Welcome to the definitive guide for Path of Exile 2. The world of Wraeclast is a brutal, unforgiving landscape, and this next-generation action RPG from Grinding Gear Games plunges you deeper into its darkness than ever before. Set 20 years after the events of the original game, a new corruption is spreading, mutating the land and its creatures. This is not an expansion; it is a standalone sequel, built from the ground up with fundamental overhauls to its core systems. This guide is your torch in that darkness. It is a living document, designed to evolve alongside the game’s Early Access period, providing you with the knowledge to not just survive, but to master the challenges ahead.
At the heart of every character in Path of Exile 2 are the three core attributes: Strength, Dexterity, and Intelligence. These attributes are more than just stats; they are the philosophical pillars that shape your character’s archetype, influencing the gear you can wear, the skills you can master, and the passive abilities you can unlock. Strength embodies raw physical power and resilience. Dexterity represents speed, precision, and agility. Intelligence governs the arcane arts and esoteric knowledge. Your journey will begin by choosing a class aligned with one or more of these attributes, but your path from there is your own to forge.
The game’s design philosophy is a deliberate and significant departure from the high-speed, screen-clearing meta of its predecessor. Combat in Path of Exile 2 is more methodical, more tactical, and infinitely more dangerous. The introduction of a dedicated, cooldown-free Dodge Roll and the ability to cancel skill animations gives you constant defensive agency, a tool to react to threats at a moment’s notice. However, this freedom is a necessity, not a luxury. Boss encounters are now complex, multi-phased ballets of death, featuring intricate telegraphed attacks and environmental hazards that punish reckless aggression and reward careful observation. This design is reinforced by the endgame’s punishing one-portal Atlas system, where a single death means failure for that map. Success is no longer measured simply by how fast you can clear a screen, but by how flawlessly you can execute the intricate rhythm of combat: the dance of attack, defense, and repositioning. This guide is framed around helping you master that dance.
Chapter 1: Forging Your Legend – Choosing a Class
Your first major decision in Path of Exile 2 is choosing your class. This choice sets the foundation for your entire journey, influencing your starting stats, your position on the passive skill tree, and the powerful Ascendancies you can later unlock.
1.1 The Class System Explained
Unlike many RPGs, a class in Path of Exile 2 is not a rigid box that locks you into a specific playstyle. Instead, think of it as a starting point on a vast map—the Passive Skill Tree. While any class can theoretically use any skill gem, their starting location on the tree gives them efficient access to passive nodes that synergize with their intended archetype.
The game features twelve classes in total, organized into six pairs. At character creation, you choose one of six base characters, each of whom has two potential class identities rooted in the same core attributes. For example, the brawny Karui warrior can be played as either the axe-wielding Marauder or the mace-specialist Warrior, both pure Strength classes starting in the same region of the passive tree. This choice subtly alters your starting passives to better align with your chosen weapon and playstyle.
The true significance of your class choice lies in this efficiency of pathing on the skill tree. Skills are granted by gems and are usable by anyone who meets the attribute requirements. However, most skills are also tied to a specific weapon type; for instance, the powerful Lightning Arrow skill requires a bow. The passive tree clusters its nodes thematically, placing bonuses for bows, projectiles, and evasion in the Dexterity-aligned portion of the tree where the Ranger starts. Therefore, choosing the Ranger class is not simply deciding to be an archer; it is choosing the most efficient path to becoming a powerful archer. A Warrior could use a bow, but they would have to spend dozens of valuable passive points just to travel across the tree to reach the relevant nodes, creating a fundamentally weaker character. Your initial choice is about planning your character’s path to power.
1.2 The Classes of Path of Exile 2
During the Early Access period, seven of the twelve classes are available to play. Each offers a distinct gameplay feel and a clear developmental path.
- Warrior
- Archetype: Two-handed Mace-wielding, Melee Tank.
- Primary Attribute: Strength.
- Beginner Friendliness: Hard. The Warrior is a frontline brawler who excels at stunning foes and breaking armor. His skills often have long, impactful animations that can leave him vulnerable, requiring precise timing and positioning to master.
- Core Weapon: Maces.
- Huntress
- Archetype: Agile Spear Warrior.
- Primary Attribute: Dexterity.
- Beginner Friendliness: Easy. The Huntress weaves between melee and ranged combat, using her spear with deadly precision. Her skills are swift, allowing her to dash into the fray, unleash devastating attacks, and retreat to safety.
- Core Weapon: Spears.
- Sorceress
- Archetype: Elemental Spell Caster / Wizard.
- Primary Attribute: Intelligence.
- Beginner Friendliness: Varies. A classic mage who commands the elements of Fire, Cold, and Lightning. Her gameplay can range from straightforward projectile casting to complex, screen-filling combos, making her accessible to new players but with a high skill ceiling.
- Core Weapon: Wands, Sceptres, Staves.
- Mercenary
- Archetype: Explosive Crossbow-Wielding One-Man-Army.
- Primary Attributes: Dexterity/Strength.
- Beginner Friendliness: Medium / Complex. Inspired by third-person shooters, the Mercenary uses a variety of crossbows—from rapid-fire gatling styles to heavy sniper bolts—and supplements his arsenal with elemental grenades. His gameplay is unique and requires managing different ammo types and cooldowns.
- Core Weapon: Crossbows.
- Monk
- Archetype: Staff-wielding Holy Warrior.
- Primary Attributes: Dexterity/Intelligence. Note: Some sources list Strength/Intelligence, but the official wiki lists Dexterity/Intelligence.
- Beginner Friendliness: Easy/Medium. The Monk is an agile martial artist who blends fast staff attacks with powerful elemental abilities. He can empower his attacks, dash through enemies, and use unique skills like dropping metal bells that amplify his damage when struck.
- Core Weapon: Quarterstaves.
- Ranger
- Archetype: Classic Archer.
- Primary Attribute: Dexterity.
- Beginner Friendliness: Beginner-Friendly. The quintessential bow-wielder, the Ranger is a swift and mobile combatant who excels at keeping enemies at a distance. She can unleash barrages of elemental arrows or coat the battlefield in toxic poison, making her a safe and effective choice for new players.
- Core Weapon: Bows.
- Witch
- Archetype: Summoner / Dark Mage.
- Primary Attribute: Intelligence.
- Beginner Friendliness: Beginner-Friendly. The Witch is a master of necromancy and dark arts. She summons hordes of undead minions to fight for her, overwhelming enemies with sheer numbers while supporting her army with debilitating curses and occult energies. Her minion-based playstyle allows her to stay out of direct harm, making her one of the safest classes to start with.
- Core Weapon: Wands, Sceptres, Staves.
1.3 Ascendancy: The Path to Mastery
Later in the campaign, you will face the Trials of Ascension—grueling, rogue-like dungeons that test your skill and build. Upon completing these trials, you unlock the ability to choose an Ascendancy class. These are powerful, permanent specializations that grant access to a unique, dedicated passive skill tree, fundamentally altering and enhancing your class’s identity. Each of the twelve classes will eventually have three Ascendancy options, creating a total of 36 distinct subclasses to master.
Known Ascendancies for the available classes include:
- Warrior:
- Warbringer: Specializes in powerful Warcries that demoralize foes and break armor.
- Titan: A master of physical force, creating aftershocks and dealing devastating crushing blows to stunned enemies.
- Smith of Kitava: A fiery craftsman who empowers his own gear, even allowing for the creation of a custom chestpiece.
- Huntress:
- Amazon: A versatile spear user adept at both melee and ranged combat.
- Ritualist: Focuses on primal rituals and powerful, area-denial abilities.
- Sorceress:
- Stormweaver: A master of lightning and cold, blending the elements for shocking and freezing effects.
- Chronomancer: Manipulates time itself, able to freeze enemies in place or even backtrack through time.
- Mercenary:
- Witchhunter: Specializes in killing magic-users, with abilities to interrupt spells and ward against elemental damage.
- Gemling Legionnaire: Enhances the power of their virtue gems, unlocking their true potential.
- Tactician: A master of battlefield control, using grenades and traps to dictate the flow of combat.
- Monk:
- Invoker: Channels raw elemental power into his martial arts, creating explosive combos.
- Acolyte of Chayula: Embraces the power of Chaos, infusing his attacks with esoteric energy.
- Ranger:
- Deadeye: The ultimate sharpshooter, focusing on projectile speed, accuracy, and critical strikes.
- Pathfinder: A master of flasks and elemental ailments, enhancing her utility and damage over time.
- Witch:
- Infernalist: Summons powerful demons, including a fiery hound pet, to fight alongside her.
- Blood Mage: Uses her own life force to fuel devastating spells, leeching it back from her foes.
- Lich: A master of undeath, commanding vast armies of skeletons and spectres.
1.4 The Unrevealed Classes
Five additional classes will be added to the game before its full release, rounding out the roster of twelve. Based on their attribute combinations and lore, their archetypes are expected to be:
- Druid (Intelligence/Strength): A shapeshifter capable of transforming into various animal forms, blending magic and melee.
- Marauder (Strength): A pure strength warrior, likely specializing in two-handed axes and overwhelming brute force.
- Duelist (Strength/Dexterity): A graceful yet powerful fighter, expected to specialize in swords and a fast, precise combat style.
- Shadow (Dexterity/Intelligence): A cunning assassin who uses daggers, traps, and thaumaturgy to dispatch enemies with stealth and guile.
- Templar (Strength/Intelligence): A holy warrior who wields flails and calls upon divine judgment, combining physical might with fiery magic.
Chapter 2: The Engine of Power – Skills & The Gem System
The skill system in Path of Exile 2 has been completely reimagined. This new paradigm is the single greatest departure from the original game and forms the absolute core of character customization and power progression. Understanding it is fundamental to mastering your build.
2.1 The New Paradigm: Sockets on Gems
The most revolutionary change is that sockets no longer exist on your equipment. Instead, Support Gems are now socketed directly into your Active Skill Gems. This seemingly simple change has profound implications for gearing and build flexibility.
Every character has a dedicated “Skills” menu, which contains nine primary slots for Active Skill Gems. Each Active Skill Gem you acquire has its own set of internal sockets, starting with two and expandable up to a maximum of five. This allows any skill to become a full “6-link” (the skill itself plus five supports), which was the pinnacle of power in the original game. You add these sockets using a tiered series of Jeweller’s Orbs, which are currency items found throughout the game.
This system fundamentally decouples your character’s power from your gear’s socket configuration. In the past, finding a powerful new chestpiece was often a downgrade if it lacked the necessary six linked sockets for your main skill. Now, your fully supported skill gem is a self-contained engine of power that you can carry with you permanently. You can swap gear freely and immediately, without ever losing your primary skill setup. This shifts the entire focus of the item hunt away from the lottery of finding a 6-link item and towards finding gear with the best possible stats and modifiers. It democratizes access to high-end power, making the game more about intelligent build design and less about extreme luck or wealth.
2.2 Types of Gems
Your arsenal is built from several distinct types of gems, each serving a unique purpose.
- Active Skill Gems: These are your bread-and-butter abilities—the attacks you swing, the spells you cast, and the minions you summon. You acquire them by finding “Uncut Skill Gems” as loot. Right-clicking an Uncut Gem opens the “Gemcutting” (or “Engraving”) interface, where you can choose which specific skill to create from a list appropriate for the gem’s level.
- Support Gems: These gems do not grant abilities on their own. Instead, they are socketed into Active Skill Gems to modify their behavior in drastic ways. For example, the
Multiple Projectiles Support
gem will cause aFireball
skill to launch additional projectiles. The viability of these links is determined by “tags.” A skill gem with theProjectile
tag can be modified byMultiple Projectiles
, but a skill with only aMelee
tag cannot. - Buff/Spirit Gems: These gems provide persistent auras (like
Arctic Armour
) or powerful temporary buffs. Persistent effects do not use Mana; instead, they reserve a portion of a new resource called Spirit, which remains locked as long as the aura is active. - Meta Gems: These are advanced gems that create powerful, automated combos. A Meta Gem like
Cast on Shock
is linked to other active spells. It builds up “Energy” whenever you shock an enemy; once the Energy bar is full, it automatically triggers all linked spells at no cost. This allows for the creation of complex, reactive skill chains.
2.3 The Spirit Resource: A New Build Constraint
Spirit is a new resource pool that acts as a hard limit on how many persistent buffs you can run simultaneously. Unlike Mana, which regenerates and is spent actively, Spirit is a fixed amount that you “invest” by reserving it for auras, permanent minions, or certain Meta Gems.
Crucially, your maximum Spirit is not increased by leveling up in the traditional sense. The primary way to increase your Spirit pool is by seeking out and defeating optional bosses throughout the campaign. These encounters are often hidden or off the main path, directly rewarding exploration and combat mastery with a tangible increase in character power. This design choice makes a clear statement: to wield the most powerful persistent abilities, you must prove your worth by conquering Wraeclast’s toughest optional challenges.
2.4 Gem Progression and Leveling
The way you acquire and level gems has also been streamlined. Instead of finding level 1 gems and grinding experience for them, you will now find Uncut Gems that drop at a level appropriate for the zone you are in. This means if you find a new, interesting skill in the endgame, you can immediately engrave it and test it at a relevant power level without a lengthy leveling process.
To level up your existing skills, you simply consume Uncut Gems of the appropriate type (Skill, Support, or Spirit). This system gives you direct control over your progression. Every Uncut Gem drop presents a choice: do you use it to unlock a new skill, or do you use it to empower one you already rely on? This makes every gem drop a meaningful decision in your character’s development.
Chapter 3: The Art of Combat – Tactics & Survival
Combat in Path of Exile 2 is a visceral, high-stakes affair that demands both tactical acumen and mechanical skill. Mastering its nuances—from movement and resource management to understanding enemy attacks and building effective defenses—is the key to survival.
3.1 The Flow of Combat
The moment-to-moment gameplay is defined by a handful of core actions that you must internalize until they become second nature.
- Core Actions: Your primary defensive tool is the Dodge Roll, a new mechanic assigned to the spacebar by default. It provides a quick burst of movement and a brief window of invincibility, allowing you to evade incoming attacks. Unlike movement skills, it has no cooldown and can be used to cancel the animation of your own skills, giving you an immediate escape option if you commit to an attack at the wrong moment. For characters using a shield, Active Blocking is another crucial defensive layer. The
Raise Shield
ability allows you to hold your shield up to intercept frontal attacks, but this slows your movement and consumes a new Endurance bar. If the bar is depleted, you will be stunned, making it a powerful but risky maneuver. - Resource Management: Your ability to act is governed by three primary resources. Life is your health pool; when it reaches zero, you die. Mana is spent to cast most active skills. In Path of Exile 2, the Mana cost of a skill is spent gradually over the course of its animation, meaning if you cancel a skill mid-cast with a Dodge Roll, you are refunded the unspent portion of the cost, further encouraging reactive gameplay.
- Charges: The charge system has been reworked. In the original game, Endurance, Frenzy, and Power charges provided global defensive, speed, and critical strike bonuses, respectively. Now, their effects are ability-specific.6 For example, a Power charge might not grant you a passive critical strike chance, but it might empower a specific skill like
Falling Thunder
to fire an additional projectile. This change makes charges a build-dependent resource rather than a universally beneficial stat.
3.2 Offensive Mechanics
Dealing damage effectively is about more than just high numbers. It requires overcoming enemy defenses and controlling the battlefield.
- Accuracy & Evasion: All spells in Path of Exile 2 automatically hit their target. Attacks, however, are not guaranteed to land. An attacker’s Accuracy Rating is checked against a defender’s Evasion Rating to determine the chance to hit. This chance is capped at 95%. This mechanic is particularly important for ranged attackers, as there is now a penalty to accuracy based on the distance to your target, which can be countered with specific support gems or passive skills.
- Crowd Control & Ailments: Controlling your enemies is just as important as damaging them. Key control effects include Stun (interrupts actions), Freeze (stops all action), and Electrocute (prevents all action). A major change is the new “build-up” feature. Previously, a single hit had to pass a damage threshold to apply a control effect. Now, every hit contributes to filling a hidden meter on the enemy. Once the meter is full, the effect is applied. This means that even builds that rely on many small, fast hits can effectively lock down enemies. This system also introduces “heavy stuns” on bosses, which have unique animations and provide a long window for dealing damage once triggered. Other important debuffs to utilize include Pin (prevents movement), Maim (reduces movement speed), and Hinder (reduces movement speed).
The interaction between this new build-up system and skills that hit very rapidly creates a powerful, emergent strategy. A Mercenary using a gatling-style crossbow or a Sorceress casting Spark can deliver dozens of small hits per second. While none of these individual hits might be strong enough to pass a traditional stun threshold, they will fill the enemy’s stun or freeze meter with incredible speed. This transforms attack and cast speed from a purely offensive statistic into a potent defensive tool, allowing certain builds to control the battlefield through sheer volume of fire.
3.3 Defensive Layers: The Holy Trinity
Your survival depends on a concept known as “defensive layering.” You cannot rely on a single defensive mechanic; instead, you must build a synergistic combination of defenses that cover each other’s weaknesses. The foundation of this system is the holy trinity of stats found on gear: Armour, Evasion, and Energy Shield.
- Armour: Aligned with Strength, Armour mitigates incoming physical damage from hits (both attacks and spells). Its effectiveness is calculated based on the size of the incoming hit relative to your total Armour value. The formula is approximately DamageReduction=Armour/(Armour+12×Damage). This means Armour is extremely effective at reducing the damage from a swarm of small hits but provides significantly less protection against a single, massive slam from a boss.
- Evasion: Aligned with Dexterity, Evasion gives you a chance to completely avoid the damage from an attack hit. It does not work against spells unless you have a special keystone like Acrobatics. The game uses an “entropy” system to smooth out the randomness, making it very unlikely for you to be hit by several consecutive attacks, but also guaranteeing that you will eventually be hit.
- Energy Shield (ES): Aligned with Intelligence, Energy Shield is an additional layer of hit points that sits on top of your Life pool. It absorbs all types of damage except for chaos damage over time (like Poison). ES will begin to rapidly recharge if you avoid taking damage for a short period, making it a powerful regenerating buffer.
Defensive Layer | Primary Attribute | Mechanism | Best Against | Weak Against | Key Synergies |
Armour | Strength | Reduces Physical Hit Damage | Swarms of small to medium hits | Single massive Physical hits, Elemental Damage, Damage over Time | Block, Endurance Charges, Life Regeneration |
Evasion | Dexterity | Chance to completely avoid Attack Hits | Large, slow, telegraphed Attacks | Spells, Damage over Time, rapid small hits (due to entropy) | Dodge Roll, Spell Suppression, Blind |
Energy Shield | Intelligence | Additional, recharging health pool | All Hit Damage (especially Elemental/Chaos) | Damage over Time (Bleed/Poison), rapid hits that prevent recharge | Mind Over Matter, Chaos Inoculation, Leech |
3.4 Surviving Boss Encounters
Boss fights in Path of Exile 2 are the ultimate test of your build and skill. They are no longer simple damage sponges but are designed as multi-phase encounters with complex mechanics that must be learned and respected. Expect to face:
- Telegraphed Attacks: Bosses will use clear visual and audio cues to signal their most dangerous abilities. Learning to recognize these tells is the first step to survival.
- Environmental Hazards: The arena itself is often a weapon. You may need to dodge flowing lava, crumbling platforms, or energy fields while also avoiding the boss’s attacks.
- Summoned Adds: Many bosses will summon minions to complicate the fight. Managing these adds while still damaging the boss is a critical skill to learn.
A simple yet powerful strategy for tough boss fights is to adapt your gear. Before entering a boss arena, check your stash for rings or charms that provide resistance to the boss’s primary damage type. For example, the final pinnacle boss, The Arbiter of Ash, deals almost exclusively fire damage. Swapping in a Ruby Ring or two to boost your fire resistance can be the difference between victory and defeat.
Chapter 4: The Vast Labyrinth – The Passive Skill Tree
The Passive Skill Tree is Path of Exile’s most iconic and intimidating feature. It is a colossal web of over a thousand passive nodes, offering a level of character customization unparalleled in the genre. While its complexity can be daunting, understanding its structure and the powerful new Dual Specialization system will unlock its true potential.
4.1 Navigating the Tree
The tree is composed of several types of nodes. Minor Passives provide small, incremental stat boosts. These lead to Notables, which grant more significant and often unique bonuses. At the outer edges of the tree are Keystones, which are build-defining passives that dramatically alter how your character functions, often with a powerful upside and a significant drawback. For example, the Chaos Inoculation
keystone grants you immunity to all Chaos damage but reduces your maximum Life to 1.
The tree is organized into three main sectors, each aligned with a core attribute. The Strength area (bottom-left) is home to nodes for melee damage, Armour, and Life. The Dexterity area (bottom-right) contains nodes for projectiles, Evasion, and attack speed. The Intelligence area (top) focuses on spells, Energy Shield, and Mana.17 A new quality-of-life feature makes it much easier to meet attribute requirements for gear and gems: the small “travel” nodes that connect the major clusters now allow you to choose whether they grant +5 Strength, Dexterity, or Intelligence.
4.2 Dual Specialization: Two Builds in One
Dual Specialization is a game-changing new mechanic that allows you to have two different passive skill tree layouts active at the same time, one for each of your two weapon sets. You earn a separate pool of “Weapon Set” passive points as you progress through the campaign. These points can be allocated to nodes that will only be active when the corresponding weapon set is equipped.
The game allows you to assign any skill to a specific weapon set. When you use that skill, the game will automatically swap to the correct weapon and, crucially, instantly activate that weapon’s dedicated passive tree allocation.
The most straightforward application of this is to create a specialized setup for clearing maps and another for killing bosses. For example, a Sorceress could assign her Fireball
skill to Weapon Set 1, which is a staff. Her weapon-specific passives for this set could be invested heavily in nodes that increase Area of Effect and Fire Damage. She could then assign her Arc
skill to Weapon Set 2, a wand and focus, with passives allocated to nodes that boost single-target Lightning Damage and chain range. When she encounters a tough boss, she simply casts Arc
, and her entire build’s focus instantly shifts to a boss-killing specialization.
However, the true mastery of this system goes far beyond a simple AoE vs. single-target setup. It enables a form of dynamic, tactical “stance dancing” in the middle of a single fight. Imagine a Warrior facing a pinnacle boss. His main weapon set is a two-handed mace with all of his weapon-specific passives allocated to offensive nodes like melee damage and stun duration. His second weapon set is a one-handed weapon and a shield, with all of its passives allocated to purely defensive nodes like block chance, armor, and life regeneration. When he is on the offensive, he uses his mace skills. But when the boss telegraphs a massive, telegraphed slam, he can use a utility skill like Shield Charge
, which is assigned to his shield set. This instantly swaps his weapons and his passive tree, transforming him into a defensive bastion to weather the blow. Once the danger has passed, he uses his main attack again, and he is back in his offensive stance. This transforms the passive tree from a static character sheet into a fluid, tactical tool, rewarding players who can anticipate threats and actively shift their build’s strengths mid-fight.
4.3 Respeccing Your Build
Experimentation is a core part of the Path of Exile experience, and the new respec system makes it much more accessible. Instead of requiring rare currency items, you can now refund allocated passive points by spending Gold at a specific NPC. Gold is a common drop from monsters and is also used for NPC vendor transactions and as a fee for using the player market. The cost to refund a point scales with your character’s level and how far the node is from your starting location, making it very cheap to correct mistakes or try new paths early in the game.
Chapter 5: The Spoils of War – Itemization, Crafting, & Economy
Loot is the lifeblood of any action RPG, and Path of Exile 2 features one of the deepest and most complex itemization systems ever created. Progress is not just about finding better gear; it is about creating it. The economy is built upon a system of currency items that are also the tools for crafting, making every orb you find a potential upgrade.
5.1 Understanding Items
The items you find are defined by several key properties.
- Rarities: Items come in four rarities, denoted by their color. Normal (white) items have no special modifiers. Magic (blue) items can have up to two. Rare (yellow) items can have up to six. Unique (orange) items have fixed, handcrafted modifiers that often enable entirely new builds.
- Modifiers (Affixes): The stats on Magic and Rare items are called modifiers or affixes. These are divided into Prefixes and Suffixes. An item can have up to three prefixes (typically offensive or defensive stats like added damage or life) and three suffixes (typically utility stats like resistances or attributes). The pool of possible affixes and their strength (or “tier”) is determined by the item’s base type and its Item Level, which is based on the level of the area where it dropped.
- Sockets & Runes: Sockets on your armor and weapons are no longer for skill gems. Instead, they are used for Ezomyte Runes. These are special items that grant simple but powerful stat bonuses, such as
+15% to Cold Resistance
orAdds 5-10 Fire Damage to Attacks
. Body armor and two-handed weapons can have two sockets, while all other gear can have one. Once a rune is socketed into an item, it is permanent and cannot be removed, so choose wisely.
5.2 The Currency-Based Economy
Path of Exile 2 does not have a single, universal currency like gold for player-to-player trading. Instead, the entire economy is built on a barter system using the very orbs and scrolls that are used for crafting. This creates a dynamic and fascinating market where the value of an item is directly tied to its utility in improving other items. Divine Orbs and Exalted Orbs are typically the highest-value currencies used for major trades.
Currency Item | Function | Rarity | Strategic Use |
Scroll of Wisdom | Identifies the hidden modifiers on Magic, Rare, or Unique items. | Very Common | Use freely. You will find thousands. |
Orb of Transmutation | Upgrades a Normal (white) item to a Magic (blue) item with one random modifier. | Very Common | Aggressively use on good item bases (especially flasks and boots) while leveling for quick upgrades. |
Orb of Augmentation | Adds a second random modifier to a Magic item that only has one. | Very Common | Use in tandem with an Orb of Transmutation to create a two-stat Magic item. |
Orb of Alchemy | Upgrades a Normal (white) item to a Rare (yellow) item with 4-6 random modifiers. | Uncommon | Save for high item level bases during the campaign (weapons, jewelry) for a significant power boost. |
Regal Orb | Upgrades a Magic (blue) item to a Rare (yellow) item, adding one new random modifier. | Uncommon | The cornerstone of basic crafting. Use on a Magic item that already has two desirable modifiers. |
Chaos Orb | Rerolls all modifiers on a Rare (yellow) item, giving it a new set of random mods. | Rare | The primary “gambling” orb. Used to reroll a rare item with bad stats in hopes of getting something better. |
Exalted Orb | Adds one new random modifier to a Rare (yellow) item that has fewer than six mods. | Very Rare | A high-value currency. Used in advanced crafting to add a final, powerful modifier to an already excellent item. |
Divine Orb | Rerolls the numerical values of all explicit modifiers on an item within their existing tiers. | Very Rare | The primary high-end trading currency. Used to perfect the stats on a near-perfect item. |
Orb of Annulment | Removes one random modifier from an item. | Very Rare | A high-risk, high-reward crafting tool used to try and remove an undesirable modifier from an otherwise good item. |
Vaal Orb | Corrupts an item, modifying it in an unpredictable way and preventing any further crafting. | Uncommon | The final step of crafting. Can add powerful implicit modifiers, turn an item into a rare with new mods, or do nothing. |
5.3 Basic Crafting: Your First Upgrades
The crafting system allows you to turn a simple white item into a powerful piece of endgame gear. The basic process is as follows:
- Find a Good Base: Start with a Normal (white) item that has a high Item Level and the implicit modifier you want.
- Go Magic: Use an
Orb of Transmutation
to upgrade it to a Magic item. It will gain one random modifier. - Add a Mod: If the modifier is one you want, use an
Orb of Augmentation
to add a second modifier. - Go Rare: If you now have two desirable modifiers, use a
Regal Orb
to upgrade the item to a Rare. It will retain its original two mods and gain a third random one. - Finish the Item: From here, you can use
Exalted Orbs
to add additional modifiers one by one, up to the maximum of six.
5.4 Advanced Crafting Systems
Beyond the basic orbs, several endgame systems provide more deterministic and powerful crafting options.
- Essences: These currency items are found by defeating special “Essence” monsters. Using an Essence on an item guarantees that it will have a specific modifier. For example, using a
Screaming Essence of Greed
will guarantee the item has a high-tier added Life modifier. This provides a powerful, deterministic starting point for a craft. - Recombinators (Expedition): Obtained from the Expedition league mechanic, Recombinators are used at a special bench to merge two items of the same type. The system will randomly select some modifiers from each of the two source items and combine them onto a new base. This allows you to potentially combine the best prefix from one item with the best suffix from another, creating an item that would be nearly impossible to craft otherwise.
- Omens (Ritual): Found as rewards from the Ritual league mechanic, Omens are meta-modifiers that change how your other currency orbs function. For example, you can activate an
Omen of Dextral Annulment
before using anOrb of Annulment
. This will force the orb to only remove a suffix modifier, dramatically increasing your control over the crafting process.
The single most impactful change to the crafting landscape is the removal of the Orb of Scouring
, a currency item from the first game that could revert any item back to its Normal (white) state. This change is fundamental. In the past, a crafter could take a single, perfect item base and repeatedly try to craft it, scouring it clean after each failed attempt. The base was a reusable canvas. In Path of Exile 2, every crafting step is a permanent commitment. A “bricked” rare item cannot be reset. This dramatically increases the value of high-quality white crafting bases, as their supply is now effectively finite. It also changes the definition of a “failed” craft. An item with two perfect modifiers and four useless ones is no longer vendor trash; it is now a prime candidate for high-risk Orb of Annulment
crafting or a valuable input for a Recombinator
. The entire economy now revolves around this principle of permanent progression and the potential value locked within imperfect items.
5.5 Player Trading
Trading with other players is essential for acquiring specific items and currency. Path of Exile 2 offers two systems for this. Synchronous trading is the traditional method: you find a player, invite them to your party and hideout, and manually exchange items in a trade window.
The major new addition is Asynchronous trading. This system functions like an auction house or market board. You can list an item for sale in a special “Public” stash tab, and other players can browse and purchase it directly from the official trade website or an in-game market interface, even if you are offline. This is a massive quality-of-life improvement that makes selling items far more convenient. To price your items, you can use the same trade site to search for similar items and see what they are selling for, a process known as “price checking”.
Chapter 6: Beyond the Campaign – The Endgame
Finishing the main story campaign is not the end of Path of Exile 2; it is merely the beginning. The true game unfolds in the endgame, a vast and endlessly replayable system of maps, bosses, and league mechanics known as the Atlas of Worlds.
6.1 Unlocking the Atlas
After you complete the campaign (currently three acts and three interlude acts), you will gain access to the Vaal Ziggurat, your endgame hub. There, the NPC Doryani will unlock the map device, granting you access to the Atlas of Worlds. This typically occurs around level 65.
6.2 Mapping 101: Waystones and Progression
The Atlas is an infinite, procedurally generated map that you explore one area at a time. To enter a map, you must use a
Waystone in the map device. Waystones are consumable items that drop from monsters in the endgame. They come in 15 tiers, with higher tiers containing higher-level monsters and offering better rewards.
Like any other piece of equipment, Waystones can be crafted. You can use currency like Orbs of Alchemy
and Chaos Orbs
to add modifiers to them. These modifiers increase the difficulty of the map—for example, “Monsters deal 50% extra Cold Damage”—but also significantly increase the quantity and rarity of items that drop within it. Pushing into higher tiers and crafting your Waystones for maximum rewards is the core loop of endgame progression.
6.3 The Atlas Passive Tree
As you complete maps on the Atlas, you will earn Atlas Passive Points. These are spent on a separate, massive passive skill tree dedicated entirely to the endgame. This tree does not affect your character’s power directly. Instead, it allows you to customize the content you encounter in your maps. You can spend points to increase the chance of finding your favorite league mechanics, boost their rewards, or even block mechanics you dislike from appearing altogether. Each major league mechanic has its own dedicated branch on the tree, allowing for deep specialization.
6.4 Endgame Activities & League Mechanics
As you explore the Atlas, you will encounter a variety of special endgame systems, many of which are integrated versions of popular leagues from the original game.
- Breach: You will find tears in reality. Touching one causes it to expand, revealing a demonic realm filled with monsters. Killing these monsters quickly extends the Breach’s duration. Rewards include Catalysts to enhance jewelry and powerful Breach Rings.
- Ritual: You will discover Ritual Altars. Killing monsters near an altar allows you to activate it, which resurrects the slain foes in a challenging wave-based encounter. Completing the ritual grants Tribute, a currency you can spend at the altar to purchase valuable items, including powerful crafting Omens.
- Delirium: Touching a Mirror of Delirium will shroud the area in a supernatural mist. The mist spawns new, dangerous monsters and empowers existing ones. The deeper you push into the mist, the greater the rewards. Delirium is a source of Distilled Emotions, which are used to anoint items with passive tree Notables.
- Expedition: You will encounter Kalguuran explorers and a field of ancient relics. You strategically place a chain of explosives to unearth chests and hordes of undead monsters. Expedition is a primary source of currency and advanced crafting materials for the Recombinator.
The endgame is designed as a self-sustaining feedback loop. As you engage with a specific mechanic like Breach, you will find Tablets related to that mechanic. You can take these Tablets to Precursor Towers found on the Atlas. Activating a Tablet at a Tower will apply that mechanic to a large radius of surrounding maps. For example, using a Breach Tablet will cause all nearby maps to contain an additional Breach. This, in turn, will cause you to find even more Breach Tablets, allowing you to create a self-reinforcing loop. This system empowers you to transform entire regions of your Atlas into a personalized, hyper-efficient farm for the content you most enjoy.
6.5 The Endgame Trials
The Trials of Ascension from the campaign have more challenging endgame variants that serve as primary sources for specific types of powerful rewards.
- Trial of the Sekhemas: This is a rogue-like dungeon crawl where every hit you take reduces your “Honour” resource. If your Honour reaches zero, the run ends. This trial is the main source of Jewels, which can be socketed into your main passive skill tree to provide powerful bonuses.
- Trial of Chaos: This is a wave-based arena challenge where, after each wave, you must choose a dangerous modifier to add to subsequent waves in exchange for better rewards. It is a high-risk, high-reward system that is the primary source of Vaal Orbs and Soul Cores, which are a more powerful version of Ezomyte Runes for your gear sockets.
6.6 Pinnacle Bosses: The Ultimate Challenge
At the apex of the endgame are the Pinnacle Bosses. These are the most difficult encounters in the game, designed to be the final test for fully optimized builds. Each major endgame system has its own pinnacle boss, such as Xesht, We That Are One for Breach and Olroth, Origin of the Fall for Expedition. The ultimate boss of the Atlas itself is The Arbiter of Ash, who can only be accessed after collecting three fragments from other powerful bosses scattered across the Atlas. Defeating these bosses yields some of the most exclusive and valuable rewards in the game.
Chapter 7: Strength in Numbers – Social Systems
While Path of Exile 2 can be a rewarding solo experience, its social systems offer unique advantages and a sense of community. Teaming up with other players in parties or joining a guild can enhance your gameplay and accelerate your progression.
7.1 Partying Up
You can form a party with up to five other players for a total of six. Playing in a party increases the health and damage of monsters, but it also provides a significant bonus to the quantity and rarity of items that drop. This makes group play one of the most efficient ways to farm for currency and gear.
To manage the increased loot, parties can choose from several allocation options:
- Free for All: Any player can pick up any item. This is chaotic and generally only used among trusted friends.
- Short Allocation: Valuable items are temporarily allocated to a random nearby party member for a few seconds, after which they become free for all.
- Permanent Allocation: Valuable items are permanently allocated to a random nearby party member. They are the only one who can pick it up. This is the standard for public parties, as it ensures everyone gets a fair share of the drops.
7.2 Guilds: Finding Your Clan
Guilds are the primary long-term social structure in Path of Exile 2. The system is functionally straightforward but provides essential benefits for coordinated play. The core features of a guild are a private chat channel for all members and a shared Guild Stash. The Guild Stash is a communal bank where members can store and share useful items, crafting materials, and currency. This pooling of resources is a massive advantage, allowing guild members to gear up more quickly and tackle harder content together.
While the game does not feature formal, system-driven “Guild vs. Guild” warfare or political alliance systems like those in traditional MMOs, a different kind of competition emerges at the highest levels of play. The “politics” and “clan mechanics” of
Path of Exile 2 are entirely player-driven and rooted in the economy. Powerful guilds are not those that control territory, but those that can control the market for a specific rare item through coordinated crafting, or those that can farm the hardest endgame content with unparalleled efficiency by using highly specialized, synergistic builds. For example, an optimized group might consist of one player focused entirely on dealing damage, another (“aurabot”) who runs numerous defensive and offensive auras, a third (“cursebot”) who applies multiple debilitating curses to enemies, and a fourth (“magic find culler”) who is geared purely for maximizing item drops and deals the killing blow. This level of specialization allows a group to achieve a level of power and efficiency that is simply impossible for a solo player. The “war” is fought on the trade market and the leaderboards.
7.3 Building Your Hideout
Your Hideout is your personal, customizable instance that serves as your primary base of operations in the endgame. It is a private space where you can place your stash, crafting benches, map device, and invite important NPCs, saving you trips to the main towns.
You unlock your first hideout by finding a special, marked node on the Atlas of Worlds and clearing it of all monsters. Once unlocked, you can decorate it to your heart’s content using a wide variety of decorations earned from achievements or purchased from the in-game store. For maximum efficiency, it is highly recommended to place your most-used utilities—the waypoint, stash, map device, and key crafting benches—close together to minimize downtime between maps. The community is also very active in creating and sharing hideout designs, and the game includes a feature to easily export your layout or import one created by another player.
Chapter 8: The Lone Wolf – A Guide to Solo Play
For many, the ultimate challenge of Path of Exile 2 is to face it alone. Playing solo, especially in the “Solo Self-Found” (SSF) league where trading with other players is disabled, is a true test of game knowledge and resourcefulness. Every piece of gear you wear must be something you have found or crafted yourself.
8.1 The Solo Player’s Mindset
Playing solo requires a shift in perspective. You are no longer part of a massive economy; you are the economy. Every currency orb is precious because you cannot simply trade for more. This makes the experience more challenging but also incredibly rewarding. Every upgrade is a testament to your own effort and mastery of the game’s systems.
8.2 Leveling and Campaign Strategy
Efficiency is paramount when leveling solo.
- Prioritize Key Quests: Your main focus during the campaign should be on completing quests that award permanent character bonuses, such as Passive Skill Points or increases to your maximum Spirit. These quests are conveniently marked with a “+” icon on your world map.
- Constant Gear Upgrades: Your weapon is the single most important piece of gear while leveling. A new, higher-damage weapon will have a greater impact than almost any other upgrade. Check the vendors in town every time you level up, as their inventories refresh with new items appropriate for your level. Do not be afraid to use your basic currency orbs like
Orbs of Transmutation
andOrbs of Augmentation
on good item bases you find. A simple two-stat magic item can be a massive power spike in the early acts. - Movement Speed is King: The single most impactful stat for leveling efficiency is “increased Movement Speed” on your boots. The faster you can move through zones, the faster you will complete the campaign. Check every pair of boots that drops and check the vendors regularly. It is worth spending currency to craft a pair of boots with this modifier as early as possible.
8.3 Solo Endgame Strategy
In the endgame, a solo player’s strategy must be built around self-sufficiency.
- Build Choice: Choose a build that is not heavily reliant on specific, rare Unique items. Your build should be able to function effectively with self-found and self-crafted rare gear. Builds that excel at a variety of content are also preferable, as you will need to farm all your own resources.
- Atlas Strategy: Your Atlas Passive Tree should be tailored to generate resources. Spec into nodes that increase the drop rate of currency or that grant access to deterministic crafting systems. For example, specializing in Expedition will provide you with a steady supply of currency and access to the powerful Recombinator crafting system, while specializing in Ritual will grant you Omens to control your crafting outcomes.
- Crafting Discipline: Be deliberate with your currency. Since you cannot trade for more, every Exalted Orb is a major investment. Plan your crafts carefully and focus on making incremental, reliable upgrades rather than gambling on low-probability outcomes.
8.4 Essential Quality-of-Life Tips
A few simple tricks can dramatically improve the solo play experience.
- Hotkeys and Commands: Learn the essential shortcuts.
CTRL+Click
to quickly move items between your inventory and stash.ALT
to highlight all loot on the ground./deaths
to see how many times you have failed, and/reset_xp
to reset the experience-per-hour tracker. - Farming with Instance Resets: You can force a zone to reset by holding
CTRL
while clicking on its entrance from a waypoint menu. This creates a new instance of the area with fresh monsters, which is useful for farming a specific boss for a unique item or a specific zone for divination cards.
The most powerful hidden strategy for a solo player is the mastery of two interconnected systems: vendor recipes and loot filters. While the game does not explicitly teach you these, they are the keys to success. Vendor recipes are specific combinations of items that you can sell to any vendor for a guaranteed currency item in return. For example, selling a full set of rare gear (helmet, body armor, gloves, boots, belt, two rings, and an amulet) will always yield a Chaos Orb or Regal Orb, depending on the item level. Learning these recipes provides a reliable, baseline income of valuable currency.
A strict, customized loot filter is even more critical. In the endgame, you will be inundated with thousands of item drops. A good loot filter will hide all the irrelevant junk and only show you the items that matter: high-value currency, valuable Unique items, and, most importantly for a solo player, high-quality crafting bases. By tailoring your filter to highlight only the specific item bases your build needs (e.g., an Armour/Energy Shield helmet with an item level of 84 or higher), you transform the overwhelming chaos of loot into a curated stream of potential upgrades. Mastering your loot filter is mastering your information flow, which is the cornerstone of efficient and successful solo play.
Conclusion: Your Path Has Just Begun
Path of Exile 2 is a game of staggering depth and complexity. It is a world that rewards knowledge, preparation, and a willingness to learn from your failures. This guide has provided you with a map to navigate its intricate systems—from the foundational choice of your class to the labyrinthine depths of the endgame Atlas. You now have the tools to understand the new combat rhythm, to harness the power of the revolutionary skill gem system, and to forge your own powerful gear through a deep and rewarding crafting system.
But this is only the beginning. The true mastery of Wraeclast is a personal journey. The perfect build has not yet been discovered. The most efficient strategy is waiting to be devised. This guide is your foundation, but the path you walk from here is your own. Experiment with unconventional skills, combine passive nodes in creative ways, and push the limits of what is possible. Your path has just begun, Exile. Go forth and leave your mark on this dark world.
Disclaimer: This is an unofficial fan work, all trademarks and copyrights for Path of Exile 2 belong to the developer Grinding Gear Games.
Find the game here! Path of Exile
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