mission on the planet New Atlas. Missions are varied, ranging from simple extermination contracts (“Cleanup Detail,” “Regulated Rampage”) to more complex logistical tasks like constructing and defending a planetary railgun or salvaging satellite data.
- Combat and Objective Execution ๐ฅ: Once boots are on the ground, the core of the game begins: a frantic, fast-paced dance of death against the fungal menace. You’ll slaughter hordes of enemies, dismembering them piece by piece while navigating the environment to complete your primary objective.
- Looting and Upgrading ๐ฐ: As you destroy enemies, they drop resources and, more importantly, powerful upgrades. Securing this loot is paramount, as it’s the primary driver of your long-term power progression.
- Extraction and Return ๐ : Once the objective is complete, you call for extraction and return to the H.U.B., hopefully laden with new upgrades and resources. This is where you analyze your gains, refine your build, and begin the loop anew.
The strategic importance of this loop can’t be overstated. Each mission is an investment of time and effort. The fundamental goal is to ensure that every run generates a net positive return on that investment. You must always aim to extract with more powerโin the form of valuable upgrades and resourcesโthan you started with. This creates a positive feedback loop where each successful mission makes the next one easier, allowing you to tackle higher difficulties for even greater rewards. ๐
1.2 The First Law of Mycopunk: Perpetual Motion ๐โโ๏ธ๐จ
If there is one singular, non-negotiable truth in Mycopunk, it’s this: movement is life. The game is frequently described by players and critics as a “bullet-hell FPS” where you absolutely “need to keep moving to stay alive.” ๐ฑ The developers made a deliberate choice to remove a stamina system, giving you the freedom of infinite sprinting. This isn’t an oversight; it’s a declaration of intent. The game is designed to be played at a blistering pace, and mastering its fluid, buttery-smooth movement system is the most critical survival skill you’ll ever learn.
The ABCs of Movement: Always Be Moving ๐บ
The strategic imperative is simple: never stop. Standing still, especially during objectives on higher threat levels, is a guaranteed death sentence. ๐ You must internalize the “ABCs of Movement”: Always Be Chafingโyour metallic chassis against the ground, that is. This means a constant, rhythmic chain of sprinting, sliding, jumping, and dodging. Even simple actions like jumping in place can be surprisingly effective at evading enemy projectiles in the early game.
This philosophy extends to interacting with objectives. You can look around and shoot while interacting with terminals or levers. ๐คณ More importantly, you can slide into an interaction to begin it while maintaining your momentum, a crucial technique for surviving high-threat encounters.
The Kinetic Conversation ๐ถ
The absence of a stamina bar, combined with character-specific movement abilities that operate on cooldowns, creates what can be described as a “kinetic conversation” with the battlefield. Success isn’t about managing a resource bar but about finding a rhythm. It’s about timing your slides, jumps, and ability activations to chain them together into a seamless flow of motion. This design choice elevates movement from a simple resource management chore into a core skill expression, a key differentiator from many contemporary shooters.
Therefore, you must learn to view the battlefield not as a static arena, but as a skatepark! ๐น Use ramps for airtime, pillars for cover during a slide, and open ground to kite massive hordes of enemies. By mastering this kinetic conversation, you turn a defensive necessity (dodging) into an offensive advantage (constantly repositioning for optimal firing angles).
1.3 Modular Malevolence: Deconstructing the Fungal Menace ๐งฉ๐
The enemies of Mycopunk are a testament to what has been called a “genius” and “extremely sophisticated” design philosophy. The fungal menace isn’t a collection of pre-defined, monolithic monsters. Instead, each enemy is a modular assembly of distinct parts:
- The Core โค๏ธ: A glowing fungus that serves as the creature’s true weak spot. It’s protected by layers of metal armor. Destroying the core is the only way to truly kill the enemy.
- Armor Plating ๐ก๏ธ: Metallic shells that protect the core. This armor is directional; focusing fire on a single spot is far more effective at exposing the core than spreading damage across the entire body.
- Limbs and Attachments ๐ฆพ: Enemies spawn with a set number of limbs which they use for movement and to wield weapon attachments. These can range from simple claws to devastating laser snipers, flamethrowers, and shield projectors.
Dismemberment as a Primary Tactic ๐ฏ
This modular design makes dismemberment a cornerstone of combat strategy. Blowing off an enemy’s limbs isn’t merely a gory visual effect; it’s a direct and effective way to alter their combat capabilities. If a fast-moving enemy is getting too close, blow off its legs to cripple its mobility. ๐ฆต๐ฅ If a large Abomination is pinning you down with multiple sniper arms, systematically destroy them to neutralize its long-range threat.
This creates a fascinating tactical choice in every encounter. Do you focus all fire on the core for a quick kill, or do you strategically dismantle the enemy’s most dangerous components first to control the threat it poses? ๐ค The existence of upgrades that specifically boost limb damage while nerfing core damage (and vice versa) further emphasizes this strategic layer, allowing you to build your character to be a “limb-remover” or a “core-killer.”
1.4 The Scavengerโs Dilemma: The Battlefield Economy โป๏ธ
This is, arguably Mycopunk’s most unique and game-defining mechanic. When an enemy is killed, any weaponized limbs or attachments it was carrying will drop to the ground. Crucially, these dropped parts can be picked up and used by any other enemy on the battlefield. ๐ฑ
The Micro-Economy of Threat ๐
This single mechanic transforms every combat encounter into a dynamic micro-economy of power. Killing an enemy doesn’t simply remove a threat from the board; it creates a resource that can be claimed by either side. If you destroy a powerful elite enemy carrying a boss-tier weapon, but fail to either destroy that weapon or secure the area, a lowly grunt can wander over, pick it up, and instantly become a high-priority threat. This forces a constant, split-second risk/reward calculation. The design purpose is clear: to force proactive battlefield control and elevate target prioritization beyond simply shooting the biggest target.
Threat Neutralization vs. Threat Creation โ๏ธ
This system introduces a new strategic concept: Threat Neutralization vs. Threat Creation. A dead enemy is a neutralized threat. A dropped high-tier weapon is a potential created threat. Your job is to manage this balance. This means that sometimes, the most dangerous enemy on the field isn’t the hulking Abomination in the distance, but the tiny, seemingly insignificant grunt scurrying towards the laser sniper arm you just shot off a dead elite.
Mastering Mycopunk requires you to develop the situational awareness to identify these potential threats before they materialize. You must learn to not only kill your enemies but also to sanitize the battlefield, either by destroying dropped weapon parts or by quickly eliminating any scavengers attempting to claim them. This dynamic adds a profound layer of strategic depth that sets Mycopunk apart from its peers.
Chapter 2: The Hazard Crew ๐ค โ A Masterclass in Robotic Warfare
While any employee can wield any weapon, your choice of chassis determines your core strategic identity. Each of the four playable charactersโWrangler, Bruiser, Scrapper, and Gliderโis a specialist with a unique set of abilities that fundamentally alters how you move, fight, and support your team. ๐ค Understanding the strategic philosophy behind each robot is the key to unlocking both your own potential and devastating team synergies. This chapter will provide a deep analysis of each member of the New Atlas Hazard Crew, moving beyond a simple list of skills to define their purpose on the battlefield.
Before we dive deep, the following table provides a high-level overview of each character’s role and capabilities, allowing you to quickly identify which chassis best suits your preferred playstyle.
Table: Hazard Crew At-a-Glance ๐
Character | Primary Role | Secondary Role | Mobility Style | Key Strengths ๐ | Key Weaknesses ๐ |
Wrangler ๐ค | Mobility / Crowd Control | Team Repositioning | Horizontal Burst ๐จ | Unmatched agility, enemy displacement, team mobility | Lower innate survivability, relies on constant motion |
Bruiser ๐ก๏ธ | Defense / Objective Control | Tank / Support | Ground & Pound ๐ฅ | Area denial, team protection (shields), high survivability | Lowest base mobility, can feel slow without upgrades |
Scrapper ๐งโโ๏ธ | Team Mobility / Area Denial | Vertical DPS | Vertical Burst ๐ | Grants team-wide verticality, great aerial combat, high self-sustain | Jetpack can be clunky, relies on placing poles for team utility |
Glider ๐๏ธ | Hybrid DPS / Healer | Scout / Mobility | Sustained Flight โ๏ธ | Extreme versatility, high damage & healing, fastest map traversal | Can be a “master of none” without a focused build, perceived as OP |
2.1 Wrangler: The Apex Mobility & Control Specialist ๐ค
Lore & Philosophy: A washed-up actor from a bygone era of Wild West entertainment, Wrangler was scooped up by SAXON for his impressive stunt skills. ๐ฌ He brings a flair for the dramatic to the battlefield, complete with a southern charm and a high-tech lasso. His strategic philosophy is one of control. He dictates the pace and positioning of an engagement, using his superior agility to dance around danger while pulling enemies exactly where he wants them. He’s the ultimate battlefield choreographer.
Abilities Deep Dive:
- Rocket Lasso {..}: This is Wrangler’s signature tool. Its most obvious function is to pull enemies towards you, but its strategic applications are far more nuanced. Use it to yank high-priority targets (like shielded enemies or snipers) out of cover and into your team’s line of fire. It can also be used as a mobility tool, pulling you towards any surface you latch onto. In a pinch, it can even be used defensively to pull a teammate out of a swarm or to interrupt a charging enemy.
- Air Dash ๐จ: This ability is the core of Wrangler’s reputation as having the “best escapes” in the game. While airborne, a second jump press will launch him forward in a rapid dash. This is your primary tool for dodging incoming volleys of fire, quickly crossing dangerous open ground, or aggressively closing the distance to a target.
Upgrades & Synergies:
Wrangler’s upgrade tree enhances both his mobility and his control capabilities.
- Core Upgrades: Double Lasso (Epic) is a game-changer, giving you a second charge of your most versatile tool. Gust (Epic) adds a disruptive element to your Air Dash, pushing nearby enemies away and creating breathing room.
- Advanced Mobility Tech: A particularly potent synergy exists between the Launch Grenade (a Shock Grenade upgrade) and Wrangler’s Dust Kick (Rare) upgrade. Dust Kick provides a burst of upward speed when jumping out of a slide. This effect stacks with the upward force from the Launch Grenade, allowing Wrangler to achieve incredible vertical height, rivaling even Scrapper or Glider for short bursts. ๐
- The Ole One-Two (Rare) is another key upgrade, briefly increasing melee damage and size after using the Rocket Lasso, encouraging an aggressive “pull-and-punch” playstyle. ๐
Strategic Role:
In a team, Wrangler is the sheepdog ๐. He uses his lasso to herd enemies, separating high-value targets from the pack and creating openings for his damage-dealing teammates. His mobility allows him to flank, harass, and draw aggro with unmatched safety. For solo play, his exceptional kiting ability makes him a top-tier survivor. He can control the flow of entire hordes, whittling them down from a safe distance while never staying in one place for long.
2.2 Bruiser: The Unstoppable Bastion & Objective Anchor ๐ก๏ธ
Lore & Philosophy: A retired automated security robot given sentience, Bruiser has a history of gambling, drinking, and fighting that eventually led him to a contract with SAXON. ๐ฐ His past as a security bot informs his strategic philosophy: area denial and fortification. Bruiser is designed to create safe zones on a hostile battlefield, absorbing immense pressure and allowing his team to complete objectives that would otherwise be impossible. He’s the immovable object against which the fungal tide breaks.
Abilities Deep Dive:
- Hard-Light Projector ๐ง: Bruiser’s primary ability projects a shield that stuns enemies and reflects projectiles. This is one of the most versatile defensive tools in the game. In its base form, it’s a temporary wall. With upgrades, it becomes the cornerstone of his identity. The Domed upgrade turns it into a massive cube or bubble that can encase the entire party, making it essential for high-threat objectives that require standing still.
- Nose Dive ๐ฅ: While airborne, Bruiser can slam into the ground, emitting a shockwave that damages and launches enemies. While primarily a crowd-control tool, it also provides a burst of downward momentum that can be used for quick repositioning or to escape aerial threats.
Upgrades & Synergies:
Bruiser’s upgrades can transform him from a simple tank into a mobile fortress and a source of team-wide healing.
- The Unkillable Build: The combination of the Domed shield upgrade and Unconditional Protector (Epic) is a staple. The latter grants an overshield to all allies near the shield when it’s deployed, effectively serving as a full heal. โค๏ธโ๐ฉน This makes Bruiser a powerful support character.
- The Mobility Build: While his base mobility is low, upgrades like Back boost (Rare), which launches him backward upon shield activation, can significantly improve his agility.
- The God-Mode Oddity: The single most transformative upgrade for Bruiser is the Oddity-rarity Modular Construction. This converts his single shield into six small, rapidly recharging cubes. While these cubes offer no real defensive cover, they allow for near-constant activation of shield-on-use effects like Unconditional Protector and Back boost, granting Bruiser near-infinite health and extreme mobility. ๐คฏ
- Solo Dominance: For solo play, Bruiser is widely considered the strongest and most accessible character, especially for tackling high-difficulty content early on. His ability to create a safe, healing dome allows him to survive situations that would overwhelm any other class.
Strategic Role:
Bruiser is the objective anchor and the team’s savior. He excels in missions like Planetary Defense or Prized Possession, where players must interact with terminals or hold a position under heavy fire. His ability to create a safe haven is unparalleled. When a fight goes wrong, a well-placed Bruiser shield can turn the tide, allowing the team to recover, revive fallen comrades, and reset the engagement. ๐
2.3 Scrapper: The Ultimate Team Enabler & Vertical Dominator ๐งโโ๏ธ
Lore & Philosophy: Accidentally abandoned on a SAXON dumping planet, Scrapper rebuilt herself from the refuse of others, eventually hijacking a ship and earning herself a job offer instead of a prison sentence. ๐ ๏ธ Her origin is her philosophy: improvisation and adaptation. Scrapper fundamentally changes the geometry of the battlefield, creating new pathways and vertical advantages not just for herself, but for the entire team. She’s the battlefield architect.
Abilities Deep Dive:
- Grapple Pole ๐: Scrapper constructs a tall pole that she and her allies can grapple to, launching them into the air. This is not a selfish mobility tool; it’s a team-wide force multiplier. A well-placed pole can allow a Bruiser to slam down from an unexpected angle, a Wrangler to gain height for a lasso, or a Glider to change direction mid-flight.
- Jetpack ๐: Holding the jump button allows Scrapper to gain vertical height, making her a master of high ground and aerial combat. It allows her to easily reach vantage points to place her Grapple Pole or to rain down fire from above.
Upgrades & Synergies:
Scrapper’s upgrades focus on enhancing her vertical dominance and her role as a team mobility provider.
- The “Death From Above” Build โ๏ธ: This popular build combines Scrapper’s natural verticality with weapons like the Gunship Cannon. By stacking mods like Gunship (which increases damage while airborne), Scrapper can become a devastating aerial artillery platform, staying perpetually out of reach of most ground-based enemies.
- The “Eye in the Sky” Transformation ๐๏ธ: The Ultra Rare Upgrade Eye in the Sky is a game-changer. It converts the stationary Grapple Pole into a hovering eyeball that can be directed to any position on the map with the middle mouse button. This turns the pole into a mobile, on-demand anchor point for the entire team, allowing for rapid, map-wide repositioning and creating unparalleled tactical flexibility.
- Solo Survivability: Scrapper possesses excellent solo potential thanks to upgrades like Stolen Nanites, which provides self-healing while using the Grapple Pole. Combined with her high mobility, this makes her very difficult to pin down and kill.
Strategic Role:
Scrapper is the team’s enabler and architect. She controls the Z-axis of the battlefield. Her role is to identify strategic locations and provide her team with the means to access them. She creates escape routes, sets up flanking positions, and allows her teammates to bypass environmental obstacles. In combat, she excels at drawing fire from the air and disrupting enemy formations from above. ๐ฎ
2.4 Glider: The Angel of Death (and Life) from Above ๐๏ธ
Lore & Philosophy: A former Galactic Safety Commission (GSC) search-and-rescue drone, Glider had her programming restrictions removed by SAXON in exchange for her loyalty. ๐ Her dual nature as a rescuer and a weapon of war is perfectly encapsulated in her strategic philosophy: ultimate versatility. Glider can do it allโdeal massive area-of-effect damage, provide crucial team healing, and traverse the battlefield with unparalleled speed.
Abilities Deep Dive:
- Rocket Salvo ๐ฅ: This is Glider’s defining ability. She can lock onto multiple targets and fire a barrage of rockets that simultaneously damage enemies and heal allies caught in the blast. This single ability allows her to seamlessly pivot between the roles of a primary damage dealer and a primary support, often performing both at the same time.
- Wingsuit โ๏ธ: By holding jump while airborne, Glider can activate her wingsuit, allowing for sustained forward flight. This makes her the fastest character for horizontal map traversal, ideal for scouting ahead, reaching distant objectives quickly, or making rapid escapes.
Upgrades & Synergies:
Glider’s upgrades allow her to specialize in any role or, with the right combination, become a master of all of them.
- The “Infinite Flight” Build โพ๏ธ: This is one of the most well-known and powerful builds in the game. By combining specific Epic upgradesโnamely Quickfire, Heat Exchange, and Kernel Rerouterโit’s possible to create a loop where firing your Rocket Salvo refunds enough wingsuit charge to stay airborne indefinitely. This grants Glider complete aerial supremacy.
- Role Flexibility: Upgrades can push her further into specific roles. M.I.R.V. (Ultra Rare) turns her Rocket Salvo into a massive, high-damage barrage, cementing her as a DPS powerhouse. Conversely, upgrades like Nanite Return (Epic) refund salvo charge when healing allies, enhancing her support capabilities.
- Community Perception: Due to her ability to excel at damage, healing, and mobility simultaneously, Glider is often perceived by the community as being the strongest character by a significant margin, with many public lobbies consisting entirely of Gliders. ๐
Strategic Role:
Glider is the ultimate jack-of-all-trades. Her role in a team is whatever the team needs her to be at any given moment. She can serve as the primary healer, a devastating AOE damage dealer, a fast-moving scout for objectives, or a clutch reviver thanks to her ability to fly over danger. In solo play, this self-sufficiency is magnified. Her innate ability to heal herself while damaging enemies, combined with her supreme mobility, makes her an incredibly powerful and forgiving choice for lone-wolf operations. ๐บ
Chapter 3: The Armory ๐ซ โ Comprehensive Weapon, Upgrade & Elemental Analysis
Welcome to the heart of the machine, employee. ๐ง A Hazard Crew member is only as effective as the tools they wield. In Mycopunk, your power isn’t defined by a single gun, but by the intricate web of synergies you create between your weapons, your character abilities, and the hundreds of available upgrades. This chapter will serve as your technical manual, providing a deep, analytical breakdown of every component in your arsenal. We’ll dissect each weapon archetype, demystify the elemental damage system, and unlock the secrets of the hexagonal upgrade grid. ๐ Master this information, and you’ll have the knowledge to build true engines of destruction.
3.1 Weapon Archetypes & Strategic Application ๐ฏ
Mycopunk features a diverse arsenal of “outrageous futuristic weaponry (and some power tools).” ๐ ๏ธ Each weapon has a distinct feel and strategic purpose. However, the most crucial concept to understand is the game’s unique ammo economy.
The Ammo Economy Engine: A Symphony of Two ๐
In Mycopunk, you carry two primary weapons. There’s no secondary pistol or reserve ammo pool in the traditional sense. Instead, the two weapons feed each other. Dealing damage with one weapon regenerates the ammunition of the weapon you have stowed. ๐ This is a core design pillar, not a simple convenience. It fundamentally forces you to use both of your weapons in a continuous loop. You can’t rely on a single “best” gun; you must create a partnership where each weapon complements the other.
This design encourages dynamic, flexible loadouts. The most effective pairings often involve a weapon for crowd control and a weapon for single-target damage. For example, you can use a rapid-fire weapon like The Cycler to mow down hordes of Grunts, and in doing so, you’ll be regenerating ammunition for a high-damage cannon like the Lead Flinger, which you can then switch to when a high-health Abomination appears. Mastering this rhythm of swapping and shooting is fundamental to sustained combat effectiveness.
Below is an analysis of the known weapon archetypes available to the New Atlas Hazard Crew:
- The Cycler (SMG) ๐จ: A versatile, rapid-fire SMG that serves as an excellent workhorse weapon. It’s effective at clearing smaller enemies and can be upgraded to apply elemental effects consistently. With upgrades like Double Shot and Condensed Ejection, it can be turned into a slow-moving plasma thrower,drastically changing its role.
- AU-SI Jackrabbit (Shotgun) ๐ฅ: A powerful close-range weapon. While its base form is effective, it truly shines with upgrades like Pummeler (Ultra Rare), which lets you charge and release a rapid burst of shells, delivering immense burst damage.
- Swarm Launcher ๐: A unique weapon that fires a cloud of pellets that hover in the air until the trigger is released, at which point they descend on the target. It excels at area denial and dealing with grouped enemies. Upgrades can make its pellets home in on targets or even regenerate your health (Portable Solar Array).
- DMLR (DMR/Laser Rifle) โก: A dual-mode weapon. Its primary fire is a precise, single-shot DMR. Its secondary fire charges a powerful laser beam that can be devastating against large targets. Upgrades like Trifecta can turn it into a burst-fire weapon, while laser-focused upgrades can make its secondary fire a primary source of damage.
- FR.15833 Plate Launcher ๐ฟ: A utility-focused weapon that fires plates which can be recalled. It can be upgraded to apply Decay or, with Charge Recycling, to recharge your movement ability when electrocuting targets, making it a key component in ability-spam builds.
- Lead Flinger (Revolver) ๐ค : Starts as a relatively weak weapon but has some of the highest damage potential in the game with the right upgrades. It can be transformed into a devastating hand cannon capable of deleting bosses.
- Gunship Cannon (Minigun) ๐จ: A heavy weapon that requires a spin-up time but unleashes a torrent of explosive rounds. It’s a premier boss-killing and large-target-shredding weapon, especially with the Point Demolition upgrade, which removes the explosions in favor of massive direct damage.
- Trident S2 (Burst Rifle) ๐ฑ: A burst-fire weapon that can be heavily modified. The Shredify upgrade can convert it into a minigun with an incredibly high rate of fire, fundamentally changing its identity.
- Globbler (Grenade Launcher) โฃ๏ธ: A secret weapon that fires bouncing acid globules, making it excellent for area-of-effect damage and crowd control.
- The Carver (Chainsaw) ๐ช: A secret melee weapon that excels at close-quarters combat. It has a unique “Blood” stacking mechanic that can grant immense damage resistance, making the user nearly unkillable with the right build.
- Shocklance (New Weapon) โก: A close-range, multi-target weapon that spews electrons. It appears to be designed for crowd control and applying the Shock status effect at close quarters.
3.2 The Hex Grid: Mastering Upgrade Tetris ๐งฉ
The upgrade system in Mycopunk is a game within a game. It’s not a simple menu of unlockable perks. Instead, it’s a visual, spatial puzzle that rewards careful planning and creative problem-solving. This system is known as the Hex Grid. ๐
- The Grid: Every weapon, character, and grenade has its own hexagonal grid. As you level up that piece of gear by gaining XP, the grid expands, unlocking more space for you to install upgrades.
- The Pieces: Upgrades aren’t simple icons; they are physical objects with unique shapes resembling chemical compounds or DNA strands. A Standard upgrade might be a simple two- or three-hex piece, while an Epic or Ultra Rare upgrade can be a sprawling, complex shape that requires significant grid space.
- The Art of the Fit: The core challenge and depth of the system comes from fitting these oddly shaped upgrades together onto your grid, much like a game of Tetris. You can rotate upgrades (once you reach Player Level 30) to optimize their placement. ๐ Your goal is to fit as many powerful, synergistic upgrades as possible into the limited space. This makes build-crafting a deeply engaging puzzle.
- Unlocking Hidden Paths โจ: Adding another layer of depth is the “hidden path” mechanic. Certain upgrades have small, glowing lines on their edges. If you align two upgrades so that these lines connect, you complete a hidden path and unlock a permanent bonus stat increase for that grid. These bonuses are small individually, but a fully optimized grid with multiple completed paths can provide a significant power boost. This system rewards meticulous planning and encourages players to experiment with different upgrade layouts beyond just cramming in the most powerful effects.
3.3 Elemental Warfare: A Deep Dive into Damage Types ๐ฅโฃ๏ธโก๐
Elemental damage is a critical component of advanced combat in Mycopunk, yet it’s also a source of significant community confusion. ๐คท While the developers are expected to further differentiate the elements during Early Access, the current system provides distinct advantages that can be exploited. There are five primary damage types: Fire, Acid, Shock, Decay, and standard Normal/Kinetic damage.
The following table serves as a definitive guide to their known effects and strategic applications.
Table: Elemental Damage & Status Effects ๐ก๏ธ
Element | Status Effect | Effect Description | Known Strengths ๐ช | Strategic Notes & Synergies ๐ค |
Fire ๐ฅ | Ignite | Deals damage over time (DoT) to the affected target. | Effective against “fleshy” or unarmored parts of enemies. | A reliable source of passive damage. Great for applying pressure. Synergizes with upgrades that provide benefits while you or the enemy are ignited (e.g., Hot Potato, Fire in the Hold). |
Acid โฃ๏ธ | Corrode | Deals damage over time. | Effective against “metal” or armored parts of enemies. | The premier choice for armor stripping. Use Acid to quickly destroy metallic plating, exposing their vulnerable core for you and your teammates to finish off. |
Shock โก | Electrocute | Deals damage and has the potential to arc between multiple targets or enemy parts. | Highly effective against shielded enemies and for crowd control against groups. | While its exact mechanics are less clear, Shock excels at area-of-effect damage. The “arc lightning is really powerful” sentiment suggests it can chain between enemies, making it ideal for clearing dense packs. |
Decay ๐ | Decay | Applies a debuff that causes the target to take increased damage from all sources (e.g., +25%). | Universal; effective against all enemy types, especially high-health targets like bosses. | This is the ultimate support/debuff element. Applying Decay to a boss is a massive force multiplier for the entire team, dramatically reducing time-to-kill. |
Normal ๐ฅ | None | Standard kinetic/physical damage. | No specific strengths or weaknesses. | The baseline damage type. Consistent but lacks the specialized utility or DoT effects of elemental damage. |
3.4 Grenade Tactics: Utility, Damage, and Synergy ๐ฃ
Grenades aren’t just secondary damage dealers; they are powerful utility tools that can define a build. There are three types, each corresponding to an element: Incendiary, Shock, and Acid. Their true power is unlocked through upgrades that can completely transform their function.
- Incendiary Grenade ๐ฅ: The default function is a standard fire explosion that applies the Ignite DoT. Upgrades like Restoration Protocol can turn it into a source of self-healing, making it a key component for aggressive, self-damaging builds.
- Shock Grenade โก: This grenade is a utility powerhouse. Upgrades like Launch Charge can turn it into a mobility tool, launching you high into the air. This is the key to the “super jump” synergy for Wrangler.
- Acid Grenade โฃ๏ธ: While it provides good AOE acid damage, its most powerful upgrades are utility-based. Vacuum Tube (Epic) turns the grenade into a miniature black hole, pulling enemies together before exploding. ๐ณ๏ธ This is an S-tier crowd control tool, perfect for setting up combos with other AOE weapons. The Heavy Support (Ultra Rare) upgrade is even more transformative, causing the grenade to call in a powerful heavy weapon drop on impact, giving your team a massive but temporary boost in firepower. ๐ฆ
Chapter 4: Advanced Build-Crafting & Synergy Showcase ๐ ๏ธโจ
This is the workshop. ๐งโ๐ฌ Here, we move from theoretical knowledge to practical application. The true genius of Mycopunk‘s design lies not in any single weapon or upgrade, but in the near-infinite combinations you can create. A successful build is more than a collection of high-rarity parts; it’s a synergistic engine where every component amplifies the others. This chapter will teach you the principles of synergy and provide you with two indispensable resources: a complete database of every known upgrade in the game, and a curated list of master-crafted builds to serve as your templates for domination.
4.1 The Principles of Synergy: Creating Builds Greater Than the Sum of Their Parts ๐ค
Effective build-crafting in Mycopunk is an art form. It requires you to think about your loadout not as a list of items, but as a cohesive system. The goal is to create feedback loops where your actions, abilities, and gear all feed into one another. Here are some core principles to guide your theory-crafting:
- Action-Reaction Loops ๐: Look for upgrades that trigger an effect based on an action you frequently perform. For example, the Plate Launcher upgrade Charge Recycling partially recharges your movement ability when you electrocute a target. If you build for high Shock application, you can turn every shot into a source of near-infinite mobility.
- Elemental Conversion ๐จ: Some of the most powerful builds revolve around converting your damage into a specific element and then capitalizing on that element’s effects. The Ignition Wrangler build, for instance, uses upgrades to set itself on fire, convert all its damage to fire, and then heal from the flames, creating a self-sustaining loop of fiery destruction. ๐ฅ
- Resource Generation ๐: Think about how your build manages resourcesโnot just ammo, but ability cooldowns and health. A build like the “Infinite Flight” Glider is a perfect example. It uses the Kernel Rerouter upgrade to spend health to fire rockets, and the Heat Exchange upgrade to turn those rocket salvos into wingsuit fuel, creating a resource conversion engine that allows for perpetual flight.
- Role Specialization ๐ฏ: A great build has a clear purpose. Is it designed to kill bosses in seconds? ๐ฅ To control entire hordes of enemies? ๐ฅถ To keep the team alive? โค๏ธโ๐ฉน Define your goal first, then select the weapons and upgrades that best serve that purpose. A crowd-control build might combine the Acid Grenade’s Vacuum Tube with a Shock-based Swarm Launcher to pull enemies together and stun them simultaneously.
4.2 Spreadsheet Appendix 1: The Complete Mycopunk Upgrade Database ๐
Knowledge is power, employee. ๐ง The following spreadsheet is the most comprehensive database of Mycopunk upgrades compiled to date. It centralizes fragmented information from across community wikis, forums, and discussions into a single, searchable resource. Use this table to plan your builds, identify key upgrades to hunt for, and fully understand the potential of your arsenal.
(Note: Due to the Early Access nature of the game, stat ranges and costs are subject to change. This database is current as of the latest available patch data.)
Upgrade Name | Rarity | Type | Applicable To | Description | Emoji |
Universal Player Upgrades | Player | ||||
Ammo Processor | Epic | Universal | Player | Health chunks provide less healing, but refund ammo to your equipped weapon. | ๐ |
Blink | Epic | Universal | Player | Blink forward when you slide. | ๐จ |
Elemental Cocktail | Epic | Universal | Player | Fully applying the primary element to a target has a chance to apply 10 stacks of the secondary element. | ๐น |
Elemental Synergy | Epic | Universal | Player | Fully applying a primary element to a target has a chance to apply 10 stacks of the secondary element. | ๐ค |
Elemental Regeneration | Epic | Universal | Player | Health Regeneration starts immediately when the given element wears off. | โค๏ธโ๐ฉน |
Focus Prism | Epic | Universal | Player | When affected by an element, any outgoing damage matching that effect is increased. | ๐ |
Frantic Greed | Epic | Universal | Player | Instantly consume health chunks you shoot off of enemies. Chunks consumed this way provide less healing. | ๐ค |
Grenade Recycling | Epic | Universal | Player | Small health chunks recharge your grenade, but no longer heal. | โป๏ธ |
Slide Deflector | Epic | Universal | Player | Take less damage while sliding. | ๐ก๏ธ |
Acid Affinity | Rare | Universal | Player | Apply more acid to all targets. | โฃ๏ธ |
Boost Buffer | Rare | Universal | Player | Gain a small burst of speed when you pick up a health chunk. | ๐โโ๏ธ |
Brittle Battery | Rare | Universal | Player | You take more damage but also receive more healing from health chunks. | ๐ |
Elemental Health | Rare | Universal | Player | Gain health when you stop taking damage from the given elemental effect. | โค๏ธ |
Fire Affinity | Rare | Universal | Player | Apply more fire to all targets. | ๐ฅ |
Polished Chassis | Rare | Universal | Player | Slide speed is increased. | ๐ท |
Punch Punch | Rare | Universal | Player | Killing an enemy with a melee attack drops additional small health chunks. | ๐ |
Reinforced Plating | Rare | Universal | Player | Health is increased. | ๐ช |
Repair Siphon | Rare | Universal | Player | Gain health when you repair another player. | ๐งโ๐ง |
Shock Affinity | Rare | Universal | Player | Apply more shock to all targets. | โก |
Surge Protector | Rare | Universal | Player | Move faster while electrocuted. | โก |
Acid Resistance | Standard | Universal | Player | Take less acid damage from being corroded. | ๐ก๏ธ |
Fire Resistance | Standard | Universal | Player | Take less fire damage from being ignited. | ๐ก๏ธ |
Shock Resistance | Standard | Universal | Player | Take less shock damage from being electrocuted. | ๐ก๏ธ |
Wrangler Upgrades | Wrangler | ๐ค | |||
Eyes Up Here | Exotic | Character | Wrangler | Eyes have a chance to sprout from enemies you kill. Destroy an eye to gain health and a stacking bonus to damage and move speed. | ๐๏ธ |
Through Hell | Exotic | Character | Wrangler | Air Dash ignites targets in your wake. | ๐ฅ |
Dash Immunity | Epic | Character | Wrangler | Briefly gain immunity after using your air dash. | โจ |
Double Lasso | Epic | Character | Wrangler | Gain a second Rocket Lasso charge. | {..} |
Gust | Epic | Character | Wrangler | Push nearby targets in the direction of your air dash. | ๐จ |
Powder Player | Epic | Character | Wrangler | Creates an explosion at your current position when you use your Rocket Lasso. | ๐ฅ |
Dust Kick | Rare | Character | Wrangler | Jump out of a slide to gain a burst of upward speed. | ๐ |
Rocket Jump | Rare | Character | Wrangler | Lasso a surface directly in front of you to launch yourself away from it. | ๐ฆ |
The Ole One-Two | Rare | Character | Wrangler | Your melee damage and size is increased for a short time after using your Rocket Lasso. | ๐ |
Landing Roll | Standard | Character | Wrangler | Slide when landing to roll and gain a burst of speed. | ๐คธ |
Loose Rope | Standard | Character | Wrangler | Rocket Lasso range and force are increased. | {..} |
Bruiser Upgrades | Bruiser | ๐ก๏ธ | |||
Optical Attraction | Exotic | Character | Bruiser | Hold F to gain damage resistance and draw the attention of all enemies for a short time. | ๐ฏ |
Lightning Dive | Exotic | Character | Bruiser | Nose Dive releases a bolt of lightning that arcs between up to 12 targets. | โก |
Modular Construction | Exotic | Character | Bruiser | Your Shield Projector becomes 6 placeable solid cubes that snap to a grid. | ๐ง |
Domed | Epic | Character | Bruiser | Your Shield Projector is now a dome. | ๋ |
To Dust | Epic | Character | Bruiser | Nose Dive applies decay. | ๐ |
Unconditional Protector | Epic | Character | Bruiser | Your Shield Projector grants all nearby players an overshield when placed. | โค๏ธโ๐ฉน |
Backboost | Rare | Character | Bruiser | Activating your Shield Projector launches you backward. | ๐จ |
Knee-Dive | Rare | Character | Bruiser | Nose Dive deals much more damage in a much smaller radius. | ๐ฅ |
Scrapper Upgrades | Scrapper | ๐งโโ๏ธ | |||
Eye in the Sky | Exotic | Character | Scrapper | Converts your Grapple Pole into a hovering eyeball. Press MMB to redirect the eyeball to a new position. | ๐๏ธ |
Beehive! | Exotic | Character | Scrapper | The first time you melee while attached to your Grapple Pole, you throw out a beehive that causes a bee explosion on impact. | ๐ |
Stream Jets | Exotic | Character | Scrapper | Your Jetpack creates a large plume of fire that ignites any targets below you. Now increases jetpack duration by ~90%. | ๐ฅ |
Scrap Funnel | Epic | Character | Scrapper | Consume scrap to continue using your jetpack after its fuel has been depleted. | โป๏ธ |
Burst Release | Rare | Character | Scrapper | Release your fuel much faster in a stronger burst of speed. | ๐ |
Glider Upgrades | Glider | ๐๏ธ | |||
Eye on You | Exotic | Character | Glider | Rockets ricochet to nearby targets multiple times. Rocket damage decreases with each bounce. | ๐ฏ |
Clearing Charge | Exotic | Character | Glider | While airborne, your Rocket Salvo is replaced with a decay bomb. | ๐ |
M.I.R.V. | Exotic | Character | Glider | Rocket Salvo fires a massive barrage of rockets. Cooldown is increased. | ๐ฅ |
Heat Exchange | Epic | Character | Glider | Firing your Rocket Salvo while flying refunds some wingsuit charge. | โป๏ธ |
Kernel Rerouter | Epic | Character | Glider | Rocket Salvo recharges much faster, but costs health to fire. | โค๏ธโ๐ฅ |
Quickfire | Epic | Character | Glider | Rocket Salvo fires only one rocket at a time and recharges faster. Gain an extra salvo charge for each rocket. | ๐ |
Star Fuel | Epic | Character | Glider | Wingsuit fly duration is increased. | โ๏ธ |
Weapon Upgrades | Weapon | ๐ซ | |||
Pummeler | Exotic | Weapon | AU-SI JackRabbit | Hold RELOAD to charge up bullets. Release to fire all charged bullets in a rapid burst. | ๐ฅ |
Infinity Burn | Exotic | Weapon | The Cycler | Gain infinite ammo. Sustained fire damages you according to this gun’s element. | โพ๏ธ |
Bailing Water | Exotic | Weapon | Trident S2 | Toss a ball of water when you reload. Faster reload speed. | ๐ง |
Point Demolition | Epic | Weapon | Gunship Cannon | Bullets no longer explode, but deal massive damage to the target they hit. | ๐ฏ |
Portable Solar Array | Epic | Weapon | Swarm Launcher | Hold RELOAD to consume reserve ammo and regenerate health. | โ๏ธ |
Charge Recycling | Epic | Weapon | FR.15833 Plate Launcher | Your movement ability is partially recharged when you electrocute a target with the Plate Launcher. | ๐ |
Shredify | Epic | Weapon | Trident S2 | Increases ammo capacity, magazine size, and fire rate multiplier significantly. | ๐จ |
Heavy Hitting | Rare | Weapon | DMLR | DMR mode deals increased damage but fires slower. | ๐ฅ |
Trifecta | Rare | Weapon | DMLR | Fire a 3-round burst. | ๐ฅ |
Blood Coating | Rare | Weapon | The Carver | Gain damage resistance based on Blood stacks. | ๐ก๏ธ |
Blood Rampage | Rare | Weapon | The Carver | Gain damage and move speed based on Rage stacks. | ๐ก |
Grenade Upgrades | Grenade | ๐ฃ | |||
Heavy Support | Exotic | Grenade | Acid Grenade | Grenades call in a heavy weapon drop on impact. Cooldown is increased. | ๐ฆ |
Hearth & Home | Exotic | Grenade | Incendiary Grenade | Your grenade recharges faster when standing near your last grenade’s explosion. | โค๏ธโ๐ฅ |
Vacuum Tube | Epic | Grenade | Acid Grenade | Grenades pull targets in before exploding. | ๐ณ๏ธ |
Launch Charge | Epic | Grenade | Shock Grenade | Your grenades launch you straight up when hitting you. | ๐ |
Restoration Protocol | Rare | Grenade | Incendiary Grenade | Gain health when you throw a grenade. | โค๏ธโ๐ฉน |
4.3 Spreadsheet Appendix 2: Curated Master Builds for Every Playstyle ๐
The following builds are templates designed to showcase the principles of synergy in action. They are powerful, tested loadouts that serve as both a goal for your farming efforts and an educational tool for your own theory-crafting.
Spreadsheet: Curated Master Builds ๐
Build Name | Character | Primary Weapon | Secondary Weapon | Grenade | Core Upgrades | Strategic Philosophy & Playstyle |
“Infinite Angel” ๐ผ | Glider ๐๏ธ | Any high-damage weapon ๐ฅ | Any ammo-generator ๐ | Shock Grenade โก | Quickfire, Heat Exchange, Kernel Rerouter, Star Fuel | Philosophy: Achieve permanent aerial superiority. โ๏ธ Playstyle: Stay airborne forever by converting health into rockets, and rockets into wingsuit fuel. Rain death from above with impunity, acting as an untouchable DPS and support platform. |
“The Unkillable Juggernaut” ๐ฆพ | Bruiser ๐ก๏ธ | The Carver ๐ช | Globbler โฃ๏ธ | Incendiary Grenade ๐ฅ | Blood Coating, Blood Bucket, Blood Rampage, Rush | Philosophy: Become functionally immortal through damage resistance. ๐ก๏ธ Playstyle: Wield The Carver to build “Blood” stacks by killing enemies. At max stacks, you get near 100% damage resistance. You just can’t die. Use the Globbler for AOE. This is the ultimate solo survival build. |
“The Floor is Lava” ๐ฅ | Wrangler ๐ค | Any weapon with Fire Shot ๐ฅ | Any ammo-generator ๐ | Incendiary Grenade ๐ฅ | Through Hell, Restoration Protocol (Grenade), Give And Take (Grenade), Maniac Maneuver | Philosophy: Weaponize self-immolation for massive AOE fire damage. ๐ฅ Playstyle: Constantly set yourself on fire. This procs huge damage boosts and converts all your damage to fire. Use Restoration Protocol to heal every time you throw a grenade, sustaining yourself. Dash through enemies to spread Ignite! |
“Orbital Bombardment” ๐ฐ๏ธ | Scrapper ๐งโโ๏ธ | Gunship Cannon ๐จ | Swarm Launcher ๐ | Acid Grenade โฃ๏ธ | Gunship (Cannon), Point Demolition (Cannon), Stream Jets, Eye in the Sky | Philosophy: Dominate the battlefield from above with overwhelming firepower. โ๏ธ Playstyle: Use your Jetpack and the mobile Eye in the Sky grapple point to stay airborne. Unload the Gunship Cannon, benefiting from the aerial damage bonus. Use the Swarm Launcher for AOE clear. The Acid Grenade’s Vacuum Tube groups enemies for devastating cannon runs. |
“Crowd Control King” ๐ฅถ | Any ๐ค | Any high-damage weapon ๐ฅ | Plate Launcher ๐ฟ | Acid Grenade โฃ๏ธ | Vacuum Tube (Grenade), Charge Recycling (Plate Launcher), Electrified Pellets (Swarm Launcher if used) | Philosophy: Deny the enemy any ability to move or fight. ๐ Playstyle: Start fights by throwing a Vacuum Tube grenade into the biggest group, pulling them all together. ๐ณ๏ธ Follow up with Shock damage from the Plate Launcher to stun the entire group, leaving them helpless. Use Charge Recycling to spam movement abilities. |
Chapter 5: Economic Warfare ๐ โ Mastering the Grind
Success at SAXON Corp. isn’t just about how many fungi you can liquidate; it’s about maximizing your return on investment. ๐ค The progression systems in Mycopunk form a complex economy of resources, upgrades, and experience points. Mastering this economy is the key to efficient advancement, allowing you to unlock your full potential without wasting countless hours on suboptimal grinds. This chapter is your guide to economic dominance, providing the strategies needed to become a wealthy and powerful employee. ๐ฐ
5.1 Resource Rundown & Acquisition Guide ๐
Your ability to unlock new weapons and activate powerful upgrades is directly tied to your stockpile of resources. There are seven primary resources, each with a unique acquisition method. Understanding where and how to find them is the first step in mastering the grind.
Table: SAXON Corp. Resource Ledger ๐ฆ
Resource | Rarity | Acquisition Method | Most Efficient Farming Tactic ๐งโ๐พ | Primary Use ๐ง |
Gats ๐ช | Standard | Gained from completing any mission. | General mission completion. Higher threat levels and optional objectives yield more. | The standard currency for unlocking discovered upgrades. |
Romphus ๐ | Rare | Harvested by destroying rare fungal growths that occasionally appear on enemy shells. | Play missions with high enemy density (high Swarm Intensity). Look for enemies with a distinct fungal growth and prioritize it. | Unlocking discovered upgrades. |
Gussula ๐ | Rare | Spawns randomly on maps atop a stem. Must be punched, then chased and punched again to collect. | Listen for its unique audio cue. High mobility characters like Glider are best for chasing it down. | Unlocking discovered upgrades. |
Beezia ๐งฉ | Rare | Found in locked containers that spawn randomly. Requires solving a small button-pressing puzzle. | Thoroughly explore maps. The containers are often tucked away in corners. | Unlocking discovered upgrades. |
Yeuco ๐ฆ | Rare | A sticky, throwable fungus. Must be thrown onto an enemy, coating them, and then the enemy must be killed. | Wait for a dense group. Use a Vacuum Tube grenade to cluster them, then throw the Yeuco to coat multiple enemies at once. | Unlocking discovered upgrades. |
Saxonite ๐ | Epic | Gained from completing missions on maximum difficulty (Threat 6 and 7). | Consistently completing the weekly Overtime Assignment. Also, farming high-threat missions. | A critical endgame resource used to craft undiscovered upgrades, especially Exotics. |
Upgrade Point โฌ๏ธ | Rare | Gained each time a character levels up. | Leveling up any of the four characters. | Used to unlock new permanent upgrades from each character’s skill tree. |
5.2 The Art of the Farm: Mission & Modifier Exploitation ๐งโ๐พ
Not all missions are created equal. To farm efficiently, you must tailor your mission selection and difficulty settings to your specific goal: gaining experience points (XP) or acquiring upgrades and resources.
- Farming for Experience (XP) ๐: Character and weapon XP is primarily based on the number of enemy parts you destroy. Therefore, the most effective strategy for farming XP is to play missions with the highest Swarm Intensity you can handle, regardless of the Threat Level. A low Threat, high Swarm mission will shower you with weak enemies that you can quickly destroy, maximizing your XP-per-minute. ๐๐๐
- Farming for Upgrades & Resources ๐: The drop chance for higher-rarity upgrades and resources like Saxonite is tied directly to the Threat Level. For farming upgrades, you should play on the highest Threat Level you can consistently complete. Swarm Intensity is less important here; the quality of drops from fewer, tougher enemies on a high Threat Level will be better than the quantity of drops from a horde of weak enemies on a low Threat Level. โ ๏ธ
The “Dave vs Goliath” Goldmine ๐ค
The single most lucrative farming opportunity in the game is finding a mission with the “Dave vs Goliath” modifier. This modifier drastically increases the spawn rate of Abominations, which have a significantly higher chance of dropping upgrades. The strategy is simple:
- Find a “Dave vs Goliath” mission (missions rotate every 10 minutes, so check the board frequently). ๐
- Enter the mission, preferably with a squad equipped with strong single-target DPS builds.
- Kill Abominations repeatedly, but do not complete the main mission objective.
- Continue farming the endlessly spawning bosses for as long as you can sustain. Players have reported farming a single mission for over an hour and extracting with dozens of upgrades. ๐คฏ
5.3 Crafting & Scrapping: A Cost-Benefit Analysis ๐งโป๏ธ
The crafting bench in the H.U.B. is your primary tool for mitigating bad luck (RNG) and min-maxing your gear.
- Standard Crafting: The fundamental rule of crafting is that, by default, you can only craft upgrades that you have already discovered as a random drop. The purpose of this isn’t to discover new upgrades, but to get a better statistical roll on an upgrade you already own. For example, if you have an upgrade that gives a damage bonus between 10-20%, and your dropped version only has 12%, you can use crafting to “re-roll” it in hopes of getting a version closer to the 20% maximum.
- Discovery Crafting (The Saxonite Gamble) ๐ฐ: A recent update introduced a crucial endgame crafting option. By spending a significant amount of Saxonite, you can guarantee that you will craft an undiscovered upgrade. This is extremely expensive, but it’s the most reliable way to target and acquire the final, build-defining upgrades you’re missing.
- Scrapping Strategy: You’ll inevitably accumulate duplicate upgrades. Scrapping them breaks them down into resources and gives a small chance to receive an Oyster. ๐ฆช These Oysters can be given to Roachard in exchange for a random cosmetic item. The strategic choice is when to scrap versus when to keep a duplicate.
- Scrap Immediately ๐๏ธ: If you have an upgrade with a high-end stat roll, any duplicates with worse stats can be safely scrapped.
- Keep Duplicates ๐ฅ: If your current version of an upgrade has a poor stat roll, it’s wise to keep duplicates until you craft or find a better one. You may also keep multiple copies of stackable upgrades.
5.4 The Efficient Employee: The Progression Path for New Players ๐
For new players or those looking to progress as efficiently as possible, follow this strategic path:
- The Foundational Grind (Player Level 1-30) ๐: Your first priority should be to play all four characters and level each of them up to around level 7-10. This is the single most efficient way to increase your overall Player Level. Each character level grants an Upgrade Point, and these points are globalโthey can be spent on any character’s skill tree. Furthermore, the number of points spent across all characters is what unlocks the higher tiers of each individual skill tree. Focusing on one character from the start is a massive progression bottleneck. ๐ซ
- Targeted Weapon Unlocks ๐ฏ: Do not unlock every weapon as soon as it becomes available. The more weapons you have unlocked, the larger the potential loot pool for upgrade drops becomes, making it harder to get upgrades for the specific weapons you’re trying to build. In the early game, focus on unlocking a few versatile weapons that are powerful even without many upgrades (like The Carver) and concentrate on getting mods for them.
- The Modifier Hunt ๐: As you become more powerful, actively hunt for high-value mission modifiers. Prioritize missions with “Dave vs Goliath” for upgrade farming. Also, complete your weekly Overtime Assignment as soon as you are able, as it guarantees valuable rewards like Saxonite.
- Endgame Crafting ๐: Once you have a solid foundation of builds and resources, begin to strategically spend your hard-earned Saxonite. Use the “craft undiscovered” option to target the specific ultra rare upgrades needed to complete your master builds and push into the highest levels of content.
Chapter 6: The Meta-Game & Advanced Tactics ๐
You’ve mastered the fundamentals, employee. You understand movement, you can deconstruct your enemies, and you have a burgeoning armory of customized gear. Now it’s time to enter the endgame. ๐ This final chapter covers the highest echelons of Mycopunk strategy: conquering the game’s toughest challenges solo, tackling the new Threat Level 7 difficulty, mastering the boss fights, and understanding the ever-evolving meta of a live service game.
6.1 Surviving Solo: Strategies for the Lone Wolf ๐บ
While Mycopunk is explicitly designed as a cooperative experience, it’s entirely viableโand in some cases, even preferableโto play solo. However, succeeding as a lone operative requires a different strategic mindset and a focus on self-sufficiency.
The Solo Build Philosophy ๐ง
Without teammates to revive you or draw fire, your build must prioritize three key areas:
- Self-Sustain โค๏ธโ๐ฉน: The ability to heal yourself is paramount. Builds that rely on teammates for healing are less effective. Instead, focus on characters and upgrades that provide innate self-healing. Scrapper is a prime choice due to upgrades that heal her while using her grapple pole. Bruiser is arguably the king of solo play, as his Unconditional Protector upgrade provides a massive overshield on demand. Grenade upgrades like Restoration Protocol (Incendiary) or weapon upgrades like Portable Solar Array (Swarm Launcher) are also excellent sources of sustain.
- Mobility ๐โโ๏ธ: As always, movement is life. For solo play, you need the ability to escape overwhelming odds and control engagement distances. Wrangler excels here with his unmatched kiting potential.
- Crowd Control (CC) ๐ฅถ: When you’re the only target, being swarmed is inevitable. The ability to stun, slow, or group up enemies is crucial. The Acid Grenade with the Vacuum Tube upgrade is an S-tier tool for solo players, allowing you to cluster entire hordes for easy disposal.
Solo Mission Strategy ๐
Certain mission types are significantly more difficult when playing solo. Objectives that require you to be stationary, such as defending a point or interacting with a terminal for an extended period (like in “Prized Possession”), can feel nearly impossible at high threat levels. ๐ซ For these missions, Bruiser is almost mandatory. His ability to deploy a protective dome shield creates the small window of safety needed to complete the objective without being torn apart. For other missions, the key is constant kiting and prioritizing objectives over protracted fights. Complete the task, call for extraction, and get out. โ๏ธ
6.2 Conquering the Endgame: Threat Level 7 & The Backlog โ ๏ธ
As you perfect your builds, you’ll be ready to tackle Mycopunk‘s ultimate challenges. Recent updates have introduced new endgame systems designed to test veteran players.
- Threat Level 7 ๐: This is the highest difficulty setting currently in the game. It features not only tougher enemies but also adjusted difficulty scaling based on player count. Unlike Threat 6 previously, enemy damage on Threat 7 now increases with each additional player in the squad, making it a true test of team coordination and optimized builds.
- The Backlog System โ : This is a new meta-progression system designed to give players a more deterministic path to rewards. The Backlog presents you with a series of tasks, each with its own completion requirement and reward (resources, specific upgrades, or exclusive skins). Once you complete a task in a tier, you unlock the next tier with harder challenges and better loot. This system isn’t time-gated, allowing you to progress at your own pace. It’s an excellent way to target-farm specific items you might be missing, reducing reliance on pure RNG.
6.3 Boss Masterclass: Deconstructing the Fungal Behemoths ๐ฒ
Mycopunk features several formidable bosses that require specific strategies to defeat.
The Amalgamation ๐ฆ
This colossal, multi-limbed monstrosity is one of the game’s primary world bosses.
- Mechanics: The Amalgamation is a larger, more dangerous version of an Abomination. It can regenerate its weaponized limbs, and its attacks are devastating. Its most feared weapon is the Deforester Flamethrower ๐ฅ, a hitscan-like death ray that can hit from across the entire map and pierces through Bruiser’s shield. ๐ฑ The Amalgamation is also the focus of a community-wide event, where its health is shared across all players in the game, and the community must work together to bring its global health pool to zero.
- Strategy: The key to defeating the Amalgamation is focus fire. Its health bar is misleading, as it represents the total health of all its parts. The most effective strategy is to have the entire team focus their fire on a single section of its armored body. This will break through the armor plating and expose the glowing core underneath. โค๏ธ Damage to the core is the only way to kill it efficiently. Prioritize destroying its most dangerous weapons first, especially the flamethrower, to create safe windows for dealing damage. High single-target DPS builds, particularly those applying the Decay status effect (๐), are highly recommended.
Cranius (Secret Boss) ๐คซ
Cranius is a hidden boss made entirely of weapon upgrades, and defeating it is tied to a secret achievement.
- Location: The path to Cranius is a secret, requiring players to follow a specific sequence of steps within one of the game’s maps, as detailed in community video guides. ๐บ๏ธ
- Attacks and Strategy: The fight itself is relatively straightforward. Cranius has gun attacks and a melee strike. The primary strategy is to kite it by running in a large circle around the arena, opposite to its gun attacks, while maintaining distance to avoid its melee. ๐โโ๏ธ๐จ Anything with splash damage is highly effective at breaking through its single layer of armor to expose its squishy core. For solo players, Bruiser is an excellent choice, as you can place a shield, unload your weapons, and then resume kiting while the shield recharges. Defeating Cranius for the first time each week yields a significant loot drop, making it a valuable weekly objective. ๐
6.4 The State of the Game: Navigating a Live Service World ๐
Mycopunk is not a static game. As an Early Access title, it’s in a constant state of evolution, with new content, balance changes, and features being added regularly. ๐
- Beta Branches and New Content: The developers frequently test new features in optional beta branches. One such feature is the “Free Roam Beta,” also known as the “Paid Time Off” ๐๏ธ mission type. This is a new mode where players can drop into New Atlas, complete random objectives for as long as they wish, and extract at their leisure. It features escalating difficulty and rewards, and even supports up to 6 players in a lobby, a first for the game.
- The Importance of Community ๐ค: In a rapidly evolving game, the community is your greatest resource. The official Mycopunk Discord server is the central hub for finding groups (LFG), getting the latest news from the developers, and discussing the shifting meta.
- Embracing the Flux ๐: Remember the game’s core philosophy: “unbalanced by design.” What’s powerful today may be nerfed tomorrow, and an underused upgrade may become the cornerstone of a new meta with the next patch. Don’t become attached to a single build. Instead, view each set of patch notes not as a list of nerfs, but as a new puzzle to be solved. ๐งฉ The true master of Mycopunk isn’t the one who perfects a single strategy, but the one who can adapt to any change the developers throw their way.
Conclusion: Your Profitable Future with SAXON Corp. ๐ฅณ
You’ve reached the end of your advanced training, employee. You are now equipped with the strategic framework necessary to not only survive the fungal apocalypse on New Atlas but to dominate it. ๐ฅ The path to mastery in Mycopunk is built upon a foundation of core principles that transcend any single weapon or build.
Always remember the pillars of your new career:
- Perpetual Motion ๐โโ๏ธ: Your survival is directly proportional to your momentum. Never stop moving, and learn to turn the battlefield into your personal playground.
- Battlefield Control ๐ง : You’re not just a killer; you’re a battlefield manager. Understand the micro-economy of threat created by dropped enemy parts and deny the enemy any advantage. Dismember, disarm, and sanitize.
- Synergistic Build-Crafting ๐ ๏ธ: Your power lies in the whole, not the parts. Seek out and create feedback loops between your weapons, abilities, and upgrades to build true engines of destruction that are far greater than the sum of their components.
- Adaptable Progression ๐: The game is a living, breathing entity. Embrace its “unbalanced by design” philosophy. Be prepared to adapt, to experiment, and to find the next broken combination that will make you the most valuableโand fearedโemployee in the SAXON corporation.
The fungal hordes are waiting. ๐ Your dropship is prepped. ๐ Your ludicrously customized weapons are humming with power. โก
Go forth, employee. Turn chaos into profit and show the galaxy what a truly motivated reject can accomplish. Your profitable future with SAXON Corp. begins now. ๐ฐ๐ฐ๐ฐ
Disclaimer:ย This is an unofficial fan work, all trademarks and copyrights forย Abyssusย belong to theย developer Pigeons at Playย & publisher Devolver Digital.
Find the game here! Mycopunk
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